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Multimedia & Mobile Tours for Families:
  How are they used and valued?

                     Presented by:
           Jeanine Ancelet, Audience Focus
         Emily Black, Nelson-Atkins Museum of Art
               Sharisse Butler, Slover-Linnett


                    March 7, 2013
   National Art Education Association Annual Meeting
Front-End Research: Nelson-Atkins
         Museum of Art
           The Situation
           The Approach
          The Key Findings
Front-End Research at the Nelson-Atkins Museum of Art:

                                  The Situation
• Limited budget
• Acknowledgement of the work of
  other organizations
• Awareness of multiple
  perspectives: adult
  learners, parents, and children
Front-End Research at the Nelson-Atkins Museum of Art:

                                       The Situation

•   IMLS GOALS
        – To target and cultivate a growing population of
          mobile users onsite at the Nelson-Atkins.
        – To offer opportunities for families to learn and
          discover together.
        – To foster intergenerational experiences using
          mobile devices.
        – To employ mobile as a platform for uncovering
          multiple perspectives and unique stories about
          art.
        – To encourage multiple visits.
Front-End Research at the Nelson-Atkins Museum of Art:

                                           The Approach
•   Online survey format
    – Landscape review and prioritization of online assets
    – Survey hyperlinks to these existing assets
    – Respondents rank and rate, and respond to open-ends
    – Frequent reminders to respond to content (rather than
      design) and see them as examples

•   Recruitment of parents
    – Collaborative
    – Similar recruitment process as focus groups
    – Method allows for parents flexibility in responding
Front-End Research at the Nelson-Atkins Museum of Art:

                   The Approach (continued)
•   Deliberately capturing multiple
    perspectives: adult
    learners, parents, and children
    –   Asked to respond to individual questions 3 times:
         1.   according to your own personal preference
         2.   according to what you as a parent would want your
              child(ren) to experience
         3.   according to what you believe your child(ren) would prefer
Front-End Research at the Nelson-Atkins Museum of Art:

                                      The Key Findings
•   Content preferences
    – Parents are highly interested in hearing the perspectives of
      artists (for themselves and for their children), and less
      interested in hearing from “experts”
    – Parents want their children to see how objects are made
      and/or used
    – Some differences emerged depending upon the perspective
      applied
    – Parents want the content to inspire their children’s creativity

•   Who is the audience?
    –   Parents, children, or families?
Front-End Research at the Nelson-Atkins Museum of Art:

                                     LESSONS LEARNED
•   Family Mobile Guide
       • Current state: Working with IMAlabs to produce
         game modules that fulfill the needs revealed in the
         front-end evaluation.
          – Picture taking and upload: User sends a postcard or posts photos to
            social media outlets
          – Polls
          – Likes/Ratings
          – Word Scramble
          – Spot the Difference
          – Word Cloud
          – Picture Scramble
       • Create content and mobile experiences that offer
         opportunities for families to learn together.
       • Experiment weekly with visitors onsite about
         content modules and themes. Wireframes and
         design are also informed by weekly visitor input.
Biennial 2012 Multimedia Guide
  Summative Evaluation Study
The Multimedia Guide
 Features artists’ voices

 50 audio stops for adults

 14 audio stops for children

 19 videos (intros to
  art, voices of curators and
  artists) + 1 access video

 Access components
  (transcripts, sound
  descriptions, variable text
  size, CC)
Purpose of the Study

How do families use the multimedia
 guide? What do they perceive is the
 value?

Build staff capacity in evaluation
 methods and approaches, specifically
 observations

 Inform future multimedia approaches
 at the Whitney
EVALUATION
                               DESIGN

Methods
 Focused
observations
 2 Focus group
discussions


Participants
 33 adults and children
between the ages of 8-13
KEY RESULTS
          USE OF
         DEVICE
 Used like a traditional audio guide

 Adults listen to Kid’s Tour; Kids listen to Adult
  audio

 Videos used less frequently

    Kids used the videos more

 Transcripts used by some as a “portable wall
  text”
Key Results
Child/Family Interactions
  Children more likely to
   use guide socially than
   adults
  Variety of family social
   approaches –
     Let’s stick together
     Split and rejoin, Split
      and rejoin
     Go it alone – then
      debrief
Key Results

