SlideShare a Scribd company logo
1 of 45
 The Learning Game: 
 What Research Tells Us about Games, Gamification and 
                 Immersive Learning




By Karl M. Kapp
Bloomsburg University
                                   Twitter:@kkapp
July 19, 2012                      kkapp@bloomu.edu
Agenda

          1                                   2
                               How do you apply game-based strategies
What does research say about   to the presentation of learning content?
games and game elements for
learning?




         3                                       4
                                      What are tips for creating
What are some principles for          e-learning games and simulations
adding serious games                  to change behavior?
to learning curriculums?
Google “Kapp Notes”




                      2012 New Book:
        “The Gamification of Learning and Instruction”

       September 2011 Training Quarterly Article
  Improving Training: Thinking Like a Game Developer


                 July 2012 T&D Article
Games, Gamification and the Quest for Interactive Learning
Let’s Play
Fact or Fishy…
Rules
• A statement is presented
  – If “true” indicate: FactX
  – If “false” indicate: FishyX
• Text Response:
In a Meta-Analysis…

It was found that knowledge
retention for games was
11% higher than for
traditional instruction.
 Is that Fact    or Fishy?
Fact
                           Type of     % Higher
                           Knowledge
                           /Retention
                           Declarative    11%
                           Procedural     14%
                           Retention      9%
Sitzmann, T. (2011) A meta-analytic examination of the instructional effectiveness of computer-based 
simulation games. Personnel Psychology .Review of 65 studies
Percentages of Impact
      It wasn’t the game, it was
                  Type of 
    level of activity in the game.
                                                                 % Higher
                           Knowledge
                           /Retention
                           Declarative        11%
                                           In other words, the
                           Procedural engagement of the learner in
                                              14%
                                       the game leads to learning.
                           Retention           9%
Sitzmann, T. (2011) A meta-analytic examination of the instructional 
effectiveness of computer-based simulation games. Personnel
Psychology .Review of 65 studies
Use game-based mechanics,
aesthetics and game thinking to
engage people, motivate action,
  promote learning, and solve
           problems.




  Gamification
Games/Simulations must be
fun to be Educational.



 Is that Fact   or Fishy?
Sitzmann, T. (2011) A meta-analytic examination of the instructional effectiveness 
of computer-based simulation games. Personnel Psychology .
Simulation/games build more
confidence for on the job application of
  learned knowledge than classroom
              instruction.




    Sitzmann, T. (2011) A meta-analytic examination of the instructional 
    effectiveness of computer-based simulation games. Personnel
20% higher
                                                                              confidence
                                      Fact                                      levels.




Sitzmann, T. (2011) A meta-analytic examination of the instructional effectiveness 
of computer-based simulation games. Personnel Psychology .
An on-screen character is
distracting to the learner and
does not facilitate learning
as well as simple text.
 Is that Fact   or Fishy?
On transfer tests involving different word problems, the
            group who had a character generated 30% more
            correct answers than the group with on-screen text.




           Animated pedagogical agents (characters) can
           be aids to learning. A “realistic” character did
           not facilitate learning any better than a
           “cartoon-like” character.

Clark, R., Mayer, R. (2011) E-Learning and the Science of Instruction: Proven Guidelines for Consumers and Designers of
Multimedia Learning. New York: Pfeiffer. Pg. 194.
Who is more likely to run 24 hours later?

C.Person who watched an avatar that did
not look like them running
D.Person who watched an avatar that
looked like them running
E.Person watching an avatar that looked
like them loitering /hanging out
Within 24 hours of watching an avatar
                                        like themselves run, learners were more
                                        likely to run than watching an avatar not
                                       like them or watching an avatar like them
                                                         loitering .




Fox, J., Arena, D., & Bailenson, J.N. (2009). Virtual Reality: A survival guide for the social scientist. Journal of Media Psychology,
21 (3), 95-113.
If learners watch an avatar that
                                              looks like them exercising & losing
                                                 weight, they will subsequently
                                               exercise more in the real world as
                                                  compared to a control group.




Fox, J., Arena, D., & Bailenson, J.N. (2009). Virtual Reality: A survival guide for the social scientist. Journal of Media Psychology, 2
(3), 95-113.
Avatar as Teacher




          Research indicates that learners perceive,
          interact socially with and are influenced by
        anthropomorphic agents (avatars) even when
        their functionality and adaptability are limited.



Baylor, A. 2009 Promoting motivation with virtual agents and avatars: R ole of visual presence and appearance.
Philosophical Transactions of the Royal B Society. 364, 3559–3565
Two avatars are better
                 than one?




Motivator




                             Mentor




 Expert     Fact or Fishy?
Yes, two avatars are
         better than one.


                                                        Fact              Motivator




                     Mentor


Baylor, A. L. & Kim, Y. (2005). Simulating instructional roles through 
pedagogical agents. International Journal of Artificial Intelligence in
Education, 15(1), 95-115.                                                  Expert
Learners remember facts better…

When presented as bulleted
list rather than presented as
a story.

Is that Fact    or Fishy?
Yep, People tend to remember
  Researchers have found that the                      facts more accurately if they
  human brain has a natural affinity                 encounter them in a story rather
     for narrative construction.                              than in a list.




