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Opus
                    Creative
                    Minedshare
                    11.18.08


keith.gerr@opuscreative.com
Oy vey
Source: creativity online
Nuff Said!
Source: creativity online
KIDZ


Experian surveyed 2500 children between ages 6-11:
• The majority of kids are computer savvy and spend a significant amount
of time online.
• Computer time is enjoyed fairly similarly across age groups and
gender.
• Most kids tend to pursue leisure activities that are social in nature,
but a significant percentage of girls and the youngest kids still enjoy
more alone time doing artistic activities and reading books.



                                                           “Top
                                                           activities for
                                                           kids haven’t
                                                           changed much
                                                           over the years
                                                           and still
                                                           include going
                                                           to the movies,
                                                           spending time
                                                           with family,
                                                           and playing
                                                           sports.”
KIDZ



• Boys are also more likely to spend their money on video
games and collecting cards.

• Girls are more likely to use their money to buy
clothing.

                                             “Younger kids
                                          prefer educational
                                          games or toys that
                                            tap into their
                                          natural creativity
                                           and imagination.”



                                            “10- and 11-year
                                            olds prefer more
                                            intellectual or
                                             skill oriented
                                              toys/games.”
KIDZ



 Playboards: Burton
  licenses vintage
Playboy pix 4 limited
edition “Love” boards

   Mixed Reaction
KIDZ




Search engine for kids:
• Pre-filtered for kids
    • Not tied to PC
KIDZ




LEGO stays focused on kids and parents. It’s
video games are non-violent.

2007 revenue is $1.6 billion up from 2004
$1.4 billion
Source: MarketingVox
simplicity

“We often talk about the importance of good design
in building a sustainable society, and have fewer
better examples than the Thonet Chair.” Source: treehugger.com




                                                “It consists of
                                                six pieces of wood
                                                - two circles, two
                                                sticks and a
                                                couple of arches -
                                                held together by
                                                10 screws and two
                                                nuts.” Alice Rawsthorn,
                                                International Herald
                                                Tribune
“More than three-quarters (78%) of adult online consumers in
the US made some type of purchase over the web in the
previous six months and the top transaction categories are
travel, credit-card management and online banking.” Nielsen

“The sheer
convenience of being
able to comparison
shop from your home
or office has become
all but
irresistible.” Nachi Lolla
– Research Director, Commerce,
Nielsen
BIGresearch says:



 “nearly one in
 two (45.2%) is
 offsetting gas
  purchases by
  driving less
   these days”


 “about the same
  number (43.4%)
  have vowed to
 continue to cut
  back on dining              “Two in five (39.6%)                   “37.2% are
    out (rising                say they are still                  reducing their
   from 32.8% a                    decreasing                         clothing
   year ago).”                  vacation/travel”                     purchases”

 When posed the statement “My philosophy of spending is ‘live for today, because tomorrow is so
uncertain,’” the majority (53.8%) indicated that they disagreed/strongly disagreed, rising from
          the 48.7% who said the same one year ago. 26.0% say they’re prone to spend.
Nearly 30% of shoppers now say they look to links forwarded
  from friends, peer comments and social sites for the best
  bargains, according to a survey from Guidance, in
  association with Synovate, MarketingCharts reports.
quot;Two years ago, social media wasn't even considered a source of
   traffic by merchants,quot; said Jon Provisor, Guidance CTO and
                             owner.
quot;quot;I think when we call it 'consumer-
generated media,' we're being predatory,
he said.Who said this is media? Media is
something you can buy and sell. Media
contains inventory. Media contains blank
spaces. Consumers weren't trying to
generate media. They were trying to talk
to somebody. So it just seems a bit
arrogant. ... We hijack their own
conversations, their own thoughts and
feelings, and try to monetize it.quot;

           Ted McConnell, general manager-
           interactive marketing and
           innovation at Procter & Gamble
           Co (AdAge)
DenHaus.com
The Poor Life
www.poor.pl
“Tactile surfaces are making technology and
information much more accessible to people
         with visual handicaps” Cscout

             Touch-site camera from
                   Samsung




                   Tactile 3D images in relief
                           from Saifu
Voice-search
technology:Google
iPhone app




