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9
Things I will
tell my kids if
they become
entrepreneurs
11
Disclaimer:

There is no playbook for startups
13
Things I will tell my kids if they
become entrepreneurs
Idea
Team
Fundraising
Execution
Market
Competition
Money & Risk
Success
Tools
IDEA
14
IDEA
15
Somebody somewhere already had your idea.
Don’t waste too much time thinking you’re a genius
16
Your idea is 1% of success.



Google’s key idea (pagerank) was published as a public paper in 1998
17
Execution > idea
Jeff Bezos was not the only person trying to sell books on the internet.
He just executed better and faster.
18
Team > idea
A great team will pivot out of a bad idea
19
Product > idea
How you implement an idea is more important than the idea itself
Startup = idea + execution + product + team + luck
20
21
Talk about your idea to as many people as possible
You will get feedback, challenges, referrals, unexpected connections
22
Great ideas have lonely childhoods.
The more disruptive your idea, the less people will understand it.
23
Good ideas can look terrible at the beginning
ex: Facebook was a social network for moneyless students
24
Copycats kill excitement
25
Don’t worry too much about your company’s name. You grow a name.

What does Amazon, Google or Apple mean anyway.
IDEA
Where and when
26
27
Every new technology is an opportunity: look for gaps between
how things have been done and how they can be done
28
Every asleep industry is an opportunity: do things
incumbents can’t or won’t do because the economics don’t
make sense to them, or because technically they can’t.
29
Every fringe user is an opportunity: go after those who are
already behaving like everybody will behave in the future
30
Crisis are full of opportunities
Necessity is the mother of invention (and entrepreneurship).
Great startups are born all the time
IDEA
Vision vs feedback
31
32
“It’s not the customer's job to know what they want”

Steve Jobs
33
“If I had asked people what they wanted,

they would have said faster horses.”

Henry Ford
34
Finding balance in feedback vs vision
In absence of vision rely on feedback

With a clear vision you can ignore feedback
35
Conscious feedback (survey) < unconscious feedback (data)
What people say they do < what people really do
36
Friends & family might not give you truthful feedback
Beware of asking your friends whether they would pay for your service.
They will all say yes, until you ask for their credit card number.
TEAM
37
TEAM
38
How many founders?
1 founder hard

2-3 co-founders best

4+ co-founders complicated
39
manager ≠ leader
You need leaders and managers, and usually can’t be both. Make sure
you and your co-founders complement each other.
40
If you’re not comfortable giving equity to
someone, they shouldn’t be a co-founder
41
Clarify everything (cap table, salaries) on day one, especially if
you’re working with friends
42
Define on day one what happens if a co-founder leaves
TEAM
CEO duties
43
44
No need to know everything.
Surround yourself with people who know what needs to be known. 

You are the head coach, not the star player.
45
Founders duties: vision, fundraising, evangelisation, hiring and managing
TEAM
Recruitment
46
47
Paul Graham: “People can become formidable, but it’s hard
to predict who”
Recruiting is one of the hardest thing there is.
48
First employees are as important as co-founders
49
Bad recruits can kill your project in the early days
50
Hire people who are better than you
51
Hire people who you would feel comfortable reporting to
52
Choose employees like you choose your friends
53
Go for attitude over experience
vice.com recruits people coming out of schools with no experience,
because they have not been formatted by how things are done
elsewhere, and will want to prove themselves
54
What you need to succeed in startups is not an expertise in startups.

It’s an expertise in clients
55
Hire people who have options
Good people will always have multiple options on the table.
Convince them that you provide the best way to spend their
precious time. People with options are not dependent on
you as an employer, and will be more truthful
56
Look for people with no ego getting in the way
57
Retaining is less expensive than recruiting
58
Have an extremely high bar, hire slowly
59
Use trial periods for what they are: trial periods
60
Fire people who are bad are their jobs, create politics, are negative
61
Fire fast
You will always take too much time to fire your first employee
62
Beware when you become a trophy employer.
You will start attracting people who want to help
themselves more than they want to help your project
63
Money is just one factor in employee motivation
Others: experience, meaning, impact, network, etc
64
4 things that lead to better performance:
Fairness: knowing that you're being paid a reasonable amount
for your work so that money no longer becomes an issue.

Autonomy: controlling events in your work life by choosing
what you want to do and when you want to do it.

Mastery: excelling at a craft that you enjoy and being
recognized as a master by peers that you respect.

