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WARM- UPS
DO NOT RECEIVE THE
C O R R E C T AT T E N T I O N .


SET THE SUCCESS FOR
THE    FORTY-   FIVE
MINUTES    OF    THE
LESSON.
RAISES ENERGY LEVELS.




TAKE STUDENTS STUDENTS LESS INHIBITED AND
RELAXED.
SET OF WARM-UPS TO BE USED IN CLASSES.
Tablet of Content
Action Race …………………………………………………………………………………………….. 1
Adjectival Action ………………………………………………………………………………………. 2
Airplane Competitions ……………………………………………………………………………....... 3
Apple Pass ……………………………………………………………………………………………... 4
Attention ……………………………………………………………………………………................. 5
Broken Phone ………………………………………………………………………………………..… 6
Can you act? …………………………………………………………………………........................... 7
Cat and Mouse …………………………………………………………………..................................                           8
Do as I say, not as I do …………………………………………………………………………….......... 9
Dog & Cat chase ……………………………………………………………………………..….......... 10
Follow the leader ……………………………………………................................................................. 11
Front to front ………………………………………………………………………………………….. 12
Fruit basket ………………………………………………………………………………..................... 13
Give me the fruit ………………………………………………………………………………………....                        14
Head, shoulders, kness ,and toes. ………………………………………………………………………                 15
Hoop ……………………..……………………………………………………………………………....... 16
Hot seat …… ……………………………………………………………………………………………... 17
Ladders …………………………………………………………………………………………................. 18
Last letter, first letter …………………………………………………………………………………..… 19
Late for school   …………………………………………………………………….................................. 20
Mr. Man Game      ..………. .…………………………………………………………………...................... 21
Sharks and fish …………………………..……………………………………………………….............. 22
The atom game …………………….……………………………………………………………..….......... 23

The sharks are coming   ………………………………………………………………………………..... 24
Touch ………………………………………………………………………………………………………. 25
Train trade game …………………………………………………………………………………………. 26
Up, down, go, stop …………………………………………………………………………………………. 27
Whiteboard draw relay …………………………………………………………………………………... 28
ACTION RACE
      This is a fun game using actions like jump, hop, clap,
      run, etc. Have the students split into two teams and
      sit in lines with a chair by each team and one chair at
      the other end of the room. One student from each
      team stands next to their chair and the teacher calls
      an action, for example: "Jump". The students must
      jump to the chair on the other side of the room and
      back, sitting down in their chair. The student says "I
      can jump". The first one to do it gets their team a
      point.
ADJECTIVAL ACTION
 The teacher writes an activity on the board like "brush
 your teeth." She/he picks one student. They come to the
 front of the class. The teacher then shows the student a
 card with an adjective written on it like "slowly." The
 chosen student then does the activity in the way of the
 adjective. The other student has to guess the adjective.
 The one who guesses right gets a point and mimes the
 next action which the teacher writes on the board. To
 help students, you can give them a list of options, if you
 think they need some help.
AIRPLANE COMPETITIONS

   First, have your students make some paper airplanes.
   Stand the students in a line and let them test fly their
   planes.     For the competition, assign different
   classroom objects points, for example: table 5 points,
   door 10 points, window 20 points. Ask a student to
   act out an action and if she/he does it correctly then
   she/he can throw and try to hit one of the target
   objects to win points. This works well as a team
   game.
APPLE PASS
Have all the students sit in a circle. Use a
fake apple and toss it to one student. But you
must say one English word as you pass. The
student then throws to another student and
says a different English word. If the student
do not say anything, when you threw it,
he/she is out . The game keeps going until
you have one winner. It can be played with
different categories, such as food, animals,
clothing, etc.
ATTENTION

Call out commands such pay attention,
salute, march in place...stop, sit down,
stand up, walk in a circle, clap your
hands...stop, run in place...stop, swim in
place....stop, etc. At first, students will
copy you, but later they should be able to
do the commands by themselves.
BROKEN PHONE

Sit the students in a circle with you. Whisper
a word or sentence in the next student s ear
(e.g. "I'm hungry"). She/he then whispers
that in the next student's ear and so on until
the last student. She/he then says the word or
sentence out loud to see if it is the same as
the original message.
CAN YOU ACT?

