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   Do you know who your users are?
   The role of research in redesigning SFMOMA.org
   April 12, 2007
   Museums and the Web

   Dana Mitroff, SFMOMA
   Katrina Alcorn, Hot Studio




    Hot Studio
Introductions



San Francisco Museum of Modern Art (SFMOMA)
      Dana Mitroff
      Head of Online Services


Hot Studio
      Katrina Alcorn
      Principal, Director of User Experience & Content




                                                         Page 2
Overview



How do we know who our current users are and what they want?

What we’re going to cover today:

   • How our project came about
   • Why user research?
   • Our approach
   • What we did
   • What we learned
   • What we’re doing about it




                                                          Page 3
Why a redesign?




  SFMOMA home page today -- current site design is almost 10 years old!
                                                                          Page 4
Project goals



We had some big questions to answer
•   Who really uses our site?
•   Should we think of our Web site as a destination unto itself?
•   How knowledgeable are our current site users about modern
    and contemporary art?
•   How much detail do people need about our collection and
    exhibitions? Do they even understand the distinction?




                                                                    Page 5
Our approach to research



      •   We believe that research should be more than simply an
          academic exercise
      •    As designers, we focus our efforts on research that
           can improve design
turn it into a great idea
      •   Research = science + a good listener
      •   Research yields real information, but it takes
          creative insight to turn it into a great idea




                                                                   Page 6
Quantitative vs. qualitative



     •    Quantitative Research = Information presented in numeric
          form.
           •     When should you use it? When you need to
                 generalize about people’s specific responses.

turn it into a great idea
     •    Qualitative Research = Exploration of people’s behaviors,
          attitudes, opinions, and belief.
           •     When should you use it? To gain deep understanding
                 of the mindset of your target audience.




                                                                      Page 7
How research fits into the overall design process
                                  We are here




                                                    Page 8
What we did



Four months of research that included
    • Museum Web site “think tank” session
    • Best practices and heuristic evaluation
    • Interviews with new and returning Web visitors
    • Interviews with SFMOMA stakeholders
    • Online survey




                                                       Page 9
Museum think tank session




                            Page 10
Best practices and heuristic evaluation




                                          Page 11
Interviews




             Page 12
Online survey




                Page 13
What we learned



The majority of users:
•   Come from a surprising variety of professions and
    backgrounds
•   Are interested, but not necessarily educated, about art
•   Are fairly passive about Web 2.0-type features
•   Don’t understand the difference between exhibitions and
    collections
•   Are not aware of the breadth of programs and content we
    have
•   Want to plan a physical visit to the Museum




                                                              Page 14
How we used this information




Our research              Some of these         These insights
revealed many             findings led to       inspired new and
detailed findings.        insights about what   creative design
                          the target audience   ideas.
                          really needs.




                                                               Page 15
Example 1. What’s going on?


 Finding: Most of our current users don’t differentiate between
 exhibitions and the permanent collection, and they aren’t even
 aware that the Museum programs events.
 Insight: Users just want to find out “what’s going on”—whether it’s
 a temporary exhibition, the permanent collection, or a public
 program—so they can plan a visit to the Museum.




                                                                       Page 16
Example 1. What’s going on? (cont.)


 Design Idea: Create a one-stop section called “Exhibitions +
 Events.” De-emphasize the collection in the main nav, and make it
 part of the specialized auxiliary navigation.




                                                                     Page 17
Example 2. Breadth and depth

 Finding: Our audiences aren’t aware of all we have to offer, both
 onsite and online.
 Insight: We have an opportunity to showcase our public programs and
 rich online resources.
 Design Idea: New promotional areas and lots of cross-linking.




                                                                     Page 18
Example 3. Web 2.0

Finding: Our current users expressed surprisingly little interest in Web 2.0 features.
Insight: Any features we incorporate into the site can’t rely too heavily on user
participation. We have to keep in mind that our ultimate goal is to make the artwork more
accessible.
Design Idea: Bring in informal, outside voices and perspectives that can succeed with
minimal user participation.




                                                                                     Page 19
Example 4. Layering information for diverse users


 Finding: Our audience is
 incredibly diverse: how can
 we serve their needs?
 Insight: General site visitors
 are looking for very different
 information than scholars and
 academics. We must serve
 both well.
 Design Idea: Add detailed
 information in tabs and
 layers.




                                                    Page 20
Conclusion



Conclusions

•   Just four examples of many of our findings
•   Research methods can be applied in your own institution
•   There are low-budget ways to do this yourself
•   Please take a hand-out!