Families especially value multimedia guide
experiences that:

   Engage children – stimulate
    interest/curiosity

   Stimulate thinking

   Encouraged focused and careful looking

   Stimulate conversation
Thought-Provoking

Parents and children especially value
 inquiry-based approaches – including
 questions, pauses for
 reflection, opportunities for
 connections, and prompts for follow-up
 discussions/conversation.
  I like how it asked questions… it made
  me actually think about the art. - child

With questions, you have time to actually
          think about it. - child
Focused Looking

Parents, in particular, value experiences that
 focus and engage their children


   Sometimes children just walk around a
 little and then are like “oh, let’s go.” This
   keeps them a little more focused and
 engaged with what they are looking at.
Stimulates Conversation
 Parents and children discussed the value of having
  future guides function with the goal of conversation
  in mind


 We like to talk about how people create
       things or the process. – Parent
  Overall, [the guide] could have been
   more ways to get engaged. It might
 have added more value if it transformed
  into ways to discuss the work. - Parent
Recommenda t i ons

The “voice” matters
If you WANT to make it
 social…
Our definition of “Interactive”
 and “Multimedia”
Let us choose (and have lots
 of options)
Kid’s Tour is NOT the same as a
 Family Tour
If you want us to watch the
 videos…
The Voice Matters
 Have children narrate children’s audio

 Use child-friendly vocabulary and language

 No lecture-style approach

 Tone more conversational and natural

 If you have curators and artists, have them have a
  conversation or a back-and-forth exchange of
  ideas

 Have the same content for the adults and kids, but
  use different narrators
If you WANT to make it social…

 Incorporate a “splitter”

 Incorporate [clearly indicated] stopping points

 Have more comfortable seating

 Incorporate social media functions

 Incorporate question

 Have different versions – group experience; solitary
  experience
Our definition of “Interactive”

 Incorporate “questions”
 Make the home screen more “live.”
 Have pop-up question prompts
 NO lecture-style narration approach
 Have opportunities to sketch or draw
 Have the option to “like” your favorite artworks
 Click on specific areas within artwork to find out
  more
 Have something akin to a treasure hunt for children
Let Us Choose (and have lots of
              options)

Want multiple options for interpretation
Value choice over level of information they wanted

 Always include a “2nd level” way of listening every
  time

 Have the option to use your own device (smart
  phone), or borrow one from the museum
Kid’s Tour is NOT the same as
            Family Tour


 Kids tour is different from a family tour
 determines how families approach and
  engage with the experience

    With a Kid’s Tour, we are free like
 birds, but a Family tour with questions
would put us together as a family, rather
           than kid and adult.
If you want us to watch the
             videos…

Have comfortable seating
Have “Google goggles” for a “heads-
 up” display that projects graphics onto
 a screen
Make the videos shorter
Videos should be more than “talking
 heads”
Lessons Learned at the Whitney

 Should content for families be interactive or
  solitary?

 Should we have interactive discussion prompts?

 How can we make it less of an adapted audio
  guide and more of an “experience?”

 For games or interactive multimedia – how do we
  make it adaptable enough to stand up over
  time, but specific enough to be interesting?

 Is it really worth the money and energy to produce
  multimedia guides, or could they get the same
  experience and value some other way?
Discussion Question #1
•   Have you seen examples of
    interpretive materials that hit the
    mark in being designed for families
    (not only children or only parents)?
Discussion Question #2
•   What issues, challenges, questions
    are you currently facing when
    thinking about family audiences
    and engagement with new media?