                    And they rate legal arguments as
                     more convincing when built into
                      narrative tales rather than on
                             legal precedent.




Carey, B. (2007) this is Your Life (and How You Tell it). The New York Times.
Melanie Green http://www.unc.edu/~mcgreen/research.html
NikePlus Stats for Karl
Story Elements
  1. Characters

2. Plot (something has to happen).
  3. Ten s ion

   4. Resolution
                                                              te rs pr ob le m
                                     C h a ra ct er en co u n
                                                              n si on
  5. Conclusion                      P ro bl em bu il d s te
                                                               re d
                                     A so lu ti on is of fe
                                                                te d /p os it iv e
                                     R es u lt s a re pr es en
One way to engage learners is to…

Present them with a difficult
challenge.


 Is that Fact    or Fishy?
Fact.
                 Provide a challenge

Jones, B., Valdez, G., Norakowski, J., & Rasmussen, C. (1994). Designing learning and technology for educational
reform. North Central Regional Educational Laboratory. [Online]. Available:
http://www.ncrtec.org/capacity/profile/profwww.htm and Schlechty, P. C. (1997). Inventing better schools: An action
plan for educational reform. San Francisco, CA: Jossey-Bass
Re-design the Instruction
to Start with a Challenge
Investigatory Training
• Course Objectives
  – Identify the Forms Required for an
    Investigation
  – Practice Interview Techniques
  – Understand and Follow the Investigation
    Model
It is your first day on the job as an investigator and
Jane, an employee in Accounting, just accused her
boss of embezzling $10,000.

What is the first thing you should do?
Games are effective tools for learning
because…

They provide interactivity to
the learner and force
cognitive processing.

 Is that Fact     or Fishy?
It wasn’t the game, it was the level of
                    interactivity within the game.




                                                Fact
                               In other words, the
                               engagement of the learner in
                               the game leads to the learning.



Sitzmann, T. (2011) A meta-analytic examination of the instructional 
effectiveness of computer-based simulation games. Personnel
Psychology .Review of 65 studies
Games can influence
people to behave in a pro-
social manner.


Is that Fact   or Fishy?
Fact


Greitemeyer, T. & Osswald, S. (2010) Effective of Prosocial games on prosocial
behavior. Journal of Personality and Social Psychology. Vol. 98 . No. 2.,
211-221.
28% helped
 to pick up
   pencils
33% helped
 to pick up
   pencils
67% helped
 to pick up
   pencils
22%
intervened
56%
intervened
Take-Away
1) Interactivity of games leads to higher knowledge
   retention for declarative and procedural knowledge.
2) Games/Simulations do not need to be fun to be
   educational.
3) On screen characters can enhance e-learning.
4) Two on screen characters (mentor and expert) are
   better then one.
5) Onscreen avatars can influence off-screen behavior.
6) Use stories rather than bulleted lists to present facts.
7) Present learners with a difficult challenge to engage
   and motivate them.
8) Games can influence people to behave in a pro-social
   manner.
Questions
   ?         Available at
             Amazon.com




            Twitter:@kkapp
            kkapp@bloomu.edu

More Related Content

What's hot

What Research Tells us About Designing and Creating Game-Based Learning
What Research Tells us About Designing and Creating Game-Based LearningWhat Research Tells us About Designing and Creating Game-Based Learning
What Research Tells us About Designing and Creating Game-Based Learning
Karl Kapp
 
Games, Interactivity, Gamification for Learning: Creating Engaged Learners
Games, Interactivity, Gamification for Learning: Creating Engaged LearnersGames, Interactivity, Gamification for Learning: Creating Engaged Learners
Games, Interactivity, Gamification for Learning: Creating Engaged Learners
Karl Kapp
 
Educational games and simulations
Educational games and simulationsEducational games and simulations
Educational games and simulations
tbfields
 

What's hot (20)

Interactivity, Games, and Gamification: A Research-Based Approach to Engaging...
Interactivity, Games, and Gamification: A Research-Based Approach to Engaging...Interactivity, Games, and Gamification: A Research-Based Approach to Engaging...
Interactivity, Games, and Gamification: A Research-Based Approach to Engaging...
 
Gadgets, Games and Gizmos for Learning: Teach on the Beach
Gadgets, Games and Gizmos for Learning: Teach on the BeachGadgets, Games and Gizmos for Learning: Teach on the Beach
Gadgets, Games and Gizmos for Learning: Teach on the Beach
 
Gamification Strategies How to solve problems, motivate and engage people th...
 Gamification Strategies How to solve problems, motivate and engage people th... Gamification Strategies How to solve problems, motivate and engage people th...
Gamification Strategies How to solve problems, motivate and engage people th...
 
Future of Learning: Games and Gamification
Future of Learning: Games and GamificationFuture of Learning: Games and Gamification
Future of Learning: Games and Gamification
 
The Gamification of Learning: What Research Says About Simulations & Serious...
The Gamification of Learning:  What Research Says About Simulations & Serious...The Gamification of Learning:  What Research Says About Simulations & Serious...
The Gamification of Learning: What Research Says About Simulations & Serious...
 
