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Design It! Build It! Test It!
Engineering Design in the Classroom

eMINTS National Center Conference
February 28, 2014
Design It! Build It! Test It!
http://emintsdesign.weebly.com/
Michelle Kendrick
eMINTS Program Coordinator

Nancy Shively
5 – 8th Grade Science
Holy Rosary School – Monroe City
Who are you?
Why Design?
Gravity Cruiser
Design Challenge
Team Building
Groups of Four
I am …. I do
Team Name
Design It! Build It! Test It!
In your group:
Brainstorm –
What does this company need?
What do children need?
What must your design provide?
Design It! Build It! Test It!
We must create a toy that….
1.
2.
3.
4.
Design It! Build It! Test It!
In your group, build the best chassis you can.
What materials should you use?
What variables should you test?
What do you know about testing variables?
Design It! Build It! Test It!
How did your group do?
What decisions did you make?
What things did you learn about building the chassis?
Brainstorm – Can you
create a car that
moves forward using
only gravity for
power?
Play and sketch
In your group create a
graphic that
represents how your
group approached the
design.
Design Models
Stanford School of Design
Design Models
Engineering is Elementary
Design Models
NASA
Design Models
Teach Engineering
Our Model

Educreations Design Model
Does our model represent
modern design thinking?

What are our goals?
We decided….
Model for messiness.
Focus on the Science Practices
• Controlling variables
• Multiple trials
• Measurement
Plan the content ahead but weave it in where it
fits…. Just in time learning.
Think to Learn
Sylvia Libow Martinez
Gary Stager, Ph.D.
Think

Make

Improve
Introduce the Problem
Letter from Earth Toy Designs

Team-Building
Form teams and build their capacity
to work together
Team Building
Engineering Notebooks
Design and Build the Chassis

Think
• Force and Motion / Simple Machine
content
Science
• Imagine, Sketch, Plan
practices:
Make
• Build chassis and test
Controlling
Improve
variables
• Change one variable at a time
• discuss with peers,
• consult an expert
Design
Reflect
Connections to science content.

Making the most of mistakes.
Working well together.
Think - Gravity
What do we know about gravity?
Researched Galileo’s Gravity Experiments
Designed their own experiments to test
Galileo’s theory.
• Dropped objects of same size with
different weight
• Dropped object with different size
but same weight.
Build the Cruiser - Think
Sketch - Electronically
Make:
Build Cruiser
Improve
Final Car Run
Final Car Run
Data Table
Graph
What is the
relationship
between
speed and
the line on
your graph?
Reflection
What did you learn from your mistakes?
What did you learn from watching the other
cars?
What did you learn about working together?
What did you learn about force and motion
that you might use in your life?
Simple machines?
Fotobabble
for Reflection
Then what?
http://makerspace.com/
How might you use design-based
engineering tasks?
Photo Credits
http://www.flickr.com/photos/13541606@N08/8047750359
Sam Whited
http://www.flickr.com/photos/60717588@N02/6236771148
Zeros
http://galeria.dibujos.net/letras-y-numeros/numeros/numero-0pintado-por-angelik102-9774643.html
Car Design
http://www.clker.com/clipart-3056.html
Arrows
http://blog.calicospanish.com/

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Design It! Build It! Test It! Engineering Design in the Classroom

Editor's Notes

  1. Science teachers – Stand upElementary MSHigh SchoolTech SpecialistsOthers?
  2. eMINTS – How might we help teachers transition to the NGSS?One challenge – focus on engineering design as a fundamental part of classroom learning Today – is often after school club or a high school electiveGoal – prepare students for a future of science and designOur goal = an engineering task while learning science contentCC connections
  3. Groups brainstorm – set timer for 2 minutesShare out and record on chart paper. – We must create a toy that….. List their ideas here.
  4. Give 15 minutes to build.
  5. Have a couple groups share our their design.
  6. Paper for drawing, supplies for playing, electronic sketchingSet timer for 10 minutes --- then check where they are.
  7. Share their designs and their approach.
  8. So this is the design task we wanted to give our students.We looked at several design models to figure out the best approach
  9. Talk about Do students learn the design steps?... CautionWorld in Motion Approach vs our approach
  10. Talk about Do students learn the design steps?... CautionWorld in Motion Approach vs our approach
  11. Talk about Do students learn the design steps?... CautionWorld in Motion Approach vs our approach
  12. Here is what we came up with…. Integrating content knowledge with design. We designed a lesson based around these steps.As we moved forward – we realized our model isn’t what was really happening in the classroom. Based upon your experiences here, what do you think was more realistic?
  13. Did the model represent what we wanted to happen?Modern design thinking. Technology has changed the scope of design thinking.Historically – less opportunity for tinkering. Prototyping could be very expensive.Computer Technology has changed the landscape. New design has arisen from “playing” with computer simulation.In the end – after the playing you must sure of your design. But there are multiple paths to that final goal.What is our learning goal?Do we want our students to memorize a design process that they can apply to any situation?Or do we want them to learn to tinker, play, solve problems and think?Compare to the scientific method.
  14. Talk about the group that did not bring their materials.
  15. Evernote – for engineering notebooks
  16. Use a famous notebook to introduce.Use Evernote for an electronic notebook.
  17. Force and Motion / Simple Machine ContentReview of text material identifying vocabulary (what I know, need to know)KWL chart with entire class (Guiding and adding questions as necessary)Categorize questions and give to groups to research with a jigsaw formatShare research information within groupsClass discussionQuizWhen you played with the chassis – how many of you had trouble with wheelsDo wheels turn? Or does the axle turn?A misconception for these 6th graders.
  18. Another misconception for 6th graders.
  19. Need an initial plan but will change as they test and redesign.Encourage them to change their drawings as they make changes --- take notes on those changes.Discuss differences between the two drawings.
  20. Need an initial plan but will change as they test and redesign.Encourage them to change their drawings as they make changes --- take notes on those changes.Discuss differences between the two drawings.
  21. Need an initial plan but will change as they test and redesign.Encourage them to change their drawings as they make changes --- take notes on those changes.Discuss differences between the two drawings.
  22. Continual cycle of changing, testing, changing testing.Simulation helped with stuckness.
  23. Class designed a test togetherShare scoring form from the website Here is the equation for calculating speed. How might we calculate the average speed of our cruisers over the test run?
  24. World in Motion has tests designed for:Distance, accuracy, amount of weight a vehicle can carry, travels for longest time
  25. Rube Goldberg representing the digestion of your lunch.
  26. Cain’s Arcade
  27. New school – waste neutral
  28. MakerspacesWho has heard of?Re-establishing the importance of play and tinkering.
  29. Ending --- Parker’s story