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Multimedia for families

  • 1. Multimedia & Mobile Tours for Families: How are they used and valued? Presented by: Jeanine Ancelet, Audience Focus Emily Black, Nelson-Atkins Museum of Art Sharisse Butler, Slover-Linnett March 7, 2013 National Art Education Association Annual Meeting
  • 2. Front-End Research: Nelson-Atkins Museum of Art The Situation The Approach The Key Findings
  • 3. Front-End Research at the Nelson-Atkins Museum of Art: The Situation • Limited budget • Acknowledgement of the work of other organizations • Awareness of multiple perspectives: adult learners, parents, and children
  • 4. Front-End Research at the Nelson-Atkins Museum of Art: The Situation • IMLS GOALS – To target and cultivate a growing population of mobile users onsite at the Nelson-Atkins. – To offer opportunities for families to learn and discover together. – To foster intergenerational experiences using mobile devices. – To employ mobile as a platform for uncovering multiple perspectives and unique stories about art. – To encourage multiple visits.
  • 5. Front-End Research at the Nelson-Atkins Museum of Art: The Approach • Online survey format – Landscape review and prioritization of online assets – Survey hyperlinks to these existing assets – Respondents rank and rate, and respond to open-ends – Frequent reminders to respond to content (rather than design) and see them as examples • Recruitment of parents – Collaborative – Similar recruitment process as focus groups – Method allows for parents flexibility in responding
  • 6. Front-End Research at the Nelson-Atkins Museum of Art: The Approach (continued) • Deliberately capturing multiple perspectives: adult learners, parents, and children – Asked to respond to individual questions 3 times: 1. according to your own personal preference 2. according to what you as a parent would want your child(ren) to experience 3. according to what you believe your child(ren) would prefer
  • 7. Front-End Research at the Nelson-Atkins Museum of Art: The Key Findings • Content preferences – Parents are highly interested in hearing the perspectives of artists (for themselves and for their children), and less interested in hearing from “experts” – Parents want their children to see how objects are made and/or used – Some differences emerged depending upon the perspective applied – Parents want the content to inspire their children’s creativity • Who is the audience? – Parents, children, or families?
  • 8. Front-End Research at the Nelson-Atkins Museum of Art: LESSONS LEARNED • Family Mobile Guide • Current state: Working with IMAlabs to produce game modules that fulfill the needs revealed in the front-end evaluation. – Picture taking and upload: User sends a postcard or posts photos to social media outlets – Polls – Likes/Ratings – Word Scramble – Spot the Difference – Word Cloud – Picture Scramble • Create content and mobile experiences that offer opportunities for families to learn together. • Experiment weekly with visitors onsite about content modules and themes. Wireframes and design are also informed by weekly visitor input.
  • 9. Biennial 2012 Multimedia Guide Summative Evaluation Study
  • 10. The Multimedia Guide  Features artists’ voices  50 audio stops for adults  14 audio stops for children  19 videos (intros to art, voices of curators and artists) + 1 access video  Access components (transcripts, sound descriptions, variable text size, CC)
  • 11. Purpose of the Study How do families use the multimedia guide? What do they perceive is the value? Build staff capacity in evaluation methods and approaches, specifically observations  Inform future multimedia approaches at the Whitney
  • 12. EVALUATION DESIGN Methods  Focused observations  2 Focus group discussions Participants  33 adults and children between the ages of 8-13
  • 13. KEY RESULTS USE OF DEVICE  Used like a traditional audio guide  Adults listen to Kid’s Tour; Kids listen to Adult audio  Videos used less frequently  Kids used the videos more  Transcripts used by some as a “portable wall text”
  • 14. Key Results Child/Family Interactions  Children more likely to use guide socially than adults  Variety of family social approaches –  Let’s stick together  Split and rejoin, Split and rejoin  Go it alone – then debrief
  • 15. Key Results Families especially value multimedia guide experiences that:  Engage children – stimulate interest/curiosity  Stimulate thinking  Encouraged focused and careful looking  Stimulate conversation
  • 16. Thought-Provoking Parents and children especially value inquiry-based approaches – including questions, pauses for reflection, opportunities for connections, and prompts for follow-up discussions/conversation. I like how it asked questions… it made me actually think about the art. - child With questions, you have time to actually think about it. - child
  • 17. Focused Looking Parents, in particular, value experiences that focus and engage their children Sometimes children just walk around a little and then are like “oh, let’s go.” This keeps them a little more focused and engaged with what they are looking at.
  • 18. Stimulates Conversation  Parents and children discussed the value of having future guides function with the goal of conversation in mind We like to talk about how people create things or the process. – Parent Overall, [the guide] could have been more ways to get engaged. It might have added more value if it transformed into ways to discuss the work. - Parent
  • 19. Recommenda t i ons The “voice” matters If you WANT to make it social… Our definition of “Interactive” and “Multimedia” Let us choose (and have lots of options) Kid’s Tour is NOT the same as a Family Tour If you want us to watch the videos…
  • 20. The Voice Matters  Have children narrate children’s audio  Use child-friendly vocabulary and language  No lecture-style approach  Tone more conversational and natural  If you have curators and artists, have them have a conversation or a back-and-forth exchange of ideas  Have the same content for the adults and kids, but use different narrators
  • 21. If you WANT to make it social…  Incorporate a “splitter”  Incorporate [clearly indicated] stopping points  Have more comfortable seating  Incorporate social media functions  Incorporate question  Have different versions – group experience; solitary experience
  • 22. Our definition of “Interactive”  Incorporate “questions”  Make the home screen more “live.”  Have pop-up question prompts  NO lecture-style narration approach  Have opportunities to sketch or draw  Have the option to “like” your favorite artworks  Click on specific areas within artwork to find out more  Have something akin to a treasure hunt for children
  • 23. Let Us Choose (and have lots of options) Want multiple options for interpretation Value choice over level of information they wanted  Always include a “2nd level” way of listening every time  Have the option to use your own device (smart phone), or borrow one from the museum
  • 24. Kid’s Tour is NOT the same as Family Tour  Kids tour is different from a family tour  determines how families approach and engage with the experience With a Kid’s Tour, we are free like birds, but a Family tour with questions would put us together as a family, rather than kid and adult.
  • 25. If you want us to watch the videos… Have comfortable seating Have “Google goggles” for a “heads- up” display that projects graphics onto a screen Make the videos shorter Videos should be more than “talking heads”
  • 26. Lessons Learned at the Whitney  Should content for families be interactive or solitary?  Should we have interactive discussion prompts?  How can we make it less of an adapted audio guide and more of an “experience?”  For games or interactive multimedia – how do we make it adaptable enough to stand up over time, but specific enough to be interesting?  Is it really worth the money and energy to produce multimedia guides, or could they get the same experience and value some other way?
  • 27. Discussion Question #1 • Have you seen examples of interpretive materials that hit the mark in being designed for families (not only children or only parents)?
  • 28. Discussion Question #2 • What issues, challenges, questions are you currently facing when thinking about family audiences and engagement with new media?

