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Show, Don’t Tell? Play, Don’t Show!
Stanislav Costiuc, Game Designer, Ubisoft
Video Game Maturity
Infancy
1958-1985
Childhood
1985-2005
Teenage Years
2005-Present
WHAT MAKES US UNIQUE?
INTERACTIVITY!!!
(duh)
Aspirations
Someday I
want to be
just like
you!
Deep Emotional Connections
Learning From Other Mediums is Good…
…But How to Harness the Power of Interactivity?
UNLIMITED
POWEEEE
EEEEEEEE
ER!!!
INTERACTIVITY ALLOWS TO BUILD
EMOTIONAL CONNECTIONS IN A WAY
ONLY VIDEO GAMES CAN
Show, Don’t Tell
“Don’t tell me the moon is
shining, show me the glint
of light on broken glass.”
– Anton Chekhov
Empathy
Projection
Play, Don’t Show
“Don’t just show me
sadness in somebody’s
eyes, make me endure
through it myself.”
– Stanislav Costiuc
 ADD VIDEO HERE
 ADD VIDEO HERE
Projection
Cutscene – Empathy Interaction - Projection
 I decided that Lee
should kill Duck so
Kenny, as the father,
wouldn’t have to.
 I am Lee and I have to
go through the decision
by targeting the child’s
head and pulling the
trigger.
Applicable to All Genres and Inputs
 How to follow play don’t show principle?WHAT DO I WANT TO SAY?
 How to follow play don’t show principle?TRUST
 How to follow play don’t show principle?PLAYER AGENCY
 How to follow play don’t show principle?HOPE
 Was Alone example
Thank You! Questions?
 E-mail:
stas@stanislavcostiuc.c
om
 Website:
www.stanislavcostiuc.co
m
 YouTube Channel:
youtube.com/c/Farlands

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Show, Don't Tell? Play, Don't Show! | Stanislav Costiuc