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What Games Are Good At

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Keynote for Serious Play 2013

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What Games Are Good At

  1. 1. What Games Are Good At The 7-11 Talk Jesse Schell Serious Play 2013
  2. 2. Some Thoughts On Education (1692) John Locke “I have always had a fancy that learning might be made a play and recreation to children…”
  3. 3. What is a game?
  4. 4. A game is something you play.
  5. 5. But what is play?
  6. 6. Play is manipulation
  7. 7. Play is manipulation that indulges curiosity.
  8. 8. But what makes a game a game?
  9. 9. But what makes a game a game? Games have goals.
  10. 10. But what makes a game a game? Games have goals. Every game is a problem to be solved.
  11. 11. A game is a problem solving activity
  12. 12. A game is a problem solving activity approached playfully.
  13. 13. Our Dictionary • play (pla), v. Manipulation that indulges curiosity. • game (gam), n. A problem solving activity approached playfully.
  14. 14. 7/11
  15. 15. Games Are Bad At… 1) Being Cheap
  16. 16. Games Are Bad At… 1) Being Cheap 2) Tricking Students Into Learning
  17. 17. Games Are Bad At… 1) Being Cheap 2) Tricking Students Into Learning 3) Limitless Exploration
  18. 18. Games Are Bad At… 1) Being Cheap 2) Tricking Students Into Learning 3) Limitless Exploration 4) Adhering to Time Limits
  19. 19. Games Are Bad At… 1) Being Cheap 2) Tricking Students Into Learning 3) Limitless Exploration 4) Adhering to Time Limits 5) Understanding Mistakes
  20. 20. Games Are Bad At… 1) Being Cheap 2) Tricking Students Into Learning 3) Limitless Exploration 4) Adhering to Time Limits 5) Understanding Mistakes 6) Long Shelf Lives
  21. 21. Games Are Bad At… 1) Being Cheap 2) Tricking Students Into Learning 3) Limitless Exploration 4) Adhering to Time Limits 5) Understanding Mistakes 6) Long Shelf Lives 7) Staying Interesting Forever
  22. 22. 7/11
  23. 23. Games Are Good At… 1) Giving the Brain What it Wants a) Visible Progress b) Abstract -> Concrete c) Full Engagement
  24. 24. http://www.the-scientist.com/?articles.view/articleNo/34550/title/Playing-for-Words/
  25. 25. Games Are Good At… 1) Giving the Brain What it Wants a) Visible Progress b) Abstract -> Concrete c) Full Engagement d) Fantasy Motivations
  26. 26. Betty’s Brain – Vanderbilt University “These kids know these characters aren’t alive, but they get engaged with the narrative, and play pretend, and it brings out a lot of good behaviors.”
  27. 27. Games Are Good At… 1) Giving the Brain What it Wants 2) Illustrating Complex Systems
  28. 28. Games Are Good At… 1) Giving the Brain What it Wants 2) Illustrating Complex Systems 3) Keeping You in Flow
  29. 29. Games Are Good At… 1) Giving the Brain What it Wants 2) Illustrating Complex Systems 3) Keeping You in Flow 4) Showing New POV
  30. 30. Games Are Good At… 1) Giving the Brain What it Wants 2) Illustrating Complex Systems 3) Keeping You in Flow 4) Showing New POV 5) Being Authentic
  31. 31. Games Are Good At… 1) Giving the Brain What it Wants 2) Illustrating Complex Systems 3) Keeping You in Flow 4) Showing New POV 5) Being Authentic 6) Raising Questions
  32. 32. Games Are Good At… 1) Giving the Brain What it Wants 2) Illustrating Complex Systems 3) Keeping You in Flow 4) Showing New POV 5) Being Authentic 6) Raising Questions 7) Creating Shared Experiences
  33. 33. Games Are Good At… 2) Illustrating Complex Systems 3) Keeping You in Flow 4) Showing New POV 5) Being Authentic 6) Raising Questions 7) Creating Shared Experiences 8) Allowing Independent Exploration
  34. 34. Games Are Good At… 3) Keeping You in Flow 4) Showing New POV 5) Being Authentic 6) Raising Questions 7) Creating Shared Experience 8) Allowing Independent Exploration 9) Practice for Dangerous Situations
  35. 35. Games Are Good At… 4) Showing New POV 5) Being Authentic 6) Raising Questions 7) Creating Shared Experiences 8) Allowing Independent Exploration 9) Practice for Dangerous Situations 10) Creation of Teachable Moments
  36. 36. Games Are Good At… 5) Being Authentic 6) Raising Questions 7) Creating Shared Experiences 8) Allowing Independent Exploration 9) Practice for Dangerous Situations 10) Creation of Teachable Moments 11) Giving Students Ownership
  37. 37. I can learn anything myself. School is a tool, but who I become is up to me, and no one else.
  38. 38. Thanks! Slides: slideshare.net/jesseschell Twitter: @jesseschell Email: jesse@schellgames.com
  39. 39.   1) Being Cheap 2) Tricking Students Into Learning 3) Limitless Exploration 4) Adhering to Time Limits 5) Understanding Mistakes 6) Long Shelf Lives 7) Staying Interesting Forever 1. Giving the Brain What it Wants 2. Illustrating Complex Systems 3. Keeping You in Flow 4. Showing New POV 5. Being Authentic 6. Raising Questions 7. Creating Shared Experiences 8. Allowing Independent Exploration 9. Practice for Dangerous Situations 10. Creation of Teachable Moments 11. Giving Students Ownership

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