SlideShare a Scribd company logo
1 of 25
Introduction
2
 Bushiroad
• Manage TCG/Anime Business in
SNG/USA/GR branch
“Dragoborne”,”Vanguard”,”Buddyfight”
• Global mobile publishing
“BanGDream”,”Kurayon-Shinchan”
 Bandai Namco Studios
• Establish Vancouver mobile dev studio
“Pac-man 256”,”Pac-man Bounce”,”Tap my
Katamary”
• Establish Malaysia Art studio
• Create mobile/VR team in Singapore Studio
 Deloitte
• Market Research in Media/Content industry
 DeNA
• Business Development, Marketing,Game
Design
Atsuo Nakayama
President&COO of Bushiroad SEA
Blockbuster Hits: Changes in
Theory and Practice(2013)
Theoretical analysis of hit contents
around Movie, TV contents, Comics,
Animation, and Game
Publication
The Third Wave of JP games(2015)
Comparative analysis of JP/US
mobile game market backed by
deeply industrial experience
Why only Social Games are
profitable (2012)
The core mechanism to make it
happened and how Japanese user
devote to higher ARPU game
Mobile Works
Coming
Soon
3
4 Business has created 10y-series-growth to $+200M
ASEAN will lose ground without IP
Bushiroad-Intro
Trading Card Game Digital Game
Media/Marchandise Live Entertainment
TV RadioPublication
Music
ProWrestling Kick-Boxing
TCG Mobile Game
4
“IP Business”-Maximize the character powers with mixed-media
ASEAN will lose ground without IP
Bushiroad-Intro
Original License Bushiroad’s Function
Voice Actors
Publication
TV Broadcast
Animation
Live/Concert/Expo
Digital Game
Music/
Radio
Marchandise
Mix/External License
5 ASEAN will lose ground without IP
 Character IP Market
 IP establish big Market
 USA/Japan dominate Character IP
 Character IP Creation
 JP creates IP via “Media-Mix”
 US creates IP via “Transmedia”
 Create the foundation of IP Market
 Mother market approach-JP/CN/US
 Or another path?-KR
Today’s Outline
6
JP Anime/Manga Character Powers
JP’s Cultural “SoftPower” bases on Manga/Anime Character
ASEAN will lose ground without IP
Ⅰ. Character IP Market
7
Economical Market Size of Characters
Character mostly comes from US(Film) and Japan(Manga/Anime/Game)
How can US/JP create IP business?
ASEAN will lose ground without IP
$40B
$20B
$10B
$30B
10y 20y 30y 40y 50y
Ⅰ. Character IP Market
Market Size
Years since foundation
ASEAN will lose ground without IP8
JP Content Market
Manga/Anime/Game are just components of “Content”
But those take iconic role to globalize Content Business
Domestic(Japan)
Global(World Wide)
Product Service
Communication
$142B
Advertisement
$52B
Media(Hard)
$50B
Character
Goods
$15B Live
$7B
Amusement
$8B
Manga/Anime/Game
IP Business
$16B
Characeter Market
$23B
Ⅰ. Character IP Market
Content
$107B
Global Character Market
9 ASEAN will lose ground without IP
What’s the “Content” Market?
10 ASEAN will lose ground without IP
What’s “Content” Market?
JP Content Market(Breakdown)
Content
Business
$107B
Ⅰ. Character IP Market
Resource:Humanmedia, Media/Content Market Database, 2017
$100B-sized HUGE “Content” Market is the foundation to launch new
character. Harnessed media pervade it to all
Game Media
($13B: 10%)
Movie Media
($42B: 40%)
Music Media
($5B: 5%)
Text Media
($36B: 35%)
11 ASEAN will lose ground without IP
JP Content Market(Breakdown)
Ⅰ. Character IP Market
Resource:Humanmedia, Media/Content Market Database, 2017
$100B-sized HUGE “Content” Market is the foundation to launch new
character. Harnessed media pervade it to all
What’s “Content” Market?
Game Media
($13B: 10%)
Movie Media
($42B: 40%)
Music Media
($5B: 5%)
Text Media
($36B: 35%)
TV Anime
Digital Streaming
Mobile Game
Books&Manga
CD&Radio
Live ConcertGoods/Food
JP Mobile Mkt
Grossing #3
BanGDream
Media Mixed
IP Creation
12 ASEAN will lose ground without IP
How can IP pervade in public?
13
Bushiroad related IP Characters(Google Trend)
Bushiroad has created various characters
Through it’s media mixed marketing mechanics
ASEAN will lose ground without IP
Ⅱ.Character IP Creation
Vanguard
Lovelive!
