This document outlines 14 potential "game changers" or emerging technologies for 2011-2012:
1. Consumerized IT and knowledge workers who are always connected via mobile devices.
2. Changes in storage and bandwidth brought by new networks, technologies, and price reductions enabling new applications.
3. Curated computing that simplifies support through standardized solutions.
4. Hybrid cloud computing models using private, public, and service-based clouds.
5. A new operating system for the internet.
6. New generations of appliances and mobile apps.
7. Increased role of gamification, social networks, and crowd sourcing.
8. Emergence of sensors and location-
"Subclassing and Composition – A Pythonic Tour of Trade-Offs", Hynek Schlawack
Game Changers: New Technologies and Applications Transforming IT
1. 5/21/2011
2011-12 Game Changers
The puzzle: New CIO (Job & Responsibilities )
I Live in the Future & Here's How It Works New Internet
Operating System
legacy
Dr. Jimmy Schwarzkopf migrations
mobile devices
management
peer-to-peer
Research Fellow E-bizz
jimmy@stki.info Web 3.0 open source
24X7 Consumerized IT
collaboration connectivity
www.stki.info
sensors
` virtual
Gamification Data Center efficiency clients
density and monitoring Storage & bandwidth
Price revolutions
virtualization
DW appliances
video
content
unified communication infrastructure
convergence
2
Game Changer 1 Game Changer 2
Consumerized IT
• “Personal” connectivity Storage & Bandwidth
–
• Personal Mobile Computing New networks
– New Technologies
• Cloud based applications – Reductions of price
` – New Applications
`
– Net Neutrality
Knowledge Individuals • equal infrastructure services for all
• Always connected
• Technology Savvy
• Multitasked
3 4
1
2. 5/21/2011
Game Changer 3 Game Changer 4-5
• Curated Computing
– Vanilla solutions Hybrid Clouds
– Simplifies support and upgrades Private Clouds
– Easy prioritizing of IT assets and
applications Public Clouds
` – BPaaS `
– PaaS
– SaaS
– IaaS
5 6
Game Changer 6 Game Changer 7
New OS for the
internet
`
New generation
`
of appliances
7 8
2
3. 5/21/2011
Game Changer 8 Game Changer 9
Mobile Apps
The Rise of a New Generation • Web 2 + 3 + 4
• Social Capital Management
` • Social Networks
`
• Crowd Sourcing
• Facebook
9 10
Game Changer 10 Game Changer 11
GAMIFICATION
(new man machine or user/interface)
`
SENSORS
`
(ie: location based services)
11 12
3
4. 5/21/2011
Game Changer 12 Game Changer 13
New
data base New generation CORE
applications
` and `
analytic tools
13 14
New generation core systems Game Changer 14
• Core business software reflect:
– Business Processes
– Business environment (now Social Commerce will be part)
– Regulation
– Available Technology
• Business Processes are really a combination of two things:
– Industry (even micro-industry) related
– Management/entrepreneur business model related
`
E-bizz`
• Core business applications: (ie: e/m banking)
• Have a life of about 30 years
• Now we are in CORE v2 in Israel
• New generation core will include:
– mobile, internet and e-bizz core applications
– “multichannel” (touch point management) systems
15 16
4
5. 5/21/2011
Game Changer 15 Game Changer 16
• Death of Technology
Strategies
• Death of Multi-channel
IT and MARKETING Strategies
` `
• Birth of Business Process
Strategies
• Birth of Multi-touchpoint
Strategies
17 18
IT-based INNOVATION
`
19
5