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uitleg 2e jaars

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Site-versie uitleg

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uitleg 2e jaars

  1. 1. _File Edit Resources Run Window Help . JBH| .%Q5 I DlCOflCl: ll9JE§| 0 I9 § Sprite: ‘ § Sound: § Background: § Ubiecl: a Room: i Gamelnformation Global Game Settings
  2. 2. 7' — - @ (new game> - GameMaker 8.1 Lite (Simple Mode) : ’ 1 ' ¥ ‘. _, Filel Edit Resources Run Window Help '3-'3 D l’ "l“T""‘-OE’ 9/§ Wegaaneerstdegameopje stick opslaan Selecteer "File" 2 gg, ,, ii Gemelnformation ~/ Globalfiame Setting:
  3. 3. 7' - (3 (new game> - GameMaker 8.1 Lite (Simple Mode) : ’ 1 ' ¥ ‘. _, Edit Resources Run Window Help New Ctrl+N .5, 4 Q E] (_))§ L. (9 3 Open. .. CtrI+O Recent Files V [,4 Save CtrI+S Saveic . 3 Create EXECUL l H Publi Adva Q Exit
  4. 4. r' (new game> - GameMaker 8.1 Lite [Simple Mode) 37 ‘.4 '3 l? D 7‘. 9- -‘ 0 D 13$ Ll '1!) __y Sprites _j Sounds ' @ Save the game D Computer D WESSEL B1A(G: ) D GameMaker Organiseren V Nieuwe map ‘ lllaam Bibliotheken Nehalennia website tea Thuisgroep ; I- Computer PC-Leon(C: ) . . Data (D: ) U DVDs(E: ) Dvd-rw-station (I — WESSEL B1A(G: ) V. Ubuntu (Uz) Type "oefenen" V 4 u:4__ _. _ _. .4:_/1 1 Bestandsnaam: oefenen Grcctte Seen : -:e‘> re: .. ' I-f-speelcluuw Opslaan a| s: Game Maker files ‘ Mappen verbergen Opslaan Annuleren
  5. 5. r' (new game> - GameMaker 8.1 Lite [Simple Mode) 37 ‘.4 '3 l? D 7‘. 9- -‘ 0 D 13$ Ll '1!) __y Sprites _j Sounds ' @ Save the game D Computer D WESSEL B1A(G: ) D GameMaker Organiseren V Nieuwe map ‘ lllaam Bibliotheken Nehalennia website tea Thuisgroep ; I- Computer PC-Leon(C: ) . . Data (D: ) U DVDs(E: ) Dvd-rw-station (I — WESSEL B1A(G: ) V. Ubuntu (U: ) V 4 u:4__ _. _ _. .4:_ /1 Bestandsnaam: oefenen Opslaan a| s: Game Maker files ‘ Mappen verbergen Grcctte Seen : -:e‘> re: .. ' "Ops| aan" I Opslaan I »'-f-speelcluuw Annuleren
  6. 6. r (g oefenen. gm81‘ - GameMaker 81 Lite {Simple Model File Edit Resources Run Window Help ’ 3 '4' '3 D D‘ e‘. *3 D ‘DE L‘ '9 We gaan een sprite voor de . _J S" ta: held maken _3 Sound: _) Background: - Oh" I . . 3] Rolf“: Klik hier ii Gamelnformation I Global Game Setting: Een sprite is een soort jas voor een object, deze kan tijdens de game veranderd worden
  7. 7. r (g oefenen. gm81‘ - GameMaker 81 Lite {Simple Model File Edit Resources Run Window Help ’,3‘.4|§Z'. ';, ‘ D D «T9--«GD oi '; lo _A -W; Sprites _ _ _ l S Spline held 8 Sprite Properties: sprite held Zorg dat J-e de sprites van :5 Bgggrwnd‘ flamei sprite held de ELO Op je stick _; Dbiecl: if ——, gedownload hebt ! _) Boom‘ _ _‘ Load Sprite ii Gamelnfoimation . / Globalfiame Setting: 1 Type "he| d" l 4:, gait Sprite Width: 32 Height: 32 Number of subimages: 0
  8. 8. r (g oefenen. gm81‘ - GameMaker 81 Lite {Simple Model File Edit Resources Run Window Help ’,3‘.4|§Z'. ';, ‘ D D «T9--«GD oi '; lo r A -W, Sprites _ _ _ Smite held 8 Sprite Properties: sprite held __‘) Sound: _) Background: ‘ Oh" I 3] 3013:“ E Load Sprite ‘I i‘ Gamelnformation . / Globalfiame Settings flame: sprite held Klik op "Load Sprite" Width: 32 Hei Number of subim. _,. .- ,