Purpose: feeling that what your work is helping other people
and changing the world in a positive way.
http://www.inc.com/geoffrey-james/the-true-secret-of-employee-motivation.html
TEAM
Managing yourself
65
66
You are your most important ressource. Take care of yourself.
67
Behind every entrepreneur is a solid partner / family / assistant
68
Seek support from people who have been / are entrepreneurs
Your friends working at large companies won’t be able to relate to what
you will go through.
FUNDRAISING
69
FUNDRAISING
70
Never ask investors to sign NDAs
Sends a message you don’t trust them. Don’t send your pitch to people
you don’t trust in the first place
71
Raise only what you need, as late as possible
72
Be honest about your past. Good investor will say “if you’re smart,
those mistakes you made won’t happen again with my money”
73
Dumb investor: money

Smart investor: money + network + visibility + experience
74
Fundraising is a milestone, not a success
75
Be confident, not arrogant.
When asked how he recognises good founders, this is what Y Combinator
president Sam Altman says: “Good founders become more humble as they
get more successful”
EXECUTION
76
EXECUTION
77
Work hard
78
A startup CEO’s challenge is to define what’s
the Most Important Thing (MIT)
79
You can’t decide how long it’s going to take
They say it’s usually 10 years
80
Do every possible job, especially the client facing ones
The founder of Craigslist is still doing user support. Steve
Jobs was famous for randomly answering clients’ complains.
81
Focus is one of the most important thing there is
82
Opportunistic ≠ strategic
You can either pursue every opportunity - in which case you’re not really
deciding where you’re going - or have a clear strategy and reject
opportunities that don’t fit in. Opportunities will take you somewhere
fast, strategy will take you somewhere far.
83
Employee effort ≠ entrepreneur effort
Running 16h a day working for yourself is less tiring than
spending 8h on a chair doing a job you hate
EXECUTION
Growth
84
85
Either you fail, or growth becomes your number one problem
86
“In many ways the startup journey is a downhill spiral of the CEOs quality
of life by adding constraints - users, customers, investors, etc.”

Noam Bardin, Founder, Waze
87
Let people control the ressources and priorities. 

Let them know how success is measured
88
Make people feel like they are in startups inside a larger organization
89
Recreate diversity inside teams (designers + writers + programmers)
90
Make sure people don’t have to grow into leadership roles
Large companies are filled with specialists who got promoted
to management positions while having no such skills.
MARKET
91
MARKET
Peter Thiel: “You want to be the last mover, not the first”
Google is the last search engine. Facebook is the last social
network (for now at least).
92
93
Find a small market inside which you can have a monopoly
Amazon started with books, expanded to commerce in general. Lending
club started with peer to peer loans, now expands to lending in general.
Uber started with taxis, will expand to everything related to
transportation.
94
There are more opportunities now than ever (finance, health,
insurance, industry, transportation, logistics). The digital
revolution is just starting.
95
Don’t be ahead of your time.
Answer a simple question: “why now?”
COMPETITION
96
COMPETITION
97
Competition means there is a market
Rejoice!
98
Worry about a competitor only when they have a superior product
99
Don’t worry about competition from big companies

They are not reactive, slow, and complicated.
101
“Google/Facebook/Amazon/Apple could do this in 5 minutes”
True. Just didn’t happen with Airbnb, Uber, Zenefits, Dropbox,
Snapchat, Square, Pinterest, Spotify, Jawbone, Box, Lending
Club, Evernote, Eventbrite, etc
102
“Google/Facebook/Amazon/Apple will launch a similar service and kill you”
Google buzz (2010) to compete with Twitter (2006) = shut down

Google Knol (2008) vs Wikipedia (2001) = shut down

Google+ (2011) vs Facebook (2004) = partial shut down

Google keep (2013) vs Evernote (2008) = 10M vs 100M+ users

Facebook Slingshot (2014) vs Snapchat (2011) = sling-what?

Amazon Wallet (2014) vs Square (2009) = shut down
103
Even young companies can get complacent quickly

(Skype should have been Whatsapp)
104
“No candle-maker has become a bulb manufacturer, no
carriage-maker has become a car producer, and the post
office did not invent the email.”

Marc Giget 

http://perspectives.pictet.com/2013/06/19/interview-with-prof-marc-giget/
Radical innovation rarely comes from incumbents
105
The real problem is standing out
106
Build the right media mix
107
Evolve your mix over time
Paid
Owned
Earned
t = 0
Paid
Owned
Earned
t = 1
Paid
Owned
Earned
t = 2
108
MONEY & RISK
109
MONEY & RISKS
110
People who don't pay you will treat you like shit

People who pay a lot will show a lot of respect
111
Don’t disregard money.
Money is a form of validation.
112
Money can’t buy happiness.