Use this game to teach the structures "Can you...?" "Yes,
I can" "No, I cannot". These actions are fun: dance, run
quickly, jump, touch your feet, cross your eyes, snap
your fingers, whistle, and sing. For example: the teacher
asks a student, "Can you cross your eyes?". If the
student replies, "Yes, I can" then say "Ok, go!" and the
student does the action. If the student says, "No, I
cannot,“ the teacher says "Too bad. The teacher says Ok,
“I can” and does it.
CAT AND MOUSE



      CHOOSE TWO STUDENTS IN THE CLASS TO BE CATS,
EVERYONE ELSE IS A MOUSE AND WEARS A TAIL (COLORED
BAND) ON THE BACK OF THEIR PANTS. THE MICE RUN
AROUND AND THE CATS TRY TO PULL THE TAILS OUT. MAKE
SURE TAILS ARE SHOWN BEFORE STARTING AND ASK CATS
TO COLLECT TAILS. COUNT THE TAILS AT THE END, AND THE
CAT WITH THE MOST TAILS IS THE WINNER.
Do as I say, not as I do
This warm-up is like "Simon says" with a difference.
First, practice Simon Says with the students so that they
understand the game and body parts. Now, the teacher
tells them to do as he/she SAYS, not as the teacher
does. The teacher says 'touch your knees' etc., touch
your ears instead, or any other part of your body. This is
a good way to see who is listening to you correctly and
who is just copying your movements.
DOG & CAT CHASE
Have students sit in a circle. The teacher walks
around the circle patting the students on the head
saying "dog" each time. Suddenly, the teacher
says "cat." The student must chase the teacher
around the circle. The teacher must try to sit in
the student's spot before being tagged by the
chasing student. If the teacher is tagged, she/he
must touch the heads again. If the teacher makes
it back without being touched the student walks
around the circle touching heads.
FOLLOW THE LEADER


The students line up behind the teacher and follows him/her
around the classroom. Then the teacher does an action and
shouts out the word for that action. The students copy the
action and repeat the word. Good actions include: hello,
goodbye, it is cold/hot, stop, go, run, hop, jump, walk
backwards, sit down, and stand up, among others.
FRONT TO FRONT

Children stand in pairs. The teacher calls out "front to front" and the
children have to get into pairs and stand 'front to front', and face
each other.
After about 5 different instructions, the teacher shouts "change" and
the children have to quickly find a new partner and stand in the
manner of the teacher's last instruction.
Other instructions might be: back to back, elbow to elbow, side to
side, finger to finger, knee to knee, hand to hand, and shoulder to
shoulder. Mix them up too. For example: finger to shoulder, knee to
hand, etc.
FRUIT BASKET


Divide the class into 4 groups and have them move into each
corner of the classroom. Give each of the groups a fruit name such
as apples, oranges, bananas, and watermelons. The teacher calls
two of the fruit names and those groups have to run and change
places. They maintain the same name throughout the game. When
teacher calls "Fruit Basket" all of the children run at center of the
classroom. Caution: With little ones, this can cause collisions.
GIVE ME THE FRUIT

Teacher can do this exercise with objects or
flashcards. This works well with plastic fruit:
the teacher has to gather different kinds of
plastic fruit. Then the teacher throws all the fruit
around the classroom and the students have to
collect the fruits. The teacher says "Give me an
apple". The student with the apple should
approach the teacher and hand him/her the fruit.
HEAD,
  SHOULDERS,KNEES,
      and TOES
Have the children stand in a large circle. Then ask the children if they
know where their head is. After they all say yes, repeat the step asking if
they know where their shoulders, knees, and toes are. After doing this
and they are familiar with the parts of the body, begin to sing the song...
Head, shoulders, knees, and toes, knees and toes... (as you sing the
words, they touch that part of their body).
«HOOP»


Spread 4 different color hoops around the floor space. For example:
red, green, blue, and yellow. Children move around the classroom
(run, skip, etc.) until teacher shouts "hoop." The teacher covers
his/her eyes and counts slowly to 3. Children have this time to run to
a hoop. Then the teacher says the color of one hoop “red” for
example. Everyone in this hoop is out. Repeat until you have a
winner. Children who are out can close their eyes and select the
hoop color.
HOT SEAT

