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The Art of Educational Game Design.pdf

  1. THE ART OF EDUCATIONAL GAME DESIGN Jesse Schell and Barbara Chamberlin
  2. Schell Games Markets Home Gaming Education Theme Parks & Museums Health
  3. Transformational Games Educational Games Games with a Purpose Serious Games
  4. https://www.transformationalframework.com/
  5. Game Development Processes Maintenance & Support Research, Testing, and Evaluation Prep Design Production
  6. Game Development Processes Maintenance & Support Research, Testing, and Evaluation Prep Design Production
  7. The Transformational Design Process Define the action Describe the change Design the engagement
  8. Describe the change Define the action Design the engagement C1: Physiology C2: Emotion C3: Knowledge C4: Skill C5: Behavior A1: Receive A2: Feel A3: Try A4: Apply A5: Reflect A6: Imagine A7: Communicate E1: Sensory E2: Exploration E3: Challenge E4: Story E5: Social E6: Creative
  9. Describe the change C1: Physiology how they are C2: Emotion how they feel C3: Knowledge what they know C4: Skill what they can do C5: Behavior how they act
  10. Describe the change C1: Physiology how they are C2: Emotion how they feel C3: Knowledge what they know C4: Skill what they can do C5: Behavior how they act appropriate blood sugar levels prioritize health know what impacts sugar able to test properly testing regularly
  11. Describe the change C1: Physiology how they are C2: Emotion how they feel C3: Knowledge what they know C4: Skill what they can do C5: Behavior how they act appropriate blood sugar levels prioritize health know what impacts sugar able to test properly testing regularly
  12. Describe the change C1: Physiology how they are C2: Emotion how they feel C3: Knowledge what they know C4: Skill what they can do C5: Behavior how they act appropriate blood sugar levels prioritize health know what impacts sugar able to test properly testing regularly
  13. The Transformational Design Process Define the action Describe the change
  14. Define the action The only transformational action • Navigating the maze • Collecting numbers • Choosing which numbers to use • Attacking
  15. Define the action A1: Receive : watch, listen, read, experience, measure, monitor, notice, understand A2: Feel : react, sympathize, empathize, be surprised A3: Try : simply do, practice, attempt, fail, explore, experiment, set goals, create, play A4: Apply : connect, bridge, combine, synthesize, relate, personalize A5: Reflect : analyze, interpret, prioritize, question, reconsider A6: Imagine : visualize, plan, predict, hypothesize, design A7: Communicate : listen, explain, describe, articulate, share, discuss, persuade, collaborate
  16. A1: Receive watch, listen, read experience measure and monitor understand notice
  17. A1: Receive Memory Heuristics Heuristic 1: Repetition
  18. Heuristic 2: Primacy and Recency
  19. Heuristic 3: Surprise
  20. Heuristic 4: Positive or Negative Outcomes
  21. Heuristic 5: Emotional Impact
  22. A1: Receive Memory Heuristics 1. Repetition 2. Primacy and Recency 3. Surprise 4. Positive or Negative Outcomes 5. Emotional Impact
  23. A2: Feel Plutchik’s Wheel of Emotions
  24. A2: Feel Plutchik’s Wheel of Emotions
  25. A3: Try simply doing practice set goals experiment create play
  26. A4: Apply connect, bridge, combine, synthesize relate, personalize
  27. A5: Reflect analyze, interpret
  28. A5: Reflect prioritize
  29. A5: Reflect reconsider
  30. A6: Imagine visualize plan design predict
  31. A7: Communicate listen, explain, describe, articulate, share, discuss, persuade, collaborate
  32. The Transformational Design Process Define the action Describe the change Design the engagement
  33. E4: Story E1: Sensory E3: Challenge E6: Creative E2: Exploration E5: Social
  34. Describe the change Define the action Design the engagement C1: Physiology C2: Emotion C3: Knowledge C4: Skill C5: Behavior A1: Receive A2: Feel A3: Try A4: Apply A5: Reflect A6: Imagine A7: Communicate E1: Sensory E2: Exploration E3: Challenge E4: Story E5: Social E6: Creative
  35. Three Transformational Questions 1. How do I want to change the player? 2. What activities will bring about this change? 3. What will make these activities engaging?
  36. Thanks! Slides: jesseschell.com Twitter: @jesseschell, @bchamber Email: jesse@schellgames.com bchamber@nmsu.edu
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