SlideShare a Scribd company logo
1 of 2
Download to read offline
Change the Game with
                          Interactive Learning
                             Teachers work hard to make their classroom a place where kids are actively involved
                             in learning, instead of watching the clock and waiting for the bell to ring.

                             They know that engagement is the key to unlocking the magic that lies within each
                             student. With Kinect for Xbox 360 from Microsoft, educators are enhancing traditional
                             lesson plans and after-school programs with attention-grabbing, body-moving
                             experiences that help students get engaged and stay on task—while keeping
                             instruction fun and rewarding for everyone.



Let Students Take Center Stage
Of all the challenges teachers face, motivating students
to learn—truly capturing their attention and interest—
ranks at the top of the list. With Kinect, which applies
full body play to standards-based content, teachers
can put students in the center of the learning
experience to make concepts come alive.
                                                           In Body and Brain Connection, students use their whole body to answer
                                                           quiz questions in a series of fast-paced, action-packed mini games.
Discover How Kinect is Different
There are no keyboards or gadgets to operate with Kinect. Students
                                                                                    “When I used Kinect in my Algebra
simply move their body and use their voice to interact with the                     class, students began asking
content. This design supports a kinesthetic approach to education,                  questions that went far beyond the
                                                                                    curriculum requirements. This was
which may contribute to improved learning outcomes. Equally as                      a huge success, as it got students
important, it means that anyone can jump in the game and start                      thinking about applying the content
                                                                                    in a real-world context.”
having fun right away.
                                                                                                            -- Johnny Kissko
                                                                                                   Teacher, Secondary Math,
                                                                                                      Frenship High School,
                                                                                                                      Texas
    “With its gesture interface, and by
    offering well-designed virtual contexts,
                                                                                    “Kinect motivates children to
    Kinect has the potential to transform                                           increase proficiency, as the task
    classrooms into engaging places                                                 changes from schoolwork to an
    for learning.”                                                                  action-packed game that students
                                                                                    want to win.”
                                                                                                            -- Cheryl Arnett
                           -- Dr. Chris Dede, Ed.D.                                                    Teacher, First Grade,
  Timothy E. Wirth Professor in Learning Technologies,                                                  Sunset Elementary,
     Graduate School of Education, Harvard University                                                              Colorado
“The kinds of things we want to teach—values, good
       sportsmanship, cooperation—are the very things that
       are the building blocks of the Kinect games. I also love having
       mentoring opportunities, such as when a third-grader wants to
       ‘beat the next level’ and will ask a junior high school student for
       advice and tips!”
                                                                              -- Brad Lewis
                                                                     Independent Consultant,
                                                  After-School and Community-Based Learning



 Activate Learning—In the Classroom and Beyond
 Kinect is a highly versatile, mobile, and accessible learning tool with numerous applications. Teachers and
 program coordinators can tap a fast-growing portfolio of games that span academic disciplines, sports, and
 adventure scenarios to energize classroom and after-school activities. Educators can also take advantage of
 Avatar Kinect* to pursue unique opportunities for intra-school competitions, distance learning, and collaboration
 with colleagues, students, and parents. And, because Kinect works with existing audio-visual equipment, such
 as televisions, projectors, and smartboard systems, setup is fast and easy.


 Find Ready-to-Use Resources and Join the Growing Community
 Microsoft has made it easy to start using Kinect
                                                         “My kids are excited to use the power of
 right away to transform ordinary classroom
 lessons into extraordinary immersive experiences.
                                                         Kinect to create games and applications to
 In a matter of clicks, teachers can access scores       help people interact with programs in
 of prebuilt activities for Kinect that have been        innovative ways.”
 designed by pedagogy experts to align with                                                   -- Pat Yongpradit
                                                                                    Teacher, Computer Science,
 Common Core State Standards. By choosing to
                                                                                      Springbrook High School,
 incorporate Kinect into their classrooms and
                                                                                                       Maryland
 extracurricular programs, educators can access a
 complete set of resources that extend its value as an educational tool, including:

                                      • A continuously expanding portfolio of game titles
                                      • More than 100 ready-to-use classroom activities
                                      • Kinect for Education community on
                                        Facebook: facebook.com/KinectForEducation




   Get in the Game Today!
   Learn how Kinect can empower you to create rich, interactive experiences in the classroom
   and beyond. Visit microsoft.com/kinectineducation to access Kinect activities for your school.
   Or, contact your Microsoft account representative to find out more today.

*Xbox LIVE Gold membership and broadband internet required (each sold separately) required for Avatar Kinect; carrier fees apply
© 2011 Microsoft Corporation. All rights reserved. Microsoft, Kinect, and Xbox 360 are trademarks of the Microsoft group of
companies.

