The MAGICAL project investigated using collaborative game making as a hands-on learning approach. It aimed to understand benefits for transversal skills like collaboration, problem-solving and creativity. The project developed tools like the Magos game making platform and a learning design tool. It involved classroom experiments with over 300 students and teachers in several countries, finding game making improved motivation and engagement. The project produced resources to support broader adoption of game making in education.
3. MAGICAL snapshot
What? game making for learning and transversal skills
When? 1 Jan. 2012 – 01 Oct. 2014 (33 months)
How? EU Longlife Learning Progamme KA3 (ICT)
Who? Institute for Education Technology, CNR (IT)
Tampere University of Technology - TUT (FI)
Manchester Metropolitan University (UK)
Katholieke Universiteit Leuven (BE)
GALA Summer School, Pori FI21/07/2014
4. Main project objectives
• Investigate collaborative game making as a
student-centred, hands-on approach to
learning
• Shed light on benefits for transversal skills:
collaboration, problem-solving, creativity,
ICT literacy
• Support broader uptake of collaborative game
making in education
GALA Summer School, Pori FI21/07/2014
5. Target populations
• Primary & lower secondary school students
• Student teachers
• In-service teachers
• Practitioners in special needs (SEN)
GALA Summer School, Pori FI21/07/2014
8. Learning design tool for game
making activities
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GALA Summer School, Pori FI21/07/2014
9. 9
GALA Summer School, Pori FI21/07/2014
• reusable activity plans
• ready-to-use
educational games
• guide for educational
practice
• teacher training kit
Resources to support take up
of game making
10. Library of Game Making
Environments for Learners
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GALA Summer School, Pori FI21/07/2014
12. Core activities
• teacher training (BE, FI, GR, IT, UK)
• class experiments (BE, FI, GR, IT, UK)
• analysis of data & outputs
• iterative generation of tools & resources
• dissemination of results and outputs to
support wider uptake
GALA Summer School, Pori FI21/07/2014
17. Some preliminary findings
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• Most noticeable impact on motivation,
engagement and collaboration
• High acceptance levels
• Magos Lite most suited for grades 3 - 5
• Need for careful planning, preparation
and classroom orchestration
18. MAGICAL website http://www.magical-project.net/
Pedagogical Planner http://www.magical.itd.cnr.it/
Library of Game Making Tools for
Learners
http://amc.pori.tut.fi/game-building-
tools
MAGICAL bibliography on Mendeley http://www.mendeley.com/groups/
1932391/magical-collaborative-game-
design-for-learning/
Scoop.It! curated game making
feed
http://www.scoop.it/t/game-making-
and-learning
email magical@itd.cnr.it
my email jeff@itd.cnr.it
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MAGICAL links
GALA Summer School, Pori FI21/07/2014