  9. 9. oefenen. gm81‘ - GameMa| <er 8.1 Lite {Simple Mode] 4 . W3‘. -J 9"} D D l'’, ‘T= -‘£3D 9'3 '2'! ) r Sprites sprite held __J Sounds _‘J Backgrounds _J Dbiecls __J Rooms ii Gamelnformation ~/ Global Game Settings '; f,, Zoeken in: Recente locaties Je mag ook rambo nemen @ Open a Sprite Image Game Maker Naam Onbekend (7) _ boom _ diamant V _ gras lar: rroft . _i ‘rambo . .si= ' _VL Klik op "| ara croft" 1 v (3? Grootte . mv Gewijzigd op 23-12-2009 13:40 8-3-2015 11:55 19-12-2009 11:50 5-3-2015 15:23 5-3-2015 15:26 8-3-2015 11:54 19-12-2009 11:44 Bestandsnaam: Bestandstwenr [fill Supported File Types Image Information . I Show Preview (no picture) Make Opaque Remove Bad<ground Smooth Edges —u
  10. 10. ‘ ,3 ‘.4 D D 4 . r Sprites sprite held __J Sounds _‘J Backgrounds _J Dbiecls __J Rooms ii Gamelnformation ~/ Global Game Settings oefenen. gm81‘ - GameMa| <er 8.1 Lite {Simple Mode] @ Open a Sprite Image Zoeken in: {L #- Recente locaties Bureaublad Bibliotheken Game Maker Naam Onbekend (7) _ boom _ diamant _ gras lara croft ‘rambo W spin_strip7 _vuur_strip5 v (3? Grootte . mv 1kB 1kB 5kB 5kB 8kB 5kB 4kB Klik op "Openen" 1 Bestandsnaam: |a; a cmfi Bestandstwenr [fill Supported File Types Gewijzigd op 23-12-2009 13:40 8-3-2015 11:55 19-12-2009 11:50 5-3-2015 15:23 5-3-2015 15:26 8-3-2015 11:54 19-12-2009 11:44 Image Information . I Show Preview Si1e: 30 x 64 Make Opaque Remove Badrground Smooth Edges —u
  11. 11. A -W; Sprites ' '3‘ sprite held __‘) Sound: _) Background: _‘) Dbiecls _) Booms ii Gamelnformation . / Global Game Settings r (g oefenen. gm81‘ - GameMaker 81 Lite {Simple Model File Edit Resources Run Window Help L3l.4I§‘. :.».3 D D «'29--<s3D oi ; i lo "4’: P 8 Sprite Properties: sprite held flame: sprite held Width: 30 Height: 64 Number of subimages: 1 Klik op "OK" s/ QKIVI
  12. 12. File Edit Resources Run Window Help Jfil-ill%OlD DICOI 1 § Sprites ,8‘ sprite held I sprite spin ‘ sprite boom 0 sprite diamant . sprite vuur fl Sounds é Backgrounds é Ubiects § Rooms fl Gamelnformation fl Global Game Settings
  13. 13. r (g oefenen. gm81‘ - GameMaker 81 Lite {Simple Model File Edit Resources Run Window Help ’,3‘4|§}. ';? D D «rs. --Tgflm 0 sprite diamant if sprite vuur __‘) Sound: _) Background: _‘) Dbiecls _) Booms ii Gamelnformation . / Global Game Settings ‘DE Ll‘! Klik hier We gaan een object voor de held maken Objecten kun je programmeren zodat ze een actie uitvoeren
  14. 14. File 4 . r (g oefenen. gm81 ‘ - GameMaker 81 Lite {Simple Model Edit Resources Run ,3 I-'4‘ % ’: /3 DD _A -W; Sprites '3‘ sprite held 5. sprite spin sprite boom 0 sprite diamant it sprite vuur _'i sound: _j Background: J Dbiecls object held 4 Boom: ii Gamelnformation . / Global Game Settings Window Help «'29--<s3D oi '; o flame: Sprite | <no sprite) I New object held J Visible J Object Properties: object held Events: Type "held"
  15. 15. ‘. _, 7' - (3 oefenen. gm81“ - GameMaker 8.1 Lite (Simple Mode) : ‘ 1 ' 1 File Edit Resources Run Window Help 3'4 fig») D D ~19.--«OD oi ; -o A -‘J Sprites ,8‘ sprite held 4 sprite spin sprite boom 0 sprite diamant ‘jf sprite vuur _‘; Sound: _) Background: A -.4 Ubiects object held _) Room: flame. obiect held T7 Events: i Game Information ~/ Global Game Settings 4 Object Properties: object held Sprite | <no sprite) C2; lNewl J Visible
