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Kristine Deray’s interest in interaction and the capacity of the interaction process to communicate
information to interacting parties, as a means to enhance decision-making, has been an ongoing
focus in her research for over a decade. She has consistently engaged with the capacity of human
movement, a system we are familiar with and intuitively understand, to formulate and formalise an
approach to the representation and interpretation of interactions. In Deray’s doctoral thesis (2010)
the conceptual modelling that enables the method for designing representations of interactions
follows the elements of human movement.
From such early research as, Avatars: A Shifting Interaction (2001), the potential of movement
interaction, here encapsulated in the avatar’s movement path and movement qualities, to capture
behavioural and attitudinal positions of interacting parties has involved Kristine. By embodying
information in its form and function the dynamics of the shaping and re-shaping of the avatar
provides semantics. Thus the avatar functions as a content analysis tool representing interaction
between users and an information space.
Similarly in more recent work Kristine Deray examined how unique kinetic signatures of interacting
parties, containing spatial – temporal information, can provide analysis of learning and interacting
between people, and, between people /artifacts: (see ‘Framing Interaction through Engagement in
Interactive Open Ended Environments,’ (2012)).
Currently she is actively researching the interaction process and the coupling between interaction
and cognition- in this case kinesthetic-visual reasoning- to produce knowledge –construction
interfaces. Placing the interacting party as central to the inquiry and representation of the
interaction she is seeking to find ways to elicit behavioural and / or attitudinal change by
collaboration between the analytic environment and interacting parties. Overall the basis of Kristine
Deray’s research rests on the premise that if the interaction representation is modelled through the
enactment of the interaction process, then, by definition the representation will partake of the
same, or similar, characteristics as the system from which it was derived. There is, then, no `a priori
structure imposed on the construction of the interaction. Rather the phenomenon of interaction
itself becomes the representation constructed.

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Kristine Deray Research Website Biography

  • 1. Kristine Deray’s interest in interaction and the capacity of the interaction process to communicate information to interacting parties, as a means to enhance decision-making, has been an ongoing focus in her research for over a decade. She has consistently engaged with the capacity of human movement, a system we are familiar with and intuitively understand, to formulate and formalise an approach to the representation and interpretation of interactions. In Deray’s doctoral thesis (2010) the conceptual modelling that enables the method for designing representations of interactions follows the elements of human movement. From such early research as, Avatars: A Shifting Interaction (2001), the potential of movement interaction, here encapsulated in the avatar’s movement path and movement qualities, to capture behavioural and attitudinal positions of interacting parties has involved Kristine. By embodying information in its form and function the dynamics of the shaping and re-shaping of the avatar provides semantics. Thus the avatar functions as a content analysis tool representing interaction between users and an information space. Similarly in more recent work Kristine Deray examined how unique kinetic signatures of interacting parties, containing spatial – temporal information, can provide analysis of learning and interacting between people, and, between people /artifacts: (see ‘Framing Interaction through Engagement in Interactive Open Ended Environments,’ (2012)). Currently she is actively researching the interaction process and the coupling between interaction and cognition- in this case kinesthetic-visual reasoning- to produce knowledge –construction interfaces. Placing the interacting party as central to the inquiry and representation of the interaction she is seeking to find ways to elicit behavioural and / or attitudinal change by collaboration between the analytic environment and interacting parties. Overall the basis of Kristine Deray’s research rests on the premise that if the interaction representation is modelled through the enactment of the interaction process, then, by definition the representation will partake of the same, or similar, characteristics as the system from which it was derived. There is, then, no `a priori structure imposed on the construction of the interaction. Rather the phenomenon of interaction itself becomes the representation constructed.