Driving Behavioral Change for Information Management through Data-Driven Gree...
Best Agile game ever. Marshmallow Challenge!
1. Javier Espinosa de los Monteros , Agile Coach
The Agile Marshmallow Challenge
Best Agile game ever
2. Javier Espinosa de los Monteros , Agile Coach
The Marshmallow Challenge
20 pieces uncooked spaghetti
1 metre of string
1 metre of masking tape
1 fresh marshmallow
Build the tallest free-standing structure in just 18 minutes. The marshmallow must
be on top and cannot be deformed to hold it in place. The structure has to stand
firmly on its own; it cannot be propped up, held, or suspended from the ceiling.
Material available:
http://marshmallowchallenge.com/Welcome.html
+ =+ +
3. Javier Espinosa de los Monteros , Agile Coach
The Marshmallow Challenge
Start!
4. Javier Espinosa de los Monteros , Agile Coach
The Marshmallow Challenge
Hi I Lead architect
Spaghetti LTD.
I am here to show you the
process of how to do it!
5. Javier Espinosa de los Monteros , Agile Coach
The Marshmallow Challenge
There is been an escalation!
Hi I am the CEO of Spaghetti LTD and I want to help you.
There is a BIG reward
to the supplier with the
tallest structure!
Also I will contractually punish everyone else!
6. Javier Espinosa de los Monteros , Agile Coach
The Marshmallow Challenge
Hi I am the QA lead and we have new announcements!
We need your resources in another project that is highest priority!
In each team : The two people that are building the spaghettis please:
Stop and move to another team for 3 minutes!
7. Javier Espinosa de los Monteros , Agile Coach
The Marshmallow Challenge
Hi I am the PMO lead and we need you to follow the process!
The two people that are building the spaghettis please:
Stop
And document (count) all the spaghettis in the pile on
your table.
8. Javier Espinosa de los Monteros , Agile Coach
The Marshmallow Challenge
There is been a CR (Change request)
Sorry we changed
our mind! It was
fine from the
beginning!
9. Javier Espinosa de los Monteros , Agile Coach
The Marshmallow Challenge
Done?
10. Javier Espinosa de los Monteros , Agile Coach
The Marshmallow Challenge
What have you learned?
11. Javier Espinosa de los Monteros , Agile Coach
Learning
The Architect
The PMO
The CEO
The CR
The QA
Individuals and Interactions over processes and tools
Working Software over comprehensive documentation
Customer Collaboration over contract negotiation
Responding to Change over following a plan
Focus
13. Javier Espinosa de los Monteros , Agile Coach
The Marshmallow Challenge
Thank you
for
playing!
Editor's Notes
This is an Agile game that will take 33 minutes with the video and the explanations.
You can cut down the last tree minutes of the video if you want to make it in 30 minutes.
Agenda:
2 Minutes explanation
18 minutes Building
5 minutes learning
8 minutes video
Material
1. a bag of small marshmallows
2. a bag of Large marshmallows
3. Masking tape (1 metre per team)
4. Scissors (1 per team)
5. String (1 metre per team)
Thank you,
Javier Espinosa de los Monteros https://www.linkedin.com/in/javierespinosadelosm/
Note: please only provide them with only 18 spaghettis to see if they notice. If they do and they ask give them 4 – the two that you missed + 2 more as reward for noticing. This will be important as is one of the Agile principles. They should have documented if they have the right amount of spaghettis.
Also you have to put in each table a random number of spaghettis (around 100)
Please give them also something to cut the string.
You will need 1 small marshmallow and one large per team. (I will sugest you to have many more because it is not the first time that people eat them by mistake )
Please start a timer using something like https://www.google.co.uk/webhp?sourceid=chrome-instant&ion=1&espv=2&ie=UTF-8#q=timer+online&*
And show it all time (except for the interruptions)
Interruption 1.
When 3 minutes has passed , without stopping the timer, interrupt the teams, read the message on the screen and tell them to see the presentation. This is just a distraction that and proves that “Individuals and Interactions are more important than processes and tools” . Don’t tell them this now! Wait until the section of lessons learned.
After the video is over put back the timer to create more pressure.
Interruption 2.
After another thee minutes stop the team and read them loud the message above. Don’t tell them the price but I usually have another bag of marshmallows. This will show them the value of: Customer Collaboration over contract negotiation
After the video is over put back the timer to create more pressure.
Interruption 3.
After three more minutes stop and follow the instructions above.
After the video is over put back the timer to create more pressure.
Interruption 4.
Before the session start you have to leave a pile of about 100 spaghettis on each table but they are not allow to touch them. The idea is that they have to understand the concept of “Working Software over comprehensive documentation”. If you remember we only gave them 18 spaghettis but they also have 100 more. They need to understand what is the right amount of documentation needed.
Interruption 5.
This is just something to distract them and put more tension. Tell them that the senior stakeholders have changed the scope and give them a bigger marshmallow. After 30 seconds tell them that sorry but we have decided that the initial scope was the right one.
When the 18 minutes are gone please stop the clock and start the lessons learned.
Now ask one by one what was the impact to the team.
The Architect - Individuals and Interactions over processes and tools
What happened? Did his information help? Was the process right?
The PMO - Working Software over comprehensive documentation
Did any of the teams documented enough to realise that there was two spaghettis missing? How useful was to count all the spaghettis on the table?
The CEO - Customer Collaboration over contract negotiation
How useful was more presion or reward? The learn should be that there is no benefit from it. In the next video they will understand how pressure impact on teams.
The CR - Responding to Change over following a plan.
Did any team manage to have a structure stable enough to support the marshmellow?
The QA – Focus
People working in multiple things at the time does not work.