Kapp's ASTD TechKnowledge 2012 Presentation
Kapp's ASTD TechKnowledge 2012 PresentationKapp's ASTD TechKnowledge 2012 Presentation
Kapp's ASTD TechKnowledge 2012 Presentation
 
Houston, ASTD: What Research Tells Us about Games, Gamification and Learning
Houston, ASTD: What Research Tells Us about Games, Gamification and LearningHouston, ASTD: What Research Tells Us about Games, Gamification and Learning
Houston, ASTD: What Research Tells Us about Games, Gamification and Learning
 
What Research Tells us About Designing and Creating Game-Based Learning
What Research Tells us About Designing and Creating Game-Based LearningWhat Research Tells us About Designing and Creating Game-Based Learning
What Research Tells us About Designing and Creating Game-Based Learning
 
10 Things We Know About Video Games for Learning
10 Things We Know About Video Games for Learning10 Things We Know About Video Games for Learning
10 Things We Know About Video Games for Learning
 
Where is the learning in games?
Where is the learning in games?Where is the learning in games?
Where is the learning in games?
 
Games, Interactivity, Gamification for Learning: Creating Engaged Learners
Games, Interactivity, Gamification for Learning: Creating Engaged LearnersGames, Interactivity, Gamification for Learning: Creating Engaged Learners
Games, Interactivity, Gamification for Learning: Creating Engaged Learners
 
Games, Gamification and Innovative Learning Techniques (Chinese Translation)
Games, Gamification and Innovative Learning Techniques (Chinese Translation)Games, Gamification and Innovative Learning Techniques (Chinese Translation)
Games, Gamification and Innovative Learning Techniques (Chinese Translation)
 
Reaching the Engagement Horizon in Virtual Worlds
Reaching the Engagement Horizon in Virtual WorldsReaching the Engagement Horizon in Virtual Worlds
Reaching the Engagement Horizon in Virtual Worlds
 
Where is the learning in games2
Where is the learning in games2Where is the learning in games2
Where is the learning in games2
 
Gamification and Immersive Learning
Gamification and Immersive LearningGamification and Immersive Learning
Gamification and Immersive Learning
 
Interactivity, Games and Gamification: Creating Engaged Learners
Interactivity, Games and Gamification: Creating Engaged LearnersInteractivity, Games and Gamification: Creating Engaged Learners
Interactivity, Games and Gamification: Creating Engaged Learners
 
The “Immernet”: Immersive Learning through Games, Gamification and Virtual Wo...
The “Immernet”: Immersive Learning through Games, Gamification and Virtual Wo...The “Immernet”: Immersive Learning through Games, Gamification and Virtual Wo...
The “Immernet”: Immersive Learning through Games, Gamification and Virtual Wo...
 
Case of the Disengaged Learner: New Designs for Learning Conference
Case of the Disengaged Learner: New Designs for Learning ConferenceCase of the Disengaged Learner: New Designs for Learning Conference
Case of the Disengaged Learner: New Designs for Learning Conference
 
Educational games and simulations
Educational games and simulationsEducational games and simulations
Educational games and simulations
 
Introduction to Workshop for Grupo Salinas
Introduction to Workshop for Grupo SalinasIntroduction to Workshop for Grupo Salinas
Introduction to Workshop for Grupo Salinas
 

Viewers also liked

How to Elevate Your Learning:What is Gamification? Is There Any Science Behin...
How to Elevate Your Learning:What is Gamification? Is There Any Science Behin...How to Elevate Your Learning:What is Gamification? Is There Any Science Behin...
How to Elevate Your Learning:What is Gamification? Is There Any Science Behin...
Karl Kapp
 
Games, Gamification and Interactivity for Learning
Games, Gamification and Interactivity for LearningGames, Gamification and Interactivity for Learning
Games, Gamification and Interactivity for Learning
Karl Kapp
 
Learning 3.0 Training Magazine Presentation: Gamification of Learning & Instr...
Learning 3.0 Training Magazine Presentation: Gamification of Learning & Instr...Learning 3.0 Training Magazine Presentation: Gamification of Learning & Instr...
Learning 3.0 Training Magazine Presentation: Gamification of Learning & Instr...
Karl Kapp
 
10 (+ 2) Things We Know about How to Design Games for Learning From Research
10 (+ 2) Things We Know about How to Design Games for Learning From Research10 (+ 2) Things We Know about How to Design Games for Learning From Research
10 (+ 2) Things We Know about How to Design Games for Learning From Research
Karl Kapp
 
Looking at In Game Achievements (Motivation)
Looking at In Game Achievements (Motivation)Looking at In Game Achievements (Motivation)
Looking at In Game Achievements (Motivation)
Karl Kapp
 

Viewers also liked (20)

Introduction Materials for Gamification Workshop
Introduction Materials for Gamification WorkshopIntroduction Materials for Gamification Workshop
Introduction Materials for Gamification Workshop
 
Software solutions for Games Slides
Software solutions for Games SlidesSoftware solutions for Games Slides
Software solutions for Games Slides
 
How to Elevate Your Learning:What is Gamification? Is There Any Science Behin...
How to Elevate Your Learning:What is Gamification? Is There Any Science Behin...How to Elevate Your Learning:What is Gamification? Is There Any Science Behin...
How to Elevate Your Learning:What is Gamification? Is There Any Science Behin...
 
