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Creative learning and Research through Modern Board Game

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The presentation is based on the paper presented at the Triple Helix 10th International Conference

Creative learning and Research through Modern Board Game

  1. 1. Creative Learning &Research Through Modern Board Game Eko Nugroho & Adieb Aryasepta Haryadi
  3. 3. WhatGAMEReally is?Definition of game:Any activities or media thatshare the following fourdefining traits:1) a goal,2) rules,3) a feedback system, and4) voluntary participation. - Jane McGonigal, Reality is Broken
  4. 4. Get to Know BOARD GAME THE OLDEST FORM OF COMPLEX GAMESancient board games like Senet, the use of board game by ancient people:Mancala, and Go are invented 1. as a form of recreationand played since 2. a profound ritual 3. the ability to play board games well is regarded as3000 BC a sign of intelligence and learning
  5. 5. MONOPOLY In 1903, Elizabeth Magie invented Landlord Game. Through the game, she intended to show that rents enriched property owners and impoverished tenants. The game now is known as Monopoly.
  6. 6. MODERN BOARD GAME Spiel des The Settlers Monopoly Jahres of Catan is is published is launched published 1903 1930 1949 1979 1983 1995Landlord Cluedo is the first Game is published Essen Gamesinvented Fair is heldbetween 1982 and 1994 the Europe(especially German) game marketexperienced strong and rapid growth
  7. 7. Board Game as LEARNING & RESEARCH TOOLSAt first, games and board gameswere studied from a historicalperspective. In 1944, Von Neumann and Morgenstern provided a basis for using games and board games in the computer sciences and economics, such as in the field of game theory. Research on board games accelerated with research on Chess, which has proved fundamental in the cognitive sciences.
  8. 8. Board Game as LEARNING & RESEARCH TOOLS 1. The opportunity to present a simplified models of real life problems 2. Tried-and-tested methods to compare strengths of different players, different situations, and different parameters, thus the data and be used as In 1944, Von Neumann can Morgenstern a sample to compare and understand different approach to problems board provided a basis for using games and 3. High level of interactivity games in the computer sciences and economics, such as in the field of game theory. Board game plays important role in learning and research processes because its simplicity in design process and its high interactivity. WHY?
  10. 10. THEME The theme presented can be seen as the information that the game wants to deliver to the players, while in some situations it can just be a “makeup” to make the game more interesting. It helps to deliver a motivation to play.
  11. 11. THEME SIMPANG DAGO In 2010, we have done small project of designing a board game called Simpang Dago.The majority respond is that people tend to be more awareabout the culinary aspect in Simpang Dago. The projecthighlighted one of potential use of theme to deliver newinformation effectively.
  12. 12. ARTWORK It has the ability to enhance the players’ experience during the game. It is the interface of the game.
  13. 13. GAMEPLAYIt is easier to call it the gamemechanics, or in a vague sense,what the players do during thegame.“The essential play activity players perform again and againin a game”Salen and Zimmerman in Rules of Play: Game Design Fundamentals
  14. 14. Deck/Pool Building Point to Point Movement Area-Impulse Auction/Bidding Acting Campaign/Battle Card Driven Dice Rolling Storytelling Area Enclosure Action Point Allowance System Worker Placement Area Control/Area Influence Commodity Speculation Time TrackArea Movement Route/Network Building Roll/Spin and Move Chit-Pull System Trading TYPES of GAME MECHANICS Rock-Paper-Scissors Crayon Rail System Press Your Luck Set Collection Role Playing Pick-up and Deliver Hand Management Secret Unit Deployment Pattern Recognition Tile Placement Voting Pattern Building Hex-and-Counter Stock Holding Trick-takingCard Drafting Modular Board Partnerships Paper-and-Pencil Line Drawing Singing Variable Phase Order Variable Player Powers Memory Simulation Co-operative Play Betting/Wagering Simultaneous Action Selection
  15. 15. &Play, Learn, Research
  16. 16. Photo:“We don’t stop playing because we grow old, we grow old because we stopplaying.” George Bernard Shaw
  17. 17. Photo:“Combinatory play seems to be the essential feature in productive thought. “ Albert Einstein
  18. 18. Photo:“We don’t grow into creativity. We grow out of it, rather, we get educated outof it.” Sir Ken Robinson
  19. 19. motivation curiousity challenge
  20. 20. LUDUS & PAIDIAPaidia In the seminal work Man, Play, and Games, the sociologist Roger Caillois described all forms of play, including games, as being positioned on an axis between two extreme points: Ludus and Paidia. Ludus Paidia Ludus “a primary power of “a taste for gratuitous difficulty” improvisation and joy”
  21. 21. LEARNING & RESEARCHLearning is the ability to absorb new information through our senses, then process and store the useful bits to be used in future. Supervised Learning: Reinforcement Learning: the agent is taught how to respond to the agent is not taught how to behave, given situation rather it has a “free choice” in how to behave. Being able to design a game that support the paidic play is indeed one important condition for our purpose because it provide an environment for players to explore their options in the game with the most flexibility. The situation in which players have the most flexibility of exploring their options and to implement reinforcement learning by their own choice is the optimal situation in any learning and research environment.
  22. 22. Optimizing Board Game to EnhanceCreative Learning &Research Processes
  23. 23. CONCLUSION•Board game has the ability to present a simplified models of real life problems.•Board game offers tried-and-tested methods to compare strengths of differentplayers, different situations, and different parameters, thus the data can beused as a sample to compare and understand different approach to problems.•Board game provides high level interactivity which is necessary to transformany data collecting process to be fun and enjoyable.•By optimizing three major elements in board game: theme, gameplay, andartwork, board game can be transformed into an effective learning andresearch tools.•Because board game is relatively simple to design and cheap to produce, itsusage to enhance the effectivity of learning and research processes indeveloping country may be an interesting option.
  24. 24. Thank You presentation design by @riocino Eko Nugroho Adieb A. HaryadiHis research interests are in the areas of His interests are game design, system design, game theory, game design, and and media. interactive learning process. Follow @adiebharyadi Follow @eNugroho