But it can buy freedom to pursue your projects
113
Entrepreneurs have more job security than employees
The 85k employees company I was working for in 2001 shut down in
one week because 20 guys had shredded some papers in Houston. As an
entrepreneur, I can work on week-ends, call my contacts and ask for
business. Employee does not control anything. Entrepreneur does.
114
21st century job security = network + reputation
115
time
money
employee
entrepreneur
Employees laughing
Entrepreneurs laughing
Employee vs (successful) entrepreneur - salary evolution
SUCCESS & FAILURE
116
SUCCESS & FAILURES
117
Success is multidimensional

Money

Fulfilment

Experience

Independence

Impact

Status

Network

Family

Legacy
118
Money is a consequence, never the objective
119
Zuckerberg could have sold Facebook 500 times. His motivation is not money.
Facebook has had countless offers: an unnamed investor offered $10 million
in June 2004, Friendster was interested in a purchase, Google offered to buy
or partner in the summer of 2004, Viacom offered $75 million in March 2005,
Myspace wanted to buy in spring 2005, News Corp (Myspace's parent
company) wanted to in January 2006, Viacom came back in 2005, NBC was
also interested soon after, Viacom again made an offer of $1.5 billion in
2006, Yahoo offered $1 billion in June 2006, AOL also considered $1 billion
soon after, Yahoo came back again at the end of 2006, and finally Google
offered $15 billion in 2007.
http://www.zdnet.com/article/mark-zuckerberg-was-planning-to-sell-facebook-in-july-2004/
120
Media buzz is completely disconnected from success
Journalists just don’t have time to look at the real numbers.
121
People always underestimate the role of luck
122
123
Life is a marathon, not a sprint
124
The only way to last is to be ethical and respectful
125
Compromising with your values is dangerous
126
You won't be good when you go against what you like
127
Sometimes you win, sometimes you learn
128
Good decisions come from experience