Game Type Slides.
Game Type Slides.Game Type Slides.
Game Type Slides.
 
Games, Gamification and Interactivity for Learning
Games, Gamification and Interactivity for LearningGames, Gamification and Interactivity for Learning
Games, Gamification and Interactivity for Learning
 
Creating Learner Engagement Through Gamification
Creating Learner Engagement Through GamificationCreating Learner Engagement Through Gamification
Creating Learner Engagement Through Gamification
 
Assessment
AssessmentAssessment
Assessment
 
Learning 3.0 Training Magazine Presentation: Gamification of Learning & Instr...
Learning 3.0 Training Magazine Presentation: Gamification of Learning & Instr...Learning 3.0 Training Magazine Presentation: Gamification of Learning & Instr...
Learning 3.0 Training Magazine Presentation: Gamification of Learning & Instr...
 
Motivation slides from Workshop
Motivation slides from WorkshopMotivation slides from Workshop
Motivation slides from Workshop
 
DevLearn presentation on Future of Learning
DevLearn presentation on Future of LearningDevLearn presentation on Future of Learning
DevLearn presentation on Future of Learning
 
Innovative Learning Techniques: Games, Social Learning and Interactive Storie...
Innovative Learning Techniques: Games, Social Learning and Interactive Storie...Innovative Learning Techniques: Games, Social Learning and Interactive Storie...
Innovative Learning Techniques: Games, Social Learning and Interactive Storie...
 
Five Things Game Designers Can Teach eLearning Designers
Five Things Game Designers Can Teach eLearning DesignersFive Things Game Designers Can Teach eLearning Designers
Five Things Game Designers Can Teach eLearning Designers
 
Games and Gamification of College Course Content: Examples and Best Practices
Games and Gamification of College Course Content: Examples and Best PracticesGames and Gamification of College Course Content: Examples and Best Practices
Games and Gamification of College Course Content: Examples and Best Practices
 
What is Gamification?
What is Gamification? What is Gamification?
What is Gamification?
 
10 (+ 2) Things We Know about How to Design Games for Learning From Research
10 (+ 2) Things We Know about How to Design Games for Learning From Research10 (+ 2) Things We Know about How to Design Games for Learning From Research
10 (+ 2) Things We Know about How to Design Games for Learning From Research
 
Game Elements
Game ElementsGame Elements
Game Elements
 
Creating the Design Document
Creating the Design DocumentCreating the Design Document
Creating the Design Document
 
3D Learning Archetypes
3D Learning Archetypes3D Learning Archetypes
3D Learning Archetypes
 
Looking at In Game Achievements (Motivation)
Looking at In Game Achievements (Motivation)Looking at In Game Achievements (Motivation)
Looking at In Game Achievements (Motivation)
 
Five Tips for Turning Gamification Theory into Practice
Five Tips for Turning Gamification Theory into PracticeFive Tips for Turning Gamification Theory into Practice
Five Tips for Turning Gamification Theory into Practice
 

Similar to Philadelphia ASTD eLearning SIG Meeting

Similar to Philadelphia ASTD eLearning SIG Meeting (15)

Games, Gamification and the Need for Engaging Learners
Games, Gamification and the Need for Engaging LearnersGames, Gamification and the Need for Engaging Learners
Games, Gamification and the Need for Engaging Learners
 
Busting Learning Myths: Fact of Fishy
Busting Learning Myths: Fact of FishyBusting Learning Myths: Fact of Fishy
Busting Learning Myths: Fact of Fishy
 
The Role of Games and Simulations in Learning
The Role of Games and Simulations in Learning The Role of Games and Simulations in Learning
The Role of Games and Simulations in Learning
 
The Business Case for Game Based Learning
The Business Case for Game Based LearningThe Business Case for Game Based Learning
The Business Case for Game Based Learning
 
10 Things We Know about Designing Games for Learning From Research
10 Things We Know about Designing Games for Learning From Research10 Things We Know about Designing Games for Learning From Research
10 Things We Know about Designing Games for Learning From Research
 
Games, Simulations and Gamification in Learning Design and Delivery
Games, Simulations and Gamification in Learning Design and Delivery Games, Simulations and Gamification in Learning Design and Delivery
Games, Simulations and Gamification in Learning Design and Delivery
 
Karl Kapp - Identifying the “Learning” Elements in Games
Karl Kapp - Identifying the “Learning” Elements in GamesKarl Kapp - Identifying the “Learning” Elements in Games
Karl Kapp - Identifying the “Learning” Elements in Games
 
Gamification of Learning
Gamification of LearningGamification of Learning
Gamification of Learning
 
The Role of Games and Simulations In Learning
The Role of Games and Simulations In LearningThe Role of Games and Simulations In Learning
The Role of Games and Simulations In Learning
 
Understanding Games and Gamification for Learning
Understanding Games and Gamification for LearningUnderstanding Games and Gamification for Learning
Understanding Games and Gamification for Learning
 
vgAlt ~ Video Games as Learning Tools
vgAlt  ~ Video Games as Learning ToolsvgAlt  ~ Video Games as Learning Tools
vgAlt ~ Video Games as Learning Tools
 
Why 3D Immersive Environments
Why 3D Immersive EnvironmentsWhy 3D Immersive Environments
Why 3D Immersive Environments
 