BanGDream
Kemono
Friends
Feb Aug Dec Feb May
14
IP Creation Process(BanGDream)
BanGDream was not made in a day
3ys effort crystalize “IP” with certified core-fan base
ASEAN will lose ground without IP
Jan15’-
Comic
14’-
Concept
Feb15’-
1st Live
May16’-
Comic
Aug16’-
Novel
Sep15’-
Radio
Oct16’-
Poppin Radio
Production
Jan-Apr 17’
Anime
Apr15’-
2nd Live
Aug15’-
3rd Live
Oct15’-
4th Live
Apr16’-
1st Solo
Nob16’-
2nd Solo
Production
Mar 17’
Game
Feb17’-
3rd Solo
Actors
Live
(Core Fan)
CD/DVD
(Music)
Radio
(Core Fan)
Publishing
(Story/Art)
TVAnime
(Branding)
Game
(Monetize)
Mega
Hit!
User base
Story/Art
Core
Fan
Base
Broaden
Fan
To Mass
Ⅱ.Character IP Creation
15 ASEAN will lose ground without IP
How US/JP create IP differently?
ASEAN will lose ground without IP16
IP Rights@Japan
Group-owned IP in tandem with Creator
Bottom-up Group dynamics is the key
Content
IP
Publication
Broadcast
Film
Videogram
Goods
Telecom
Game
Music
Rights Channel Device
Creater
Distributor
Retailer
Internet
TV
Digital TV
Smartphone
Tablet
PC
GameConsole
Moral Rights
Publisher
TV media
Film Publisher
Video Maker
Goods Maker
Telecom
Game Maker
Music Maker
Committe
“Media-Mixed” approach
Ⅱ.Character IP Creation
ASEAN will lose ground without IP17
IP Rights@USA
One Media Conglomerate fully control the IP
Top down approach to create “Character Universe” of USIP
Content
IP
Publication
Broadcast
Film
Videogram
Goods
Telecom
Game
Music
Rights Channel Device
Creater
Distributor
Retailer
Internet
TV
Digital TV
Smartphone
Tablet
PC
GameConsole
Moral Rights
Acquire IP
Media Conglomerate
Buying Power“Trans-Media” approach
Ⅱ.Character IP Creation
18
Anime/Manga Character Powers
USA takes Top-downed “Trans-Media” approach
Capital intensive production
ASEAN will lose ground without IP
6monthTheater
3month
Video/DVD
(sell, rental)
3monthToys
9monthVideo Game
1year~Publication
Maginal Cost
Price
Volume
4.5B 900M
Cost
926M
https://www2.deloitte.com/jp/ja/pages/risk/articles/rm/license-rates.htmlhttp://www.the-numbers.com/movies/franchise/Star-Wars#tab=summary
Retail
Revenue
Production
Cost
Estimated
Rev for
IP owner
860M4.3B
15.0B 1,200M
470M4.7B
20-30M2.0B
(Other Region)
Total
$3,500~M
Ⅱ.Character IP Creation
19 ASEAN will lose ground without IP
IP creation synonymize industrial
challenge to orchestrate “Buying Power”
to collect attention in one spot
ASEAN will lose ground without IP20
World Content Market Size(By Country)
Growth comes from US/CN leaps, but…
Japan keeps No.2-3 in the world, ASEAN 1/3 of which
Resource:Humanmedia, Media/Content Market Database, 2017
$696B
Ⅲ. Create the foundation of IP Market
ASEAN will lose ground without IP21
Correlation of GDP and Content Market
Entertainment grows in tandem with personal wealth
US/JP/CN takes initiative in the future
Resource:Mitsui Bussan Sogo Kenkyuzyo, 2014
Expected
In 2020’
Actual
In 2014’ US
JP
CN
Ⅲ. Create the foundation of IP Market
ASEAN will lose ground without IP22
ASEAN Content Mkt
Limited Content Mkt(Aggregate ASEAN6=Russia)
Economic success is not neccesarily led to growth
Expected
In 2020’
Actual
In 2014’ US
CN
JP
Resource:Mitsui Bussan Sogo Kenkyuzyo, 2014
Singapore
Malay
Thai
PH
IDN
VN
Russia
Ⅲ. Create the foundation of IP Market
23 ASEAN will lose ground without IP
 Character IP Market
 IP establish big Market
 USA/Japan dominate Character IP
 Character IP Creation
 JP creates IP via “Media-Mix”
 US creates IP via “Transmedia”
 Create the foundation of IP Market
 Mother market approach-JP/CN/US
 Or another path?-KR
Today’s Outline
24 ASEAN will lose ground without IP
IP creation is the challenge
of unusually well-segmented company
for unusually consolidated Media Market
by unusually contrived creators
Bushiroad is finding aspirational partner
to challenge together to Asia
with JP Anime/Manga/Game Characters
25 ASEAN will lose ground without IP
Thank you
Atsuo Nakayama
anakayama@bushiroad.com

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ASEAN Will Lose Ground Without IP Business | Atsuo Nakayama

  • 1.
