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Four Arrows, Five Questions

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Four Arrows, Five Questions

  1. 1. Four Arrows, Five Questions Jesse Schell ABK Studio Summit 2019 ? ? ? ? ?
  2. 2. Questions are diamonds you hold in the light. -Richard Bach
  3. 3. 1979 2019
  4. 4. 1979 2019
  5. 5. Player
  6. 6. Player
  7. 7. Player Venue
  8. 8. Public Venues Arena Theater Museum
  9. 9. Private Venues Hearth Workbench Reading Nook
  10. 10. Public / Private Venues Gaming TablePlayground Anywhere
  11. 11. Anywhere Gaming Table Playground Hearth Workbench Reading Nook Theater Arena Museum Private Venues Public Venues
  12. 12. Anywhere Gaming Table Playground Hearth Workbench Reading Nook Theater Arena Museum
  13. 13. Anywhere Gaming Table Playground Hearth Workbench Reading Nook Theater Arena Museum
  14. 14. Anywhere Gaming Table Playground Hearth Workbench Reading Nook Theater Arena Museum ?
  15. 15. Anywhere Gaming Table Playground Hearth Workbench Reading Nook Theater Arena Museum ?
  16. 16. Anywhere Gaming Table Playground Hearth Workbench Reading Nook Theater Arena Museum First Question:
  17. 17. Anywhere Gaming Table Playground Hearth Workbench Reading Nook Theater Arena Museum What venues are best for my game?
  18. 18. Player Venue What venues are best for my game?
  19. 19. Player Venue What venues are best for my game?
  20. 20. Player Technology Venue What venues are best for my game?
  21. 21. Pattern1 Foundational Technology Makes the Biggest Changes
  22. 22. FOUNDATION Decoration
  23. 23. Mickey Mouse’s First Cartoon?
  24. 24. Steamboat Willie (November, 1928)
  25. 25. Plane Crazy (May, 1928)
  26. 26. Pattern2 Disruption
  27. 27. Time ProductPerformance Performance demanded at the low end of the market or in a new emerging segment Performance demanded at the high end of the market
  28. 28. Player Technology Venue What venues are best for my game?
  29. 29. Player Technology Venue What venues are best for my game? What could disrupt our studio?.........
  30. 30. Disruptor 1
  31. 31. PC Gaming Mobile Gaming Cloud Gaming
  32. 32. Time ProductPerformance Performance demanded at the low end of the market or in a new emerging segment Performance demanded at the high end of the market
  33. 33. Disruptor 2
  34. 34. 1838!
  35. 35. 2011 Palmer Luckey (age 20) 1968 Ivan Sutherland 1884 Nipkow Disk 1927 Philo Farnsworth (age 20) TV VR 43 Years Later 43 Years Later
  36. 36. Under 25 Lots of Interest Can’t afford it Over 25 Some Interest Can afford it
  37. 37. Disruptor 3
  38. 38. Player Technology Venue What venues are best for my game? What could disrupt our studio?.........
  39. 39. Player Technology Venue What venues are best for my game? What could disrupt our studio?.........
  40. 40. Player Technology VenueFantasy What venues are best for my game? What could disrupt our studio?.........
  41. 41. Fantasy Action Economy World Story
  42. 42. Fantasy Action Economy World Story More Flexible Less Flexible
  43. 43. Fantasy Action Economy World Story STORY EVERYTHING ELSE
  44. 44. Fantasy Action Economy World Story STORY EVERYTHING ELSE
  45. 45. Fantasy Action Economy World Story
  46. 46. Fantasy Action Economy World Story
  47. 47. Fantasy Action Economy World Story
  48. 48. Fantasy Action Economy World Story
  49. 49. Fantasy Action Economy World Story
  50. 50. Fantasy Action Economy World Story
  51. 51. Fantasy Action Economy World Story
  52. 52. Fantasy Action Economy World Story
  53. 53. Fantasy Action Economy World Story
  54. 54. Fantasy Action Economy World Story
  55. 55. Fantasy Action Economy World Story
  56. 56. Fantasy Action Economy World Story
  57. 57. Fantasy Action Economy World Story
  58. 58. Strong worlds tend to be rooted in a single medium…
  59. 59. …with a single creator… J. K. Rowling Jim Henson Satoshi Tajiri Nobuyuki Okude Walt Disney
  60. 60. …and centered on characters. Harry Potter The Muppets Pokemon Transformers Mickey and Friends
  61. 61. ?
  62. 62. Disruptor 3
  63. 63. Who will we talk to? Our avatars.
  64. 64. Player Technology VenueFantasy What venues are best for my game? What could disrupt our studio?.........
  65. 65. Player Technology VenueFantasy What venues are best for my game? What could disrupt our studio?......... What do we need to invent?
  66. 66. Player Technology VenueFantasy What venues are best for my game? What could disrupt our studio?......... What do we need to invent?
  67. 67. Player Technology VenueFantasy What venues are best for my game? What could disrupt our studio?......... What do we need to invent? The Engagement Ring
  68. 68. Player Technology VenueFantasy What venues are best for my game? What could disrupt our studio?......... What do we need to invent? The Engagement Ring™
  69. 69. Make Believe Aspirational Two Kinds of Fantasy
  70. 70. Player Technology VenueFantasy What venues are best for my game? What could disrupt our studio?......... What do we need to invent?
  71. 71. Player Technology VenueFantasy What venues are best for my game? What could disrupt our studio?......... What do we need to invent? What relationship do we have with our players?
  72. 72. Long experience has taught me that the crux of my fortunes is whether I can radiate good will toward my audience. There is only one way to do it and that is to feel it. You can fool the eyes and minds of the audience, but you cannot fool their hearts.
  73. 73. Player Technology VenueFantasy What venues are best for my game? What could disrupt our studio?......... What do we need to invent? What relationship do we have with our players?
  74. 74. Player Technology VenueFantasy What venues are best for my game? What could disrupt our studio?......... What do we need to invent? What relationship do we have with our players? What questions are we afraid to ask?
  75. 75. Thanks! Slides: slideshare.net/jesseschell Twitter: @jesseschell Email: jesse@schellgames.com

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