Insurers' journeys to build a mastery in the IoT usage
Business consulting lufthansa - final presentation
1. - 1 -11.11.2010
Lufthansa: A Social Media Strategy
in South-East Asia
11.11.2010
Alexander Neff
David Bartling
Christian Küpper
Jason Liew
Constantin Reutersberg
Sebastian Schmidt
2. - 2 -11.11.2010
Project Overview
GLOBE Landscape Platform Target Group Best Practice Conclusion
Project Supervisor Singapore Management University
MGMT232 – Business Consulting
Prof. Dr. Dr. h.c. Klaus Spremann
Roman Frick
Project Client Lufthansa Airlines (South-East Asia)
Nicole Mies
General Manager Marketing & Customer
Loyalty Asia Pacific
Jochen Österreicher
Manager HR Development Asia Pacific
Project Timeline 6 September – 11 November 2010
Preliminary Results: 30 September 2010
Final Results: 11 November 2010
3. - 3 -11.11.2010
Project Team David Bartling
Exchange Student, University of Maastricht
d-.bartling@student.maastrichtuniversity.nl
Christian Küpper
Exchange Student, University of St. Gallen
christian.kuepper@student.unisg.ch
Jason Liew
Student, Singapore Management University
jasonl.2006@business.smu.edu.sg
Alexander Neff
Exchange Student, University of Mannheim
aneff.mail@uni-mannheim.de
Constantin Reutersberg
Exchange Student, University of St. Gallen
constantin.reutersberg@student.unisg.ch
Sebastian Schmidt
Exchange Student, University of St. Gallen
sebastian.schmidt@student.unisg.ch
Team members
GLOBE Landscape Platform Target Group Best Practice Conclusion
4. - 4 -11.11.2010
Executive Summary
The project client Lufthansa Airlines has implemented a
global social media strategy. In order to access the
possibilities of targeting local customers more efficiently,
this project investigated for the regional subsidiary,
Lufthansa Airlines South East Asia, if a different social
media strategy should be implemented with a more
regional focus.
According to the findings, a different cultural and online
user behavior setting leads to the suggestion that a
regional social media strategy should be adopted. These
results are based on a detailed landscape analysis as
well as on a cultural study (GLOBE study). Findings
suggest a significant difference in the social media
behavior of South-East Asians; this especially holds when
is comes to sharing of personal insights, openness
towards online advertisement, and a stronger focus on
entertainment.
GLOBE Landscape Platform Target Group Best Practice Conclusion
A carefully defined target group and platform selection
process allow to introduce an overall strategic concept
to the regional subsidiary, Lufthansa Airlines (SEA). The
most suitable target group, which should be addressed
by Lufthansa, can be found in the age group of 20 to 35
years or may be categorized as students and young
professionals.
Regarding the platform selection, the most suitable
approach is a complementary platform strategy using
Facebook as mash-up platform integrating Twitter and
YouTube. The final best practices analysis gives more
insight about how other Western companies have
diversified their global social media strategies in South-
East Asia and offers valuable insights for Lufthansa for
their corporate final Social Media strategy.
5. - 5 -11.11.2010
Key Findings
A regional mash-up strategy
GLOBE Landscape Platform Target Group Best Practice Conclusion
GLOBE / Social Media Landscape
Regional Strategy is to be preferred over
Global Strategy
Different Social Media Behavior
Tendency to share personal insights
Entertainment focused
Platform selection
Take advantage of strengths of different
platforms
Complementary platform strategy
Target Group
Age: 20 to 35, young and professionals
Best Practice
Language differences
Rest of hospitality industry slow at
targeting Asia
6. - 6 -11.11.2010
How should Lufthansa implement a Social Media concept for
South-East Asia that is relevant for the local consumers?
Social Media for Lufthansa in SEA
GLOBE Landscape Platform Target Group Best Practice Conclusion
7. - 7 -11.11.2010
Lufthansa
Social Media
Objective
Best
Practice
Learning
GLOBE /
SM Landscape
Global versus Regional versus Local Social Media Strategy
Differences to DE
Differences in
SEA
Benchmarking
Target
Group
Who
Grouping
Relevancy
Platforms
Reach
Interaction
Potential Positioning
Cultural Factors
Research Tree
GLOBE Landscape Platform Target Group Best Practice Conclusion
8. - 8 -11.11.2010
Target
Group
Platforms
Best
Practice
GLOBE /
SM Landscape
Are cultural difference embedded in social media behavior?
Can different online user behavior be categorized?
What are the relevant people we want to talk to?
How can they be identified and grouped effectively?
How do we reach them?
Which channels are most useful to stay in touch with them?
Are there any best practices which can be used?
Subquestions Project Tree
GLOBE Landscape Platform Target Group Best Practice Conclusion
9. - 9 -11.11.2010
Agenda
GLOBE Landscape Platform Target Group Best Practice Conclusion
(1) Extended GLOBE Framework
(2) Social Media Landscape Analysis
(3) Platform Selection
(4) Target Group Selection
(5) Best Practice Analysis
(6) Conclusion
11. - 11 -11.11.2010
Analysis
Recap
New definition of relevant
dimensions
Identify cultural differences in
social media behavior
Derive Implications/Trends for a
Social Media Strategy
Strategic approach
GLOBE
Extension by Focus Group
Extended GLOBE Framework
Culture makes a difference
GLOBE Landscape Platform Target Group Best Practice Conclusion
12. - 12 -11.11.2010
Compare South-East Asia & Germany according to Cultural Dimensions
Differences in Social Media Behavior
Global Approach is not sufficient
Future Orientation
Assertiveness
In-Group Collectivism
Institutional
Collectivism
Human Orientation
Uncertainty avoidance
Germany Southeast Asia (in. SG)
Major Cultural Differences
(South-East Asia vs. Germany):
Human Orientation
In-Group Collectivism
Institutional Collectivism
There are cultural differences
GLOBE Landscape Platform Target Group Best Practice Conclusion
13. - 13 -11.11.2010
Step 1
What do those three dimensions mean in
relation to social media?
Human Orientation:
The degree to which individuals value and
encourage openness within social media as well as
a personal interaction between users.
In-Group Collectivism:
The degree to which users express experiences,
personal thoughts and details and are willing to
share them in a online community.
Institutional Collectivism:
The degree to which active sharing and collective
distribution of resources is rewarded and
appreciated by users.
Step 2
Introducing a focus group that
asks about those three
dimensions
Identify cultural differences in
social media behavior
AIM: Derive Implications for a
Social Media Strategy
Finding the link to social media
GLOBE Landscape Platform Target Group Best Practice Conclusion
14. - 14 -11.11.2010
“To what extent do you agree with the following statements?”
(7 – Strongly Agree; 1 – Strongly disagree)
Questions:
1) I am part of a brand community to get more information about a brand.
2) I have shared or at least considered sharing my personal travel
experiences with a broader community (not just friends).
3) I consider reacting on and discussing company related information that
was posted by the company itself or by other users.
Being a member of the collective
GLOBE Landscape Platform Target Group Best Practice Conclusion
15. - 15 -11.11.2010
Strongly Disagree
Strongly Agree
1
2
3
4
5
6
7
I am part of a brand community to get
more information about a brand.
I have shared or at least considered
sharing my personal travel experiences
with a broader community (not just
friends).
I consider reacting on and discussing
company related information that was
posted by the company itself or by other
users.
Germany
South-East-Asia
In-Group Collectivism makes a difference
GLOBE Landscape Platform Target Group Best Practice Conclusion
16. - 16 -11.11.2010
...more in-group collectivist?