More Related Content

What's hot

The School of the Future
The School of the FutureThe School of the Future
The School of the FutureTheSoFGr
 
Games, Gamification and the Need for Engaging Learners
Games, Gamification and the Need for Engaging LearnersGames, Gamification and the Need for Engaging Learners
Games, Gamification and the Need for Engaging LearnersKarl Kapp
 
A Site Redesign - shock therapy for school webmasters
A  Site  Redesign - shock therapy for school webmastersA  Site  Redesign - shock therapy for school webmasters
A Site Redesign - shock therapy for school webmastersJason Hando
 
Simulation Games And Education
Simulation Games And EducationSimulation Games And Education
Simulation Games And EducationIrvin Engle
 
Houston, ASTD: What Research Tells Us about Games, Gamification and Learning
Houston, ASTD: What Research Tells Us about Games, Gamification and LearningHouston, ASTD: What Research Tells Us about Games, Gamification and Learning
Houston, ASTD: What Research Tells Us about Games, Gamification and LearningKarl Kapp
 
Virtual guides: A Hybrid Approach to Immersive Learning
Virtual guides: A Hybrid Approach to Immersive LearningVirtual guides: A Hybrid Approach to Immersive Learning
Virtual guides: A Hybrid Approach to Immersive LearningDavid Fliesen
 
The Use of Computer Simulations and Gaming to Enhance Authentic Learning
The Use of Computer Simulations and Gaming to Enhance Authentic LearningThe Use of Computer Simulations and Gaming to Enhance Authentic Learning
The Use of Computer Simulations and Gaming to Enhance Authentic Learningzollnera
 
Power of Play - Learning With Knowledge Guru
Power of Play - Learning With Knowledge GuruPower of Play - Learning With Knowledge Guru
Power of Play - Learning With Knowledge GuruBottom-Line Performance
 
Bauman Authors@HSLC: Game-Based Teaching & Simulation for Nursing & Healthcare
Bauman Authors@HSLC: Game-Based Teaching & Simulation for Nursing & HealthcareBauman Authors@HSLC: Game-Based Teaching & Simulation for Nursing & Healthcare
Bauman Authors@HSLC: Game-Based Teaching & Simulation for Nursing & HealthcareEric B. Bauman
 
Research In New Media Learning
Research In New Media LearningResearch In New Media Learning
Research In New Media LearningJason Hando
 
Preparing Learners for Future Experiences using Game-Based Learning
Preparing Learners for Future Experiences using Game-Based LearningPreparing Learners for Future Experiences using Game-Based Learning
Preparing Learners for Future Experiences using Game-Based LearningEric B. Bauman
 
Gamification: Playful Teaching for Generation-X/-Y/-Z/...
Gamification: Playful Teaching for Generation-X/-Y/-Z/...Gamification: Playful Teaching for Generation-X/-Y/-Z/...
Gamification: Playful Teaching for Generation-X/-Y/-Z/...Alexandru Iosup
 

What's hot (17)

The School of the Future
The School of the FutureThe School of the Future
The School of the Future
 
Games, Gamification and the Need for Engaging Learners
Games, Gamification and the Need for Engaging LearnersGames, Gamification and the Need for Engaging Learners
Games, Gamification and the Need for Engaging Learners
 
A Site Redesign - shock therapy for school webmasters
A  Site  Redesign - shock therapy for school webmastersA  Site  Redesign - shock therapy for school webmasters
A Site Redesign - shock therapy for school webmasters
 
Simulation Games And Education
Simulation Games And EducationSimulation Games And Education
Simulation Games And Education
 
Module 6 Broot
Module 6 BrootModule 6 Broot
Module 6 Broot
 
Houston, ASTD: What Research Tells Us about Games, Gamification and Learning
Houston, ASTD: What Research Tells Us about Games, Gamification and LearningHouston, ASTD: What Research Tells Us about Games, Gamification and Learning
Houston, ASTD: What Research Tells Us about Games, Gamification and Learning
 
Virtual guides: A Hybrid Approach to Immersive Learning
Virtual guides: A Hybrid Approach to Immersive LearningVirtual guides: A Hybrid Approach to Immersive Learning
Virtual guides: A Hybrid Approach to Immersive Learning
 
The Use of Computer Simulations and Gaming to Enhance Authentic Learning
The Use of Computer Simulations and Gaming to Enhance Authentic LearningThe Use of Computer Simulations and Gaming to Enhance Authentic Learning
The Use of Computer Simulations and Gaming to Enhance Authentic Learning
 
Bett 2013
Bett 2013Bett 2013
Bett 2013
 
Power of Play - Learning With Knowledge Guru
Power of Play - Learning With Knowledge GuruPower of Play - Learning With Knowledge Guru
Power of Play - Learning With Knowledge Guru
 