Karl Kapp: Influence of Technology on Learning
Karl Kapp: Influence of Technology on LearningKarl Kapp: Influence of Technology on Learning
Karl Kapp: Influence of Technology on Learning
 
The Influence of Technology on the Future of Learning
The Influence of Technology on the Future of Learning The Influence of Technology on the Future of Learning
The Influence of Technology on the Future of Learning
 
Pamela Rutledge: Video games, Problem Solving and Self-Efficacy
Pamela Rutledge: Video games, Problem Solving and Self-EfficacyPamela Rutledge: Video games, Problem Solving and Self-Efficacy
Pamela Rutledge: Video games, Problem Solving and Self-Efficacy
 

More from Karl Kapp

Strengthening Quality Management with High Impact Training
Strengthening Quality Management with High Impact TrainingStrengthening Quality Management with High Impact Training
Strengthening Quality Management with High Impact Training
Karl Kapp
 

More from Karl Kapp (20)

A Guide for Employee Gamified Learning
A Guide for Employee  Gamified LearningA Guide for Employee  Gamified Learning
A Guide for Employee Gamified Learning
 
How to Use Gamification to Launch Digital Transformation in Higher Education
How to Use Gamification to Launch Digital Transformation in Higher Education How to Use Gamification to Launch Digital Transformation in Higher Education
How to Use Gamification to Launch Digital Transformation in Higher Education
 
Closing Session: The Power of Play and Games in These Uncertain Times
Closing Session: The Power of Play and Games in These Uncertain TimesClosing Session: The Power of Play and Games in These Uncertain Times
Closing Session: The Power of Play and Games in These Uncertain Times
 
Distance Learning Conference 2020 The Quest for Engagement: Let the Games Beg...
Distance Learning Conference 2020 The Quest for Engagement: Let the Games Beg...Distance Learning Conference 2020 The Quest for Engagement: Let the Games Beg...
Distance Learning Conference 2020 The Quest for Engagement: Let the Games Beg...
 
DevLearn 2019 Create Engaging Instruction Using Game Elements
DevLearn 2019 Create Engaging Instruction Using Game ElementsDevLearn 2019 Create Engaging Instruction Using Game Elements
DevLearn 2019 Create Engaging Instruction Using Game Elements
 
 Sales Enablement Through Games? You Bet And Bottom Line Results Prove It!
 Sales Enablement Through Games? You Bet And Bottom Line Results Prove It! Sales Enablement Through Games? You Bet And Bottom Line Results Prove It!
 Sales Enablement Through Games? You Bet And Bottom Line Results Prove It!
 
TU204 - Beyond Gamification:Think Like a Game Designer to Create Engaging, Me...
TU204 - Beyond Gamification:Think Like a Game Designer to Create Engaging, Me...TU204 - Beyond Gamification:Think Like a Game Designer to Create Engaging, Me...
TU204 - Beyond Gamification:Think Like a Game Designer to Create Engaging, Me...
 
W308 - Start Thinking Like a Game Designer and Create Engaging, Immersive Ins...
W308 - Start Thinking Like a Game Designer and Create Engaging, Immersive Ins...W308 - Start Thinking Like a Game Designer and Create Engaging, Immersive Ins...
W308 - Start Thinking Like a Game Designer and Create Engaging, Immersive Ins...
 
W207 - Creating a 3-D Behavioral Assessment Based Simulation or Game
W207 - Creating a 3-D Behavioral Assessment Based Simulation or Game W207 - Creating a 3-D Behavioral Assessment Based Simulation or Game
W207 - Creating a 3-D Behavioral Assessment Based Simulation or Game
 
A List of Some of the Tools Available to Create Digital Learning Games
A List of Some of the Tools Available to Create Digital Learning GamesA List of Some of the Tools Available to Create Digital Learning Games
A List of Some of the Tools Available to Create Digital Learning Games
 
Create Tabletop Games to Foster Organizational Learning
Create Tabletop Games to Foster Organizational LearningCreate Tabletop Games to Foster Organizational Learning
Create Tabletop Games to Foster Organizational Learning
 
Strengthening Quality Management with High Impact Training
Strengthening Quality Management with High Impact TrainingStrengthening Quality Management with High Impact Training
Strengthening Quality Management with High Impact Training
 
Thinking Like a Game Designer: Gamification, Games and Interactivity for Lear...
Thinking Like a Game Designer: Gamification, Games and Interactivity for Lear...Thinking Like a Game Designer: Gamification, Games and Interactivity for Lear...
Thinking Like a Game Designer: Gamification, Games and Interactivity for Lear...
 
