This presentation starts with three "Do's" in terms of using games within a classroom and then provides a number of example games from a variety of disciplines.
5. Percentages of Impact Over
Traditional Training
Type of
% Higher
Knowledge
17% Higher than
/Retention
Lectures
Declarative
11%
Procedural
14%
5% Higher than
Retention
9%
Discussion
Sitzmann, T. (2011) A meta-analytic examination of the instructional
effectiveness of computer-based simulation games. Personnel
Psychology .Review of 65 studies
6. Fact
Type of
% Higher
Knowledge
/Retention
Declarative
11%
Procedural
14%
Retention
9%
Sitzmann, T. (2011) A meta-analytic examination of the instructional effectiveness of computer-based
simulation games. Personnel Psychology .Review of 65 studies
Wouters, P., van Nimwegen, C., van Oostendorp, H., & vam der S[el. E.D. (2013), February 4). A Meta-Analysis of the
Cognitive and Motivational Effects of Serious Games. Journal of Educational Psychology. Advanced online publication.
Doi: 10.1037/a0031311 39 Studies. Review of 39 studies 54% conducted in the last year.
7. Percentages of Impact
It wasn’t the game, it was
Type of
level of activity in the game.
% Higher
Knowledge
/Retention
Declarative
11%
In other words, the
Procedural engagement of the learner in
14%
the game leads to learning.
Retention
9%
Sitzmann, T. (2011) A meta-analytic examination of the instructional
effectiveness of computer-based simulation games. Personnel
Psychology .Review of 65 studies
16. Learning to Write a Proposal
• Form students into companies (teams)
• Provide Request for Proposal
• Students develop:
– 40 page proposal
– Working Prototype
– Sales Presentation
25. Preliminary Survival Master Results
Task
Mean
Rating
Before
Mean
Rating
After
Difference
AfterBefore
Calculate volume of 3-D shape
2.83
4.00
1.17
Calculate surface area of 3-D shape
2.33
3.83
1.50
Understand concept of conductivity and
Group
heat flow
Mean
Game
Std.
Understand relationship between Deviation
N
conductivity & heat flow.
Group Results by
Assessment
3.82
Pre 1.50
Post
Final
.378
.447
.5136
5
.167
.168
1.17
140 125
.169
2.32
3.17
2.00
100
Apply heat flow formula
1.00
3.33
2.33
Understand difference between dead and
live load
1.50
3.33
1.83
27. Dragon Box 2
Students who played at least 1.5 hours,
92.9% achieved mastery. Of those students
who played at least 1 hour, 83.8% achieved
mastery. Of those students who played at
least 45 minutes, 73.4% achieved mastery.
http://www.forbes.com/sites/jordanshapiro/2013/07/01/it‐only‐takes‐about‐42‐minutes‐to‐learn‐algebra‐with‐video‐games/
51. Resources
•
Survival Master; Heatflow and Conductivity
– http://gaming2learn.org/survival_master/ft2014/
•
DragonBox Algebra Game
– http://www.dragonboxapp.com/
•
The Grading Game
– http://www.gradinggame.com/
•
Win the Whitehouse
– http://www.gamesforchange.org/play/win-the-white-house/
•
eLECTIONS: Your Adventure in Politics
– http://www.ciconline.org/Resource/elections-your-adventure-in-politics
•
Quandry Game
– http://www.quandarygame.org/play
•
Research Ethics
– http://ori.hhs.gov/TheLab/TheLab.shtml
•
Lord of the Flies Game
– http://www.nobelprize.org/educational/literature/golding/index.html
•
English as a Second Language
– http://traceeffects.state.gov/
58. Resources
•
List of Games and Simulations
– http://www.clarkchart.com/
•
Political Science Related Games
– https://www.icivics.org/
•
Science and Medical Related Games
– http://edheads.org/
– http://www.nobelprize.org/educational/
•
Games with an Agenda
– http://www.gamesforchange.org/