In this warm up, the class is split into two teams. One member from
each team sits facing the group. The leader holds up a word or
writes it on the board. For all of the team members to see except for
the two players in the hot seats. The teams must try to get the person
in the hot seat to guess the word or phrase. The team cannot speak.
They can use their bodies by mime. The first person to guess
correctly has to stand up and a new member from their team takes
the hot seat. The person on the other team has to remain in the hot
seat until she gets an answer first. Each group only has 3 minutes to
guess the word.
LADDERS

First, pair up the children and sit them down on chairs forming a large
line. Now give the pairs numbers 1,2,3 and so on. You call a number
and that pair will do what you ask them. For example: jump 4 times.
They have to run around their whole team and sit down again. The
first one to sit back in place is the winner. Or as a team, the first pair
run around and as soon as they are in place the next person does the
same thing and runs until the whole team has run around the whole
team. The first team to all sit down is the winning team.
LAST LETTER, FIRST
      LETTER

 Have the students sit in a circle. Then the teacher
 starts by saying a word. The student continues the
 game by saying a word which starts with the last
 letter of the word that the teacher said. For example:
 bus --- steak --- key --- yellow, etc.). Continue
 around the circle until someone makes a mistake.
LATE FOR SCHOOL

Tell the children to copy all your actions. Pretend you are asleep and
suddenly wake up and are late for school. Everything you do is done
on the spot, but in a hurried way. Brush your teeth, wash your face,
put your clothes on, run downstairs,(forgot to put trousers / skirt on),
eat breakfast, pick up your bag, open the front door, shut the door.
Finally, arrive at school slowing down. You must provide a running
commentary whilst doing the actions and you can make it as fun as
you like with as many actions as necessary to warm up the children.
It is a fun and easy way to follow pulse-raiser.
Mr. MAN


This is an easy warm-up. Say the name of a Mr. Man and children have
to move like him. Examples:
•        Mr. Slow - move slowly.
•        Mr. Rush - move fast.
•        Mr. Jelly - shake your whole body.
•        Mr. Muddle - walk backwards.
•        Mr. Tall - stretch up and move
•        Mr. Happy - move around with big smiles on your face.
SHARKS AND FISH

Organize the children into pairs. One child is
the shark, and the other is the fish. The fish
.
follows the shark around and must imitate
everything the shark does. The teacher can
shout out ideas such as “dance”, “'swim”,
"stop", "jump" etc.
THE ATOM GAME


Children walk around the classroom in all
sorts of directions. The teacher calls out
"Atom___" and a number. Whichever number
is called. The children have to get into groups
of that number. For example, the teacher calls
"Atom 6!" and children get into groups of 6.
Those left out of a group, are out.
THE SHARKS ARE COMING

         Children walk around the room and when
the teacher shouts "The Sharks are coming", the
children shout "How many?".
The teacher then shouts out a number and the
children must get into groups of the number
shouted.
The children who are left out, are out!
You can try and catch the children “out” by
shouting "1".
TOUCH

Have students run around the classroom
touching things that the teacher asks them
to do. For example, "Touch the table"
"Touch a chair," "Touch your bag".
Colors work well for this, as the students
can touch anything of that color. For
example, "Touch something green."
TRAIN RIDE

Have students form a train
(standing in line holding onto
each other). The teacher says
“Choo, choo” around the
classroom      and     calls   out
instructions. For example: faster,
slower, turn left/right, stop, and
go.
UP, DOWN, GO, STOP
 Children have to listen very carefully!

 On STOP - children must stop still.
 On GO - children must move around the space either walking or
 running.
 On DOWN - children must sit.
 On UP- children must stretch up to the ceiling.

 The teacher can catch children 'out' if so desired.
WHITEBOARD DRAW RELAY

Make 2 teams and line them up as far away
from the board as possible. Call out a word to
the first members of each team, and they have
to run to the board, draw the picture and run
back to his/her next teammate. The process is
repeated for each student and the team that
finishes first is the winner. Variation: the
teacher whispers the words. The student can
only run back to his/her team when his
teammates guess what the picture is.