  16. 16. ‘. _, 7' - (3 oefenen. gm81“ - GameMaker 8.1 Lite (Simple Mode) : ’ 1 ' ¥ File Edit Resources Run Window Help 3'4 E: -3 D D ~19.--«OD 9;‘; Dry 1 -‘J Sprites ,3‘ sprite held 4 sprite spin sprite boom 0 sprite diamant ‘jf sprite vuur _‘; Sound: _) Background: A -‘J Ubiecls object held _) Room: flame: obiect held ’7 Events: i Game Information ~/ Global Game Settings 4 Object Properties: object held Sprite | <no sprite> C < no sprite> ‘ l N . aw i - sprite held J Visible ' 5P" "l" i
  17. 17. ‘. _, 7' - (3 oefenen. gm81“ - GameMaker 8.1 Lite (Simple Mode) : ’ 1 ' ¥ File Edit Resources Run Window Help 3'4 E: -3 D D ~19.--«OD 9;‘; Dry 1 -‘J Sprites fl sprite held 4 sprite spin sprite boom 0 sprite diamant ‘jf sprite vuur _‘; Sound: _) Background: A -:4 Ubiecls fi obpcthdd _) Room: flame: oblecl held ’7 Events: i Game Information ~/ Global Game Settings 4 Object Properties: object held Sprite 3 n sprite held :23, = New « V Edk J Visible Solid Klik op "OK"
  18. 18. c- -m-r‘—~. . File Resources Run Window Help Jfil-1l| %.| I D| C‘OH :6 Sprites F I'll sprite held I sprite spin ‘ sprite boom 0 sprite diamant . sprite vuur a Sound: § Background: A fl Ubiecls -3 obiect held fl Rooms fl Gamelnformation fl Global Game Settings
  19. 19. File Edit Resources Run Window Help Jaulfitilb >| C‘OIOD| |_3;§§|6w 1 § Sprites I'll sprite held I sprite spin ‘ sprite boom 0 sprite diamant . sprite vuur § Sounds § Background: A fl Ubiecls , -ll obiect held . obiect boom IE Object Properties object boom fl Rooms lfl Game Information Namei OIJIBCI b00TTI fl Global Game Settings gplile | <no sprite> Events: E]
  20. 20. File Edit Resources Run Window Help Jaulfigolb D| C‘OIOD| |_3;§§|6w 1 § Sprites I'll sprite held I sprite spin ‘ sprite boom 0 sprite diamant . sprite vuur § Sounds § Background: A fl Ubiecls , -ll obiect held . obiect boom IE Object Properties object boom fl Rooms lfl Game Information Namei OIJIBCI b00'TI fl Global Game Settings ' l Events:
  21. 21. r (3 oefenen. gm81“ - GameMaker 8.1 Lite (Simple Mode) File Edit Resources Run Window Help 3'4 E: -3 D D -1%! --«OE! «M «b A -‘J Sprites fl sprite held I sprite spin sprite boom 0 sprite diamant ‘jf sprite vuur J Sound: J Background: A : J Ubiecls 5 object held object boom J Room: ii Gamelnformation Namei OIJIBCIIJOOTTI ~/ Global Game Settings gplile | <no sprite> e 'New' 3 J Object Properties: object boom spun. -fir J Visible if 5”" 34'"/ I . . sprite boom 0 sprite diamant ‘IT sprite vuur Tl I 5.:
  22. 22. ‘. _, 7' - (3 oefenen. gm81“ - GameMaker 8.1 Lite (Simple Mode) : I 1 ' F File Edit Resources Run Window Help 3'.4 E: -3 D D ~19.--«OD 9;‘; Dry 1 -‘J Sprites fl sprite held I sprite spin sprite boom 0 sprite diamant ‘jf sprite vuur J Sound: J Background: A : J Ubiecls 5 object held obiect boom J Object Properties: object boom J Room: ii Game Information Namei OIJIBCI b00'TI ~/ Global Game Settings gplile fib‘ lsprite boom Cf, 'New' I Edit ‘ Events: J Visible Solid Klik op "Solid" Je kan niet door een boom heen Iopen, daarom zetten we die op So/ /‘d
  23. 23. File Edit Resources Run Window Help J6L4|'. %O| D D| C‘OflOD| |_3;§§|6® 1 § Sprites fl sprite held I sprite spin ‘ sprite boom 0 sprite diamant . sprite vuur § Sounds § Background: A fl Ubiecls 5 object held . obiect boom IE Object Properties object boom fl Rooms lfl Game Information Namei OIJIBCI b00m fl Global Game Settings gplile Events: ‘ sprite boom Q: E] II: Visible Iii: Solid
