In his talk, Ed will highlight three key features of Memrise's experimental product development process: their use of prototyping and user-testing in product exploration; their commitment to radical diversity in team and technique; and the exploration of bold ideas to develop fresh content and ideas, such as their tour round Europe in the double-decker 'Membus'.
Ed will explain how these e orts tie together in helping Memrise invent and quickly deploy unorthodox learning experiences at scale.
2. Memrise is 25 million people’s favourite
Language learning app
● 200 language pairs
● Billions of things learned monthly
● Team of 60 in London
● iOS, Android, Web devs / PMs /
Designers, content creators,
language specialists
10. Building the magic of travel and adventure
into the product-development process
11.
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15.
16.
17. ● 20k beautiful videos
● Top premium feature
● Good expression of product
vision
18. Reflections and learnings on this kind of
experiential product development
● It is is deliberately upside-down
● Challenging to get buy-in from more technically minded team-members
● By betting big, you create an energy that’s difficult creatively to resist
20. The challenges of enhancing learning
effectiveness
● Cognitive science largely hasn’t studied learning effectiveness
● Difficult to generalise from (sometimes conflicting) lab findings
● Optimisation only relevant to tuning what you have
22. “The people outside
your organisation are
always going to be
infinitely smarter than
those within.”
Matt Mullenweg
23. Memrise Prize: an applied science competition
● Create the best learning method
to teach 100 foreign words in an
hour, tested a week later
● Compete by providing data from
an empirical trial
● Final round is a test on 10s of
1000s of Memrise users
24. ● 15 different labs tested experiments
● 5 made it through to the final round
● Finalists entries tested on 10s of
1000s of Memrise users
25. ● 4 showed >2x of flashcard control
● Methodologies varied widely
26.
27. Reflections and learnings
● State of expert art + where we stand
● Litany of actionable micro-improvements + techniques
● New way of thinking about modelling complicated mental capacities
REFLECTIONS AND LEARNING:
● It’s a big long term bet, collaborations take years not quarters.
● Danger creating a fourth code-base:
33. Prototyping as a tool for research (and product
development)
Dynamics of product experiment
● 1 experiment
● 3 developers
● 2-3 product / data
● 1 month
● 1-2 iterations
Dynamics of prototype-experiment
● 12 experiments
● 1 developer
● 4 learning researchers
● 1 user tester
● 1 month
Cost per experiment:
$50k
Cost per experiment:
$4k
34. Hybrid approach to cognitive engineering
Effectiveness
EXTERNALLY
● Stimulate original scientific research
● Integrate the discoveries
● Collaborate with that community
Challenge: SLOW !!!
INTERNALLY
● Prototype and user test for
accelerated discovery
● Build tools to increase accessibility
and speed
Challenge: 4th CODE BASE
41. Hackathons
● Every 6 weeks
● Engineers set free
● Aim to have working prototype in
2 days
42.
43. Challenges and reflections
● Ideas that you don’t personally like can thrive
● You kill ideas you build (which non-battle hardened product managers can
find upsetting)
● Can over-complicate the product
44. Help anyone to fall in love with
and learn a language in a few months
OUR PRODUCT VISION
Enchantment Broad appealEffectiveness