Experience comes from bad decisions
129
The point is the journey
TOOLS
130
131
132
133
Gain Creators
Describe how your products and services create customer
gains.
How do they create benefits your customer expects, desires
or would be surprised by, including functional utility, social
gains, positive emotions, and cost savings?
Do they…
Create savings that make your customer happy?
(e.g. in terms of time, money and effort, …)
Produce outcomes your customer expects or
that go beyond their expectations?
(e.g. better quality level, more of something, less of
something, …)
Pain Relievers
Copy or outperform current solutions that delight
your customer?
(e.g. regarding specific features, performance, quality, …)
Make your customer’s job or life easier?
(e.g. flatter learning curve, usability, accessibility, more
services, lower cost of ownership, …)
Create positive social consequences that your
customer desires?
(e.g. makes them look good, produces an increase in power,
status, …)
Do something customers are looking for?
(e.g. good design, guarantees, specific or more features, …)
Fulfill something customers are dreaming about?
(e.g. help big achievements, produce big reliefs, …)
Produce positive outcomes matching your
customers success and failure criteria?
(e.g. better performance, lower cost, …)
Help make adoption easier?
(e.g. lower cost, less investments, lower risk, better quality,
performance, design, …)
Rank each gain your products and services create according to
its relevance to your customer. Is it substantial or insignificant?
For each gain indicate how often it occurs.
Describe how your products and services alleviate customer
pains. How do they eliminate or reduce negative emotions,
undesired costs and situations, and risks your customer
experiences or could experience before, during, and after
getting the job done?
Do they…
Produce savings?
(e.g. in terms of time, money, or efforts, …)
Make your customers feel better?
(e.g. kills frustrations, annoyances, things that give them
a headache, …)
Fix underperforming solutions?
(e.g. new features, better performance, better quality, …)
Put an end to difficulties and challenges your
customers encounter?
(e.g. make things easier, helping them get done, eliminate
resistance, …)
Wipe out negative social consequences your
customers encounter or fear?
(e.g. loss of face, power, trust, or status, …)
Eliminate risks your customers fear?
(e.g. financial, social, technical risks, or what could go
awfully wrong, …)
Help your customers better sleep at night?
(e.g. by helping with big issues, diminishing concerns, or
eliminating worries, …)
Limit or eradicate common mistakes customers
make?
(e.g. usage mistakes, …)
Get rid of barriers that are keeping your customer
from adopting solutions?
(e.g. lower or no upfront investment costs, flatter learning
curve, less resistance to change, …)
Rank each pain your products and services kill according
to their intensity for your customer. Is it very intense or
very light?
For each pain indicate how often it occurs. Risks your
customer experiences or could experience before, during,
and after getting the job done?
Products & Services
List all the products and services your value proposition is
built around.
Which products and services do you offer that help your
customer get either a functional, social, or emotional job
done, or help him/her satisfy basic needs?
Which ancillary products and services help your customer
perform the roles of:
Buyer
(e.g. products and services that help customers compare
offers, decide, buy, take delivery of a product or service, …)
Co-creator
(e.g. products and services that help customers co-design
solutions, otherwise contribute value to the solution, …)
Transferrer
(e.g. products and services that help customers dispose of
a product, transfer it to others, or resell, …)
Products and services may either by tangible (e.g. manufac-
tured goods, face-to-face customer service), digital/virtual
(e.g. downloads, online recommendations), intangible (e.g.
copyrights, quality assurance), or financial (e.g. investment
funds, financing services).
Rank all products and services according to their
importance to your customer.
Are they crucial or trivial to your customer?
Gains
Describe the benefits your customer expects, desires or would
be surprised by. This includes functional utility, social gains,
positive emotions, and cost savings.
Which savings would make your customer happy?
(e.g. in terms of time, money and effort, …)
What outcomes does your customer expect and what
would go beyond his/her expectations?
(e.g. quality level, more of something, less of something, …)
How do current solutions delight your customer?
(e.g. specific features, performance, quality, …)
Pains
Customer Job(s)
Describe negative emotions, undesired costs and situations,
and risks that your customer experiences or could experience
before, during, and after getting the job done.
What does your customer find too costly?
(e.g. takes a lot of time, costs too much money, requires
substantial efforts, …)
What makes your customer feel bad?
(e.g. frustrations, annoyances, things that give them a
headache, …)
How are current solutions underperforming
for your customer?
(e.g. lack of features, performance, malfunctioning, …)
What are the main difficulties and challenges
your customer encounters?
(e.g. understanding how things work, difficulties getting
things done, resistance, …)
What negative social consequences does your
customer encounter or fear?
(e.g. loss of face, power, trust, or status, …)
What risks does your customer fear?
(e.g. financial, social, technical risks, or what could go awfully
wrong, …)
What’s keeping your customer awake at night?
(e.g. big issues, concerns, worries, …)
What common mistakes does your customer make?
(e.g. usage mistakes, …)
What barriers are keeping your customer from
adopting solutions?
(e.g. upfront investment costs, learning curve, resistance
to change, …)
Rank each pain according to the intensity it represents for
your customer.
Is it very intense or is it very light.?
For each pain indicate how often it occurs.
Describe what a specific customer segment is trying to get
done. It could be the tasks they are trying to perform and
complete, the problems they are trying to solve, or the needs
they are trying to satisfy.
What functional jobs are you helping your customer
get done? (e.g. perform or complete a specific task, solve a
specific problem, …)
What social jobs are you helping your customer get
done? (e.g. trying to look good, gain power or status, …)
What emotional jobs are you helping your customer
get done? (e.g. esthetics, feel good, security, …)
What basic needs are you helping your customer
satisfy? (e.g. communication, sex, …)
Besides trying to get a core job done, your customer performs
ancillary jobs in different roles. Describe the jobs your
customer is trying to get done as:
Buyer (e.g. trying to look good, gain power or status, …)
Co-creator (e.g. esthetics, feel good, security, …)
Transferrer (e.g. products and services that help customers
dispose of a product, transfer it to others, or resell, …)
Rank each job according to its significance to your
customer. Is it crucial or is it trivial? For each job
indicate how often it occurs.
Outline in which specific context a job
is done, because that may impose
constraints or limitations.
(e.g. while driving,
outside, …)
What would make your customer’s job or life easier?
(e.g. flatter learning curve, more services, lower cost of
ownership, …)
What positive social consequences does your
customer desire?
(e.g. makes them look good, increase in power, status, …)
What are customers looking for?
(e.g. good design, guarantees, specific or more features, …)
What do customers dream about?
(e.g. big achievements, big reliefs, …)
How does your customer measure success and
failure?
(e.g. performance, cost, …)
What would increase the likelihood of adopting a
solution?
(e.g. lower cost, less investments, lower risk, better quality,
performance, design, …)
Rank each gain according to its relevance to your customer.
Is it substantial or is it insignificant? For each gain indicate
how often it occurs.
strategyzer.com
The Value Proposition Canvas
Value Proposition Customer Segment
The makers of Business Model Generation and Strategyzer
Copyright Business Model Foundry AG
Produced by: www.stattys.com
Things I will tell my kids if they become entrepreneurs
135
136
“The best way to predict the future is to invent it”.
Alan Kay
137
Thank you:
Sam Altman, how to start a startup

http://startupclass.samaltman.com/
Hugh MacLeod, cartoons drawn on the back of business cards

http://gapingvoid.com/
Strategyzer, helping CEOs operate like surgeons

http://www.strategyzer.com
Get in touch
@laurenthaug

ch.linkedin.com/in/laurenthaug
138

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Things I will tell my kids if they become entrepreneurs

  • 1. 9 Things I will tell my kids if they become entrepreneurs
  • 2. 11 Disclaimer:
 There is no playbook for startups
  • 3. 13 Things I will tell my kids if they become entrepreneurs Idea Team Fundraising Execution Market Competition Money & Risk Success Tools
  • 5. 15 Somebody somewhere already had your idea. Don’t waste too much time thinking you’re a genius
  • 6. 16 Your idea is 1% of success.
 