  24. 24. File Edit Resources Run Window Help J6lnl| '.%O| D vlconiomltbseilao A E Sprites fl sprite held I sprite spin ‘ sprite boom 0 sprite diamant . sprite vuur fl Sounds a Background: A § Ubiecls 5 object held ‘ object boom I object spin 0 obiectdiamant obiectvuur fl Rooms fl Gamelnformation fl G| oba| Game Settings
  25. 25. File Edit Rsources Run Window Help 7 gjculgmol 9 >Ic0isO_I§I. melee «o S Sprites I'll sprite held I sprite spin ‘ sprite boom 0 sprite diamant -- sprite vuur a Sound: a Background: Ubiecls object held object boom I object spin 0 obiectdiamant obiectvuw a Room: l_iJ Gamelnformation lfl Global Game Settings
  26. 26. DJ File Edit Resources Run Window Help JSH %0 D I CQHCD I? /SE 5'9 4 3 SPIRES J K) Q Snapfi: 32 SnapI: 32 fl sprite held g Splits Spin settings I backgrounds ‘ sprite boom Ublecls O sprite diamant ‘ sprite vuur é Sounds é Backgrounds A § Ubiecls 5 object held ‘ object boom I object spin O obiectdiamant ‘ obieotvuur A § Rooms llj roomU Game Information Dbiect to add with left mouse: Global Game Settings lobiect vuur H, lqfi moms bimon = add ‘ <. .ilr> = no : m1p — <Slq'fi> = mm'n'pls - <Cm‘> = move — <5pacs> — : croll room ; Riglu moms brawn = menu — <Slq'fi> = delete all — <Cm‘> = dslsrs Jlidcfls moms brawn = :4-roll Delete underlying
  27. 27. r Q oefenen. gm81“ - GameMaker 8.1 Lite (Simple Mode) - [Room Properties: roomO -— I El File Edit Resources Run Window Help _ 5 X 3'4%-} DD ~19.--«OD 9;‘; Dry 4 -:3 Sprite: V :9 s x; 32 is Y; 32 V — = + ,3‘ sprite held Q nap_ nap_ D / / / / o settings I backgrounds objects I sprite spin sprite boom 0 sprite diamant ‘jf sprite vuur J Sounds J Background: A : J Ubiecls 5 object held obiect boom I object spin 0 obiectdiamant ‘jf obiectvuur A 1/} Rooms El rooml] iI Gamelnformation ~/3 Global Game Settings . m_-'. _, 5 object held l _ I object boom l l I I I. objec = n 0 I — Klik hier ": —* T l Object to add with left mouse: Iobiect vuur C21) Lqfi IHDILTS bunan = add ° <Alx> = no map — <5lq'fi> = mnlxipla - <C17l> = mm‘: — <5paca> = :4-roll roam Xiglu mains brawn = menu - <5lq'fi> = delete all — <Cr7l> = dslsxs Jlidfla ! H0ll_'5 brawn = .crall Delete underlying
  28. 28. El File Edit Resources A -‘J Sprites fl sprite held I sprite spin sprite boom 0 sprite diamant ‘jf sprite vuur J Sounds J Background: A : J Objects 5 object held object boom I object spin 0 object diamant ‘jf object vuur A 1/} Rooms El rooml] iI Gamelnformation ~/3 Global Game Settings 3'4 %'} D D r Q oefenen. gm81“ - GameMaker 8.1 Lite (Simple Mode) - [Room Properties: roomO Run Window Help vs/ '9 settingsI backgrounds ‘ l objects I Object to add with left mouse: Iobject boom :21) Left »tou: e button = add ° <Alt> = no : nop — <5hj'fi> = multiple - <C17l> = move — <5pace> = :4-roll roam Right moiue button = menu - <5hj'fi> = delete all — <Cr7l> = delete Jlidfle mou: e button = .croll Delete underlying -‘HI--«OE! «M ; -«b : D Snapfi: 32 tSnapI: 32 . T_-'. _,
  29. 29. El. 4 4 4 File Edit Resources Run Window Help 3L4 %. o D D C0-‘OD 92%; 3'9 J Sprites fl sprite held I sprite spin ‘ sprite boom 0 sprite diamant @ sprite vuur _j Sounds _j Backgrounds J Objects n f‘ object held ‘ object boom I object spin P_v object diamant @ object vuur J Hooms CI roomfl ii Gamelnformation .1‘ Global Game Settings I IQ Snapfi: 32 Snap‘_f: 32 x'‘‘) settings I / V / _ / = / + backgrounds ‘ objects I Left mou: e button = add ‘ <. (lt> = no map — <5hj', fi> = multiple - <Cr7l> = mote — <5pace> = :croll room Right mou: e button = menu — <5hj', fi> = delete all — <Ctrl> = delete Middle mou: e button = :croll Delete underlying Druk Shift en de linker muisknop in om snel meerdere l bomen te plaatsen _____J y: 320 object: object boom Rechts-klik met de muis op een object om deze te verwijderen
