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ane
McGonigal
Jane McGonigal is an American game
designer, specializing in pervasive gaming and
alternate reality games.
opening up with an equation she promises to increase the audiences life by 7
½ minutes she would break it down later the important number
to remember was 7.68245837? Leaving the audience confused, but intrigued
then explains to us the top 5 regrets
he dying.
I wish I hadn’t worked so hard
I wish I would have stayed in touch with
my friends
I wish I would of let myself be happier
I wish I would have had the courage to      She explains to us how research has
express my true self                        been done
I wish I would of lived a life true to my   And how games bring families
dreams instead of                           together, social games like Farmville
what others expected of me                  help us keep in touch.
                                            How we actually adopt the confidence
                                            of our online characters as well as
                                            express our true selves in their
                                            creation.
“The game that can give you 10 extra years of life.”
          While dealing with a improperly healed concussion caused from a
     head injury Jane was directed by her doctor to keep her mind at rest.
     No work, video games, reading, writing, running, alcohol, or caffeine.
     “No reason to live” She tells us.
she then gives ashort story.            After 3 months of battling with physical pain and a deep depression she told
herself “ I’m either going to kill myself or turn this into a game.” She chose option 2 creating SuperBetter. Making
challenges or quest for herself to complete in order to boost her mood making what little task she could complete power
ups. In her talk she explains to us how games can actually boost our mood, self-esteem, confidence, and all in all
lengthen our life.
After a few days of playing she began to feel better not physically, but mentally. She began to blog and others followed.




       Sharing stories of how this game was helping them in there fight against their illnesses.
She then gets the audience involved by
having them play their own game with                   then they were asked to snap their
the goal to complete 4 task.                           fingers 50 times with out stopping this
The first being making a fist and lift their           exercised their will power.
heads over their head for five seconds.
This was to increase their physical
resilience. Now their bodies will hill
faster and better fight stress. By not
sitting still.




              Afterwards they were told to google pictures of
              baby animals this increased their emotional
              resilliance.




                                                                                  then they shook hands with the person
                                                                                  beside them for six seconds building a
                                                                                  trust between them and making them
                                                                                  more sociable.
So by boosting these 4 skills will power, social,
physical activity, and emotion you are adding 7 ½
minutes to your life each day!
Dynamism 4/5
She kept the audience well engaged once she got rolling, but she
had a really slow start the introduction wasn’t to grasping. Also
she ended it on a good note with a lot of smiles in the crowd
having earned there 7 ½ minutes of life that day.
The main thing I would take away from this and share with my classmates is it
helps to keep the audience involved maybe not every time but when it can be
used to better explain.
Comparison of: Sir Ken Robinson & Jane McGonigal
Jane interacted with the audience by getting them
involved she started with a story but didn’t have
many after that. Her tone was a serious one with light
hearted moments. She supported her theories with
scientific research.
Sir Ken voice was also serious but in a
kind of passive way. He engaged the
audience by offering more stories from
his life experiences also mixing in facts
of the present and past. His topic was
also one not to publicly accepted as
everyday conversation.
Both speakers had different yet effective ways of engaging the audience and
keeping them with you as you go on. Keep them smiling, intrigued, stories
that they can relate to, make them feel involved in the discussion, and most
of all make sure they are well informed with know question in their mind
about getting enough.

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Jane McGonigal's Game Design Tips

  • 1.
  • 2. ane McGonigal Jane McGonigal is an American game designer, specializing in pervasive gaming and alternate reality games.
  • 3. opening up with an equation she promises to increase the audiences life by 7 ½ minutes she would break it down later the important number to remember was 7.68245837? Leaving the audience confused, but intrigued
  • 4. then explains to us the top 5 regrets he dying. I wish I hadn’t worked so hard I wish I would have stayed in touch with my friends I wish I would of let myself be happier I wish I would have had the courage to She explains to us how research has express my true self been done I wish I would of lived a life true to my And how games bring families dreams instead of together, social games like Farmville what others expected of me help us keep in touch. How we actually adopt the confidence of our online characters as well as express our true selves in their creation.
  • 5. “The game that can give you 10 extra years of life.” While dealing with a improperly healed concussion caused from a head injury Jane was directed by her doctor to keep her mind at rest. No work, video games, reading, writing, running, alcohol, or caffeine. “No reason to live” She tells us.
  • 6. she then gives ashort story. After 3 months of battling with physical pain and a deep depression she told herself “ I’m either going to kill myself or turn this into a game.” She chose option 2 creating SuperBetter. Making challenges or quest for herself to complete in order to boost her mood making what little task she could complete power ups. In her talk she explains to us how games can actually boost our mood, self-esteem, confidence, and all in all lengthen our life.
  • 7. After a few days of playing she began to feel better not physically, but mentally. She began to blog and others followed. Sharing stories of how this game was helping them in there fight against their illnesses.
  • 8. She then gets the audience involved by having them play their own game with then they were asked to snap their the goal to complete 4 task. fingers 50 times with out stopping this The first being making a fist and lift their exercised their will power. heads over their head for five seconds. This was to increase their physical resilience. Now their bodies will hill faster and better fight stress. By not sitting still. Afterwards they were told to google pictures of baby animals this increased their emotional resilliance. then they shook hands with the person beside them for six seconds building a trust between them and making them more sociable.
  • 9. So by boosting these 4 skills will power, social, physical activity, and emotion you are adding 7 ½ minutes to your life each day!
  • 10. Dynamism 4/5 She kept the audience well engaged once she got rolling, but she had a really slow start the introduction wasn’t to grasping. Also she ended it on a good note with a lot of smiles in the crowd having earned there 7 ½ minutes of life that day.
  • 11. The main thing I would take away from this and share with my classmates is it helps to keep the audience involved maybe not every time but when it can be used to better explain.
  • 12. Comparison of: Sir Ken Robinson & Jane McGonigal
  • 13. Jane interacted with the audience by getting them involved she started with a story but didn’t have many after that. Her tone was a serious one with light hearted moments. She supported her theories with scientific research.
  • 14. Sir Ken voice was also serious but in a kind of passive way. He engaged the audience by offering more stories from his life experiences also mixing in facts of the present and past. His topic was also one not to publicly accepted as everyday conversation.
  • 15. Both speakers had different yet effective ways of engaging the audience and keeping them with you as you go on. Keep them smiling, intrigued, stories that they can relate to, make them feel involved in the discussion, and most of all make sure they are well informed with know question in their mind about getting enough.