  • 2. Introduction 2  Bushiroad • Manage TCG/Anime Business in SNG/USA/GR branch “Dragoborne”,”Vanguard”,”Buddyfight” • Global mobile publishing “BanGDream”,”Kurayon-Shinchan”  Bandai Namco Studios • Establish Vancouver mobile dev studio “Pac-man 256”,”Pac-man Bounce”,”Tap my Katamary” • Establish Malaysia Art studio • Create mobile/VR team in Singapore Studio  Deloitte • Market Research in Media/Content industry  DeNA • Business Development, Marketing,Game Design Atsuo Nakayama President&COO of Bushiroad SEA Blockbuster Hits: Changes in Theory and Practice(2013) Theoretical analysis of hit contents around Movie, TV contents, Comics, Animation, and Game Publication The Third Wave of JP games(2015) Comparative analysis of JP/US mobile game market backed by deeply industrial experience Why only Social Games are profitable (2012) The core mechanism to make it happened and how Japanese user devote to higher ARPU game Mobile Works Coming Soon
  • 3. 3 4 Business has created 10y-series-growth to $+200M ASEAN will lose ground without IP Bushiroad-Intro Trading Card Game Digital Game Media/Marchandise Live Entertainment TV RadioPublication Music ProWrestling Kick-Boxing TCG Mobile Game
  • 4. 4 “IP Business”-Maximize the character powers with mixed-media ASEAN will lose ground without IP Bushiroad-Intro Original License Bushiroad’s Function Voice Actors Publication TV Broadcast Animation Live/Concert/Expo Digital Game Music/ Radio Marchandise Mix/External License
  • 5. 5 ASEAN will lose ground without IP  Character IP Market  IP establish big Market  USA/Japan dominate Character IP  Character IP Creation  JP creates IP via “Media-Mix”  US creates IP via “Transmedia”  Create the foundation of IP Market  Mother market approach-JP/CN/US  Or another path?-KR Today’s Outline
  • 6. 6 JP Anime/Manga Character Powers JP’s Cultural “SoftPower” bases on Manga/Anime Character ASEAN will lose ground without IP Ⅰ. Character IP Market
  • 7. 7 Economical Market Size of Characters Character mostly comes from US(Film) and Japan(Manga/Anime/Game) How can US/JP create IP business? ASEAN will lose ground without IP $40B $20B $10B $30B 10y 20y 30y 40y 50y Ⅰ. Character IP Market Market Size Years since foundation
  • 8. ASEAN will lose ground without IP8 JP Content Market Manga/Anime/Game are just components of “Content” But those take iconic role to globalize Content Business Domestic(Japan) Global(World Wide) Product Service Communication $142B Advertisement $52B Media(Hard) $50B Character Goods $15B Live $7B Amusement $8B Manga/Anime/Game IP Business $16B Characeter Market $23B Ⅰ. Character IP Market Content $107B Global Character Market
  • 9. 9 ASEAN will lose ground without IP What’s the “Content” Market?
  • 10. 10 ASEAN will lose ground without IP What’s “Content” Market? JP Content Market(Breakdown) Content Business $107B Ⅰ. Character IP Market Resource:Humanmedia, Media/Content Market Database, 2017 $100B-sized HUGE “Content” Market is the foundation to launch new character. Harnessed media pervade it to all Game Media ($13B: 10%) Movie Media ($42B: 40%) Music Media ($5B: 5%) Text Media ($36B: 35%)
  • 11. 11 ASEAN will lose ground without IP JP Content Market(Breakdown) Ⅰ. Character IP Market Resource:Humanmedia, Media/Content Market Database, 2017 $100B-sized HUGE “Content” Market is the foundation to launch new character. Harnessed media pervade it to all What’s “Content” Market? Game Media ($13B: 10%) Movie Media ($42B: 40%) Music Media ($5B: 5%) Text Media ($36B: 35%) TV Anime Digital Streaming Mobile Game Books&Manga CD&Radio Live ConcertGoods/Food JP Mobile Mkt Grossing #3 BanGDream Media Mixed IP Creation
  • 12. 12 ASEAN will lose ground without IP How can IP pervade in public?