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Warm ups ict

  • 2. DO NOT RECEIVE THE C O R R E C T AT T E N T I O N . SET THE SUCCESS FOR THE FORTY- FIVE MINUTES OF THE LESSON.
  • 3. RAISES ENERGY LEVELS. TAKE STUDENTS STUDENTS LESS INHIBITED AND RELAXED.
  • 4.
  • 5.
  • 6. SET OF WARM-UPS TO BE USED IN CLASSES.
  • 7.
  • 8. Tablet of Content Action Race …………………………………………………………………………………………….. 1 Adjectival Action ………………………………………………………………………………………. 2 Airplane Competitions ……………………………………………………………………………....... 3 Apple Pass ……………………………………………………………………………………………... 4 Attention ……………………………………………………………………………………................. 5 Broken Phone ………………………………………………………………………………………..… 6 Can you act? …………………………………………………………………………........................... 7 Cat and Mouse ………………………………………………………………….................................. 8 Do as I say, not as I do …………………………………………………………………………….......... 9 Dog & Cat chase ……………………………………………………………………………..….......... 10 Follow the leader ……………………………………………................................................................. 11 Front to front ………………………………………………………………………………………….. 12 Fruit basket ………………………………………………………………………………..................... 13
  • 9. Give me the fruit ……………………………………………………………………………………….... 14 Head, shoulders, kness ,and toes. ……………………………………………………………………… 15 Hoop ……………………..……………………………………………………………………………....... 16 Hot seat …… ……………………………………………………………………………………………... 17 Ladders …………………………………………………………………………………………................. 18 Last letter, first letter …………………………………………………………………………………..… 19 Late for school …………………………………………………………………….................................. 20 Mr. Man Game ..………. .…………………………………………………………………...................... 21 Sharks and fish …………………………..……………………………………………………….............. 22 The atom game …………………….……………………………………………………………..….......... 23 The sharks are coming ………………………………………………………………………………..... 24 Touch ………………………………………………………………………………………………………. 25 Train trade game …………………………………………………………………………………………. 26 Up, down, go, stop …………………………………………………………………………………………. 27 Whiteboard draw relay …………………………………………………………………………………... 28
  • 10. ACTION RACE This is a fun game using actions like jump, hop, clap, run, etc. Have the students split into two teams and sit in lines with a chair by each team and one chair at the other end of the room. One student from each team stands next to their chair and the teacher calls an action, for example: "Jump". The students must jump to the chair on the other side of the room and back, sitting down in their chair. The student says "I can jump". The first one to do it gets their team a point.
  • 11. ADJECTIVAL ACTION The teacher writes an activity on the board like "brush your teeth." She/he picks one student. They come to the front of the class. The teacher then shows the student a card with an adjective written on it like "slowly." The chosen student then does the activity in the way of the adjective. The other student has to guess the adjective. The one who guesses right gets a point and mimes the next action which the teacher writes on the board. To help students, you can give them a list of options, if you think they need some help.
  • 12. AIRPLANE COMPETITIONS First, have your students make some paper airplanes. Stand the students in a line and let them test fly their planes. For the competition, assign different classroom objects points, for example: table 5 points, door 10 points, window 20 points. Ask a student to act out an action and if she/he does it correctly then she/he can throw and try to hit one of the target objects to win points. This works well as a team game.
  • 13. APPLE PASS Have all the students sit in a circle. Use a fake apple and toss it to one student. But you must say one English word as you pass. The student then throws to another student and says a different English word. If the student do not say anything, when you threw it, he/she is out . The game keeps going until you have one winner. It can be played with different categories, such as food, animals, clothing, etc.
  • 14. ATTENTION Call out commands such pay attention, salute, march in place...stop, sit down, stand up, walk in a circle, clap your hands...stop, run in place...stop, swim in place....stop, etc. At first, students will copy you, but later they should be able to do the commands by themselves.
  • 15. BROKEN PHONE Sit the students in a circle with you. Whisper a word or sentence in the next student s ear (e.g. "I'm hungry"). She/he then whispers that in the next student's ear and so on until the last student. She/he then says the word or sentence out loud to see if it is the same as the original message.