 Google’s key idea (pagerank) was published as a public paper in 1998
  • 7. 17 Execution > idea Jeff Bezos was not the only person trying to sell books on the internet. He just executed better and faster.
  • 8. 18 Team > idea A great team will pivot out of a bad idea
  • 9. 19 Product > idea How you implement an idea is more important than the idea itself
  • 10. Startup = idea + execution + product + team + luck 20
  • 11. 21 Talk about your idea to as many people as possible You will get feedback, challenges, referrals, unexpected connections
  • 12. 22 Great ideas have lonely childhoods. The more disruptive your idea, the less people will understand it.
  • 13. 23 Good ideas can look terrible at the beginning ex: Facebook was a social network for moneyless students
  • 15. 25 Don’t worry too much about your company’s name. You grow a name.
 What does Amazon, Google or Apple mean anyway.
  • 17. 27 Every new technology is an opportunity: look for gaps between how things have been done and how they can be done
  • 18. 28 Every asleep industry is an opportunity: do things incumbents can’t or won’t do because the economics don’t make sense to them, or because technically they can’t.
  • 19. 29 Every fringe user is an opportunity: go after those who are already behaving like everybody will behave in the future
  • 20. 30 Crisis are full of opportunities Necessity is the mother of invention (and entrepreneurship). Great startups are born all the time
  • 22. 32 “It’s not the customer's job to know what they want”
 Steve Jobs
  • 23. 33 “If I had asked people what they wanted,
 they would have said faster horses.”
 Henry Ford
  • 24. 34 Finding balance in feedback vs vision In absence of vision rely on feedback
 With a clear vision you can ignore feedback
  • 25. 35 Conscious feedback (survey) < unconscious feedback (data) What people say they do < what people really do
  • 26. 36 Friends & family might not give you truthful feedback Beware of asking your friends whether they would pay for your service. They will all say yes, until you ask for their credit card number.
  • 28. 38 How many founders? 1 founder hard
 2-3 co-founders best
 4+ co-founders complicated
  • 29. 39 manager ≠ leader You need leaders and managers, and usually can’t be both. Make sure you and your co-founders complement each other.
  • 30. 40 If you’re not comfortable giving equity to someone, they shouldn’t be a co-founder
  • 31. 41 Clarify everything (cap table, salaries) on day one, especially if you’re working with friends
  • 32. 42 Define on day one what happens if a co-founder leaves
  • 34. 44 No need to know everything. Surround yourself with people who know what needs to be known. 
 You are the head coach, not the star player.
  • 35. 45 Founders duties: vision, fundraising, evangelisation, hiring and managing
  • 37. 47 Paul Graham: “People can become formidable, but it’s hard to predict who” Recruiting is one of the hardest thing there is.
  • 38. 48 First employees are as important as co-founders
  • 39. 49 Bad recruits can kill your project in the early days
  • 40. 50 Hire people who are better than you
  • 41. 51 Hire people who you would feel comfortable reporting to
  • 42. 52 Choose employees like you choose your friends
  • 43. 53 Go for attitude over experience vice.com recruits people coming out of schools with no experience, because they have not been formatted by how things are done elsewhere, and will want to prove themselves
  • 44. 54 What you need to succeed in startups is not an expertise in startups.
 It’s an expertise in clients
  • 45. 55 Hire people who have options Good people will always have multiple options on the table. Convince them that you provide the best way to spend their precious time. People with options are not dependent on you as an employer, and will be more truthful
  • 46. 56 Look for people with no ego getting in the way
  • 47. 57 Retaining is less expensive than recruiting
  • 48. 58 Have an extremely high bar, hire slowly
  • 49. 59 Use trial periods for what they are: trial periods
  • 50. 60 Fire people who are bad are their jobs, create politics, are negative
  • 51. 61 Fire fast You will always take too much time to fire your first employee
  • 52. 62 Beware when you become a trophy employer. You will start attracting people who want to help themselves more than they want to help your project
  • 53. 63 Money is just one factor in employee motivation Others: experience, meaning, impact, network, etc
  • 54. 64 4 things that lead to better performance: Fairness: knowing that you're being paid a reasonable amount for your work so that money no longer becomes an issue.
 Autonomy: controlling events in your work life by choosing what you want to do and when you want to do it.
 Mastery: excelling at a craft that you enjoy and being recognized as a master by peers that you respect.
 Purpose: feeling that what your work is helping other people and changing the world in a positive way. http://www.inc.com/geoffrey-james/the-true-secret-of-employee-motivation.html
  • 56. 66 You are your most important ressource. Take care of yourself.