  30. 30. Ii File Edit Resources 'i3l. —.l EEO I D CQJQCEJ 4 fi Sprites '3‘ sprite held I sprite spin ‘ sprite boom 0 sprite diamant . sprite vuur @ Sounds é Backgrounds 4 fi Ubiects ,4‘ obiect held object boom I obiect spin 0 obiectdiamant . obiectvuur 4 fi Rooms Ci roomfl ii Gamelnformation .1’ Global Game Settings Run Window Help ‘/9 settings l i Q Snapfi: 32 4 backgrounds objects Dbiect to add with left mouse: 92% 5 '9 Snap ‘_f: 32 @r'r_I= r -4 I Iobiect held . =._, Lqfi moms blmon = add ‘ <. (1r> = no map — <5}q', fi> = mulripls - <Cm'> = mots — <5pacs> = :craI1 room Righr moms button = msnu — <5}q', fi> = defers all — <Cm'> = dslsrs Jlidzfls moms burrow = :croIr' Delete underlying IIlIIalIIIa: IIIlI
  31. 31. r Q oefenen. gm81“ - GameMaker 8.1 Lite (Simple Mode) - [Room Properties: roomO El‘ File Edit Resources Run Window Help jhlfiz-3 DE» ~19.--«OD 9;‘; Dry 434 Sprites V Q :9 snapg: 32 ‘snap! 32 D / V / _ / = / ,3‘ sprite held _ . _ _ _ _ _ _ _ _ _ settings j backgrounds ‘ objects _ ’ ’ ’ ’ K sprite spin sprite boom 0 sprite diamant ‘jf sprite vuur J Sound: J Background: 4 ', J Objects ,1 object held object boom & object spin 0 object diamant ‘jf object vuur 4 1/} Rooms El roomU il Gamelnformation ~/ Global Game Settings Object to add with left mouse: lobject spin C21) Lqfi mecca brawn = add . 1 ° <Alx> = no map — <5hj'fi> = mnlripla . _ _ - <C17l> = mm‘: ‘ <5pa: x> = :nall roam r * > Xlglu mama brawn = menu ' 3‘ ‘ .1‘ — <5;. .-ya» = dam .111 ‘; " — <Cvl> = dslsrs - 1 - Jlidfla mama bunan = .crall Delete underlying Paul R0. 1 2 gfiu E EU. I E: a. In Cu E In R a. I 5 B2 In I . E “E: . . ' Ifififlxkfilkflflxkfiflx . )c 0 )r. 160 object: object boom id: 100062
  32. 32. D’ File Edit Resources Run Window Help 'i3l. —.l EEO D D CQQCEJ 4 ’fi Sprites '3‘ sprite held I sprite spin ‘ sprite boom 0 sprite diamant . sprite vuur @ Sounds ’fi Backgrounds 4 ’fi Objects ,4‘ object held ‘ object boom I object spin 0 object diamant . object vuur 4 ’fi Rooms El roomfl i’ Gamelnformation .1’ Global Game Settings Q/ '9 settings j backgrounds objects 19$? ’ Q Snapfi: 32 Iobject vuur Lqfi mou: s bunon = add ‘ <. (lr> = no map — <5lq', fi> = mulripls - <Cr7l> = mots — <5pa: s> = :croll room Righr moms bunon = menu — <5}q', fi> = delete all — <Cm'> = dslsrs Jlidzfls mo 14:: button = :croll Delete underlying y: 160 object: object boom
  33. 33. D’ File Edit Resources 'i3l. —.l EEO D D CQQCEJ 4 ’fi Sprites ,3, sprite held I sprite spin ‘ sprite boom 0 sprite diamant . sprite vuur @ Sounds ’fi Backgrounds 4 ’fi Objects ,1, object held ‘ object boom I object spin 0 object diamant . object vuur 4 ’fi Rooms El roomO i’ Gamelnformation .1’ Global Game Settings Run Window Help 9 §E / '9 settings j ’ Q Snapfi: 32 backgrounds objects — mu p 5 - <Ct7l> = mots — <5pa: s> = :croll room Right mou: s button = menu — <5hj', fi> = delete all — <Cm'> = dslsrs Jlidzfls mo u: s button = :croll Delete underlying . ... .a. :.. i:i. ;..