  • 16. CAN YOU ACT? Use this game to teach the structures "Can you...?" "Yes, I can" "No, I cannot". These actions are fun: dance, run quickly, jump, touch your feet, cross your eyes, snap your fingers, whistle, and sing. For example: the teacher asks a student, "Can you cross your eyes?". If the student replies, "Yes, I can" then say "Ok, go!" and the student does the action. If the student says, "No, I cannot,“ the teacher says "Too bad. The teacher says Ok, “I can” and does it.
  • 17. CAT AND MOUSE CHOOSE TWO STUDENTS IN THE CLASS TO BE CATS, EVERYONE ELSE IS A MOUSE AND WEARS A TAIL (COLORED BAND) ON THE BACK OF THEIR PANTS. THE MICE RUN AROUND AND THE CATS TRY TO PULL THE TAILS OUT. MAKE SURE TAILS ARE SHOWN BEFORE STARTING AND ASK CATS TO COLLECT TAILS. COUNT THE TAILS AT THE END, AND THE CAT WITH THE MOST TAILS IS THE WINNER.
  • 18. Do as I say, not as I do This warm-up is like "Simon says" with a difference. First, practice Simon Says with the students so that they understand the game and body parts. Now, the teacher tells them to do as he/she SAYS, not as the teacher does. The teacher says 'touch your knees' etc., touch your ears instead, or any other part of your body. This is a good way to see who is listening to you correctly and who is just copying your movements.
  • 19. DOG & CAT CHASE Have students sit in a circle. The teacher walks around the circle patting the students on the head saying "dog" each time. Suddenly, the teacher says "cat." The student must chase the teacher around the circle. The teacher must try to sit in the student's spot before being tagged by the chasing student. If the teacher is tagged, she/he must touch the heads again. If the teacher makes it back without being touched the student walks around the circle touching heads.
  • 20. FOLLOW THE LEADER The students line up behind the teacher and follows him/her around the classroom. Then the teacher does an action and shouts out the word for that action. The students copy the action and repeat the word. Good actions include: hello, goodbye, it is cold/hot, stop, go, run, hop, jump, walk backwards, sit down, and stand up, among others.
  • 21. FRONT TO FRONT Children stand in pairs. The teacher calls out "front to front" and the children have to get into pairs and stand 'front to front', and face each other. After about 5 different instructions, the teacher shouts "change" and the children have to quickly find a new partner and stand in the manner of the teacher's last instruction. Other instructions might be: back to back, elbow to elbow, side to side, finger to finger, knee to knee, hand to hand, and shoulder to shoulder. Mix them up too. For example: finger to shoulder, knee to hand, etc.
  • 22. FRUIT BASKET Divide the class into 4 groups and have them move into each corner of the classroom. Give each of the groups a fruit name such as apples, oranges, bananas, and watermelons. The teacher calls two of the fruit names and those groups have to run and change places. They maintain the same name throughout the game. When teacher calls "Fruit Basket" all of the children run at center of the classroom. Caution: With little ones, this can cause collisions.
  • 23. GIVE ME THE FRUIT Teacher can do this exercise with objects or flashcards. This works well with plastic fruit: the teacher has to gather different kinds of plastic fruit. Then the teacher throws all the fruit around the classroom and the students have to collect the fruits. The teacher says "Give me an apple". The student with the apple should approach the teacher and hand him/her the fruit.
  • 24. HEAD, SHOULDERS,KNEES, and TOES Have the children stand in a large circle. Then ask the children if they know where their head is. After they all say yes, repeat the step asking if they know where their shoulders, knees, and toes are. After doing this and they are familiar with the parts of the body, begin to sing the song... Head, shoulders, knees, and toes, knees and toes... (as you sing the words, they touch that part of their body).
  • 25. «HOOP» Spread 4 different color hoops around the floor space. For example: red, green, blue, and yellow. Children move around the classroom (run, skip, etc.) until teacher shouts "hoop." The teacher covers his/her eyes and counts slowly to 3. Children have this time to run to a hoop. Then the teacher says the color of one hoop “red” for example. Everyone in this hoop is out. Repeat until you have a winner. Children who are out can close their eyes and select the hoop color.
