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Prototyping
September 24th, 2015
Key Points
2
1. Understand the pitfalls of building great products
2. Focus on Return on Learning
3. Prototyping is a tool get a better Return on Learning
4. Beware of Solution Sickness
Josh Wexler
3
Hit the target!
4
FEASIBILITY
DESIRABILITY USABILITY
A Great Product
Hit the target!
5
FEASIBILITY
DESIRABILITY USABILITY
The Pitfalls!
6
Market Uncertainty
Is there a real need in the market and
does the market want the solution?
Solution Uncertainty
How does the product fit the market
need in a way that users find enjoyable?
Technical Uncertainty
What are the technical challenges and
issues that threaten product success?
Business Uncertainty
Can the business fully deploy and
operate the product?
Market
Solution
Technical
Business
50%
8
Learning is the bridge
The only way to reduce uncertainty is by learning about the market, solution, technology
and business
Return on Learning (ROL)
9
For every hour spent, you get the maximum amount of learning possible
=
(Amount of Learning - Time Invested)
Time Invested
ROL
Prototyping is a tool to increase
the Return on Learning
What is a prototype?
11
“Something which at it's current stage has been screwed up by developers and cannot
yet be used by the general public”
Example: “This car isn't safe.. I'm calling it a prototype.”
- Santa(Ace) at Urban Dictionary
“A prototype is an early sample, model, or release of a product built to test a concept or
process or to act as a thing to be replicated or learned from”
- Wikipedia
“A prototype is functional and visual representation of a product and the best way to
communicate and learn about that product.”
- Me
Fidelity (how realistic is it?)
12
SKETCHED
VISUAL
STYLED
STATIC
FUNCTIONAL
INTERACTIVE
SAMPLE
CONTENT
ACTUAL
How realistic should it be? (The Fidelity Curve)
13
Communication/LearningValue
Amount of time / effort to change / fidelity
LOW HIGH
HIGH
Why prototype?
14
What is life like without prototyping?
OR
Solution Sickness
A remedy
Explore multiple user groups
or problems or prototypes
Keep an eye on the fidelity
curve
Iterate
Follow a process that forces
the above
Recap
17
1. Understand the pitfalls of building great products
2. Focus on Return on Learning
3. Prototyping is a tool get a better Return on Learning
4. Beware of Solution Sickness
Tips and tools
18
+
Books Tools Product Canvas
Thank you!
@josh_wexler

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Prototyping: ProductTank NYC

  • 2. Key Points 2 1. Understand the pitfalls of building great products 2. Focus on Return on Learning 3. Prototyping is a tool get a better Return on Learning 4. Beware of Solution Sickness
  • 4. Hit the target! 4 FEASIBILITY DESIRABILITY USABILITY A Great Product
  • 6. The Pitfalls! 6 Market Uncertainty Is there a real need in the market and does the market want the solution? Solution Uncertainty How does the product fit the market need in a way that users find enjoyable? Technical Uncertainty What are the technical challenges and issues that threaten product success? Business Uncertainty Can the business fully deploy and operate the product? Market Solution Technical Business
  • 7. 50%
  • 8. 8 Learning is the bridge The only way to reduce uncertainty is by learning about the market, solution, technology and business
  • 9. Return on Learning (ROL) 9 For every hour spent, you get the maximum amount of learning possible = (Amount of Learning - Time Invested) Time Invested ROL
  • 10. Prototyping is a tool to increase the Return on Learning
  • 11. What is a prototype? 11 “Something which at it's current stage has been screwed up by developers and cannot yet be used by the general public” Example: “This car isn't safe.. I'm calling it a prototype.” - Santa(Ace) at Urban Dictionary “A prototype is an early sample, model, or release of a product built to test a concept or process or to act as a thing to be replicated or learned from” - Wikipedia “A prototype is functional and visual representation of a product and the best way to communicate and learn about that product.” - Me
  • 12. Fidelity (how realistic is it?) 12 SKETCHED VISUAL STYLED STATIC FUNCTIONAL INTERACTIVE SAMPLE CONTENT ACTUAL
  • 13. How realistic should it be? (The Fidelity Curve) 13 Communication/LearningValue Amount of time / effort to change / fidelity LOW HIGH HIGH
  • 14. Why prototype? 14 What is life like without prototyping? OR
  • 16. A remedy Explore multiple user groups or problems or prototypes Keep an eye on the fidelity curve Iterate Follow a process that forces the above
  • 17. Recap 17 1. Understand the pitfalls of building great products 2. Focus on Return on Learning 3. Prototyping is a tool get a better Return on Learning 4. Beware of Solution Sickness
  • 18. Tips and tools 18 + Books Tools Product Canvas