Finding Implication Lufthansa
1. Entertainment-focused
Stronger focus on entertainment
No need to give extensive information
2. Share personal insights with
broader community
Provide opportunities for sharing such insights
E.g. travel forum, insider tips etc
3. Discuss & comment on
company provided information
Provide platform that allows such exchange
In contrast, Germans…
More content-focused
Need to derive valuable information, not solely entertainment
Weaker tendency to share personal insights, stories with a broader (unknown) community
Further details: Appendix A
Asians are more Entertainment focused
GLOBE Landscape Platform Target Group Best Practice Conclusion
17. - 17 -11.11.2010
Significant difference in social media behavior
Cultural differences exist
Global approach is not suited
Trends/Implications for Social Media Strategy Lufthansa in
South-EastAsia
Conclusion extended GLOBE framework
Global Approach not sufficient
GLOBE Landscape Platform Target Group Best Practice Conclusion
19. - 19 -11.11.2010
Digital Landscape Analysis
Internet Market
Internet Penetration
Internet Population
Growth
Online Behavior
Digital Lifestyle
Time Spent Online
Activities on the Internet
Brand Interaction
Average Number of Friends
Digital Landscape Analysis
GLOBE Landscape Platform Target Group Best Practice Conclusion
20. - 20 -11.11.2010
23 percent of today’s internet users in Emerging Asia started to use the
internet since 2008
Singapore’s internet market is mature while Malaysia moves towards
developed internet market like Germany and Singapore
Major growth potential lies in Philippines, Vietnam, Thailand and
Indonesia
Total Population: 529.06 million
Total Internet Population: 122.20 million Appendix B1
Internet
Penetration
(in %)
Germany Singapore Malaysia Philippines Vietnam Thailand Indonesia
79.1 77.8 64.6 29.7 27.1 26.3 12.3
SEA offers strong growth potential
Source :TNS DiGITAL LIFE
GLOBE Landscape Platform Target Group Best Practice Conclusion
21. - 21 -11.11.2010
Aspirer
Users have different digital lifestyles
Brand Interaction
High
Low
Functional
Networker
Influencer
Communicator
Knowledge
Seeker
Communicator
Expressing himself and
sharing personnel
information via Social
Media
Early follower
Touchpoints
• User Review on
bloggs,
• Social Network
comments
GLOBE Landscape Platform Target Group Best Practice Conclusion
22. - 22 -11.11.2010
Aspirer
Brand Interaction
High
Low
Functional
Networker
Influencer
Communicator
Knowledge
Seeker
Influencer
Internet as integral part
of his life – It allows him
to stand out and be
different
Innovator
Engaged in almost all
digital activities
Express himself online
not only to friends but to
everyone
GLOBE Landscape Platform Target Group Best Practice Conclusion
Users have different digital lifestyles
23. - 23 -11.11.2010
Aspirer
Brand Interaction
High
Low
Functional
Networker
Influencer
Communicator
Knowledge
Seeker
Knowledge Seeker
Main use of the internet
gaining knowledge,
educational purpose
SN to stay in contact
with like minded people
Touchpoints:
• Brand websites
• bloggs
• SN comments
• review sites
only consuming
content
GLOBE Landscape Platform Target Group Best Practice Conclusion
Users have different digital lifestyles
24. - 24 -11.11.2010
Aspirer
Brand Interaction
High
Low
Functional
Networker
Influencer
Communicator
Knowledge
Seeker
Networker
Main use of the internet:
establish and maintain
relationships
does not voice opinion
online
Touchpoints
• brand sites
• online shops
Classical Web-Media
GLOBE Landscape Platform Target Group Best Practice Conclusion
Users have different digital lifestyles
25. - 25 -11.11.2010
Aspirer
Brand Interaction
High
Low
Functional
Networker
Influencer
Communicator
Knowledge
Seeker
Functional
Utility of internet use
Internet usage is less
about establishing
relationships with other
people
concerned about data
protection
Touchpoints:
• Price Comparison
Websites
• Brand Websites
GLOBE Landscape Platform Target Group Best Practice Conclusion
Users have different digital lifestyles
26. - 26 -11.11.2010
Aspirer
Brand Interaction
High
Low
Functional
Networker
Influencer
Communicator
Knowledge
Seeker
Aspirer
Relatively new to the
internet
Internet is less important
for his life at the moment
Seeking to increase his
activities on the Internet
Rely on offline
touchpoints:
• offline Media
• Retail Shops
• offline WoM
GLOBE Landscape Platform Target Group Best Practice Conclusion
Users have different digital lifestyles
27. - 27 -11.11.2010
In
High Potentials:Influencer & Communicator
Brand Interaction
HighLow
Co
Activeness on Social
Media
High
Low
Positioning-Matrix
Fu
KS
NWAS
In = Influencer
Co = Communicator
KS = Knowledge Seeker
As = Aspirer
NW = Networker
Fu = Functional
GLOBE Landscape Platform Target Group Best Practice Conclusion
28. - 28 -11.11.2010
Influencers & Communicators prevalent in SEA
0
10
20
30
40
50
60
70
80
90
100
SG ID MY PH TH VN DE
Digital lifestyles in South-East Asia
Influencers Communicators Aspirers Knowledge Seekers Networkers Functionals
Source :TNS DiGITAL LIFE
GLOBE Landscape Platform Target Group Best Practice Conclusion
29. - 29 -11.11.2010
Indonesians & Philipinnes are less online
No significant difference
between Germany and
Singapore, Malaysia,
Thailand, Vietnam
Indonesian and Philippines
spend considerably less
time online than users from
the other countries
Singapore, Malaysia,
Thailand, Vietnam spend
twice as much time online
per week than Indonesia and
Philippines
Source :TNS DiGITAL LIFE
0
5
10
15
20
25
Singapore Malaysia Thailand Vietnam Philippines Indonesia Germany
hours
Time spent online (per week)
GLOBE Landscape Platform Target Group Best Practice Conclusion
30. - 30 -11.11.2010
Emailing remains the most
important activity to internet
users
Social Networking
,Gaming and Multimedia
are following in Germany as
well as South East Asia
Social Networking,
Gaming and Multimedia
activities are of much
higher importance in South
East Asia than in Germany
Appendix B
Web 2.0 is of major importance in SEA
0
10
20
30
40
50
60
70
80
SG ID MY TH VN PH DE
PercentageofInternetUser
Most important online activity
SNS Email Gaming Multimedia Personal Interest
Source :TNS DiGITAL LIFE
GLOBE Landscape Platform Target Group Best Practice Conclusion
31. - 31 -11.11.2010
1. Openness towards Brand Interaction Appendix B
In Emerging Asia (SEA excl. Singapore) Social Networks are a main
source of information on brands
Openness towards brand friending on SN is considerably higher in South
East Asia compared to western or global internet user (SEA:48%, Global
40%)
2. Average number of friends Appendix B
Average number of friends on SN is considerably higher in South East
Asia compared to Germany ( SEA: 175 ; DE: 75)
High value of a follower with a large friend base for a company’s social
media activities
increases the reach of a company’s social media activities
Higher Brand Interaction in SEA
GLOBE Landscape Platform Target Group Best Practice Conclusion
32. - 32 -11.11.2010
SEAs have a high potential for brands
Key Findings: South East Asia
Singapore, Malaysia, Thailand, Vietnam
Predominant lifestyle: Influencer and Communicator
High engagement in Social Media activities
open for brand interaction, actively looking for brands on Web 2.0
Indonesia, Philippines
Predominant lifestyles: Aspirers
Rely more on offline media as touchpoint and are less open towards brand
interaction
Are eager to become more active and use the internet more frequently
GLOBE Landscape Platform Target Group Best Practice Conclusion
33. - 33 -11.11.2010
Germans are more rational on the Internet
Key Findings: Germany
Predominant lifestyle: Functionals, Networkers, Knowledge Seekers
Reflects a more conservative or rational attitude towards the internet
Concerned about data protection and therefore less interactive (sharing,
expressing personnel information
Touchpoints: Offline as well as classical Online Media (brand page, online
shops)
GLOBE Landscape Platform Target Group Best Practice Conclusion
34. - 34 -11.11.2010
Need for a regional Social Media strategy
Regional Strategy is to be preferred over Global Strategy
South East Asian internet user search actively in Social Media for brands and
products
Social Media as touchpoints
High potential for brand interaction & brand friending
Tendency to share personal insights
Two way communication is of major importance
Provide platform that allows active exchange between company and user
Focus on individual needs
Entertainment focus - focus on visual representation of information
Different development patterns in Indonesia and Philippines ( Aspirers )
Extended Globe Social Media Landscape
GLOBE Landscape Platform Target Group Best Practice Conclusion
35. - 35 -11.11.2010
Interim conclusion I
Most importantly, a regional strategy is to
be preferred over a global strategy. This
has been shown by the analysis of cultural
dimensions and the online landscape
analysis.
If one compares Germans and South-East
Asians (SEAs), both groups show
differences in their social media behavior.
The major differences may be summarized
as the stronger tendency of SEAs to share
personal insights and their focus on visual
representation, instead of a stronger
information-based approach of Germans.
GLOBE Landscape Platform Target Group Best Practice Conclusion
SEAs seem also to be highly engaged in
two way communication; thus, Lufthansa
should provide a platform that allows an
active exchange between company and
users.
Within SEA, the landscape analysis
revealed differences within the user
behavior and development patterns
between Indonesia and Philippines and on
the other side Singapore, Malaysia,
Thailand, and Vietnam as the users within
those countries are less developed and
are still in an earlier stage of user
behavior.
39. - 39 -11.11.2010
1) People
Reach
Growth
2) Technology
Mobile accessibility
Integration
3) Community
Interaction
Time online
# of applications
Content focus
Scoring ModelCriteria
Facebook as the mash-up platform
GLOBE Landscape Platform Target Group Best Practice Conclusion
Platforms have different strengths:
Facebook: Reach
Interaction
Applications
Twitter: Information
Mobile accessibility
Youtube: Media sharing
Growth/Reach
40. - 40 -11.11.2010
Use the different strengths of the
channels
•Social Networks: Facebook
•CRM
•(Micro-)blogs: Twitter
•Information
•Media Sharing: YouTube
•Entertainment
Complementary Strategy
Youtube
Twitter
Position Facebook as mash-up platform integrating Twitter and YouTube
CRM
Information
Entertainment
Use the different strengths of the channels
GLOBE Landscape Platform Target Group Best Practice Conclusion
41. - 41 -11.11.2010
Interact
Brand Recall
Top of
Mind
Brand
Recognition
ttentionA
nterestI
esireD
ctionA
Create...