Bauman Authors@HSLC: Game-Based Teaching & Simulation for Nursing & Healthcare
Bauman Authors@HSLC: Game-Based Teaching & Simulation for Nursing & HealthcareBauman Authors@HSLC: Game-Based Teaching & Simulation for Nursing & Healthcare
Bauman Authors@HSLC: Game-Based Teaching & Simulation for Nursing & Healthcare
 
Digital game based lab
Digital game based labDigital game based lab
Digital game based lab
 
Research In New Media Learning
Research In New Media LearningResearch In New Media Learning
Research In New Media Learning
 
Preparing Learners for Future Experiences using Game-Based Learning
Preparing Learners for Future Experiences using Game-Based LearningPreparing Learners for Future Experiences using Game-Based Learning
Preparing Learners for Future Experiences using Game-Based Learning
 
Gamification: Playful Teaching for Generation-X/-Y/-Z/...
Gamification: Playful Teaching for Generation-X/-Y/-Z/...Gamification: Playful Teaching for Generation-X/-Y/-Z/...
Gamification: Playful Teaching for Generation-X/-Y/-Z/...
 
ECGBL Keynote 2012
ECGBL Keynote 2012 ECGBL Keynote 2012
ECGBL Keynote 2012
 
GBL-Basics_workshop
GBL-Basics_workshopGBL-Basics_workshop
GBL-Basics_workshop
 

Viewers also liked

Kinect in education
Kinect in educationKinect in education
Kinect in educationGautam Gupta
 
Quizdom Finals - Avalanche
Quizdom Finals - AvalancheQuizdom Finals - Avalanche
Quizdom Finals - Avalanchepyarapratik
 
Digital marketing Basics by Prof. Vijay Tandon, Director, PGDM, Universal Bus...
Digital marketing Basics by Prof. Vijay Tandon, Director, PGDM, Universal Bus...Digital marketing Basics by Prof. Vijay Tandon, Director, PGDM, Universal Bus...
Digital marketing Basics by Prof. Vijay Tandon, Director, PGDM, Universal Bus...Tarun Anand
 
Movies and TV Shows Quiz- Finals
Movies and TV Shows Quiz- FinalsMovies and TV Shows Quiz- Finals
Movies and TV Shows Quiz- FinalsAshoka Quiz Society
 
KQA Cricket Quiz 2016 Prelims
KQA Cricket Quiz 2016 Prelims KQA Cricket Quiz 2016 Prelims
KQA Cricket Quiz 2016 Prelims Manish Achuth
 
Sports Quiz 2016
Sports Quiz 2016Sports Quiz 2016
Sports Quiz 2016mg_champ
 
quiz,Junior quiz, inter house quiz, school quiz, quiz show,mixed bag, audio v...
quiz,Junior quiz, inter house quiz, school quiz, quiz show,mixed bag, audio v...quiz,Junior quiz, inter house quiz, school quiz, quiz show,mixed bag, audio v...
quiz,Junior quiz, inter house quiz, school quiz, quiz show,mixed bag, audio v...mehboobanik
 
Training games
Training gamesTraining games
Training gamesHRHARIRAM
 
Visual Thinking Games
Visual Thinking GamesVisual Thinking Games
Visual Thinking Gamesscottekim
 
GENERAL QUIZ 2013
GENERAL QUIZ 2013GENERAL QUIZ 2013
GENERAL QUIZ 201332710
 
Taglines and Logos - PPT
Taglines and Logos - PPTTaglines and Logos - PPT
Taglines and Logos - PPTMohit Pachauri
 

Viewers also liked (15)

Kinect in education
Kinect in educationKinect in education
Kinect in education
 
Quizdom Finals - Avalanche
Quizdom Finals - AvalancheQuizdom Finals - Avalanche
Quizdom Finals - Avalanche
 
Quiz cryptex quiz club-2013
Quiz cryptex quiz club-2013Quiz cryptex quiz club-2013
Quiz cryptex quiz club-2013
 
Digital marketing Basics by Prof. Vijay Tandon, Director, PGDM, Universal Bus...
Digital marketing Basics by Prof. Vijay Tandon, Director, PGDM, Universal Bus...Digital marketing Basics by Prof. Vijay Tandon, Director, PGDM, Universal Bus...
Digital marketing Basics by Prof. Vijay Tandon, Director, PGDM, Universal Bus...
 