Notas del editor

  1. Primarily make use of the audio componentsAccess the guide near the artLocate the # on the wall label and key into keypadLack of awareness that features existedPerceived as distractingSome overwhelmed by all the optionsChildren used the adult audio feature, although less frequently than they used the Kid’s Tour. Reasons they gave for using the adult audio include: Not all artists had Kid’s Tour audio (adult only option) Curiosity to hear the adult version Perception that the Kid’s Tour was “too easy”Kid’s Tour primarily used by childrenAdult non-users felt it was either “not for them” or they “didn’t have time”Parents were more likely to listen to the Kid’s Tour than other adultsdesire to know what children were listening to desire to evaluate developmental appropriatenessAdults users (without children) mostly listened to Herzog stop (no adult audio)Were curious about Whitney’s approach to interpretation for childrenPerceived the Kid’s Tour as more accessible / lively than adult version Children more likely to watch videos (Sample size small: more research needed to know if trend would hold up with a larger sample)
  2. All of the children (100%) were observed having conversations with others in their group68% were observed intentionally synching their guides with their parents’ to ensure a shared experienceSome children spend time using the guide alone – however, less so than adult only groups
  3. Focus group participants were asked to discuss what they enjoyed most, as well as what they perceived were the greatest benefits and value of, the multimedia guide.
  4. Encourages more focused viewing of the art-worksDescribed by some as “slowing down the experience”
  5. Focus group participants were asked whether there were any suggestions for how they might improve the multimedia guide.
  6. Questions as a valuable and effective strategy for encouraging looking skills (e.g. What made you think of that?Have things moving or flashing to stimulate interest
  7. During one of the Family focus groups, a discussion about ways to make the multimedia guide more social led to a discussion among the group about whether a Kid’s Tour is really the same thing as a “Family Tour.” By and large, most participants (adults and children)
  8. Due to quick turnaround time for exhibitions, small staff, and relatively small budgets – multimedia guides have not been created for family audience since the biennialHowever, we have been creating more print-based family resources – such as drawing guides, and family guides for special exhibitions