Engagement
with costumer
Get in touch
Involve
Key Aspects
Brand
Community
Relationship
Incentive
Information
Entertainment
Information
InteractInteractCRM
Each platform have their specific task
GLOBE Landscape Platform Target Group Best Practice Conclusion
42. - 42 -11.11.2010
Reach Facebook, Twitter, YouTube & Friendster
Take advantage of strengths of different platforms
Complementary platform strategy
YouTube: Entertainment
Twitter: Information
Facebook: CRM
Conclusion Platform Selection
Use complementary platform strategy
GLOBE Landscape Platform Target Group Best Practice Conclusion
44. - 44 -11.11.2010
Analysis
Criteria
Importance of Criteria
Give Grades
Strategic approach
Scoring Model
Target Group
Young and Successful
GLOBE Landscape Platform Target Group Best Practice Conclusion
45. - 45 -11.11.2010
1. Potential today
Economic power
SM-Reach
2. Potential in the future
Economic development
SM development
3. Influenceability using SM
User behaviour
Time online
# of friends
Importance of SM
4. Costs to influence/talk
English
Cultural differences
Scoring ModelCriteria
Target Group:
1) Age Group: 20-35
2) High Income / Educated
(Students/Young Professionals)
Young and Successful
GLOBE Landscape Platform Target Group Best Practice Conclusion
46. - 46 -11.11.2010
Scoring ModelCriteria
1.) Potential Today
a) Economic power
Consumption + Income
b) SM-Reach
FB-Reach
Only the richest part of the
population
1.) 18-24
2.) 25-34
3.) 35-44
On SM vs. Economic Power
GLOBE Landscape Platform Target Group Best Practice Conclusion
47. - 47 -11.11.2010
Scoring ModelCriteria
2.) Potential Future
a) Economic development
Demographic development
(Growth of TG)
Education as narrow for
partizipation in growth
b) SM-Development
Demographic development
(Growth of TG)
FB-Reach development
1) 0-44
2) 44-100
On SM vs. Economic Power
GLOBE Landscape Platform Target Group Best Practice Conclusion
48. - 48 -11.11.2010
Scoring ModelCriteria
3.) Influenceability using SM
a) User Behavior
b) Time online
c) # of friends
d) Importance of SM
1.) 0-18
2.) 18-24
3.) 25-35
Youth is influenceable
GLOBE Landscape Platform Target Group Best Practice Conclusion
49. - 49 -11.11.2010
Scoring ModelCriteria
4.) Cost to Influence/
talk to them
a) English
(Education as a
proximation)
b) Cultural Differences
1.) 18-24
2.) 25-35
3.) 0-18
Youth is more homogenous
GLOBE Landscape Platform Target Group Best Practice Conclusion
50. - 50 -11.11.2010
Successful / richest people in the countries
20 – 35
Are on SM and have and will have the economic power
Are easy to influence
Are the most homogenous group
Students and young professionals
Conclusion Target Group
Young and successful
GLOBE Landscape Platform Target Group Best Practice Conclusion
51. - 51 -11.11.2010
Interim conclusion II
Online users can be reached through many
different channels. The main differentiation
between channels is done by the reach of
people and the technology and community
possibilities. Although most social media
platforms have their unique strengths, it is
necessary to make a first distinction of which
platforms reach efficiently enough potentials
users. Combining the advantages of the
major platforms YouTube, Twitter and
Facebook, through a mash-up strategy is
recommend.
GLOBE Landscape Platform Target Group Best Practice Conclusion
A similar detailed selection of the target
group is done afterwards. When analyzing
the potential of the current and future online
users, the influenceability as well as the costs
of contact are used as differentiation criteria.
Students and young professionals in the age-
group of 20-35 can be identified as the most
relevant to target with respects to their
current and future income and business
activity and hence their potential as
customers.
53. - 53 -11.11.2010
Analysis
Criteria for selection
Approach in Asia
Approach in Europe
Learning points from differences in
various strategies undertaken
Best practice
Companies
Nokia
Starbucks
Sheraton
Best Practice
GLOBE Landscape Platform Target Group Best Practice Conclusion
54. - 54 -11.11.2010
1) Similar product/service classification as airline tickets (ERG
Model)
2) Efforts targeted specially at SEA
3) Usability of platforms utilized
4) Integration across multiple platforms
Choosing Best Practices
GLOBE Landscape Platform Target Group Best Practice Conclusion
Criteria used in choosing best practices
55. - 55 -11.11.2010
ERG Theory
Growth: Self-actualization
and internal esteem needs
Relatedness: Social and
external esteem needs
Existence: Physiological
and safety needs
Maslow’s Hierarchy of Needs
An introduction to ERG Theory
GLOBE Landscape Platform Target Group Best Practice Conclusion
Estem
Self-
actualization
Love/Belonging
Safety
Physiological
56. - 56 -11.11.2010
Why Nokia?
GLOBE Landscape Platform Target Group Best Practice Conclusion
1) Similar product/service classification as airline tickets
(ERG Model) EXISTENCE
2) Efforts targeted specially at SEA
3) Usability of platforms utilized
4) Integration across multiple platforms
• Facebock, Twitter, Blog, YouTube
Criteria
57. - 57 -11.11.2010
Indonesia (Facebook)
Indonesians feel the need to be
sociable
Separate Facebook Page for
Indonesia
Landing Page – mini-game to
measure sociability across
various platforms
Drives traffic to Facebook page
Engages community – localizing
Facebook community
Nokia uses the need to feel social
GLOBE Landscape Platform Target Group Best Practice Conclusion
Europe (Facebook)
Focus on pushing offers online in
Germany
Focus on apps for Finland and
France
Focus on new products in UK
Focus on games in Poland
58. - 58 -11.11.2010
Indonesia (Facebook)
Indonesians feel the need to be
sociable
Separate Facebook Page for
Indonesia
Landing Page – mini-game to
measure sociability across
various platforms
Drives traffic to Facebook page
Engages community – localizing
Facebook community
Nokia uses the need to feel social
GLOBE Landscape Platform Target Group Best Practice Conclusion
Europe (Facebook)
Focus on pushing offers online in
Germany
Focus on apps for Finland and
France
Focus on new products in UK
Focus on games in Poland
59. - 59 -11.11.2010
USA 11.9%
Venezuela 19%
Mexico 13.4%
Indonesia 20.8%
Columbia 9.6%
Nokia: Twitter
Nokia uses Twitter locally
GLOBE Landscape Platform Target Group Best Practice Conclusion
60. - 60 -11.11.2010
Local approach to each country -
sensitive to language and activities
online
Specific landing pages on Facebook
which focus on the general point of
interest in a country
Consolidated approaches on one
platform: Facebook
Selected use of other platforms
when it is popular in countries
Learning Points Limitations and Considerations
Different product type
Focus mainly on Facebook only: for
most parts of Asia except Indonesia
Landing pages by Nokia
GLOBE Landscape Platform Target Group Best Practice Conclusion
61. - 61 -11.11.2010
Why Starbucks?
GLOBE Landscape Platform Target Group Best Practice Conclusion
1) Similar product/service classification as airline tickets
(ERG Model) GROWTH
2) Efforts targeted specially at SEA
3) Usability of platforms utilized
4) Integration across multiple platforms
• Facebock, Twitter, Blog, YouTube
Criteria
62. - 62 -11.11.2010
Starbucks utilizes sharing patterns
GLOBE Landscape Platform Target Group Best Practice Conclusion
Filipinos are similar to the
Indonesians: Aspirers who spend
most of their time on SNS
They like to share their
experiences (but not on SNS)
Separate Facebook Page for
Philippines
Landing page – Summer Moments
allows postcards to be created and
sent to friends
Philippines: Facebook Europe: Facebook
No specifically designed
strategy
except for the UK
-Promoting Starbucks VIA
(instant coffee) with a
guessing game
63. - 63 -11.11.2010
Starbucks utilizes sharing patterns
GLOBE Landscape Platform Target Group Best Practice Conclusion
Filipinos are similar to the
Indonesians: Aspirers who spend
most of their time on SNS
They like to share their
experiences (but not on SNS)
Separate Facebook Page for
Philippines
Landing page – Summer Moments
allows postcards to be created and
sent to friends
Philippines: Facebook Europe: Facebook
No specifically designed
strategy
except for the UK
-Promoting Starbucks VIA
(instant coffee) with a
guessing game
64. - 64 -11.11.2010
Starbucks: Twitter
MalaySpanish English
Starbucks uses Twitter locally
GLOBE Landscape Platform Target Group Best Practice Conclusion
65. - 65 -11.11.2010
Local approach to each country -
sensitive to language and activities
online
Consolidated approaches on one
platform: Facebook
Selected use of other platforms
when it is popular in countries
(Youtube for VIA in UK)
Learning Points Limitations and Considerations
Different product type
Few specially designed strategies
for each country – more global
approach
Brand position was already very
strong
Starbucks uses multiple platforms
GLOBE Landscape Platform Target Group Best Practice Conclusion
66. - 66 -11.11.2010
Why Sheraton?
GLOBE Landscape Platform Target Group Best Practice Conclusion
1) Similar product/service classification as airline tickets
(ERG Model) RELATEDNESS
2) Efforts targeted specially at SEA
3) Usability of platforms utilized
4) Integration across multiple platforms
• Facebock, Twitter, Blog, YouTube
Criteria
67. - 67 -11.11.2010
Asia: Facebook
Hong Kong – Offers for fans
Cannot see the images below?