  • 26. HOT SEAT In this warm up, the class is split into two teams. One member from each team sits facing the group. The leader holds up a word or writes it on the board. For all of the team members to see except for the two players in the hot seats. The teams must try to get the person in the hot seat to guess the word or phrase. The team cannot speak. They can use their bodies by mime. The first person to guess correctly has to stand up and a new member from their team takes the hot seat. The person on the other team has to remain in the hot seat until she gets an answer first. Each group only has 3 minutes to guess the word.
  • 27. LADDERS First, pair up the children and sit them down on chairs forming a large line. Now give the pairs numbers 1,2,3 and so on. You call a number and that pair will do what you ask them. For example: jump 4 times. They have to run around their whole team and sit down again. The first one to sit back in place is the winner. Or as a team, the first pair run around and as soon as they are in place the next person does the same thing and runs until the whole team has run around the whole team. The first team to all sit down is the winning team.
  • 28. LAST LETTER, FIRST LETTER Have the students sit in a circle. Then the teacher starts by saying a word. The student continues the game by saying a word which starts with the last letter of the word that the teacher said. For example: bus --- steak --- key --- yellow, etc.). Continue around the circle until someone makes a mistake.
  • 29. LATE FOR SCHOOL Tell the children to copy all your actions. Pretend you are asleep and suddenly wake up and are late for school. Everything you do is done on the spot, but in a hurried way. Brush your teeth, wash your face, put your clothes on, run downstairs,(forgot to put trousers / skirt on), eat breakfast, pick up your bag, open the front door, shut the door. Finally, arrive at school slowing down. You must provide a running commentary whilst doing the actions and you can make it as fun as you like with as many actions as necessary to warm up the children. It is a fun and easy way to follow pulse-raiser.
  • 30. Mr. MAN This is an easy warm-up. Say the name of a Mr. Man and children have to move like him. Examples: • Mr. Slow - move slowly. • Mr. Rush - move fast. • Mr. Jelly - shake your whole body. • Mr. Muddle - walk backwards. • Mr. Tall - stretch up and move • Mr. Happy - move around with big smiles on your face.
  • 31. SHARKS AND FISH Organize the children into pairs. One child is the shark, and the other is the fish. The fish . follows the shark around and must imitate everything the shark does. The teacher can shout out ideas such as “dance”, “'swim”, "stop", "jump" etc.
  • 32. THE ATOM GAME Children walk around the classroom in all sorts of directions. The teacher calls out "Atom___" and a number. Whichever number is called. The children have to get into groups of that number. For example, the teacher calls "Atom 6!" and children get into groups of 6. Those left out of a group, are out.
  • 33. THE SHARKS ARE COMING Children walk around the room and when the teacher shouts "The Sharks are coming", the children shout "How many?". The teacher then shouts out a number and the children must get into groups of the number shouted. The children who are left out, are out! You can try and catch the children “out” by shouting "1".
  • 34. TOUCH Have students run around the classroom touching things that the teacher asks them to do. For example, "Touch the table" "Touch a chair," "Touch your bag". Colors work well for this, as the students can touch anything of that color. For example, "Touch something green."
  • 35. TRAIN RIDE Have students form a train (standing in line holding onto each other). The teacher says “Choo, choo” around the classroom and calls out instructions. For example: faster, slower, turn left/right, stop, and go.
  • 36. UP, DOWN, GO, STOP Children have to listen very carefully! On STOP - children must stop still. On GO - children must move around the space either walking or running. On DOWN - children must sit. On UP- children must stretch up to the ceiling. The teacher can catch children 'out' if so desired.
  • 37. WHITEBOARD DRAW RELAY Make 2 teams and line them up as far away from the board as possible. Call out a word to the first members of each team, and they have to run to the board, draw the picture and run back to his/her next teammate. The process is repeated for each student and the team that finishes first is the winner. Variation: the teacher whispers the words. The student can only run back to his/her team when his teammates guess what the picture is.