Movies and TV Shows Quiz- Finals
Movies and TV Shows Quiz- FinalsMovies and TV Shows Quiz- Finals
Movies and TV Shows Quiz- Finals
 
KQA Cricket Quiz 2016 Prelims
KQA Cricket Quiz 2016 Prelims KQA Cricket Quiz 2016 Prelims
KQA Cricket Quiz 2016 Prelims
 
Sports Quiz 2016
Sports Quiz 2016Sports Quiz 2016
Sports Quiz 2016
 
quiz,Junior quiz, inter house quiz, school quiz, quiz show,mixed bag, audio v...
quiz,Junior quiz, inter house quiz, school quiz, quiz show,mixed bag, audio v...quiz,Junior quiz, inter house quiz, school quiz, quiz show,mixed bag, audio v...
quiz,Junior quiz, inter house quiz, school quiz, quiz show,mixed bag, audio v...
 
Training games
Training gamesTraining games
Training games
 
Visual round Quiz
Visual round QuizVisual round Quiz
Visual round Quiz
 
Brand quiz
Brand quizBrand quiz
Brand quiz
 
Logo quiz
Logo quizLogo quiz
Logo quiz
 
Visual Thinking Games
Visual Thinking GamesVisual Thinking Games
Visual Thinking Games
 
GENERAL QUIZ 2013
GENERAL QUIZ 2013GENERAL QUIZ 2013
GENERAL QUIZ 2013
 
Taglines and Logos - PPT
Taglines and Logos - PPTTaglines and Logos - PPT
Taglines and Logos - PPT
 

Similar to Kinect in Education

Virtual classroom tour
Virtual classroom tour Virtual classroom tour
Virtual classroom tour platinum7577
 
Using Game Design & Virtual Worlds for Creation of Interesting & Engaging Lea...
Using Game Design & Virtual Worlds for Creation of Interesting & Engaging Lea...Using Game Design & Virtual Worlds for Creation of Interesting & Engaging Lea...
Using Game Design & Virtual Worlds for Creation of Interesting & Engaging Lea...Cathie Howe
 
Web 2.0 classcraft proposal
Web 2.0   classcraft  proposalWeb 2.0   classcraft  proposal
Web 2.0 classcraft proposalAnnastasshiaAmes
 
Creating content during an eLearning session.pdf
Creating content during an eLearning session.pdfCreating content during an eLearning session.pdf
Creating content during an eLearning session.pdfMext Metaverse
 
Mobile learning: Does it make a difference -VITTA Nov 2010
Mobile learning: Does it make a difference -VITTA Nov 2010Mobile learning: Does it make a difference -VITTA Nov 2010
Mobile learning: Does it make a difference -VITTA Nov 2010Cecilie Murray
 
A guide to games-based learning
A guide to games-based learningA guide to games-based learning
A guide to games-based learningLapSafe Products
 
BGSU MinecraftEDU Initiative Developing MinecraftEDU Educational Content for ...
BGSU MinecraftEDU InitiativeDeveloping MinecraftEDU Educational Content for ...BGSU MinecraftEDU InitiativeDeveloping MinecraftEDU Educational Content for ...
BGSU MinecraftEDU Initiative Developing MinecraftEDU Educational Content for ...marksuter
 
Mobile learning, New Tools for a New Curriculum
Mobile learning, New Tools for a New CurriculumMobile learning, New Tools for a New Curriculum
Mobile learning, New Tools for a New CurriculumCecilie Murray
 
Renaissance of a master storyteller cynthia calongne
Renaissance of a master storyteller cynthia calongneRenaissance of a master storyteller cynthia calongne
Renaissance of a master storyteller cynthia calongneCynthia Calongne
 
STEM immersive-virtual CIT2016
STEM  immersive-virtual CIT2016STEM  immersive-virtual CIT2016
STEM immersive-virtual CIT2016Eileen O'Connor
 
Envigame – Linking Environmental Education to ICT in Czech Primary Schools
Envigame – Linking Environmental Education to ICT in Czech Primary Schools Envigame – Linking Environmental Education to ICT in Czech Primary Schools
Envigame – Linking Environmental Education to ICT in Czech Primary Schools eLearning Papers
 
PELeCON the KINECT Generations Project
PELeCON the KINECT Generations ProjectPELeCON the KINECT Generations Project
PELeCON the KINECT Generations ProjectJimmy Edwards
 
Keynote: Building e-Capability
Keynote: Building e-CapabilityKeynote: Building e-Capability
Keynote: Building e-CapabilityKaren Spencer
 
Game based learning
Game based learningGame based learning
Game based learningJack Dalton
 
Samsung primer sm
 Samsung primer sm Samsung primer sm
Samsung primer smlucienvattel
 
Klassmate it's fun to learn !
Klassmate it's fun to learn !Klassmate it's fun to learn !
Klassmate it's fun to learn !platinum7577
 
Game based apps with data VITTA Nov 2010
Game based apps with data VITTA Nov 2010Game based apps with data VITTA Nov 2010
Game based apps with data VITTA Nov 2010Cecilie Murray
 

Similar to Kinect in Education (20)

Virtual classroom tour
Virtual classroom tour Virtual classroom tour
Virtual classroom tour
 
Using Game Design & Virtual Worlds for Creation of Interesting & Engaging Lea...
Using Game Design & Virtual Worlds for Creation of Interesting & Engaging Lea...Using Game Design & Virtual Worlds for Creation of Interesting & Engaging Lea...
Using Game Design & Virtual Worlds for Creation of Interesting & Engaging Lea...
 