You're probably not connected
to Sheraton Hong Kong Hotel &
Towers. Click 'Like' above to get
connected!
Malaysia (Kuching) – Empowering
Audiences
Sheraton focuses on “Like’s”
GLOBE Landscape Platform Target Group Best Practice Conclusion
Europe: Facebook
Algarve – Group offers
More than 25 people
Lisbon – Gourmet news
Salobre – Integrated application
for easy sharing
68. - 68 -11.11.2010
Asia: Facebook
Hong Kong – Offers for fans
Cannot see the images below?
You're probably not connected
to Sheraton Hong Kong Hotel &
Towers. Click 'Like' above to get
connected!
Malaysia (Kuching) – Empowering
Audiences
Sheraton focuses on “Like’s”
GLOBE Landscape Platform Target Group Best Practice Conclusion
Europe: Facebook
Algarve – Group offers
More than 25 people
Lisbon – Gourmet news
Salobre – Integrated application
for easy sharing
69. - 69 -11.11.2010
English used for information
dissemination in Asia - insensitive
to language and activities online
Using offers to gain ‘Like’s
Using other platforms mainly
outside of SEA
Within a country, different strategies
can be used
One platform may not be enough in
targeting a new market – an
integrated local approach is
required
Learning Points Limitations and Considerations
Targeting by city instead of country –
not a strong comparison of scale
Main focus not on Asia
Engagement is very weak compared
to previous 2 practices
No clear goal in Asia and not specific
enough in efforts
Sheraton can improve
GLOBE Landscape Platform Target Group Best Practice Conclusion
70. - 70 -11.11.2010
Importance of language differences in Asia
Facebook functionality allows companies to consolidate very
different strategies on one platform
Targeting at internet usage > Pushing offers
Rest of hospitality industry slow at targeting Asia
Conclusion Best Practices
Lufthansa Take-aways
GLOBE Landscape Platform Target Group Best Practice Conclusion
71. - 71 -11.11.2010
Regional strategy needed to effectively target the SEA market
Cultural & usage behavior differences between SEA and
Germany
Use mash-up platform with the focus on Facebook
Focus on age group 20-35 (students & young professionals)
Slow adaption of hospitality industry to Social Media
Pioneering role of Lufthansa
Overall Conclusion
Lufthansa Take-aways
GLOBE Landscape Platform Target Group Best Practice Conclusion
72. - 72 -11.11.2010
Alexander Neff Christian Küpper Constantin Reutersberg
David Bartling Jason Liew Sebastian Schmidt
Q&A
73. - 73 -11.11.2010
A. GLOBE – Cultural Differences & Focus Group
B. Landscape Analysis
C. Platform Selection
D. Target Group
E. Strategic Approach – Best Practice
Structure Appendix
Appendix Overview
74. - 74 -11.11.2010
GLOBE – Cultural Differences & Focus Group
1. Procedure
2. Sample Design Focus
Group
3. Questionnaire
4. Analysis
5. Human Orientation
a. Statements
b. Results
c. Implications
6. In-Group Collectivism
a. Statements
b. Results
c. Implications
7. Institutional Collectivism
a. Statements
b. Results
c. Implications
Appendix A
Back
75. - 75 -11.11.2010
Step 1
What do those three dimensions mean in
relation to social media?
Human Orientation: The degree to which
individuals value and encourage openness within
social media as well as a personal interaction
between users.
In-Group Collectivism: The degree to which
users express experiences, personal thoughts and
details and are willing to share them in a online
community.
Institutional Collectivism: The degree to which
active sharing and collective distribution of
resources is rewarded and appreciated by users.
Step 2
•Introducing a focus group that
asks about those three dimensions
•Identify cultural differences in
social media behavior
AIM: Derive Implications for a
Social Media Strategy
Appendix A: Procedure
76. - 76 -11.11.2010
0% 20% 40% 60%
Malaysia
Philippines
Singapore
Indonesia
Thailand
Germany
South-East-Asia
Participants by country & region
35 participants
Female: 48,60%
Male: 51,40%
Average Age: 23,09
Appendix A: Sample Design Focus Group
77. - 77 -11.11.2010
Statement
Visual impulses such as videos and pictures
are most appealing to me, when informing
myself over a brand or a company.
The fact that companies are present in social
media appeals to me.
I am part of a company/brand’s online
community via social networking site.
I am part of a brand community to get more
information about a brand.
I have shared or at least considered sharing
my personal travel experiences with a
broader community (not just friends).
I consider reacting on and discussing
company related information that was posted
by the company itself or by other users.
Companies that are present in social
networking sited should update me regularly
(e.g. news, events) and provide me with
recent information.
Companies should not be present in social
networking sites; the official company’s
webpage is sufficient.
I have more trust in customer-to-customer
feedback than in the company’s own
profiling.
Age
Gender (female, male)
What is your home country?
(Malaysia, Philippines, Singapore, Indonesia,
Thailand, Germany)
Are you currently using any forms of social
media?(Yes, No)
Which would you say is the most popular
platform from where you are from?
(Friendster, Twitter, Facebook, Youtube, Hi5,
Blog (Blogger, Blogspot, Wordpress, etc.),
StudiVZ)
To what extent do you agree with the following
statements?
(7 = Strongly agree, 6 = Agree, 5 = Agree somewhat, 4 =
Undecided, 3 = Disagree somewhat, 2 = Disagree, 1= Strongly
disagree)
Name the first 5 airlines that come to mind.
Appendix A: Questionnaire Focus Group
78. - 78 -11.11.2010
Total NumberofParticipants 35
Average Age Participants 23,09
Whatisyourgender?
Female 48,60% 17
Male 51,40% 18
What is your home country?
Malaysia 8,60% 3
Philippines 11,40% 4
Singapore 20,00% 7
Indonesia 8,60% 3
Thailand 11,40% 4
Germany 40,00% 14
South-East-Asia 60,00% 21
Appendix A: Analysis Focus Group
79. - 79 -11.11.2010
Are you currently using any forms of social media?
Yes 97,10% 34
No 2,90% 1
Which would you say is the most popular platform from where you are
from?
Friendster 0,00% 0
Twitter 0,00% 0
Facebook 91,40% 32
Youtube 8,60% 3
Hi5 0,00% 0
Blog (Blogger, Blogspot, Wordpress, etc.) 0,00% 0
StudiVZ 0,00% 0
Appendix A: Analysis Focus Group
80. - 80 -11.11.2010
To what extent do you agree with the following statements? (Part 1)
Stronglyag
ree
Agree
Agree
somewhat
Undecided
Disagree
somewhat
Disagree
Strongly
disagree
Total
Visual impulses such as videos and pictures are most appealing
to me, when informing myself over a brand or a company.
31,4% (11)
42,9%
(15)
22,9% (8) 2,9% (1) 0,0% (0) 0,0% (0) 0,0% (0) 35
The fact that companies are present in social media appeals to
me.
20,0% (7)
34,3%
(12)
25,7% (9) 5,7% (2) 2,9% (1) 11,4% (4) 0,0% (0) 35
I am part of a company/brand’s online community via social
networking site.
11,4% (4)
37,1%
(13)
22,9% (8) 5,7% (2) 2,9% (1) 8,6% (3) 11,4% (4) 35
I am part of a brand community to get more information about a
brand.
5,7% (2)
20,0%
(7)
17,1% (6) 31,4% (11) 2,9% (1) 14,3% (5) 8,6% (3) 35
I have shared or at least considered sharing my personal travel
experiences with a broader community (not just friends).
5,7% (2)
37,1%
(13)
20,0% (7) 5,7% (2) 8,6% (3) 11,4% (4) 11,4% (4) 35
Appendix A: Analysis Focus Group
81. - 81 -11.11.2010
To what extent do you agree with the following statements? (Part 2)
Stronglyag
ree
Agree
Agreesom
ewhat
Undecided
Disagreeso
mewhat
Disagree
Stronglydi
sagree
Total
I consider reacting on and discussing company related
information that was posted by the company itself or by other
users.
8,6% (3)
37,1%
(13)
14,3% (5) 14,3% (5) 5,7% (2) 14,3% (5) 5,7% (2) 35
Companies that are present in social networking sited should
update me regularly (e.g. news, events) and provide me with
recent information.
5,7% (2)
31,4%
(11)
22,9% (8) 20,0% (7) 14,3% (5) 2,9% (1) 2,9% (1) 35
Companies should not be present in social networking sites; the
official company’s webpage is sufficient.
2,9% (1) 8,6% (3) 2,9% (1) 8,6% (3) 17,1% (6)
51,4%
(18)
8,6% (3) 35
I have more trust in customer-to-customer feedback than in the
company’s own profiling.
25,7% (9)
51,4%
(18)
8,6% (3) 11,4% (4) 2,9% (1) 0,0% (0) 0,0% (0) 35
Appendix A: Analysis Focus Group
82. - 82 -11.11.2010
(StronglyAgree = 7; StronglyDisagree = 1)
Germany Singapore Malaysia Philippines Thailand Indonesia
South-
East-
Asia
Visual impulses such as videos and pictures are most
appealing to me, when informing myself over a brand or a
company.
