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Weaving technology into the fabric of the classroom: Future jobs

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Technology disruption and automation are driving rapid changes in the jobs landscape. This presentation highlights the latest research and reports of the future jobs market - focusing on the education landscape. The aim is to highlight the need for rethinking our classrooms and adopting a research led mindset to reskilling, retraining and technology adoption. This presentation builds upon the work of The Mixed Reality Research Lab ( as it looks to weave technology into the fabric of the classroom.

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Weaving technology into the fabric of the classroom: Future jobs

  1. 1. Preparing Learners for Future Jobs DR JAMES BIRT
  2. 2. Dr. James Birt Multi-dimensional defines my 20 year industry and academic career, but gaming is my 34 year passion
  4. 4. Affinity What you love LackPassion Opportunity What is wanted Ability What you’re good at CHOOSING A JOB: PASSION OR PRAGMATISM? Sweet Spot
  5. 5. MY FIRST JOB WITH GAMES (1999-2000) Farming Lower Guk in Vanilla EverQuest in search of the Shining Metallic Robes, Short Sword of Ykesha and the Flowing Black Silk Sash and selling on eBay Affinity What you love: Playing EverQuest Ability What you’re good at: Farming Opportunity What is wanted: Virtual Loot
  6. 6. MY CURRENT JOB WITH GAMES (2010 - Today) Affinity What you love: Games and Education Ability What you’re good at: Communicating Opportunity What is wanted: Communicators that understand Tech and Games Associate Professor and discipline lead for Interactive Media and Design where I coordinate the Mixed Reality Research Lab and Communicate on Technology and Games
  7. 7. YOUR FUTURE JOB COULD INVOLVE CREATING PERSONALITIES FOR ROBOTS Jobs Aussies can expect to emerge in the future Melanie Burgess News Corp May 11, 2018
  9. 9. GOOGLE DUPLEX DEMO: Google I/O (May 9, 2018) NEW roles are created daily as a result of changing technologies and customer expectations. Workers hoping to remain employable must look ahead and prepare for what is coming.
  10. 10. WHAT ABOUT A JOB IN ESPORTS? The Project – Game on – rise of eSports
  11. 11. “Most of the job titles will be the same as today … we will still have carpenters, nurses, road repairers, even teachers ... but the nature of what they do and the skills they need will change … just as they have over the past 20 years” Ron Johnston Executive Director, Australian Centre for Innovation, University of Sydney; The Conversation (Aug 2, 2016)
  12. 12. AREN’T ALL MILLENNIALS DIGITAL NATIVES? • “[Millennials] are prolific users of [digital technology] … do not assume that they are [proficient users] … the increased use of technology is primarily for [social media and communications] … use doesn't mean learning deeper skills … that requires explicit teaching” • Australian Curriculum Assessment and Reporting Authority CEO; ABC News (Nov 17, 2015) PROLIFIC USERS OF DIGITAL TECHNOLOGY
  14. 14. Gartner 2018 Emerging Technology Hype Cycle
  15. 15. “Very clear, strong trend between the creative content of a job and its probability of computerisation and replacement by robots” - Oxford Professor Michael Osbourne 2018 Future of Jobs Report – Core Work Skills
  16. 16. T H E C H A N G E I N D E M A N D F O R C O R E W O R K - R E L AT E D S K I L L S Its not about any one technology or learning a tool it’s about: communication, creative thinking, problem solving, agility, digital skills and entrepreneurship
  17. 17. Changing Face of Classrooms
  18. 18. EDUCAUSE Horizon Report: 2018 Higher Education Edition Samantha Adams Becker, Malcolm Brown, Eden Dahlstrom, Annie Davis, Kristi DePaul, Veronica Diaz, and Jeffrey Pomerantz. NMC Horizon Report: 2018 Higher Education Edition. Louisville, CO: EDUCAUSE, 2018.
  19. 19. NMC/CoSN Horizon Report: 2017 K-12 Edition Freeman, A., Adams Becker, S., Cummins, M., Davis, A., and Hall Giesinger, C. (2017). NMC/CoSN Horizon Report: 2017 K–12 Edition. Austin, Texas: The New Media Consortium.
  20. 20. Mixed Reality – Intersection of Virtual & Physical Realities Milgram, P., & Kishino, F. (1994). A taxonomy of mixed reality visual displays. IEICE Transactions on Information and Systems, 77(12), 1321-1329.
  21. 21. Mixed Reality Relevance for Teaching & Learning
  22. 22. Mixed Reality Research Lab
  23. 23. Research Led Teaching Approach
  24. 24. Education is about mentoring inspiring young minds full of inquisitive thought, entrepreneurship, a love of creativity, design and technology, and helping them set goals and channel their creative energies to solve real world problems.