  • 57. 67 Behind every entrepreneur is a solid partner / family / assistant
  • 58. 68 Seek support from people who have been / are entrepreneurs Your friends working at large companies won’t be able to relate to what you will go through.
  • 60. 70 Never ask investors to sign NDAs Sends a message you don’t trust them. Don’t send your pitch to people you don’t trust in the first place
  • 61. 71 Raise only what you need, as late as possible
  • 62. 72 Be honest about your past. Good investor will say “if you’re smart, those mistakes you made won’t happen again with my money”
  • 63. 73 Dumb investor: money
 Smart investor: money + network + visibility + experience
  • 64. 74 Fundraising is a milestone, not a success
  • 65. 75 Be confident, not arrogant. When asked how he recognises good founders, this is what Y Combinator president Sam Altman says: “Good founders become more humble as they get more successful”
  • 68. 78 A startup CEO’s challenge is to define what’s the Most Important Thing (MIT)
  • 69. 79 You can’t decide how long it’s going to take They say it’s usually 10 years
  • 70. 80 Do every possible job, especially the client facing ones The founder of Craigslist is still doing user support. Steve Jobs was famous for randomly answering clients’ complains.
  • 71. 81 Focus is one of the most important thing there is
  • 72. 82 Opportunistic ≠ strategic You can either pursue every opportunity - in which case you’re not really deciding where you’re going - or have a clear strategy and reject opportunities that don’t fit in. Opportunities will take you somewhere fast, strategy will take you somewhere far.
  • 73. 83 Employee effort ≠ entrepreneur effort Running 16h a day working for yourself is less tiring than spending 8h on a chair doing a job you hate
  • 75. 85 Either you fail, or growth becomes your number one problem
  • 76. 86 “In many ways the startup journey is a downhill spiral of the CEOs quality of life by adding constraints - users, customers, investors, etc.”
 Noam Bardin, Founder, Waze
  • 77. 87 Let people control the ressources and priorities. 
 Let them know how success is measured
  • 78. 88 Make people feel like they are in startups inside a larger organization
  • 79. 89 Recreate diversity inside teams (designers + writers + programmers)
  • 80. 90 Make sure people don’t have to grow into leadership roles Large companies are filled with specialists who got promoted to management positions while having no such skills.
  • 82. Peter Thiel: “You want to be the last mover, not the first” Google is the last search engine. Facebook is the last social network (for now at least). 92
  • 83. 93 Find a small market inside which you can have a monopoly Amazon started with books, expanded to commerce in general. Lending club started with peer to peer loans, now expands to lending in general. Uber started with taxis, will expand to everything related to transportation.
  • 84. 94 There are more opportunities now than ever (finance, health, insurance, industry, transportation, logistics). The digital revolution is just starting.
  • 85. 95 Don’t be ahead of your time. Answer a simple question: “why now?”
  • 87. 97 Competition means there is a market Rejoice!
  • 88. 98 Worry about a competitor only when they have a superior product
  • 89. 99 Don’t worry about competition from big companies
 They are not reactive, slow, and complicated.
  • 90. 101 “Google/Facebook/Amazon/Apple could do this in 5 minutes” True. Just didn’t happen with Airbnb, Uber, Zenefits, Dropbox, Snapchat, Square, Pinterest, Spotify, Jawbone, Box, Lending Club, Evernote, Eventbrite, etc
  • 91. 102 “Google/Facebook/Amazon/Apple will launch a similar service and kill you” Google buzz (2010) to compete with Twitter (2006) = shut down
 Google Knol (2008) vs Wikipedia (2001) = shut down
 Google+ (2011) vs Facebook (2004) = partial shut down
 Google keep (2013) vs Evernote (2008) = 10M vs 100M+ users
 Facebook Slingshot (2014) vs Snapchat (2011) = sling-what?
 Amazon Wallet (2014) vs Square (2009) = shut down
  • 92. 103 Even young companies can get complacent quickly
 (Skype should have been Whatsapp)
  • 93. 104 “No candle-maker has become a bulb manufacturer, no carriage-maker has become a car producer, and the post office did not invent the email.”
 Marc Giget 
 http://perspectives.pictet.com/2013/06/19/interview-with-prof-marc-giget/ Radical innovation rarely comes from incumbents
  • 94. 105 The real problem is standing out
  • 95. 106 Build the right media mix
  • 96. 107 Evolve your mix over time Paid Owned Earned t = 0 Paid Owned Earned t = 1 Paid Owned Earned t = 2
  • 97. 108
  • 99. 110 People who don't pay you will treat you like shit
 People who pay a lot will show a lot of respect
  • 100. 111 Don’t disregard money. Money is a form of validation.
  • 101. 112 Money can’t buy happiness.
 But it can buy freedom to pursue your projects
  • 102. 113 Entrepreneurs have more job security than employees The 85k employees company I was working for in 2001 shut down in one week because 20 guys had shredded some papers in Houston. As an entrepreneur, I can work on week-ends, call my contacts and ask for business. Employee does not control anything. Entrepreneur does.
