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Ignite Portland 9: 5,000 Games of Solitaire

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Narrative theory and games
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Ignite Portland 9: 5,000 Games of Solitaire

  1. 1. 5000 Games of Solitaire The Casual Gaming Revolution, Narrative, and Pleasure.
  2. 2. How Many?!
  3. 3. Pleasant Diversions “Solitaire is the only thing in life that demands absolute honesty.” -Hugh Wheeler A Game of Patience, Meredith Frampton, 1937. http://www.artrenewal.org
  4. 4. Wasted Time? “…playing a game is the voluntary attempt to overcome unnecessary obstacles.” -Bernard Suits, The Grasshopper: Games, Life and Utopia
  5. 5. Step One: Delimit = × (∞)
  6. 6. But What About Narrative? “These fictions, however weak, thematically unify a level.” -Chaim Gingold, “What WarioWare Can Teach Us about Game Design,” http://gamestudies.org vol. 5 no. 1
  7. 7. Heroic Narratives FTW
  8. 8. Step Two: Personalize
  9. 9. We Crave Stories “The lightest dusting of narrative will cause adults to devote countless hours to ‘unworthy’ causes.” -J-P Voillequé, Ignite Portland 9
  10. 10. Story Matters I hate puzzles like this. I am bad at puzzles like this. Will I solve this puzzle to move forward? Yes. Yes I will.
  11. 11. Click Here to Win Corian Slabb: • 170 Double Fanucci Cards • Level 50 (maxed) • 1.7M Zorkmids • 68 Coconuts (~$20 US) • Zero Skill Required
  12. 12. "In some ways, if a developer wants a player to gain an emotional attachment to something in their game, a location is a much safer bet than an NPC." -Quintin Smith, “Azeroth is Burning” Image  from  h+p://farmvillefreak.com/  
  13. 13. Step Three: Socialize
  14. 14. Safe Interactions “More than one-third of the comments described how social game play enabled them to reconnect with [folks] while the remaining third focus on how social games enable them to [meet new folks].” -Information Solutions Group “2010 PopCap Social Gaming Research”
  15. 15. Farmville Otaku “Beyond the social interaction, social game players like the friendly competition including leader boards and achievements (59%), followed by the interactive game play (49%) and the opportunity to win prizes (35%).” -Information Solutions Group “2010 PopCap Social Gaming Research”
  16. 16. The New Business Plan 1. ??? 2. Achievements and Badges 3. Profit
  17. 17. We are All of us Gamers Hey guys, I owe you money. Call me!
  18. 18. Rock “Casual” “Hardcore” Band
  19. 19. Next Levels 1.  Multiplayer – historical/new “board games” 2.  Interface/mobility as central mechanic of play 3.  Collaborative modeling – Sims-esque 4.  Indie development within “casual” channels
  20. 20. Press Play to Continue As always, comments, critiques and conversations welcome: @lawduck jvoilleque@gmail.com http://voilleque.com

Notas del editor

  • In Solitaire, the ruleset, the player and the random assortment of the deck collaborate to reach an end state.Match-3, Time Management, and many other casual genres take the same basic formula and add infinity – you can go until you stop or until the game “beats” you.

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