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Talk Design Principles for kids - Camp Digital

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We know how to design for grown-ups, but how easy is it to design for kids?

In this talk we will see how some of well-known, universal principles of design can be applied when we design apps, games and interfaces for kids.

We will walk through concepts and practices that designers and researchers already know about their users, but with a different approach applied for children.

Publicado en: Diseño
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Talk Design Principles for kids - Camp Digital

  1. 1. Welcome! Design principles for kids Camp Digital Manchester, March 17th
  2. 2. Hello! I’m Karina
  3. 3. What I normally do...
  4. 4. Design studio specialized in digital products for kids Play-based language learning platform for kids
  5. 5. ABCKit
  6. 6. ABCKit for 5
  7. 7. myABCKit
  8. 8. Why are we here?
  9. 9. Children are not mini-adults
  10. 10. They have distinct developmental limitations
  11. 11. Guidelines when designing for kids
  12. 12. 5 MUST Simplicity Goal-centered Honesty Challenging Fun
  13. 13. Simplicity
  14. 14. Remove unnecessary complexity
  15. 15. Clear and consist modes of operation
  16. 16. Only relevant information
  17. 17. Simplicity DESIGN PRINCIPLES FOR
  18. 18. #1 Affordance The function of the object is clearly perceived “
  19. 19. The fantastic flying books of Mr. Morris Lessmore
  20. 20. Usability is improved when similar parts are expressed in similar ways #2 Consistency “
  21. 21. Cubetto
  22. 22. Time required to move to a target is related to size and distance #3 Fitt’s law “
  23. 23. Toca Monsters by Toca Boca
  24. 24. Toca Monsters by Toca Boca
  25. 25. Design should help to avoid errors and minimize negative impact #4 Forgiveness “
  26. 26. myABCKit
  27. 27. Only necessary or requested information is displayed at any given time #5 Progressive disclosure “
  28. 28. Hopscotch
  29. 29. Hopscotch
  30. 30. Similar elements are perceived to be more related than dissimilar #6 Similarity “
  31. 31. Intro to numbers by Montessorium
  32. 32. Visual equivalence among elements in a form #7 Symmetry “
  33. 33. nuevos trazos de myABCKIT pra niños Chinese Class by Monkimun
  34. 34. nuevos trazos de myABCKIT pra niños Chinese Class by Monkimun
  35. 35. Goal-centered
  36. 36. One single action with one main purpose
  37. 37. Allows kids to focus
  38. 38. ...and to develop memory
  39. 39. Goal-centered DESIGN PRINCIPLES FOR
  40. 40. Perception of a set of individual elements as a single pattern #1 Closure “
  41. 41. Pinsaic
  42. 42. Preventing unintended actions by requiring verification before they are performed #2 Confirmation “
  43. 43. Monument Valley
  44. 44. Limiting the actions #3 Constraint “
  45. 45. Intro to Geo by Montessorium
  46. 46. Control should be related to the proficiency and experience levels #4 Control “
  47. 47. Lego for iPad
  48. 48. An action or omission of action yielding an unintended result #5 Errors “
  49. 49. myABCKit
  50. 50. The time it takes to make a decision, increases equally as the number of alternatives #6 Hick’s law “
  51. 51. Intro to numbers by Montessorium
  52. 52. Use of a pictorial image to improve recognition and recall #7 Iconic representation “
  53. 53. Skratch
  54. 54. Elements that are close together are perceived to be more related #8 Proximity “
  55. 55. Minecraft
  56. 56. Minecraft
  57. 57. Minecraft
  58. 58. Honesty
  59. 59. Total transparency when it comes to design for them
  60. 60. They trust. So, be fair.
  61. 61. Honesty DESIGN PRINCIPLES FOR
  62. 62. #1 Expectation Effect Perception and behavior changes as a result of personal or others expectations “
  63. 63. Smartick
  64. 64. #2 Highlighting Bringing attention to an area of text or image “
  65. 65. Contre Jour
  66. 66. #3 Picture superiority effect Pictures are remembered better than words “
  67. 67. Builders by Toca Boca
  68. 68. #4 Storytelling Method for creating imagery, emotions and understanding of events “
  69. 69. myABCKit
  70. 70. Challenging
  71. 71. From 6 - 7 Y.O. they enjoy micro-conflicts
  72. 72. Produces joy while feeling empowered
  73. 73. Allows them to feel independent
  74. 74. Challenging DESIGN PRINCIPLES FOR
  75. 75. #1 A process of repeating a set of operations until a specific result is archived. “ Iteration
  76. 76. myABCKit
  77. 77. myABCKit
  78. 78. myABCKit
  79. 79. #2 The greater the effort to accomplish the task, the less likely to be accomplished. “ Performance Load
  80. 80. Hopscotch
  81. 81. Hopscotch
  82. 82. Hopscotch
  83. 83. Hopscotch
  84. 84. #3 Communicating novel information using elements of common understanding “ Rosetta Stone
  85. 85. myABCKit
  86. 86. Fun
  87. 87. It triggers the most authentic part of the kids
  88. 88. Allows to recall better the experience
  89. 89. Fun experiences promote repetition
  90. 90. Fun DESIGN PRINCIPLES FOR
  91. 91. #1 Get attention, indicate meaning and enhance aesthetics “ Color
  92. 92. Green Pink
  93. 93. Paper
  94. 94. #2 A state of mental focus so intense that awareness of the real world is lost “ Immersion
  95. 95. Minecraft
  96. 96. #3 A tendency to prefer savanna-like environment to other types of environments “ Savanna
  97. 97. Teletubbies
  98. 98. Wrap up
  99. 99. 5 MUST Simplicity Goal-centered Honesty Challenging Fun
  100. 100. Any questions?
  101. 101. Karina Ibarra @karinai
  102. 102. Thank you! @arquinauta

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