Web 2.0 classcraft proposal
Web 2.0   classcraft  proposalWeb 2.0   classcraft  proposal
Web 2.0 classcraft proposal
 
Creating content during an eLearning session.pdf
Creating content during an eLearning session.pdfCreating content during an eLearning session.pdf
Creating content during an eLearning session.pdf
 
Mobile learning: Does it make a difference -VITTA Nov 2010
Mobile learning: Does it make a difference -VITTA Nov 2010Mobile learning: Does it make a difference -VITTA Nov 2010
Mobile learning: Does it make a difference -VITTA Nov 2010
 
A guide to games-based learning
A guide to games-based learningA guide to games-based learning
A guide to games-based learning
 
Games - Problem Based Learning and Minecraft
Games - Problem Based Learning and MinecraftGames - Problem Based Learning and Minecraft
Games - Problem Based Learning and Minecraft
 
BGSU MinecraftEDU Initiative Developing MinecraftEDU Educational Content for ...
BGSU MinecraftEDU InitiativeDeveloping MinecraftEDU Educational Content for ...BGSU MinecraftEDU InitiativeDeveloping MinecraftEDU Educational Content for ...
BGSU MinecraftEDU Initiative Developing MinecraftEDU Educational Content for ...
 
Mobile learning, New Tools for a New Curriculum
Mobile learning, New Tools for a New CurriculumMobile learning, New Tools for a New Curriculum
Mobile learning, New Tools for a New Curriculum
 
Building Blocks for College Readiness
Building Blocks for College ReadinessBuilding Blocks for College Readiness
Building Blocks for College Readiness
 
Renaissance of a master storyteller cynthia calongne
Renaissance of a master storyteller cynthia calongneRenaissance of a master storyteller cynthia calongne
Renaissance of a master storyteller cynthia calongne
 
STEM immersive-virtual CIT2016
STEM  immersive-virtual CIT2016STEM  immersive-virtual CIT2016
STEM immersive-virtual CIT2016
 
Envigame – Linking Environmental Education to ICT in Czech Primary Schools
Envigame – Linking Environmental Education to ICT in Czech Primary Schools Envigame – Linking Environmental Education to ICT in Czech Primary Schools
Envigame – Linking Environmental Education to ICT in Czech Primary Schools
 
Quest2Teach Overview - iTeachAZ
Quest2Teach Overview - iTeachAZQuest2Teach Overview - iTeachAZ
Quest2Teach Overview - iTeachAZ
 
PELeCON the KINECT Generations Project
PELeCON the KINECT Generations ProjectPELeCON the KINECT Generations Project
PELeCON the KINECT Generations Project
 
Keynote: Building e-Capability
Keynote: Building e-CapabilityKeynote: Building e-Capability
Keynote: Building e-Capability
 
Game based learning
Game based learningGame based learning
Game based learning
 
Samsung primer sm
 Samsung primer sm Samsung primer sm
Samsung primer sm
 
Klassmate it's fun to learn !
Klassmate it's fun to learn !Klassmate it's fun to learn !
Klassmate it's fun to learn !
 
Game based apps with data VITTA Nov 2010
Game based apps with data VITTA Nov 2010Game based apps with data VITTA Nov 2010
Game based apps with data VITTA Nov 2010
 

Recently uploaded

ComPTIA Overview | Comptia Security+ Book SY0-701
ComPTIA Overview | Comptia Security+ Book SY0-701ComPTIA Overview | Comptia Security+ Book SY0-701
ComPTIA Overview | Comptia Security+ Book SY0-701bronxfugly43
 
General Principles of Intellectual Property: Concepts of Intellectual Proper...
General Principles of Intellectual Property: Concepts of Intellectual  Proper...General Principles of Intellectual Property: Concepts of Intellectual  Proper...
General Principles of Intellectual Property: Concepts of Intellectual Proper...Poonam Aher Patil
 
SKILL OF INTRODUCING THE LESSON MICRO SKILLS.pptx
SKILL OF INTRODUCING THE LESSON MICRO SKILLS.pptxSKILL OF INTRODUCING THE LESSON MICRO SKILLS.pptx
SKILL OF INTRODUCING THE LESSON MICRO SKILLS.pptxAmanpreet Kaur
 