“Vocal queries are converted into digital files and parsed
into text-based search queries. Results are sent back to a
user's handheld. iPhone's triangulation functionality tailors
search results to the person's location.” The New York Times
The survey was
conducted by Penn,
Schoen & Berland
between October 1
and October 6, 2008,
with a
representative
sample of registered
voters who planned
to vote in
the presidential
election. A total of
1,002 respondents
participated, and
the results were
grouped by party
affiliation:
Democratic,
Republican, and
Independent.
Be a
       participating
           being



blog.opuscreative.com   Keith.gerr@opuscreative.com

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Minedshare 11 18 08

  • 1. Opus Creative Minedshare 11.18.08 keith.gerr@opuscreative.com
  • 4. KIDZ Experian surveyed 2500 children between ages 6-11: • The majority of kids are computer savvy and spend a significant amount of time online. • Computer time is enjoyed fairly similarly across age groups and gender. • Most kids tend to pursue leisure activities that are social in nature, but a significant percentage of girls and the youngest kids still enjoy more alone time doing artistic activities and reading books. “Top activities for kids haven’t changed much over the years and still include going to the movies, spending time with family, and playing sports.”
  • 5. KIDZ • Boys are also more likely to spend their money on video games and collecting cards. • Girls are more likely to use their money to buy clothing. “Younger kids prefer educational games or toys that tap into their natural creativity and imagination.” “10- and 11-year olds prefer more intellectual or skill oriented toys/games.”
  • 6. KIDZ Playboards: Burton licenses vintage Playboy pix 4 limited edition “Love” boards Mixed Reaction
  • 7. KIDZ Search engine for kids: • Pre-filtered for kids • Not tied to PC
  • 8. KIDZ LEGO stays focused on kids and parents. It’s video games are non-violent. 2007 revenue is $1.6 billion up from 2004 $1.4 billion Source: MarketingVox
  • 9. simplicity “We often talk about the importance of good design in building a sustainable society, and have fewer better examples than the Thonet Chair.” Source: treehugger.com “It consists of six pieces of wood - two circles, two sticks and a couple of arches - held together by 10 screws and two nuts.” Alice Rawsthorn, International Herald Tribune
  • 10. “More than three-quarters (78%) of adult online consumers in the US made some type of purchase over the web in the previous six months and the top transaction categories are travel, credit-card management and online banking.” Nielsen “The sheer convenience of being able to comparison shop from your home or office has become all but irresistible.” Nachi Lolla – Research Director, Commerce, Nielsen
  • 11. BIGresearch says: “nearly one in two (45.2%) is offsetting gas purchases by driving less these days” “about the same number (43.4%) have vowed to continue to cut back on dining “Two in five (39.6%) “37.2% are out (rising say they are still reducing their from 32.8% a decreasing clothing year ago).” vacation/travel” purchases” When posed the statement “My philosophy of spending is ‘live for today, because tomorrow is so uncertain,’” the majority (53.8%) indicated that they disagreed/strongly disagreed, rising from the 48.7% who said the same one year ago. 26.0% say they’re prone to spend.
  • 12. Nearly 30% of shoppers now say they look to links forwarded from friends, peer comments and social sites for the best bargains, according to a survey from Guidance, in association with Synovate, MarketingCharts reports. quot;Two years ago, social media wasn't even considered a source of traffic by merchants,quot; said Jon Provisor, Guidance CTO and owner.
  • 13. quot;quot;I think when we call it 'consumer- generated media,' we're being predatory, he said.Who said this is media? Media is something you can buy and sell. Media contains inventory. Media contains blank spaces. Consumers weren't trying to generate media. They were trying to talk to somebody. So it just seems a bit arrogant. ... We hijack their own conversations, their own thoughts and feelings, and try to monetize it.quot; Ted McConnell, general manager- interactive marketing and innovation at Procter & Gamble Co (AdAge)
  • 16. “Tactile surfaces are making technology and information much more accessible to people with visual handicaps” Cscout Touch-site camera from Samsung Tactile 3D images in relief from Saifu
  • 17. Voice-search technology:Google iPhone app “Vocal queries are converted into digital files and parsed into text-based search queries. Results are sent back to a user's handheld. iPhone's triangulation functionality tailors search results to the person's location.” The New York Times
  • 18. The survey was conducted by Penn, Schoen & Berland between October 1 and October 6, 2008, with a representative sample of registered voters who planned to vote in the presidential election. A total of 1,002 respondents participated, and the results were grouped by party affiliation: Democratic, Republican, and Independent.
  • 19. Be a participating being blog.opuscreative.com Keith.gerr@opuscreative.com