2. Why Use Videogames? Students are technological advanced Motivation Show skills in creativity and visualization Positive Reinforcement Appeal to Multiple Intelligences Visual Auditory Musical Kinesthetic Interpersonal
6. Outcomes of “Immune Attack” Takes a dry subject and adds excitement for students Excellent way to get students involved and learning Used in multiple high schools all over the United States All reactions from teachers have been positive
7. Educational Use Beneficial reading and writing uses Concentration rates increase (including children with ADHD)
8. Kodu Used to promote reading and writing Write and create a narrative using the program Students learned how to write effectively Can be used in every subject in a variety of ways Program has expanded; now being used in over 100 countries
9. References Bernard, S. (January 28, 2011). Mind/Shift. In Can Creating Computer Games Develop Reading and Writing Skills?. Retrieved February 15, 2011, from http://mindshift.kqed.org/2011/01/can-creating-computer-games-develop-reading-and-writing-skills/.Hellmich, N. (2010, November 10). Video games help schools get kids moving, exercising more. Retrieved from http://www.usatoday.com/yourlife/fitness/2010-10-11-justdance11_CV_N.htm Hoppock, J. (2008, June 13). Playing to learn: video games in the classroom. Retrieved from http://abcnews.go.com/Technology/story?id=5063661&page=1Kuroneko. (2008, October 4). Using Dance Dance Revolution (DDR) in Schools and the Classroom | blog.classroomteacher.ca.Educational Technology for the Classroom (K-12) - Blog.ClassroomTeacher.ca. Retrieved January 26, 2011, fromhttp://blog.classroomteacher.ca/59/dance-dance-revolution-ddr/Simpson, E., & Clem, F. (n.d.). Video Games in the Middle School Classroom - Middle School Journal. National Middle School Association - the association for middle level education . Retrieved January 26, 2011, from http://www.nmsa.org/Publication