Games, Gamification and Game-Thinking: Making a Impact with Learners
Games, Gamification and Game-Thinking: Making a Impact with LearnersGames, Gamification and Game-Thinking: Making a Impact with Learners
Games, Gamification and Game-Thinking: Making a Impact with Learners
 
Beyond Gamification: Thinking Like a Game Designer
Beyond Gamification: Thinking Like a Game DesignerBeyond Gamification: Thinking Like a Game Designer
Beyond Gamification: Thinking Like a Game Designer
 
Bloomsburg MSIT Recruitment Slides
Bloomsburg MSIT Recruitment SlidesBloomsburg MSIT Recruitment Slides
Bloomsburg MSIT Recruitment Slides
 
Instructions on How to Take Notes Directly on a PowerPoint Slide
Instructions on How to Take Notes Directly on a PowerPoint SlideInstructions on How to Take Notes Directly on a PowerPoint Slide
Instructions on How to Take Notes Directly on a PowerPoint Slide
 
Games, Interactivity and Gamification for Learning
Games, Interactivity and Gamification for Learning Games, Interactivity and Gamification for Learning
Games, Interactivity and Gamification for Learning
 
TH301 - Start Thinking Like a Game Designer: An Interactive Learning Experience
TH301 - Start Thinking Like a Game Designer: An Interactive Learning ExperienceTH301 - Start Thinking Like a Game Designer: An Interactive Learning Experience
TH301 - Start Thinking Like a Game Designer: An Interactive Learning Experience
 
Becoming a Change Agent: Ushering in a New Approach to Learning
Becoming a Change Agent: Ushering in a New Approach to LearningBecoming a Change Agent: Ushering in a New Approach to Learning
Becoming a Change Agent: Ushering in a New Approach to Learning
 

Recently uploaded

Jual Obat Aborsi Hongkong ( Asli No.1 ) 085657271886 Obat Penggugur Kandungan...
Jual Obat Aborsi Hongkong ( Asli No.1 ) 085657271886 Obat Penggugur Kandungan...Jual Obat Aborsi Hongkong ( Asli No.1 ) 085657271886 Obat Penggugur Kandungan...
Jual Obat Aborsi Hongkong ( Asli No.1 ) 085657271886 Obat Penggugur Kandungan...
ZurliaSoop
 

Recently uploaded (20)

General Principles of Intellectual Property: Concepts of Intellectual Proper...
General Principles of Intellectual Property: Concepts of Intellectual  Proper...General Principles of Intellectual Property: Concepts of Intellectual  Proper...
General Principles of Intellectual Property: Concepts of Intellectual Proper...
 
Unit-V; Pricing (Pharma Marketing Management).pptx
Unit-V; Pricing (Pharma Marketing Management).pptxUnit-V; Pricing (Pharma Marketing Management).pptx
Unit-V; Pricing (Pharma Marketing Management).pptx
 
This PowerPoint helps students to consider the concept of infinity.
This PowerPoint helps students to consider the concept of infinity.This PowerPoint helps students to consider the concept of infinity.
This PowerPoint helps students to consider the concept of infinity.
 
SOC 101 Demonstration of Learning Presentation
SOC 101 Demonstration of Learning PresentationSOC 101 Demonstration of Learning Presentation
SOC 101 Demonstration of Learning Presentation
 
Key note speaker Neum_Admir Softic_ENG.pdf
Key note speaker Neum_Admir Softic_ENG.pdfKey note speaker Neum_Admir Softic_ENG.pdf
Key note speaker Neum_Admir Softic_ENG.pdf
 
Jual Obat Aborsi Hongkong ( Asli No.1 ) 085657271886 Obat Penggugur Kandungan...
Jual Obat Aborsi Hongkong ( Asli No.1 ) 085657271886 Obat Penggugur Kandungan...Jual Obat Aborsi Hongkong ( Asli No.1 ) 085657271886 Obat Penggugur Kandungan...
Jual Obat Aborsi Hongkong ( Asli No.1 ) 085657271886 Obat Penggugur Kandungan...
 
Spatium Project Simulation student brief
Spatium Project Simulation student briefSpatium Project Simulation student brief
Spatium Project Simulation student brief
 
Mehran University Newsletter Vol-X, Issue-I, 2024
Mehran University Newsletter Vol-X, Issue-I, 2024Mehran University Newsletter Vol-X, Issue-I, 2024
Mehran University Newsletter Vol-X, Issue-I, 2024
 
Mixin Classes in Odoo 17 How to Extend Models Using Mixin Classes
Mixin Classes in Odoo 17  How to Extend Models Using Mixin ClassesMixin Classes in Odoo 17  How to Extend Models Using Mixin Classes
Mixin Classes in Odoo 17 How to Extend Models Using Mixin Classes
 
Introduction to Nonprofit Accounting: The Basics
Introduction to Nonprofit Accounting: The BasicsIntroduction to Nonprofit Accounting: The Basics
Introduction to Nonprofit Accounting: The Basics
 
Micro-Scholarship, What it is, How can it help me.pdf
Micro-Scholarship, What it is, How can it help me.pdfMicro-Scholarship, What it is, How can it help me.pdf
Micro-Scholarship, What it is, How can it help me.pdf
 
Application orientated numerical on hev.ppt
Application orientated numerical on hev.pptApplication orientated numerical on hev.ppt
Application orientated numerical on hev.ppt
 
ICT Role in 21st Century Education & its Challenges.pptx
ICT Role in 21st Century Education & its Challenges.pptxICT Role in 21st Century Education & its Challenges.pptx
ICT Role in 21st Century Education & its Challenges.pptx
 
Holdier Curriculum Vitae (April 2024).pdf
Holdier Curriculum Vitae (April 2024).pdfHoldier Curriculum Vitae (April 2024).pdf
Holdier Curriculum Vitae (April 2024).pdf
 