  34. 34. ii File Edit Resources Run Window Help ‘ I3 H O D 4 ’fi Sprites ,3, sprite held I sprite spin ‘ sprite boom 0 sprite diamant . sprite vuur fl Sounds ’§ Backgrounds 4 ’fi Objects ,1 object held ‘ object boom I object spin 0 object diamant . object vuur 4 ’fi Rooms El roomO i’ Game Information Object to add with left mouse: .1’ Global Game Settings jobject diamant -= .;, Left mou. 'e button = add ‘ <. ilt> = no : nap — <5hj'/ i> = multiple - <Ct7l> = mote — <5ptz€e> = :croll room Right mou. 'e button = menu — <5hj'/ i> = delete all — <Cm'> = delete . [r'dt{le mou. 'e button = :croll Delete underlying y: 64 object: object boom
  35. 35. r Q oefenen. gm81“ - GameMaker 8.1 Lite (Simple Mode) - [Background Properties: background gras] " Resources Run Window Help DD 9.‘? -'-‘. QCl QJE L119 flame: background grad l '3' Load Background j File Edit 37 ‘.4 '3 -,4 Sprites ,3, sprite held I sprite spin sprite boom 0 sprite diamant ‘jf sprite vuur J Sound: -,4 Background: background gras ', J Objects ,1 object held object boom I object spin 0 object diamant ‘jf object vuur ', J Rooms , |_: l roomO i‘ Gamelnformation ~/3 G| oba| Game Settings Ilg rasll 1 ' Edit Background Width: O Height: O lvgki £iJ
  36. 36. r Q oefenen. gm81“ - GameMaker 8.1 Lite (Simple Mode) - [Background Properties: background gras] : " File Edit Resources Run Window Help jhifiz-} Di» ~". <T, .--40E! 9;‘; Dry 4 -, J Sprites _ T F, Spme , ,e, d flame. background grad I sprite spin Spme boom I Load Background 0 sprite diamant I 35 sprite vuur J Sound: 4 I‘! Background: background gras 4 -, J Objects ,1 object held object boom I object spin 0 object diamant ‘jf object vuur 4 -, J Rooms , |_: l roomO i‘ Gamelnformation ~/3 Global Game Settings 1 ' Edit Backgroumi Klik op "Load Background" Width: O Height: E lvgki £iJ
  37. 37. I oefenen. gni81‘ - GameMaker 8.1 Lite {Simple Mode) - [Background Properties: background gras] , V, H3‘. -l 9"} D D t", ‘T= -‘GD (?1§ '2'! ) low: r 1 V , , S’pr’i-t’e’s ’ ,3, sprite held 3' ‘Wile Spin @ Open a Background Image sprite boom T __ Siualzlrlanl Zoeken in: GameMaker v ('3 ' Ev Image Information J Sounds ', _ Naam Gwone Gewijzigd op J Show Preview _ - J Backgrounds - ‘ , ;j, , Onbekend (7, backgmund 9'63 - Recente locaties _ - J Objects ‘boom 23-12-200913140 3 obiect held V diamant 8-3-2015 11:55 . °bl°°‘ b°. °"‘ — gras 19-12-2009 11:50 I obiect sum Bureaublad " 0 obiect diamant _, lara crt, 5-3-2015 15:23 ‘i-“ object vuur ' ' - , ,ra ' 5-3-201515:26 . t - ,1 Room ,5; 8-3-2015 11:54 . . V5 '°°”‘0 . Blb“°”‘°"°" _Vl Klik op "gras" 19-12-200911:-:4 I Gamelnformation ~/3 Global Game Settings flame: background gras Make Opaque Remove Badtground Smooth Edges 1 Bestandsnaam: | Bestandstwenr [fill Supported File Types