5,59 6,43 6,33 6,25 6,00 6,67 6,34
The fact that companies are present in social media appeals to
me.
4,50 5,14 6,70 6,50 6,25 5,67 6,05
I am part of a company/brand’s online community via social
networking site.
3,50 5,00 6,00 6,25 5,50 6,00 5,75
I am part of a brand community to get more information about
a brand.
3,21 5,29 4,70 4,75 4,50 4,67 4,78
I have shared or at least considered sharing my personal
travel experiences with a broader community (not just friends).
3,14 4,43 5,33 6,25 5,25 6,33 5,52
I consider reacting on and discussing company related
information that was posted by the company itself or by other
users.
3,00 5,00 6,00 6,25 6,25 5,67 5,83
Companies that are present in social networking sited should
update me regularly (e.g. news, events) and provide me with
recent information.
4,22 5,71 4,33 5,25 4,50 4,67 4,89
Companies should not be present in social networking sites;
the official company’s webpage is sufficient.
3,93 2,14 2,33 2,00 1,75 2,33 2,11
I have more trust in customer-to-customer feedback than in the
company’s own profiling.
5,22 6,00 6,00 6,50 6,50 6,67 6,33
Average 4,03 5,02 5,30 5,56 5,17 5,41 5,29
Appendix A: Analysis Focus Group
83. - 83 -11.11.2010
0 10 20 30 40 50 60 70
Singapore Airlines
Lufthansa
Air Asia
Emirates
Quantas
Tiger
AirBerlin
British Airways
China Airways
Others
In %
Name the first 5 airlines that come to mind.
Appendix A: Analysis Focus Group
84. - 84 -11.11.2010
Name the first 5 airlines that come to mind.
Name Quantity Name Quantity Name Quantity
Singapore Airlines 26 Thai Airways 4 China Airlines 1
Lufthansa 16 United Airlines 4 Easy Jet 1
Air Asia 15 Cathway Pacific 3 El Al 1
Emirates 13 SilkAir 3 Etihad 1
Quantas 12 Air China 2 Iberia 1
Tiger 11 American Airways 2 Korean Air 1
AirBerlin 7 Quatar Airlines 2 Malaysia Airlines 1
British Airways 6 Quatar Airways 2 Nok Airlines 1
China Airways 6 SwissAir 2 Southwech Airlines 1
Air France 5 Al Italia 1 Wizz Air 1
Delta Airlines 5 American Airlines 1 Virgin Airlines 1
Ryanair 5 Austrian Air 1 Others 63
Germanwings 4 Blue Air 1
Total 175
Jetstar 4 ChileLan 1
Appendix A: Analysis Focus Group
85. - 85 -11.11.2010
“To what extent do you agree with the following statements?”
(7 – Strongly Agree; 1 – Strongly disagree)
Visual impulses such as videos and pictures are most appealing to
me, when informing myself over a brand or a company.
The fact that companies are present in social media appeals to me.
I am part of a company/brand’s online community via social
networking site.
Appendix A: Human Orientation
86. - 86 -11.11.2010
Strongly Agree
Strongly Disagree
1
2
3
4
5
6
7
Visual impulses such as videos and
pictures are most appealing to me, when
informing myself over a brand or a
company.
The fact that companies are present in
social media appeals to me.
I am part of a company/brand’s online
community via social networking site.
Germany
South-East-Asia
Appendix A: Human Orientation
87. - 87 -11.11.2010
What follows from the fact that South-East-Asians are more human
orientated?
Finding Implication Lufthansa
Strong appeal to
visual
representations
Visualize your values - create picture sharing/video sharing
Appear as a caring brand towards their individual needs
(Lufthansa South-East-Asia)
Asians like that
companies position
themselves in SM
SE-Asians more open and less critical, possibility to be
more “risky”
In contrast, Germans…
Less attracted to visuals; stronger focus on information retrieval (text)
Weaker support that Germans like to see companies represented in SM
Appendix A: Implications for Strategy
88. - 88 -11.11.2010
“To what extent do you agree with the following statements?”
(7 – Strongly Agree; 1 – Strongly disagree)
I am part of a brand community to get more information about a
brand.
I have shared or at least considered sharing my personal travel
experiences with a broader community (not just friends).
I consider reacting on and discussing company related information
that was posted by the company itself or by other users.
Appendix A: In-Group Collectivism
89. - 89 -11.11.2010
Strongly Disagree
Strongly Agree
1
2
3
4
5
6
7
I am part of a brand community to get
more information about a brand.
I have shared or at least considered
sharing my personal travel experiences
with a broader community (not just
friends).
I consider reacting on and discussing
company related information that was
posted by the company itself or by other
users.
Germany
South-East-Asia
Appendix A: In-Group Collectivism
90. - 90 -11.11.2010
What follows from the fact that South-East-Asians are more in-group
collectivist?
Finding Implication Lufthansa
Entertainment-focused,
(deriving information seems
to be less important)
Stronger focus on entertainment
No need to give extensive information
Stronger tendency to share
personal insights with
broader community
Provide opportunities for sharing such insights
E.g. travel forum, insider tips etc
Stronger tendency to discuss
& comment on company
provided information
Provide a platform that allows such exchange & gives
room for discussion on information that was posted by
company itself
In contrast, Germans…
More content-focused,need to derive valuable information, not solely entertainment
weaker tendency to share personal insights, stories with a broader (unknown)
community
Appendix A: Implications for Strategy
91. - 91 -11.11.2010
“To what extent do you agree with the following statements?”
(7 – Strongly Agree; 1 – Strongly disagree)
Companies that are present in social networking sited should
update me regularly (e.g. news, events) and provide me with recent
information.
Companies should not be present in social networking sites; the
official company’s webpage is sufficient.
I have more trust in customer-to-customer feedback than in the
company’s own profiling.
Appendix A: Institutional Collectivism
92. - 92 -11.11.2010
Strongly Disagree
Strongly Agree
1
2
3
4
5
6
7
Companies that are present in social
networking sited should update me
regularly (e.g. news, events) and provide
me with recent information.
Companies should not be present in
social networking sites; the official
company’s webpage is sufficient.
I have more trust in customer-to-
customer feedback than in the
company’s own profiling.
Germany
South-East-Asia
Appendix A: Institutional Collectivism
93. - 93 -11.11.2010
What follows from the fact that South-East-Asians are more institutional
collectivist?
Finding Implication Lufthansa
No significant difference btw. SE-Asians and Germans in terms of
reacting/commenting on posts
Recent updates SE-Asians: Yes, but entertainment-focused
Germans: Yes, but more information-focused
Both have higher
confidence/trust in
customer-to-customer
feedback
Provide platform/forum that allows users to give
feedback on the product
Appendix A: Implications for Strategy
94. - 94 -11.11.2010
Landscape Analysis
1. Source: TNS Digital Life
2. Internet Population in
South-East Asia
3. The Importance of Web
2.0 activities
Appendix B
4. Brand Interaction
5. Average Number of
Friends on Social
Networks
6. Digital Lifestyles
Back
95. - 95 -11.11.2010
Digital Life was completed in
September 2010 and the results were
published on 10th October 2010
The study covers 46 countries
representing 88% of the digital market
Special focus on emerging markets
(BRICS, Next 11)
It is based on a survey with 48,804
participants
TNS is a well know and approved
market research institution with a
global reach
Appendix B: TNS DIGITAL LIFE
96. - 96 -11.11.2010
Appendix B: Internet Population in SEA
Source :TNS DiGITAL LIFE
8
1
3
4
7
9
22
27
32
2
23
0
5
10
15
20
25
30
35
PercentageofInternatPopulation
Growth of Internet Population since 2008
97. - 97 -11.11.2010
0
50
100
150
200
250
300
Germany Singapore Malaysia Philipines Vietnam Thailand Indonesia
inmillion
Internet Population South East Asia
Population Internet Population
Appendix B: Internet Population in SEA
Source :TNS DiGITAL LIFE
98. - 98 -11.11.2010
0
10
20
30
40
50
60
70
80
SG ID MY TH VN PH DE
PercentageofInternetUser
Most important online activity
SNS Email Gaming Multimedia Personal Interest
Appendix B: The importance of Web 2.0
Source :TNS DiGITAL LIFE
99. - 99 -11.11.2010
Appendix B: The importance of Web 2.0
0.39
10
0.49 0.63 0.93 1.19 0.19
0
1
2
3
4
5
6
7
8
9
10
Social Networking / Emailing
% considering Social
Networking as most
important
% considering Emailing
as most important
Ratio =
e.g. in Germany fife times more
internet user regard emailing
as most important activities
compared to Social Networking
100. - 100 -11.11.2010
0
10
20
30
40
50
60
%ofinternetuser)
Openness towards brand friending
In Emerging Asia Social
Networks are a main source
of information on brands
How to transport
information?