2024-NATIONAL-LEARNING-CAMP-AND-OTHER.pptx
2024-NATIONAL-LEARNING-CAMP-AND-OTHER.pptx2024-NATIONAL-LEARNING-CAMP-AND-OTHER.pptx
2024-NATIONAL-LEARNING-CAMP-AND-OTHER.pptxMaritesTamaniVerdade
 
Food safety_Challenges food safety laboratories_.pdf
Food safety_Challenges food safety laboratories_.pdfFood safety_Challenges food safety laboratories_.pdf
Food safety_Challenges food safety laboratories_.pdfSherif Taha
 
Application orientated numerical on hev.ppt
Application orientated numerical on hev.pptApplication orientated numerical on hev.ppt
Application orientated numerical on hev.pptRamjanShidvankar
 
How to Create and Manage Wizard in Odoo 17
How to Create and Manage Wizard in Odoo 17How to Create and Manage Wizard in Odoo 17
How to Create and Manage Wizard in Odoo 17Celine George
 
Understanding Accommodations and Modifications
Understanding  Accommodations and ModificationsUnderstanding  Accommodations and Modifications
Understanding Accommodations and ModificationsMJDuyan
 
Mixin Classes in Odoo 17 How to Extend Models Using Mixin Classes
Mixin Classes in Odoo 17  How to Extend Models Using Mixin ClassesMixin Classes in Odoo 17  How to Extend Models Using Mixin Classes
Mixin Classes in Odoo 17 How to Extend Models Using Mixin ClassesCeline George
 
Activity 01 - Artificial Culture (1).pdf
Activity 01 - Artificial Culture (1).pdfActivity 01 - Artificial Culture (1).pdf
Activity 01 - Artificial Culture (1).pdfciinovamais
 
TỔNG ÔN TẬP THI VÀO LỚP 10 MÔN TIẾNG ANH NĂM HỌC 2023 - 2024 CÓ ĐÁP ÁN (NGỮ Â...
TỔNG ÔN TẬP THI VÀO LỚP 10 MÔN TIẾNG ANH NĂM HỌC 2023 - 2024 CÓ ĐÁP ÁN (NGỮ Â...TỔNG ÔN TẬP THI VÀO LỚP 10 MÔN TIẾNG ANH NĂM HỌC 2023 - 2024 CÓ ĐÁP ÁN (NGỮ Â...
TỔNG ÔN TẬP THI VÀO LỚP 10 MÔN TIẾNG ANH NĂM HỌC 2023 - 2024 CÓ ĐÁP ÁN (NGỮ Â...Nguyen Thanh Tu Collection
 
UGC NET Paper 1 Mathematical Reasoning & Aptitude.pdf
UGC NET Paper 1 Mathematical Reasoning & Aptitude.pdfUGC NET Paper 1 Mathematical Reasoning & Aptitude.pdf
UGC NET Paper 1 Mathematical Reasoning & Aptitude.pdfNirmal Dwivedi
 
Vishram Singh - Textbook of Anatomy Upper Limb and Thorax.. Volume 1 (1).pdf
Vishram Singh - Textbook of Anatomy  Upper Limb and Thorax.. Volume 1 (1).pdfVishram Singh - Textbook of Anatomy  Upper Limb and Thorax.. Volume 1 (1).pdf
Vishram Singh - Textbook of Anatomy Upper Limb and Thorax.. Volume 1 (1).pdfssuserdda66b
 
This PowerPoint helps students to consider the concept of infinity.
This PowerPoint helps students to consider the concept of infinity.This PowerPoint helps students to consider the concept of infinity.
This PowerPoint helps students to consider the concept of infinity.christianmathematics
 
Graduate Outcomes Presentation Slides - English
Graduate Outcomes Presentation Slides - EnglishGraduate Outcomes Presentation Slides - English
Graduate Outcomes Presentation Slides - Englishneillewis46
 
Google Gemini An AI Revolution in Education.pptx
Google Gemini An AI Revolution in Education.pptxGoogle Gemini An AI Revolution in Education.pptx
Google Gemini An AI Revolution in Education.pptxDr. Sarita Anand
 
Unit-V; Pricing (Pharma Marketing Management).pptx
Unit-V; Pricing (Pharma Marketing Management).pptxUnit-V; Pricing (Pharma Marketing Management).pptx
Unit-V; Pricing (Pharma Marketing Management).pptxVishalSingh1417
 
HMCS Max Bernays Pre-Deployment Brief (May 2024).pptx
HMCS Max Bernays Pre-Deployment Brief (May 2024).pptxHMCS Max Bernays Pre-Deployment Brief (May 2024).pptx
HMCS Max Bernays Pre-Deployment Brief (May 2024).pptxEsquimalt MFRC
 

Recently uploaded (20)

ComPTIA Overview | Comptia Security+ Book SY0-701
ComPTIA Overview | Comptia Security+ Book SY0-701ComPTIA Overview | Comptia Security+ Book SY0-701
ComPTIA Overview | Comptia Security+ Book SY0-701
 
Mehran University Newsletter Vol-X, Issue-I, 2024
Mehran University Newsletter Vol-X, Issue-I, 2024Mehran University Newsletter Vol-X, Issue-I, 2024
Mehran University Newsletter Vol-X, Issue-I, 2024
 
General Principles of Intellectual Property: Concepts of Intellectual Proper...
General Principles of Intellectual Property: Concepts of Intellectual  Proper...General Principles of Intellectual Property: Concepts of Intellectual  Proper...
General Principles of Intellectual Property: Concepts of Intellectual Proper...
 