  38. 38. I oefenen. gni81‘ - GameMaker 8.1 Lite {Simple Mode) - [Background Properties: background gras] , V, H3‘. -l 9"} D D ‘TO-‘GD (?1§ '2'! ) iomi r 1 V , . S’| ’Jl’i’t’e’8 ’ ,3, sprite held 3' ‘Wile Spin @ Open a Background Image sprite boom T __ Siualzlrlanl Zoeken in: GameMaker v ('3 ' Ev Image Information J Sounds ', _ Naam Gwone Gewijzigd op J Show Preview _ -J Backgrounds - ‘ , ;j, , 0 b k d backgmund 9'63 - Recenteilocaties n e en 0} _ - J Objects ‘boom 1 kB 23-12-200913140 .3 obiecthe| d V , diamant 1 kB 8-3-2015 11:55 °bl°°'b°°'" — gras 5 k8 19-12-20091150 -3» 0bl9Cl3Pln Bureaublad ’ 0 obiect diamant _, lara croft 5 kB 5-3-2015 15:23 ‘i-“ object vuur ' ' - , rambo 8 kB 5-3-201515:26 . t - ,2 Hf'°"“ _ _ "spin_strip7 SkB 8-3-2015 11:54 , . '°‘, '",0 , . B'b"°”‘°"°" _vuur_strip5 4kB 19-12-200911:-:4 5i1e=32><32 I ame n orma |0n ~/3 Global Game Settings flame: background gras Make Opaque Remove Badtground Klik op "Openen" Smooth Edges Bestandsnaam: 9135 Bestandstwenr [fill Supported File Types
  39. 39. r Q oefenen. gm81“ - GameMaker 8.1 Lite (Simple Mode) - [Background Properties: background gras] : ’ " File Edit Resources Run Window Help 5 X 3'4 E: -3 D D ~". <T, V--40E! ofi L-try 4 -, J Sprites ,3, sprite held I sprite spin sprite boom 0 sprite diamant ‘jf sprite vuur ‘ Sound: ‘W: ‘ ,3’ Backgmumk l 3, Edit Background ‘ j_3 background gras , ., J gfiiecl, Width: 32 Height: 32 ,1 object held object boom I object spin 0 object diamant ‘jf object vuur V QK 4 -, J Rooms , |_: l roomO i‘ Gamelnformation ~/3 Global Game Settings flame: background gras Klik op "OK" £iJ
  40. 40. ii File Edit Resources Run Window Help ’6H %O D D CQQCCI 19:33 4 E 5911398 J K) i Q Snapfi: 32 ,3, sprite held Q, sprite spin settings baui'fll0 ‘ ‘ sprite boom Ubleck V I sprite diamant . sprite vuur fl Sounds 4 ’§ Backgrounds I background gras 4 § Object: ,-‘-, object held I object boom I object spin 0 object diamant . object vuur 4 § Room: El roomO Object to add with left mouse: i’ Gamelnformation .1’ Global Game Settings ioblecl diamant ‘F. Lefi mou: e button = add ‘ <.4lr> = no map - <5hj'/ ‘:> = nlulllple — <Ct7i'> = mote - <3pa. ce> = :croll room Right mou. 'e button = menu - <5hj'/ 'r> = delete all — <Ctri‘> = delete . 1i'ddle mor. i.'e button = :croi'l Delete underlying y: 64 object: object boom
  41. 41. ’ File Edit Resources Run Window Help 'i3l. —.l EEO D D CQJQCEJ 4 ’fi Sprites ,3, sprite held I sprite spin ‘ sprite boom 0 sprite diamant . sprite vuur é Sounds 4 ’fi Backgrounds I background gras 4 ’fi Objects ,1, object held ‘ object boom I object spin 0 object diamant . object vuur 4 ’fi Rooms :1 roomO i’ Gamelnformation .1’ Global Game Settings settings backgrounds -/ Draw background color Color: iai: lu ri: ii_u‘id [I Background 1 Background 2 Background 3 Background 4 Background 5 Background S Background F Visible when room starts Foreground image <no background) »/ Tile Hor. -/ Tile -"ert. Stretch Hor. Speed: O -"ert. Speed: O y:64 object: object boom