Openness towards brand
interaction on SN is
considerably higher in
South East Asia compared
to western internet user and
the global average
Appendix B: Brand Interaction
101. - 101 -11.11.201010.11.2010
0
50
100
150
200
250
Averagenumberoffriends
Average number of friends on SN
Average number of friends on
SN is considerably higher in
South East Asia compared to
Germany ( SEA 175 vs. DE
75)
High number of friends
offers opportunities:
follower with a large friend
base increases the reach of a
company’s social media
activities
High value for a company’s
social media activities
Appendix B:Number of Friends on SN
102. - 102 -11.11.2010
User Behavior - Defining Digital Lifestyles
Influencer Communicator
Young internet user
Internet as integral part of his life
It allows him to stand out and be different
Organizes his life with internet, is very often
online
Engaged in almost all digital activities ( Email
to Blogging, Social Networking, Multimedia )
Express himself online not only to his friends
but to anyone – shares personnel information
Not concerned with privacy issue
Highly open towards brand interaction and
brand friending (2st rank brand interaction)
Loves to express himself via SNS, instant
messaging, emailing especially to friends
High frequency of internet access
Is more open to brands and to online
purchasing (1nd rank brand interaction)
Appendix B: Digital Lifestyles
103. - 103 -11.11.2010
Networker Knowledge Seeker
Main use of the internet: establish and maintain
relationships
Main activities: social networking, emailing
use Social Networksonly to keep in touch
Social Media not as a tool to search for brands or
products
does not voice opinion online
Would not share personnel thoughts on the
Internet
Online touchpoints: brand sites, online shops
(classical Web 1.0 channels)
More open to brand interaction than rejecting it
(4TH brand interaction)
Main use of internet for gaining knowledge,
information Educational purpose
engaged in SN online to stay in contact with like-
minded people and to gather relevant information,
no actual interest in Social Networking, but in
connecting with lke minded people that share his
interests or can provide him knowledge
concerned about data protection
Touchpoints are especially brand websites, but
also bloggs or SN comments
No production of content, only consumption
open to brand interaction and advertisement of
new products (3rd rank brand interaction)
Appendix B: Digital Lifestyles
User Behavior - Defining Digital Lifestyles
104. - 104 -11.11.2010
Functionals Aspirers
high frequency of internet access but more
conservative and rational in his digital behavior
Internet is a functional tool internet safes time
(easier to obtain information ), cheaper (price
comparison)
Internet usage not improving or establishing
relationships with other people on Social Media
Less about personal interaction
do not express themselves online
preference in emailing, news, sports, online
shopping
concerned about data protection no Social
Media user
Touchpoints: Price Comparison Websites, Brand
Websites
very new to the internet and low frequency of
internet access
Looking to create a personal space, but not a
place to look for brands pr products
Want to increase the use of the internet and the
different activities Increase engagement , might
move towards influencer, communicator
reliy on offline touchpoints:Offline Media, Retail
Shops, offline WoM
Becoming more accustomed to usage of Internet
but Internet activities are not integral part of his
life yet
Appendix B: Digital Lifestyles
User Behavior - Defining Digital Lifestyles
105. - 105 -11.11.2010
Platform Selection
1. Criteria reach
2. Criteria growth
3. Criteria mobile
accessibility
4. Criteria integration
5. Criteria Time spend
6. Criteria # of app
7. Criteria content focus
8. Data sourcing
9. Scoring model
Appendix C
Back
108. - 108 -11.11.2010
Source: comScore
•Facebook offers a larger user
base in comparison to Friendster
Predominant social network
platform in South-East Asia
•Youtube is strong in SG, MY, PH,
TH and VN
•Only Youtube has similar
average unique monthly visitors
as Facebook
•Twitter and Friendster cannot
compete with Facebook
Platform
Criteria
Facebook Friendster Twitter Youtube
Quantifier
Grade Result GradeResult GradeResult GradeResult
1.People
Reach 10 5 50 1 10 2 20 4 40
Appendix C: Criteria reach
109. - 109 -11.11.2010
0
5
10
15
20
25
30
35
SG ID MY PH
Internet Population (mio.) Social Network Reach (mio.)
Facebook Reach (mio.)
People are reached!
•SNS reaches large parts of
the internet population
•Most of the online population
is active on SNS
•Facebook growth is related to
the growth of the internet pop.
since 70-80% of the market are
already covered
SG ID MY PH
Internet Population (%) 77,8 12,3 54,6 29,7
SNS Reach (%) 83,7 88,6 84,7 90,3
FacebookReach (%) 72,1 84,9 77,5 84,5Source: TNS
Appendix C: Criteria reach
110. - 110 -11.11.2010
Social Networks are growing
Source: comScore
+13 %
+28 %
0
2
4
6
8
10
12
14
16
SG MY
Social Network Reach
Social Network Reach (mio.) Social Network Reach (mio.)
632
1266
2927
2892
0 2000 4000 6000
SG
ID
MY
PH
Average Monthly Unique
Visitor
Friendster ('000) Facebook ('000)
180
1600
560
2100
0 10000 20000 30000
SG
ID
MY
PH
2009
2010
•Strong growth of Facebook
•Declining visitors of Friendster
Appendix C: Criteria growth
111. - 111 -11.11.2010
Twitter is growing!
Source: comScore
Asia 37% up from 31.5% three months ago
Source: Semiocast
Appendix C: Criteria growth
112. - 112 -11.11.2010
Facebook is growing!
Source: Facebakers
•Significant growth in Malaysia, the
Philippines, Thailand and Indonesia
• Indonesia is now the world’s #3 country in
terms of total Facebook audience size
(behind US and UK)
•Facebook has overtaken hi5 in Thailand
and Friendster in the Philippines
Country Continent
Percentagegrowt
h
IIndonesia Asia 11,48
Thailand Asia 12,76
Phillipines Asia 10,9
Malaysia Asia 8,93
2009, Nov-DecIndonesia
Appendix C: Criteria growth
113. - 113 -11.11.2010
Youtube is growing!
•#4 Largest Site on the Internet
•#1 Largest video site on the web
•300MM Worldwide Visitors a Month
•100 Million Visitors per Month
•5 Billion Video Streams Every month –
40% of all videos online (Do the Math – 5
Billion / 300 million worldwide visitors = 17
streams a month per person)
•15 Hours of video uploaded every minute
Platform
Criteria
Facebook Friendster Twitter Youtube
Quantifier
Grade Result GradeResult GradeResult GradeResult
1.People
Growth 5 4 20 2 10 4 20 4 20
Appendix C: Criteria growth
114. - 114 -11.11.2010
0 20 40 60 80 100
SG
ID
MY
PH
TH
SG ID MY PH TH
Mobile 48 15 36 21 44
PC 56 13 69 28 67
Mobile acceptance •There is a large amount of
users taking advantage of
mobile devices to access SNS
•Mobile access is demanded
•There are more than 150
million active users currently
accessing Facebook through
their mobile devices.
•People that use Facebook on
their mobile devices are twice
as active on Facebook than
non-mobile users.
Source: TNS Digital Study, 2010
Appendix C: Criteria mobile accessibility
115. - 115 -11.11.2010
•Twitter mobile
solution is most
performing
•Friendster
approaches are not
so sophisticated
•Youtube, Twitter
and Facebook allow
mobile access with
all different mobile
devices
Platform
Criteria
Facebook Friendster Twitter Youtube
Quantifier
Grade Result GradeResult GradeResult GradeResult
2. Technology
Mobile accessibility 5 4 20 2 10 5 25 4 20
IPhone
Blackberry
Windows Phone 7
Android
Symbian
Appendix C: Criteria mobile accessibility
116. - 116 -11.11.2010
Easiness of use
Performance
Navigation
Accessibility
Customization
Appendix C: Criteria mobile accessibility
119. - 119 -11.11.2010
0 10 20 30 40 50
Looking to Increase SM Activity
Upload Photos (%) Look at Photos (%)
Respond on Social Network (%) Check Social Network (%)
Message on Social Network (%) Stream Music/ Video (%)
•Integrated Platform
offering chat, search and
message functionality
•Streaming
music/movies
•Get informed by status
messages of friends
Integration is key
Source: TNS Digital Study, 2010
Trends in Social Media
Appendix C: Criteria integration
120. - 120 -11.11.2010
Core
messaging
connected to
friend list
Aggregated
services
Integrated
platform
Multi-media integration is the next critical development
•Core messaging platform connected to friend list
•Aggregator of services: e.g. one-stop-shop for all online needs
“A consumer can now listen to music, watch videos, play games, create groups
and share their location. When we look at what the next big development will be,
multi-media integration is at the top of the list. The networks that can make this
as seamless and intuitive as possible will be winners.”
Source: TNS Digital Study, 2010
Platform
Criteria
Facebook Friendster Twitter Youtube
Quantifier
Grade Result GradeResult GradeResult GradeResult
2. Technology
Integration 5 5 25 3 15 1 5 2 10
Appendix C: Criteria integration
121. - 121 -11.11.2010
People spend time on SNS
0
5
10
15
20
25
30
35
SG ID MY PH
Time Spend on SNS (%)
•Indonesians,
Malaysians and
Philippines spend 25-
33% of their online time
on SNS
•Singaporeans around
15%
SG ID MY PH
Time Spend on SNS (h) 3,5 5,4 3,02 4,2
Source: comScore
Appendix C: Criteria time spend
122. - 122 -11.11.2010
0 5 10 15 20 25 30 35
SG
ID
MY
PH
TH
VN
AVG
Average Time Spend on Site
Youtube (min.) Twitter (min.) Friendster (min.) Facebook (min.)