SKILL OF INTRODUCING THE LESSON MICRO SKILLS.pptx
SKILL OF INTRODUCING THE LESSON MICRO SKILLS.pptxSKILL OF INTRODUCING THE LESSON MICRO SKILLS.pptx
SKILL OF INTRODUCING THE LESSON MICRO SKILLS.pptx
 
Spatium Project Simulation student brief
Spatium Project Simulation student briefSpatium Project Simulation student brief
Spatium Project Simulation student brief
 
2024-NATIONAL-LEARNING-CAMP-AND-OTHER.pptx
2024-NATIONAL-LEARNING-CAMP-AND-OTHER.pptx2024-NATIONAL-LEARNING-CAMP-AND-OTHER.pptx
2024-NATIONAL-LEARNING-CAMP-AND-OTHER.pptx
 
Food safety_Challenges food safety laboratories_.pdf
Food safety_Challenges food safety laboratories_.pdfFood safety_Challenges food safety laboratories_.pdf
Food safety_Challenges food safety laboratories_.pdf
 
Application orientated numerical on hev.ppt
Application orientated numerical on hev.pptApplication orientated numerical on hev.ppt
Application orientated numerical on hev.ppt
 
How to Create and Manage Wizard in Odoo 17
How to Create and Manage Wizard in Odoo 17How to Create and Manage Wizard in Odoo 17
How to Create and Manage Wizard in Odoo 17
 
Understanding Accommodations and Modifications
Understanding  Accommodations and ModificationsUnderstanding  Accommodations and Modifications
Understanding Accommodations and Modifications
 
Mixin Classes in Odoo 17 How to Extend Models Using Mixin Classes
Mixin Classes in Odoo 17  How to Extend Models Using Mixin ClassesMixin Classes in Odoo 17  How to Extend Models Using Mixin Classes
Mixin Classes in Odoo 17 How to Extend Models Using Mixin Classes
 
Activity 01 - Artificial Culture (1).pdf
Activity 01 - Artificial Culture (1).pdfActivity 01 - Artificial Culture (1).pdf
Activity 01 - Artificial Culture (1).pdf
 
TỔNG ÔN TẬP THI VÀO LỚP 10 MÔN TIẾNG ANH NĂM HỌC 2023 - 2024 CÓ ĐÁP ÁN (NGỮ Â...
TỔNG ÔN TẬP THI VÀO LỚP 10 MÔN TIẾNG ANH NĂM HỌC 2023 - 2024 CÓ ĐÁP ÁN (NGỮ Â...TỔNG ÔN TẬP THI VÀO LỚP 10 MÔN TIẾNG ANH NĂM HỌC 2023 - 2024 CÓ ĐÁP ÁN (NGỮ Â...
TỔNG ÔN TẬP THI VÀO LỚP 10 MÔN TIẾNG ANH NĂM HỌC 2023 - 2024 CÓ ĐÁP ÁN (NGỮ Â...
 
UGC NET Paper 1 Mathematical Reasoning & Aptitude.pdf
UGC NET Paper 1 Mathematical Reasoning & Aptitude.pdfUGC NET Paper 1 Mathematical Reasoning & Aptitude.pdf
UGC NET Paper 1 Mathematical Reasoning & Aptitude.pdf
 
Vishram Singh - Textbook of Anatomy Upper Limb and Thorax.. Volume 1 (1).pdf
Vishram Singh - Textbook of Anatomy  Upper Limb and Thorax.. Volume 1 (1).pdfVishram Singh - Textbook of Anatomy  Upper Limb and Thorax.. Volume 1 (1).pdf
Vishram Singh - Textbook of Anatomy Upper Limb and Thorax.. Volume 1 (1).pdf
 
This PowerPoint helps students to consider the concept of infinity.
This PowerPoint helps students to consider the concept of infinity.This PowerPoint helps students to consider the concept of infinity.
This PowerPoint helps students to consider the concept of infinity.
 
