3. opening up with an equation she promises to increase the audiences life by 7
½ minutes she would break it down later the important number
to remember was 7.68245837? Leaving the audience confused, but intrigued
4. then explains to us the top 5 regrets
he dying.
I wish I hadn’t worked so hard
I wish I would have stayed in touch with
my friends
I wish I would of let myself be happier
I wish I would have had the courage to She explains to us how research has
express my true self been done
I wish I would of lived a life true to my And how games bring families
dreams instead of together, social games like Farmville
what others expected of me help us keep in touch.
How we actually adopt the confidence
of our online characters as well as
express our true selves in their
creation.
5. “The game that can give you 10 extra years of life.”
While dealing with a improperly healed concussion caused from a
head injury Jane was directed by her doctor to keep her mind at rest.
No work, video games, reading, writing, running, alcohol, or caffeine.
“No reason to live” She tells us.
6. she then gives ashort story. After 3 months of battling with physical pain and a deep depression she told
herself “ I’m either going to kill myself or turn this into a game.” She chose option 2 creating SuperBetter. Making
challenges or quest for herself to complete in order to boost her mood making what little task she could complete power
ups. In her talk she explains to us how games can actually boost our mood, self-esteem, confidence, and all in all
lengthen our life.
7. After a few days of playing she began to feel better not physically, but mentally. She began to blog and others followed.
Sharing stories of how this game was helping them in there fight against their illnesses.
8. She then gets the audience involved by
having them play their own game with then they were asked to snap their
the goal to complete 4 task. fingers 50 times with out stopping this
The first being making a fist and lift their exercised their will power.
heads over their head for five seconds.
This was to increase their physical
resilience. Now their bodies will hill
faster and better fight stress. By not
sitting still.
Afterwards they were told to google pictures of
baby animals this increased their emotional
resilliance.
then they shook hands with the person
beside them for six seconds building a
trust between them and making them
more sociable.
9. So by boosting these 4 skills will power, social,
physical activity, and emotion you are adding 7 ½
minutes to your life each day!
10. Dynamism 4/5
She kept the audience well engaged once she got rolling, but she
had a really slow start the introduction wasn’t to grasping. Also
she ended it on a good note with a lot of smiles in the crowd
having earned there 7 ½ minutes of life that day.
11. The main thing I would take away from this and share with my classmates is it
helps to keep the audience involved maybe not every time but when it can be
used to better explain.
13. Jane interacted with the audience by getting them
involved she started with a story but didn’t have
many after that. Her tone was a serious one with light
hearted moments. She supported her theories with
scientific research.
14. Sir Ken voice was also serious but in a
kind of passive way. He engaged the
audience by offering more stories from
his life experiences also mixing in facts
of the present and past. His topic was
also one not to publicly accepted as
everyday conversation.
15. Both speakers had different yet effective ways of engaging the audience and
keeping them with you as you go on. Keep them smiling, intrigued, stories
that they can relate to, make them feel involved in the discussion, and most
of all make sure they are well informed with know question in their mind
about getting enough.