Averrage Time
Spend on Site (min.) SG ID MY PH TH VN
Facebook 25 26,4 30 30 28,2 20
Friendster 9,3 7,4 8,5 13 5,5 5
Twitter 14,4 16,2 10,3 13,3 10,5 7,3
Youtube 25 16,4 21,4 21,4 26,4 21,4
•Users stay on Facebook and
Youtube
•Time spend on Friendster is
less
•Only Youtube can compete
with Facebook
Source: Ad Planner , 2010
Platform
Criteria
Facebook Friendster Twitter Youtube
Quantifier
Grade Result GradeResult GradeResult GradeResult
3.Community
Time online 8 5 40 1 8 2 16 4 32
Appendix C: Criteria time spend
123. - 123 -11.11.2010
Facebook’s Applications
•Restricted layout and small fonts, adding
applications to the Facebook profile is
easy
•Due to Facebook Platform which allows
developers to create applications to be
shared and used within the Facebook
community,
•Facebook has a well of fun applications
that users can add to their own and their
friends’ profiles ranging from games,
quizzes, polls, virtual gestures, etc.
•Friendster offers only 3066 applications
Platform
Criteria
Facebook Friendster Twitter Youtube
Quantifier
Grade Result GradeResult GradeResult GradeResult
3.Community
# ofapplications 5 5 25 2 10 0 0 0 0
Appendix C: Criteria # applications
124. - 124 -11.11.2010
64
49
41
34
ID
MY
TH
World
People love Social
Networking
People who love Social Networking (%)
•TH, MY and ID are clearly
positioned above the world
average of 34%
•Indonesians tend to be
passionate SN users
•People love SN Emotionally
addressed
Source: Mindreader 2009
Applications that users can add to their
own and their friends’ profiles ranging from
games, quizzes, polls, virtual gestures
•All kind of fun activities
•Over 12000 applications on Facebook
belong to the categories games & fun
(23 160 in total)
People want to have fun on SNs
Confrontitwithmoreseriouscontent
ofTwitter!
Appendix C: Criteria content focus
125. - 125 -11.11.2010
Statistical Data: Reliable and fitting data
Abstraction: Consider layer above
Survey: Conducted at SMU
Quotes: Conclusions of studies and quotations of experts
Statistical data
Abstraction
Survey
Quotes
Logicalargumentation
Appendix C: Data sourcing
127. - 127 -11.11.2010
Target Group
1. Potential today
2. Potential future
3. Influenceability with SM
4. Costs to talk to
them/influence them
Appendix D
Back
128. - 128 -11.11.2010
Appendix D: Potential today
1. Potential Today – SM-Reach
Importance
“If they are not on Social Networks LH
just can´t reach them!”
Figure
FB as representative of SN in general
distribution is similar between the
countries
Key findings
1.)18-24 2.)25-34 3.)0-
18
129. - 129 -11.11.2010
GDP/Capita
$3265
1. Potential Today – Economic Potential (1/2)
=> Only the richest people are potential
customers! (except Singapore and Malaysia)
=> Correlation between education and wealth:
“The relationship between education and
income is direct“ (UNICEF)
=> well educated!
GDP per Capita
Country GDP per capita
Singapore 40336
Indonesia 2858
Philippines 1745
Malaysia 6948
Thailand 3737
Vietnam 1040
Average 9444,00
Average (without
SG) 3265,6
Price for a ticket
$700
Appendix D: Potential today
130. - 130 -11.11.2010
1. Potential Today – Economic Potential (2/2)
Importance
“To be a potential customer you have to
be able to buy a ticket!”
Figure
consumption/income in Phillipines as a
representative for the whole region
(except Singapore)
supported by consumption smoothing
consumption vs. income
Key findings
1.)18-24 2.)25-34 3.)0-18
ConsumptionIncome
Appendix D: Potential today
131. - 131 -11.11.2010
1. Potential Today – SM-Reach Economic Potential
Potential of Target Group
=people who are…
1.) on Social
Networks
2.) who can afford it
=> There are app. 2 times more people
on SN in the age of 18-25 then in the
age of 0-18 or 25-34
In the age groups of 0-18 or 25-34
have to be 2 times more people who
can afford it then in the age group of
18-25 for equalization!
=> 1.) 18-25 2.)25-34 3.)35-44
Appendix D: Potential today
132. - 132 -11.11.2010
2. Potential future – Economic-Development (1/3)
Importance
“Asia is the fastest growing area in
the world!”
GDP Growth
2007 2008 2009 Average
Singapore 7,7 4,9 5,8 6,13
Indonesia 6,3 6 6,2 6,17
Phillipines 7,2 5,5 6,1 6,27
Malaysia 6,3 5,4 5,6 5,77
Thailand 4,8 5 5,2 5,00
Vietnam 8,5 6,5 6,8 7,27
Average 6,80 5,55 5,95 6,10
Appendix D: Potential future
133. - 133 -11.11.2010
2. Potential future – Economic-Development (2/3)
Importance
“Asia is the fastest growing area in
the world!”
Figure
1. demographic development
2010
2020
Malaysia
Appendix D: Potential future
134. - 134 -11.11.2010
2. Potential future – Economic-Development (3/3)
Importance
“Asia is the fastest growing area in
the world!”
Figure
1. demographic development
Soft Factors:
1. The best educated people are said
to profit the most and in first place!
Key findings
1.)0-18 2.)18-24 3.)25-34
Appendix D: Potential future
135. - 135 -11.11.2010
2. Potential future – SM-Development (1/2)
Importance
“Brand Awareness needs time and
is a long time Goal!”
Figure
1. demographic development
2. SN growth in the age Groups!
Key findings
1.)45-60 2.)35-44 3.)25-34
2010
2020
Malaysia
Appendix D: Potential future
136. - 136 -11.11.2010
2. Potential future – SM-Development (2/2)
Importance
“Brand Awareness needs time and is
a long time Goal!”
Figure
1. Demographic Development
2. FB growth in the age Groups!
huge differences between
countries
FB as a representativ?
only 3-month average
Appendix D: Potential future
137. - 137 -11.11.2010
3. Influenceability with SM (1/3)
0-18 18-24 25-34 35-44 45-100
Influencers
Communicator
Networkers
Funktionals
Aspirers
Knowledge Seeker 3
1
2
Appendix D: Influenceability with SM
138. - 138 -11.11.2010
3. Influenceability with SM (2/3)
Appendix D: Influenceability with SM
139. - 139 -11.11.2010
3. Influenceability with SM (3/3)
Appendix D: Influenceability with SM
140. - 140 -11.11.2010
4. Costs to talk to them/influence them
Appendix D: Costs to talk to them
141. - 141 -11.11.2010
Best Practice Analysis
1. Twitter
2. Nokia
3. Starbucks
4. Sheraton
Appendix E
Back
142. - 142 -11.11.2010
Appendix E: Twitter Penetration
1. Twitter Penetration – June 2010
Importance
Top 20 countries in terms of %
reach of Twitter
Key %
1) Indonesia 20.8 2) Brazil
20.5
3) Venezeula 19 4) Canada
13.5
5) Mexico 13.4 6) US 11.9
7) Argentina 10.5 8) Columbia
9.6
9) Malaysia 7.7
Step1
Choose the three dimensions where GLOBE shows biggest difference between Germany and SEA (incl. Singapore)
Human Orientation
In-Group Collectivism
Institutional Collectivism
ASK THE QUESTION: What do those three dimensions mean in relation to social media?
Graphen mit korrigiertem Kehrwert (8-x)! Geändert am Nov 1, 2010 nach Meeting mit Roman.
The internet market in South East Asia
Emerging Asia (South East Asia excluding Singapore) is the third fastest growing internet market
Only 2% of internet users in developed Asia(SG,HG,SK,J) were not using the internet before 2008
Th, PH,ID,VN are also the countries with the highest population here in SEA
Indonesia currently has 30 million internet users which already makes it a huge internet market
Yet the overall population is 243 million market to watch
Digital lifestyles are categories to group online behavior:
The TNS digital life study defines 6 digital lifestyles which we want to use in our further analysis
Brand Interaction
not only on Social Media but also Internet in general
Do they like that brands are online
actively searching for brands on the Internet and informing about products of the brand
brand friending: joining brand communities and following the content
1. especially with friends
Innovator: Similar to Communicator they tend to be very open towards brands, interaction ( expressing, commenting)
Young internet users
Internet as integral part of his life
It allows him to stand out and be different
Engaged in almost all digital activities ( Email to Blogging, Social Networking, Multimedia )
Express himself online not only to his friends but to anyone – shares personnel information
Not concerned with privacy issue
Knowledge Seeker: tend to be more open towards interacting with brands
The internet provides the opportunity to gain information much quicker and cheaper
Man use of information to extend knowledge and educate himself
SN no actual interest, but like minded people that share his interests or can provide him knowledge
Touchpoints are especially brand websites, but also bloggs or SN comments but would not produce content
Only passively consuming the content to increase its knowledge
Networker
user of this digital lifestyle:
views the internet predominantly as a useful tool to maintain relationships
Main activities: social networking, emailing
use SNS only to keep in touch
does not voice opinion online, would not be sharing personal thoughts, feelings on the Internet
When online he gets to know products on classical web services, not web 2.0 ( brand sites, online shops )
Social Media not as a tool to search for brands or products
Functional: interacting with brands, but not
Internet usage NOT improving / establishing relationships with other people on Social Media
Less about personal interaction (sharing)
But: Internet is a functional tool
Has to provide him some gain:
internet safes time ( easier to obtian information ), cheaper (price comparison)
preference in emailing, news, sports, online shopping
do not express themselves online
concerned about data protection
no big Social Media user
Aspirer
very new to the internet and low frequency of internet access
Internet but Internet activities are not integral part of his life yet
creating personal space, but not a space were we would look for brands, products
wants to increase its use of the internet and the different activities
Increase engagement , might move towards influencer, communicator
relies on offline touchpoints: Offline Media, Retail Shops, offline WoM
Adding a second dimension: Activeness on Social Media
This allows us to identify those lifestyles which are most active
Activness on Social Media:
Being online, using diffeent Social Media
Consuming and producing ( sharing, expressing, discussing ) being interactive
Importance of Social Media for overall internet usage
Brand Interaction
not only on Social Media but also Internet in general
Do they like that brands are online
actively searching for brands on the Internet and informing about products of the brand
brand friending: joining brand communities and following the content
Online Media (classical, no web 2.0) are touchpoints to meet products
Brand websites, online stores, price comparison websites
They buy online but less than influencers and communicators, still rely more on offline touchpoints
How can this be explained by different user behavior or attitude?
