2. As teachers adjust their teaching to effectively
match the new digital world of information
technology(ICT), they must be clear on what
basic knowledge, skills and values need to be
developed by digital learners.
INTRODUCTION
5. Solution Fluency
This refers to the capacity and
creativity in problem solving.
It requires whole brain thinking
executed when students define a
problem, design the appropriate
solution, apply the solution, and
assess the process and result.
6. This involves 3 subjects of skills:
a.) An ability to access information. Access may involve
not only of the internet, but either sources like CD-ROM
software.
b.)An ability to retrieve information .May includes not
only texts but images, sound and video.
c.) An ability to reflect on, assess and rewrite for
instructive information packages.
Information Fluency
7. Collaboration Fluency
To teamwork with virtual or real
partners in the online environment,
there is a virtual interaction in social
networking and online gaming
domains.
8. Media Fluency
Refers to channels of mass communication
(radio, television, magazine, advertising,
graphic arts) or Digital sources.
There is a need for an analytical mind to
evaluate the message in a chosen media,
as well as creative ability to publish
digital messages.
9. Creativity Fluency
Adds meaning by way of design, art,
and the story –telling to package a
message.
Templates for ppt. and blogs are
available for free access in the
internet
Font, color, patterns are elements to
creative fluency
10. Digital Ethics
Guided by principles of leadership,
global responsibility, environmental
awareness, global citizens and
personal accountability.
11. Thank You for listening!!!
Prepared by:
Jomar Ed N. Cañeso
BSE-3D