Single or Multiple melodic lines structure
Single or Multiple melodic lines structureSingle or Multiple melodic lines structure
Single or Multiple melodic lines structure
 
Food safety_Challenges food safety laboratories_.pdf
Food safety_Challenges food safety laboratories_.pdfFood safety_Challenges food safety laboratories_.pdf
Food safety_Challenges food safety laboratories_.pdf
 
Accessible Digital Futures project (20/03/2024)
Accessible Digital Futures project (20/03/2024)Accessible Digital Futures project (20/03/2024)
Accessible Digital Futures project (20/03/2024)
 
TỔNG ÔN TẬP THI VÀO LỚP 10 MÔN TIẾNG ANH NĂM HỌC 2023 - 2024 CÓ ĐÁP ÁN (NGỮ Â...
TỔNG ÔN TẬP THI VÀO LỚP 10 MÔN TIẾNG ANH NĂM HỌC 2023 - 2024 CÓ ĐÁP ÁN (NGỮ Â...TỔNG ÔN TẬP THI VÀO LỚP 10 MÔN TIẾNG ANH NĂM HỌC 2023 - 2024 CÓ ĐÁP ÁN (NGỮ Â...
TỔNG ÔN TẬP THI VÀO LỚP 10 MÔN TIẾNG ANH NĂM HỌC 2023 - 2024 CÓ ĐÁP ÁN (NGỮ Â...
 
How to Create and Manage Wizard in Odoo 17
How to Create and Manage Wizard in Odoo 17How to Create and Manage Wizard in Odoo 17
How to Create and Manage Wizard in Odoo 17
 
ComPTIA Overview | Comptia Security+ Book SY0-701
ComPTIA Overview | Comptia Security+ Book SY0-701ComPTIA Overview | Comptia Security+ Book SY0-701
ComPTIA Overview | Comptia Security+ Book SY0-701
 

