2. WHAT ARE MOBILE DEVICES?
Small handheld computing devices with a
variety of features and capabilities
including internet access, mobile apps,
camera, video, Bluetooth, and more.
Type of Device Examples
Smart Phones iPhone, Android, Blackberry, Windows
Tablets iPad, Samsung Galaxy, Kindle Fire, Asus
Transformer, Microsoft Surface, Google Nexus
E-Readers Kindle, Nook, Kobo, Sony
3. HOW CAN MOBILE DEVICES BE
USED IN SCHOOL?
Podcasts, Blogs Virtual Learning
Reading, Writing,
Speaking,
Listening Practice
Games to
Reinforce Skills
Individualized
Lessons
WebQuests
4. BENEFITS TO USING MOBILE
DEVICES IN THE CLASSROOM
Portability and ease of use
Increases student engagement and motivation
Provides a rich and more expansive learning environment
Enhances student learning processes, especially writing
Helps students stay organized
5. TESTIMONIES TO THE BENEFITS
OF MOBILE DEVICES
A study showed handheld computers affect
student learning positively across curricular
topics and instructional activities (Swan, van „t
Hooft, Kratcoski, and Unger, 2005).
Ipad Use in Chicago Schools
http://www.youtube.com/watch?v=EV8M6P9st
9Q&list=PL74D1AC3D981D392A
Ipod Use in Baltimore County Elementary
http://www.youtube.com/watch?v=GKvi4ERs4_
Y&list=PL74D1AC3D981D392A&index=1
6. CHALLENGES IN USING MOBILE
DEVICES IN THE CLASSROOM
Technical
Difficulties
• Programs
freezing
• Internet
access
• Difficulty
recharging
Frustrations
• Small
screen size
• Losing
work
Access To
Devices
• Bring your
own
device
policies
• Not all
students
have
devices
7. CHALLENGES CONTINUED…
Using mobile devices in the classroom takes
planning and work
Time needs to be spent determining the most
effect ways to use mobile devices
If used incorrectly, mobile devices will act as
no more than a babysitter
“Other potential drawbacks include limited
nonverbal communications, limited message
lengths, a lack of cultural context, and
potential limited social interaction” (Chinnery,
2006).
8. AWESOME IPHONE/IPAD APPS!
Vocabulary: Kids‟ Vocab – Mind Snacks
Grammar: Grammaropolis
US History: Ansel and Clair: Paul Revere‟s
Ride
Figurative Language: Kidioms
Writing/Storytelling: Story Patch
Lets look at each one a little bit closer…
9. Kids‟ Vocab- Mind Snacks
This app focuses on vocabulary acquisition
Appropriate for upper elementary learners
Teaches topic related words and definitions
Includes a variety of games for vocab
practice
10. Grammaropolis
This app focuses on parts of speech
Each part of speech has character and
town
Learners work their way across the towns
through songs, videos, books and quizzes
11. Ansel and Clair: Paul
Revere‟s Ride
This is a narrative app of the American
Revolution.
Students watch, listen, read, and travel through
the events of 1775 America
Appropriate for upper elementary grades
12. Kidioms
This app is appropriate for grades3-5
Focuses on the meaning of idioms
Idioms are presented with graphics
Students play games to reinforce concepts
13. Story Patch
This app teaches storytelling
Photos can be uploaded or there are
over 800 pictures in the library
Allows students to create a book
14. Kids Say Yes to Mobile Devices
2,350 Students were polled in a Student
Mobile Device Survey for Pearson
92% of students feel mobile devices will
change the future of learning
90% say mobile devices make learning more
fun
69% want more mobile devices in school
Elementary and middle school students
expressed more interest in mobile devices
than high school and college students
In grades 4-12, tablets were used equally
across all content areas
15. CONCLUDING THOUGHTS
The benefits of technology and mobile
devices outweigh the challenges
ESL students can really benefit from
technology in the classroom because there
are so many programs and apps that support
all aspects of language development
“Technology in itself won‟t make the difference;
it‟s what students do with it that does” (Swan,
van „t Hooft, Kratcoski, & Unger, 2005).
16. References
Booker, E. (2013, May 6). Students want more mobile
devices in the classroom. Retrieved from
http://www.informationweek.com/education/mobility/stud
ents-want-more-mobile-devices-in-cla/240154188
Chinnery, G. M. (2006). Emerging technologies going to the
MALL: Mobile assisted language learning. Langauge
Learning and Technology, 10(1), 9-16.
Swan, K., van „t Hooft, M., Kratcoski, A., & Unger, D. (2005).
Uses and effects of mobile computing devices in k-8
classrooms. Journal of Research on Technology in
Education, 38(1), 99-112.