  • 103. 114 21st century job security = network + reputation
  • 107. 118 Money is a consequence, never the objective
  • 108. 119 Zuckerberg could have sold Facebook 500 times. His motivation is not money. Facebook has had countless offers: an unnamed investor offered $10 million in June 2004, Friendster was interested in a purchase, Google offered to buy or partner in the summer of 2004, Viacom offered $75 million in March 2005, Myspace wanted to buy in spring 2005, News Corp (Myspace's parent company) wanted to in January 2006, Viacom came back in 2005, NBC was also interested soon after, Viacom again made an offer of $1.5 billion in 2006, Yahoo offered $1 billion in June 2006, AOL also considered $1 billion soon after, Yahoo came back again at the end of 2006, and finally Google offered $15 billion in 2007. http://www.zdnet.com/article/mark-zuckerberg-was-planning-to-sell-facebook-in-july-2004/
  • 109. 120 Media buzz is completely disconnected from success Journalists just don’t have time to look at the real numbers.
  • 110. 121 People always underestimate the role of luck
  • 111. 122
  • 112. 123 Life is a marathon, not a sprint
  • 113. 124 The only way to last is to be ethical and respectful
  • 114. 125 Compromising with your values is dangerous
  • 115. 126 You won't be good when you go against what you like
  • 116. 127 Sometimes you win, sometimes you learn
  • 117. 128 Good decisions come from experience
 Experience comes from bad decisions
  • 118. 129 The point is the journey
  • 120. 131
  • 121. 132
  • 122. 133 Gain Creators Describe how your products and services create customer gains. How do they create benefits your customer expects, desires or would be surprised by, including functional utility, social gains, positive emotions, and cost savings? Do they… Create savings that make your customer happy? (e.g. in terms of time, money and effort, …) Produce outcomes your customer expects or that go beyond their expectations? (e.g. better quality level, more of something, less of something, …) Pain Relievers Copy or outperform current solutions that delight your customer? (e.g. regarding specific features, performance, quality, …) Make your customer’s job or life easier? (e.g. flatter learning curve, usability, accessibility, more services, lower cost of ownership, …) Create positive social consequences that your customer desires? (e.g. makes them look good, produces an increase in power, status, …) Do something customers are looking for? (e.g. good design, guarantees, specific or more features, …) Fulfill something customers are dreaming about? (e.g. help big achievements, produce big reliefs, …) Produce positive outcomes matching your customers success and failure criteria? (e.g. better performance, lower cost, …) Help make adoption easier? (e.g. lower cost, less investments, lower risk, better quality, performance, design, …) Rank each gain your products and services create according to its relevance to your customer. Is it substantial or insignificant? For each gain indicate how often it occurs. Describe how your products and services alleviate customer pains. How do they eliminate or reduce negative emotions, undesired costs and situations, and risks your customer experiences or could experience before, during, and after getting the job done? Do they… Produce savings? (e.g. in terms of time, money, or efforts, …) Make your customers feel better? (e.g. kills frustrations, annoyances, things that give them a headache, …) Fix underperforming solutions? (e.g. new features, better performance, better quality, …) Put an end to difficulties and challenges your customers encounter? (e.g. make things easier, helping them get done, eliminate resistance, …) Wipe out negative social consequences your customers encounter or fear? (e.g. loss of face, power, trust, or status, …) Eliminate risks your customers fear? (e.g. financial, social, technical risks, or what could go awfully wrong, …) Help your customers better sleep at night? (e.g. by helping with big issues, diminishing concerns, or eliminating worries, …) Limit or eradicate common mistakes customers make? (e.g. usage mistakes, …) Get rid of barriers that are keeping your customer from adopting solutions? (e.g. lower or no upfront investment costs, flatter learning curve, less resistance to change, …) Rank each pain your products and services kill according to their intensity for your customer. Is it very intense or very light? For each pain indicate how often it occurs. Risks your customer experiences or could experience before, during, and after getting the job done? Products & Services List all the products and services your value proposition is built around. Which products and services do you offer that help your customer get either a functional, social, or emotional job done, or help him/her satisfy basic needs? Which ancillary products and services help your customer perform the roles of: Buyer (e.g. products and services that help customers compare offers, decide, buy, take delivery of a product or service, …) Co-creator (e.g. products and services that help customers co-design solutions, otherwise contribute value to the solution, …) Transferrer (e.g. products and services that help customers dispose of a product, transfer it to others, or resell, …) Products and services may either by tangible (e.g. manufac- tured goods, face-to-face customer service), digital/virtual (e.g. downloads, online recommendations), intangible (e.g. copyrights, quality assurance), or financial (e.g. investment funds, financing services). Rank all products and services according to their importance to your customer. Are they crucial or trivial to your customer? Gains Describe the benefits your customer expects, desires or would be surprised by. This includes functional utility, social gains, positive emotions, and cost savings. Which savings would make your customer happy? (e.g. in terms of time, money and effort, …) What outcomes does your customer expect and what would go beyond his/her expectations? (e.g. quality level, more of something, less of something, …) How do current solutions delight your customer? (e.g. specific features, performance, quality, …) Pains Customer Job(s) Describe negative emotions, undesired costs and situations, and risks that your customer experiences or could experience before, during, and after getting the job done. What does your customer find too costly? (e.g. takes a lot of time, costs too much money, requires substantial efforts, …) What makes your customer feel bad? (e.g. frustrations, annoyances, things that give them a headache, …) How are current solutions underperforming for your customer? (e.g. lack of features, performance, malfunctioning, …) What are the main difficulties and challenges your customer encounters? (e.g. understanding how things work, difficulties getting things done, resistance, …) What negative social consequences does your customer encounter or fear? (e.g. loss of face, power, trust, or status, …) What risks does your customer fear? (e.g. financial, social, technical risks, or what could go awfully wrong, …) What’s keeping your customer awake at night? (e.g. big issues, concerns, worries, …) What common mistakes does your customer make? (e.g. usage mistakes, …) What barriers are keeping your customer from adopting solutions? (e.g. upfront investment costs, learning curve, resistance to change, …) Rank each pain according to the intensity it represents for your customer. Is it very intense or is it very light.? For each pain indicate how often it occurs. Describe what a specific customer segment is trying to get done. It could be the tasks they are trying to perform and complete, the problems they are trying to solve, or the needs they are trying to satisfy. What functional jobs are you helping your customer get done? (e.g. perform or complete a specific task, solve a specific problem, …) What social jobs are you helping your customer get done? (e.g. trying to look good, gain power or status, …) What emotional jobs are you helping your customer get done? (e.g. esthetics, feel good, security, …) What basic needs are you helping your customer satisfy? (e.g. communication, sex, …) Besides trying to get a core job done, your customer performs ancillary jobs in different roles. Describe the jobs your customer is trying to get done as: Buyer (e.g. trying to look good, gain power or status, …) Co-creator (e.g. esthetics, feel good, security, …) Transferrer (e.g. products and services that help customers dispose of a product, transfer it to others, or resell, …) Rank each job according to its significance to your customer. Is it crucial or is it trivial? For each job indicate how often it occurs. Outline in which specific context a job is done, because that may impose constraints or limitations. (e.g. while driving, outside, …) What would make your customer’s job or life easier? (e.g. flatter learning curve, more services, lower cost of ownership, …) What positive social consequences does your customer desire? (e.g. makes them look good, increase in power, status, …) What are customers looking for? (e.g. good design, guarantees, specific or more features, …) What do customers dream about? (e.g. big achievements, big reliefs, …) How does your customer measure success and failure? (e.g. performance, cost, …) What would increase the likelihood of adopting a solution? (e.g. lower cost, less investments, lower risk, better quality, performance, design, …) Rank each gain according to its relevance to your customer. Is it substantial or is it insignificant? For each gain indicate how often it occurs. strategyzer.com The Value Proposition Canvas Value Proposition Customer Segment The makers of Business Model Generation and Strategyzer Copyright Business Model Foundry AG Produced by: www.stattys.com
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  • 125. 136 “The best way to predict the future is to invent it”. Alan Kay
  • 126. 137 Thank you: Sam Altman, how to start a startup
 http://startupclass.samaltman.com/ Hugh MacLeod, cartoons drawn on the back of business cards
 http://gapingvoid.com/ Strategyzer, helping CEOs operate like surgeons
 http://www.strategyzer.com