Thank you

Dana Mitroff, SFMOMA, dmitroff@sfmoma.org
Katrina Alcorn, Hot Studio, katrina@hotstudio.com




                                                              Page 21

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Do You Know Who Your Users Are?

  • 1. Click to edit Master title style Do you know who your users are? The role of research in redesigning SFMOMA.org April 12, 2007 Museums and the Web Dana Mitroff, SFMOMA Katrina Alcorn, Hot Studio Hot Studio
  • 2. Introductions San Francisco Museum of Modern Art (SFMOMA) Dana Mitroff Head of Online Services Hot Studio Katrina Alcorn Principal, Director of User Experience & Content Page 2
  • 3. Overview How do we know who our current users are and what they want? What we’re going to cover today: • How our project came about • Why user research? • Our approach • What we did • What we learned • What we’re doing about it Page 3
  • 4. Why a redesign? SFMOMA home page today -- current site design is almost 10 years old! Page 4
  • 5. Project goals We had some big questions to answer • Who really uses our site? • Should we think of our Web site as a destination unto itself? • How knowledgeable are our current site users about modern and contemporary art? • How much detail do people need about our collection and exhibitions? Do they even understand the distinction? Page 5
  • 6. Our approach to research • We believe that research should be more than simply an academic exercise • As designers, we focus our efforts on research that can improve design turn it into a great idea • Research = science + a good listener • Research yields real information, but it takes creative insight to turn it into a great idea Page 6
  • 7. Quantitative vs. qualitative • Quantitative Research = Information presented in numeric form. • When should you use it? When you need to generalize about people’s specific responses. turn it into a great idea • Qualitative Research = Exploration of people’s behaviors, attitudes, opinions, and belief. • When should you use it? To gain deep understanding of the mindset of your target audience. Page 7
  • 8. How research fits into the overall design process We are here Page 8
  • 9. What we did Four months of research that included • Museum Web site “think tank” session • Best practices and heuristic evaluation • Interviews with new and returning Web visitors • Interviews with SFMOMA stakeholders • Online survey Page 9
  • 10. Museum think tank session Page 10
  • 11. Best practices and heuristic evaluation Page 11
  • 12. Interviews Page 12
  • 13. Online survey Page 13
  • 14. What we learned The majority of users: • Come from a surprising variety of professions and backgrounds • Are interested, but not necessarily educated, about art • Are fairly passive about Web 2.0-type features • Don’t understand the difference between exhibitions and collections • Are not aware of the breadth of programs and content we have • Want to plan a physical visit to the Museum Page 14
  • 15. How we used this information Our research Some of these These insights revealed many findings led to inspired new and detailed findings. insights about what creative design the target audience ideas. really needs. Page 15
  • 16. Example 1. What’s going on? Finding: Most of our current users don’t differentiate between exhibitions and the permanent collection, and they aren’t even aware that the Museum programs events. Insight: Users just want to find out “what’s going on”—whether it’s a temporary exhibition, the permanent collection, or a public program—so they can plan a visit to the Museum. Page 16
  • 17. Example 1. What’s going on? (cont.) Design Idea: Create a one-stop section called “Exhibitions + Events.” De-emphasize the collection in the main nav, and make it part of the specialized auxiliary navigation. Page 17
  • 18. Example 2. Breadth and depth Finding: Our audiences aren’t aware of all we have to offer, both onsite and online. Insight: We have an opportunity to showcase our public programs and rich online resources. Design Idea: New promotional areas and lots of cross-linking. Page 18
  • 19. Example 3. Web 2.0 Finding: Our current users expressed surprisingly little interest in Web 2.0 features. Insight: Any features we incorporate into the site can’t rely too heavily on user participation. We have to keep in mind that our ultimate goal is to make the artwork more accessible. Design Idea: Bring in informal, outside voices and perspectives that can succeed with minimal user participation. Page 19
  • 20. Example 4. Layering information for diverse users Finding: Our audience is incredibly diverse: how can we serve their needs? Insight: General site visitors are looking for very different information than scholars and academics. We must serve both well. Design Idea: Add detailed information in tabs and layers. Page 20
  • 21. Conclusion Conclusions • Just four examples of many of our findings • Research methods can be applied in your own institution • There are low-budget ways to do this yourself • Please take a hand-out! Thank you Dana Mitroff, SFMOMA, dmitroff@sfmoma.org Katrina Alcorn, Hot Studio, katrina@hotstudio.com Page 21