Keynote Young Researcher's Workshop at ITK07, Finland
Abstract:
Online settings provide non-reactive ways to observe learners' activities. While the learning itself is not directly visible for example in a logfile or within the history of a Wiki, the growing expressiveness in online learning environments takes us a step nearer to witness and analyse learning processes.
In this presentation four questions will be discussed:
(1) What is the relation between possible user activities in recent E-Learning environments and actual learning processes?
(2) What data is available to observe the users' activities?
(3) What data analysis methods are fitting to model these activities?
(4) What research designs do we need to get more insight into learning processes?
As an example, some ideas, experiences and results from an ongoing research project about online user participation and motivation will be presented and discussed, focussing on a multimethod approach.
Online learning processes - what users do and why it is important
1. Online Learning Processes –
What Users Do and Why it is Important
Karsten D. Wolf
Didactical Design of Interactive Learning Environments
interaktiivinen tekniikka koulutuksessa 2007
Wednesday, 18.04.2007
cc by Karsten D. Wolf 2007
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2. Karsten D. Wolf
Faculty educational science
Didactical design of
interactive learning environments
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11. covariates hell
pic by Don Gato onWolf 2007
cc by Karsten D. Flickr
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12. 3 strategies
control them
live with them
r&d approach
Fischer/Waibel/Wecker (2006):
Nutzenorientierte Grundlagenforschung im Bildungsbereich
Argumente einer internationalen Diskussion
cc by Karsten D. Wolf 2007
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48. Fuzzy Modelling (Zadeh)
“As the complexity of a system increases, our
ability to make precise and significant
statement about its behaviour diminishe until
a threshold is reached … the closer one look
at a real-world problem the fuzzier becomes
its solution” (Kosko, 94)
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