  • 13. 13 Bushiroad related IP Characters(Google Trend) Bushiroad has created various characters Through it’s media mixed marketing mechanics ASEAN will lose ground without IP Ⅱ.Character IP Creation Vanguard Lovelive! BanGDream Kemono Friends
  • 14. Feb Aug Dec Feb May 14 IP Creation Process(BanGDream) BanGDream was not made in a day 3ys effort crystalize “IP” with certified core-fan base ASEAN will lose ground without IP Jan15’- Comic 14’- Concept Feb15’- 1st Live May16’- Comic Aug16’- Novel Sep15’- Radio Oct16’- Poppin Radio Production Jan-Apr 17’ Anime Apr15’- 2nd Live Aug15’- 3rd Live Oct15’- 4th Live Apr16’- 1st Solo Nob16’- 2nd Solo Production Mar 17’ Game Feb17’- 3rd Solo Actors Live (Core Fan) CD/DVD (Music) Radio (Core Fan) Publishing (Story/Art) TVAnime (Branding) Game (Monetize) Mega Hit! User base Story/Art Core Fan Base Broaden Fan To Mass Ⅱ.Character IP Creation
  • 15. 15 ASEAN will lose ground without IP How US/JP create IP differently?
  • 16. ASEAN will lose ground without IP16 IP Rights@Japan Group-owned IP in tandem with Creator Bottom-up Group dynamics is the key Content IP Publication Broadcast Film Videogram Goods Telecom Game Music Rights Channel Device Creater Distributor Retailer Internet TV Digital TV Smartphone Tablet PC GameConsole Moral Rights Publisher TV media Film Publisher Video Maker Goods Maker Telecom Game Maker Music Maker Committe “Media-Mixed” approach Ⅱ.Character IP Creation
  • 17. ASEAN will lose ground without IP17 IP Rights@USA One Media Conglomerate fully control the IP Top down approach to create “Character Universe” of USIP Content IP Publication Broadcast Film Videogram Goods Telecom Game Music Rights Channel Device Creater Distributor Retailer Internet TV Digital TV Smartphone Tablet PC GameConsole Moral Rights Acquire IP Media Conglomerate Buying Power“Trans-Media” approach Ⅱ.Character IP Creation
  • 18. 18 Anime/Manga Character Powers USA takes Top-downed “Trans-Media” approach Capital intensive production ASEAN will lose ground without IP 6monthTheater 3month Video/DVD (sell, rental) 3monthToys 9monthVideo Game 1year~Publication Maginal Cost Price Volume 4.5B 900M Cost 926M https://www2.deloitte.com/jp/ja/pages/risk/articles/rm/license-rates.htmlhttp://www.the-numbers.com/movies/franchise/Star-Wars#tab=summary Retail Revenue Production Cost Estimated Rev for IP owner 860M4.3B 15.0B 1,200M 470M4.7B 20-30M2.0B (Other Region) Total $3,500~M Ⅱ.Character IP Creation
  • 19. 19 ASEAN will lose ground without IP IP creation synonymize industrial challenge to orchestrate “Buying Power” to collect attention in one spot
  • 20. ASEAN will lose ground without IP20 World Content Market Size(By Country) Growth comes from US/CN leaps, but… Japan keeps No.2-3 in the world, ASEAN 1/3 of which Resource:Humanmedia, Media/Content Market Database, 2017 $696B Ⅲ. Create the foundation of IP Market
  • 21. ASEAN will lose ground without IP21 Correlation of GDP and Content Market Entertainment grows in tandem with personal wealth US/JP/CN takes initiative in the future Resource:Mitsui Bussan Sogo Kenkyuzyo, 2014 Expected In 2020’ Actual In 2014’ US JP CN Ⅲ. Create the foundation of IP Market
  • 22. ASEAN will lose ground without IP22 ASEAN Content Mkt Limited Content Mkt(Aggregate ASEAN6=Russia) Economic success is not neccesarily led to growth Expected In 2020’ Actual In 2014’ US CN JP Resource:Mitsui Bussan Sogo Kenkyuzyo, 2014 Singapore Malay Thai PH IDN VN Russia Ⅲ. Create the foundation of IP Market
  • 23. 23 ASEAN will lose ground without IP  Character IP Market  IP establish big Market  USA/Japan dominate Character IP  Character IP Creation  JP creates IP via “Media-Mix”  US creates IP via “Transmedia”  Create the foundation of IP Market  Mother market approach-JP/CN/US  Or another path?-KR Today’s Outline
  • 24. 24 ASEAN will lose ground without IP IP creation is the challenge of unusually well-segmented company for unusually consolidated Media Market by unusually contrived creators Bushiroad is finding aspirational partner to challenge together to Asia with JP Anime/Manga/Game Characters
  • 25. 25 ASEAN will lose ground without IP Thank you Atsuo Nakayama anakayama@bushiroad.com