Philadelphia ASTD eLearning SIG Meeting

  • 1.  The Learning Game:  What Research Tells Us about Games, Gamification and  Immersive Learning By Karl M. Kapp Bloomsburg University Twitter:@kkapp July 19, 2012 kkapp@bloomu.edu
  • 2. Agenda 1 2 How do you apply game-based strategies What does research say about to the presentation of learning content? games and game elements for learning? 3 4 What are tips for creating What are some principles for e-learning games and simulations adding serious games to change behavior? to learning curriculums?
  • 3. Google “Kapp Notes” 2012 New Book: “The Gamification of Learning and Instruction” September 2011 Training Quarterly Article Improving Training: Thinking Like a Game Developer July 2012 T&D Article Games, Gamification and the Quest for Interactive Learning
  • 5. Rules • A statement is presented – If “true” indicate: FactX – If “false” indicate: FishyX • Text Response:
  • 6. In a Meta-Analysis… It was found that knowledge retention for games was 11% higher than for traditional instruction. Is that Fact or Fishy?
  • 7. Fact Type of  % Higher Knowledge /Retention Declarative 11% Procedural 14% Retention 9% Sitzmann, T. (2011) A meta-analytic examination of the instructional effectiveness of computer-based  simulation games. Personnel Psychology .Review of 65 studies
  • 8. Percentages of Impact It wasn’t the game, it was Type of  level of activity in the game. % Higher Knowledge /Retention Declarative 11% In other words, the Procedural engagement of the learner in 14% the game leads to learning. Retention 9% Sitzmann, T. (2011) A meta-analytic examination of the instructional  effectiveness of computer-based simulation games. Personnel Psychology .Review of 65 studies
  • 9. Use game-based mechanics, aesthetics and game thinking to engage people, motivate action, promote learning, and solve problems. Gamification
  • 10.
  • 11. Games/Simulations must be fun to be Educational. Is that Fact or Fishy?
  • 12. Sitzmann, T. (2011) A meta-analytic examination of the instructional effectiveness  of computer-based simulation games. Personnel Psychology .
  • 13. Simulation/games build more confidence for on the job application of learned knowledge than classroom instruction. Sitzmann, T. (2011) A meta-analytic examination of the instructional  effectiveness of computer-based simulation games. Personnel
  • 14. 20% higher confidence Fact levels. Sitzmann, T. (2011) A meta-analytic examination of the instructional effectiveness  of computer-based simulation games. Personnel Psychology .
  • 15. An on-screen character is distracting to the learner and does not facilitate learning as well as simple text. Is that Fact or Fishy?
  • 16. On transfer tests involving different word problems, the group who had a character generated 30% more correct answers than the group with on-screen text. Animated pedagogical agents (characters) can be aids to learning. A “realistic” character did not facilitate learning any better than a “cartoon-like” character. Clark, R., Mayer, R. (2011) E-Learning and the Science of Instruction: Proven Guidelines for Consumers and Designers of Multimedia Learning. New York: Pfeiffer. Pg. 194.
  • 17. Who is more likely to run 24 hours later? C.Person who watched an avatar that did not look like them running D.Person who watched an avatar that looked like them running E.Person watching an avatar that looked like them loitering /hanging out
  • 18. Within 24 hours of watching an avatar like themselves run, learners were more likely to run than watching an avatar not like them or watching an avatar like them loitering . Fox, J., Arena, D., & Bailenson, J.N. (2009). Virtual Reality: A survival guide for the social scientist. Journal of Media Psychology, 21 (3), 95-113.
  • 19. If learners watch an avatar that looks like them exercising & losing weight, they will subsequently exercise more in the real world as compared to a control group. Fox, J., Arena, D., & Bailenson, J.N. (2009). Virtual Reality: A survival guide for the social scientist. Journal of Media Psychology, 2 (3), 95-113.
  • 20. Avatar as Teacher Research indicates that learners perceive, interact socially with and are influenced by anthropomorphic agents (avatars) even when their functionality and adaptability are limited. Baylor, A. 2009 Promoting motivation with virtual agents and avatars: R ole of visual presence and appearance. Philosophical Transactions of the Royal B Society. 364, 3559–3565
  • 21. Two avatars are better than one? Motivator Mentor Expert Fact or Fishy?
  • 22. Yes, two avatars are better than one. Fact Motivator Mentor Baylor, A. L. & Kim, Y. (2005). Simulating instructional roles through  pedagogical agents. International Journal of Artificial Intelligence in Education, 15(1), 95-115. Expert
  • 23. Learners remember facts better… When presented as bulleted list rather than presented as a story. Is that Fact or Fishy?
  • 24.
  • 25. Yep, People tend to remember Researchers have found that the facts more accurately if they human brain has a natural affinity encounter them in a story rather for narrative construction. than in a list. And they rate legal arguments as more convincing when built into narrative tales rather than on legal precedent. Carey, B. (2007) this is Your Life (and How You Tell it). The New York Times. Melanie Green http://www.unc.edu/~mcgreen/research.html
  • 27.
  • 28. Story Elements 1. Characters 2. Plot (something has to happen). 3. Ten s ion 4. Resolution te rs pr ob le m C h a ra ct er en co u n n si on 5. Conclusion P ro bl em bu il d s te re d A so lu ti on is of fe te d /p os it iv e R es u lt s a re pr es en
  • 29. One way to engage learners is to… Present them with a difficult challenge. Is that Fact or Fishy?
  • 30. Fact. Provide a challenge Jones, B., Valdez, G., Norakowski, J., & Rasmussen, C. (1994). Designing learning and technology for educational reform. North Central Regional Educational Laboratory. [Online]. Available: http://www.ncrtec.org/capacity/profile/profwww.htm and Schlechty, P. C. (1997). Inventing better schools: An action plan for educational reform. San Francisco, CA: Jossey-Bass
  • 31. Re-design the Instruction to Start with a Challenge
  • 32. Investigatory Training • Course Objectives – Identify the Forms Required for an Investigation – Practice Interview Techniques – Understand and Follow the Investigation Model
  • 33. It is your first day on the job as an investigator and Jane, an employee in Accounting, just accused her boss of embezzling $10,000. What is the first thing you should do?
  • 34. Games are effective tools for learning because… They provide interactivity to the learner and force cognitive processing. Is that Fact or Fishy?
  • 35. It wasn’t the game, it was the level of interactivity within the game. Fact In other words, the engagement of the learner in the game leads to the learning. Sitzmann, T. (2011) A meta-analytic examination of the instructional  effectiveness of computer-based simulation games. Personnel Psychology .Review of 65 studies
  • 36. Games can influence people to behave in a pro- social manner. Is that Fact or Fishy?
  • 37. Fact Greitemeyer, T. & Osswald, S. (2010) Effective of Prosocial games on prosocial behavior. Journal of Personality and Social Psychology. Vol. 98 . No. 2., 211-221.
  • 38. 28% helped to pick up pencils
  • 39. 33% helped to pick up pencils
  • 40. 67% helped to pick up pencils
  • 41.
  • 44. Take-Away 1) Interactivity of games leads to higher knowledge retention for declarative and procedural knowledge. 2) Games/Simulations do not need to be fun to be educational. 3) On screen characters can enhance e-learning. 4) Two on screen characters (mentor and expert) are better then one. 5) Onscreen avatars can influence off-screen behavior. 6) Use stories rather than bulleted lists to present facts. 7) Present learners with a difficult challenge to engage and motivate them. 8) Games can influence people to behave in a pro-social manner.
  • 45. Questions ? Available at Amazon.com Twitter:@kkapp kkapp@bloomu.edu

Editor's Notes

  1. Clark, R., Mayer, R. (2011) E-Learning and the Science of Instruction: Proven Guidelines for Consumers and Designers of Multimedia Learning. New York: Pfeiffer. Pg. 84-86.
  2. Clark, R., Mayer, R. (2011) E-Learning and the Science of Instruction: Proven Guidelines for Consumers and Designers of Multimedia Learning. New York: Pfeiffer. Pg.194
  3. One element of engaged learning is challenging tasks. Jones, B., Valdez, G., Norakowski, J., & Rasmussen, C. (1994). Designing learning and technology for educational reform. North Central Regional Educational Laboratory. [Online]. Available: http://www.ncrtec.org/capacity/profile/profwww.htm and Schlechty, P. C. (1997). Inventing better schools: An action plan for educational reform. San Francisco, CA: Jossey-Bass .
  4. Cognitive, Behavioral, Affective