Graph: Percentage of Internet User that consider each of these activities as most important
In general emailing remains the most important activite to most internet user
But: compare South East Asia to Germany Social Networking and Multimedia have a much higher significance
Aga
Main reason for joining a brand community is information in SEA
How to transport information?
Singapore, Malaysia,Thailand,Vietam
internet is of high importance, especially Social Media
Interactive: expressing their feelings, sharing personal information
Higher importance of Social Networking, as this platform offers them the chance
especially Social Media Online Media (Social Networks, Bloggs) are major touchpoints to get to know products
open for brand interaction, actively looking for brands on Web 2.0
Influencers and Communicators are more open towards brand interaction and joining a brand community
Two way communication is of higher importance and has a higher potential for this group of user
Potential: they are commenting on your content, you get more likely an feedback, and they are considering online information much more
Indonesia, Philippines
Internet is less important in their everyday life
They are relatively new to the internet
Spending much less time online
Most important activity is Social Networking to have a personnel space
But they are not as active( sharing,uploading )
Less open towards joining a brand community
Relies more on offline media as touchpoint: retail shops, offline media
are less open towards brand interaction joining a brand community
Why potential:
Yes lower stage of internet behavior, are still new to the internet, and spend not much time online, they are on Social Networks, as we have seen but they use it racer as a personal space for friends, and are not engaging in brand interaction yet but might change in the future
Germany
High frequency of internet access
Reflects a more conservative or rational attitude towards the internet
Functionality is key: Functionals: Information, News, Online Shopping internet safes time, cheaper (price comparison)
Networkers: SN allows them to stay in contact with like minded people, or people of interest
Knowledge Seekers: Gain relevant information, educational purpose, use the internet as a database, Social Media as a source of Information where information can be obtained more easily
Above Average classical online media (no web 2.0) are touchpoints to meet products
Brand websites, online stores, price comparison websites
They buy online but less than influencers and communicators, still rely more on offline touchpoints
only Knowledge Seeker also read bloggs and Social Network Comments
1. significant differences between German and South East Asian internet users
2. interactive, expression, sharing, discussing
Importance of 2 way communicationPotential: they are commenting on your content, you get more likely an feedback, and they are considering online information much more
Out of the entire Social Media Landscape 3 most important categories have been selected
Criteria: Reach
Social Networks: Facebook & Friendster
Micromedia: Twitter
Video: Youtube
After applying the reach criteria:
4 platforms are large enough user bases
Selection by scoring platforms according to criteria
Result: Different Strengths
Facebook: reach, interaction
Twitter: information and mobile accessibility
Youtube: best suited with regards to media sharing
We propose to aim for an complementary platform strategy
Position Facebook as mashup integration platform which integrates Twitter and Youtube
Reasoning:
Combine strenghts of different platforms in a combined comprehensive solution
Concrete:
Facebook for CRM
Twitter for providing information
Youtube for entertainment
Framing in the AIDA model:
Place platforms in the buying cycle
Facebook is applicable for attention, interest and desire phase
Youtube is suitable best for creating attention
Twitter is more for providing information
Benefits:
Channeling and adressing potential customers according to their needs in the different phases of the buying cycle
More potential customers are reached, e.g. groups only using one particular platform
Campaigns can be created on particular sub-target groups
1.)Criteria erklären
2.)Scoring Model erklären
3.)Schwächen Scoring Model
4.)Quantifier
1.)Criteria erklären
2.)Scoring Model erklären
3.)Schwächen Scoring Model
4.)Quantifier
1.)Criteria erklären
2.)Scoring Model erklären
3.)Schwächen Scoring Model
4.)Quantifier
1.)Criteria erklären
2.)Scoring Model erklären
3.)Schwächen Scoring Model
4.)Quantifier
1.)Criteria erklären
2.)Scoring Model erklären
3.)Schwächen Scoring Model
4.)Quantifier
Reasons for criteria
Different product classes have different implementation implications
Strongest growing internet growth
Usability is important for ease of implementation
Currently, Lufthansa is present on various platforms and it is important to look at integration
Unlike Maslow's hierarchy, the ERG theory allows for different levels of needs to be pursued simultaneously.
The ERG theory allows the order of the needs be different for different people.
The ERG theory acknowledges that if a higher level need remains unfulfilled, the person may regress to lower level needs that appear easier to satisfy.
Aspirers? Facebook is not so popular but Nokia chose Facebook to host this game to target them and they have been successful
Aspirers? Facebook is not so popular but Nokia chose Facebook to host this game to target them and they have been successful
Possibilities
Brandposition in these countries
Market share
Twitter
Important to take into consideration language differences in Asia
Keeping up with functions (like configuring landing pages) is very important
Targeting directly at internet usage seems more useful than just pushing offers or gaining ‘Like’s
With other companies in hospitality not targeting Asia, Lufthansa can gain an advantage in position by using an integrated approach
Important to take into consideration language differences in Asia
Keeping up with functions (like configuring landing pages) is very important
Targeting directly at internet usage seems more useful than just pushing offers or gaining ‘Like’s
With other companies in hospitality not targeting Asia, Lufthansa can gain an advantage in position by using an integrated approach
Step1
Choose the three dimensions where GLOBE shows biggest difference between Germany and SEA (incl. Singapore)
Human Orientation
In-Group Collectivism
Institutional Collectivism
ASK THE QUESTION: What do those three dimensions mean in relation to social media?
Graphen mit korrigiertem Kehrwert (8-x)! Geändert am Nov 1, 2010 nach Meeting mit Roman.
Graphen mit korrigiertem Kehrwert (8-x)! Geändert am Nov 1, 2010 nach Meeting mit Roman.
Graphen mit korrigiertem Kehrwert (8-x)! Geändert am Nov 1, 2010 nach Meeting mit Roman.
indicates higher societal activities:
more sharing of personal information,
expressing yourself, photo-sharing
Functional: interacting with brands, but not
Internet usage NOT improving / establishing relationships with other people on Social Media
Less about personal interaction (sharing)
But: Internet is a functional tool
Has to provide him some gain:
internet safes time ( easier to obtian information ), cheaper (price comparison)
preference in emailing, news, sports, online shopping
do not express themselves online
concerned about data protection
no big Social Media user
Only Youtube has similar average unique monthly visitors as Facebook
Twitter and Friendster cannot compete with Facebook
Whereisthetargetgroup?
Whereisthetargetgroup?
Whereisthetargetgroup?
Whereisthetargetgroup?
Whereisthetargetgroup?
Whereisthetargetgroup?
Whereisthetargetgroup?
1.)Criteria erklären
2.)Scoring Model erklären
3.)Schwächen Scoring Model
4.)Quantifier
Bisschen achwach da nur auf phillipines ; income vs. consumption ....
Bisschen achwach da nur auf phillipines ; income vs. consumption ....
Zu viel text
2. reasoning--- Bewertung des gesamten Potentials!!!!
1.)Criteria erklären
2.)Scoring Model erklären
3.)Schwächen Scoring Model
4.)Quantifier
1.)Criteria erklären
2.)Scoring Model erklären
3.)Schwächen Scoring Model
4.)Quantifier
1.)Criteria erklären
2.)Scoring Model erklären
3.)Schwächen Scoring Model
4.)Quantifier
1.)Criteria erklären
2.)Scoring Model erklären
3.)Schwächen Scoring Model
4.)Quantifier
1.)Criteria erklären
2.)Scoring Model erklären
3.)Schwächen Scoring Model
4.)Quantifier
1.)Criteria erklären
2.)Scoring Model erklären
3.)Schwächen Scoring Model
4.)Quantifier
1.)Criteria erklären
2.)Scoring Model erklären
3.)Schwächen Scoring Model
4.)Quantifier
1.)Criteria erklären
2.)Scoring Model erklären
3.)Schwächen Scoring Model
4.)Quantifier