Graduate Outcomes Presentation Slides - English
Graduate Outcomes Presentation Slides - EnglishGraduate Outcomes Presentation Slides - English
Graduate Outcomes Presentation Slides - English
 
Google Gemini An AI Revolution in Education.pptx
Google Gemini An AI Revolution in Education.pptxGoogle Gemini An AI Revolution in Education.pptx
Google Gemini An AI Revolution in Education.pptx
 
Unit-V; Pricing (Pharma Marketing Management).pptx
Unit-V; Pricing (Pharma Marketing Management).pptxUnit-V; Pricing (Pharma Marketing Management).pptx
Unit-V; Pricing (Pharma Marketing Management).pptx
 
HMCS Max Bernays Pre-Deployment Brief (May 2024).pptx
HMCS Max Bernays Pre-Deployment Brief (May 2024).pptxHMCS Max Bernays Pre-Deployment Brief (May 2024).pptx
HMCS Max Bernays Pre-Deployment Brief (May 2024).pptx
 

Kinect in Education

  • 1. Change the Game with Interactive Learning Teachers work hard to make their classroom a place where kids are actively involved in learning, instead of watching the clock and waiting for the bell to ring. They know that engagement is the key to unlocking the magic that lies within each student. With Kinect for Xbox 360 from Microsoft, educators are enhancing traditional lesson plans and after-school programs with attention-grabbing, body-moving experiences that help students get engaged and stay on task—while keeping instruction fun and rewarding for everyone. Let Students Take Center Stage Of all the challenges teachers face, motivating students to learn—truly capturing their attention and interest— ranks at the top of the list. With Kinect, which applies full body play to standards-based content, teachers can put students in the center of the learning experience to make concepts come alive. In Body and Brain Connection, students use their whole body to answer quiz questions in a series of fast-paced, action-packed mini games. Discover How Kinect is Different There are no keyboards or gadgets to operate with Kinect. Students “When I used Kinect in my Algebra simply move their body and use their voice to interact with the class, students began asking content. This design supports a kinesthetic approach to education, questions that went far beyond the curriculum requirements. This was which may contribute to improved learning outcomes. Equally as a huge success, as it got students important, it means that anyone can jump in the game and start thinking about applying the content in a real-world context.” having fun right away. -- Johnny Kissko Teacher, Secondary Math, Frenship High School, Texas “With its gesture interface, and by offering well-designed virtual contexts, “Kinect motivates children to Kinect has the potential to transform increase proficiency, as the task classrooms into engaging places changes from schoolwork to an for learning.” action-packed game that students want to win.” -- Cheryl Arnett -- Dr. Chris Dede, Ed.D. Teacher, First Grade, Timothy E. Wirth Professor in Learning Technologies, Sunset Elementary, Graduate School of Education, Harvard University Colorado
  • 2. “The kinds of things we want to teach—values, good sportsmanship, cooperation—are the very things that are the building blocks of the Kinect games. I also love having mentoring opportunities, such as when a third-grader wants to ‘beat the next level’ and will ask a junior high school student for advice and tips!” -- Brad Lewis Independent Consultant, After-School and Community-Based Learning Activate Learning—In the Classroom and Beyond Kinect is a highly versatile, mobile, and accessible learning tool with numerous applications. Teachers and program coordinators can tap a fast-growing portfolio of games that span academic disciplines, sports, and adventure scenarios to energize classroom and after-school activities. Educators can also take advantage of Avatar Kinect* to pursue unique opportunities for intra-school competitions, distance learning, and collaboration with colleagues, students, and parents. And, because Kinect works with existing audio-visual equipment, such as televisions, projectors, and smartboard systems, setup is fast and easy. Find Ready-to-Use Resources and Join the Growing Community Microsoft has made it easy to start using Kinect “My kids are excited to use the power of right away to transform ordinary classroom lessons into extraordinary immersive experiences. Kinect to create games and applications to In a matter of clicks, teachers can access scores help people interact with programs in of prebuilt activities for Kinect that have been innovative ways.” designed by pedagogy experts to align with -- Pat Yongpradit Teacher, Computer Science, Common Core State Standards. By choosing to Springbrook High School, incorporate Kinect into their classrooms and Maryland extracurricular programs, educators can access a complete set of resources that extend its value as an educational tool, including: • A continuously expanding portfolio of game titles • More than 100 ready-to-use classroom activities • Kinect for Education community on Facebook: facebook.com/KinectForEducation Get in the Game Today! Learn how Kinect can empower you to create rich, interactive experiences in the classroom and beyond. Visit microsoft.com/kinectineducation to access Kinect activities for your school. Or, contact your Microsoft account representative to find out more today. *Xbox LIVE Gold membership and broadband internet required (each sold separately) required for Avatar Kinect; carrier fees apply © 2011 Microsoft Corporation. All rights reserved. Microsoft, Kinect, and Xbox 360 are trademarks of the Microsoft group of companies.