  42. 42. Ii File Edit Resources Run Window Help 'i3l. —l EEO I D CQJQCEJ 4 fl Sprites ,3‘ sprite held I sprite spin ‘ sprite boom 0 sprite diamant . sprite vuur é Sounds 4 fl Backgrounds I background gras 4 fl Elbiects ,4, obiect held ‘ object boom I obiectspin O obiectdiamant . obiectvuur 4 fl Flooms El roomfl ii Gamelnformation 4‘ Global Game Settings settings backgrounds -/ Draw background color Color: Background 1 Background 2 Background 3 Background 4 Background 5 Background S Background F Visible when room starts Foreground image <no background) -/ Tile Hor. X2 D -/ Tile Vert. Y2 0 Stretch Hor. Speed: 0 -"ert. Speed: 0 No —~ ound - background gras y:64 object: object boom
  43. 43. ,. _ fa oefenen. gm81 - GameMaker 8.1 Lite {Simple Mode] - [Room Properties: room0] Eli File Edit Resources Run Window Help _ ~' . ~< f3‘4|§'. ?.'. ? mix «", *_’. --‘. t3D 19% Qty Wegaandegame Run t, _ ». .l Snapfi: 32 . SnapI: 32 spelen 5? +eeeee@ fie {Iii sprite diamant hier I gr sprite vuur I _ _ > :3 »m » mL_rw” ~ ea u as ~ a f. JLackground8 l T "K . i A , , ; _. ‘ - ' A ‘ ' 1 ‘background gras J. l' fig} . ‘ J gbleck iBackground2 ' ‘ ‘ 3"“ l :5 :5 ‘K’ . Obiectheld NB k d3 ‘ . Enzxzx obiwboom : 'B§§k§[§fl2d. , . _ T . l l Er zal nlks gebeuren, want we E _ ‘ k obiect spin lBackground5 hebben nog ' —_ 0 obiect diamant g . , geprogrammeerd ' , 1;’ obiectvuur l__: _ $1, , _ T . ‘ ' J H°°"“ i J Visible when room starts E ‘ ' i ‘El rooml] T _ ' ' ii Game Information F0l9Ql0Und "T1398 . _ - _ ‘ 2 Globalfiame Settings { lbackground gras CE j - . ,' '. fig) , J Tile Hor. X: 0 V l . ‘ " 1| V _ Y: 0 I . . . I Stretch ' ' l I T " ‘ Hor. Speed: 0 T T fii T‘ Vert. Speed: 0 *4. 3' a . - 1 . I u 1* t“““Z§”““‘§Z‘”“‘“° is is is fa $1 '53 ‘ 31- F ii fig fix’: - ‘ mums. .z. :nsn§m2anms y 160 object: object boom
  44. 44. We gaan de game stoppen 1'. " _, '."z. §.; Klik op "S| uiten" o . I o x‘. as x . : St. » I g4 $4e §); ,M I o I o £33 3.9% E3‘ c e@eeeee@@@@eee¢ @% fig . I o . I o ; '. ‘ g E ii‘ line ".3“
  45. 45. [Q File Edit Resources Run Window Help Q1 ‘H %G D T‘ COQCD 92%; : 29 4 SPIRES J 9 Snapfi: 32 Snap‘_(: 32 fl‘ sprite held I sprite spin . Oblecls ‘ sprite boom settings b5CkQl0UndS O sprite diamant ‘ spritevuur ’ D'aWba°k9'°”"d°°'°' We gaan de held Iaten Iopen ~-‘ 5°""“’ 50'0" met de pijltjes op het Backgrounds , , . I backgmund 9,33 Back round I] tOCtS€nbOFd - Backgroundl Ubleck Background 2 I‘ Obleclheld Background3 ‘ o | ect oorI. Background 4 I obiect spin 35C'kQl0Und'§ O obiectc ‘ obiect Room Dubbel klik op "object held" Q] roomfl jj Gamelnforr Globalfiame Settings ' ' background gras J Tile Hor. Xi J Tile Vert. Yi Stretch H or. S peed: Vert. Speed: )4 224 object: object boom
  46. 46. r (§ oefenen. gm81 - GameMaker 8.1 Lite {Simple Mode] - [Object Properties: object held] ~l File Edit Resources Run Window Help _ ~' . ~< L3|.4I§‘. :.».3 D D «'29--<I3D «M ; I «p 4 -'4‘; S rites _ T - ' - . Spme held flame. bb| ect held E295‘. A'°, l'gTS' E. sprite spin Spllle sprite boom I: I sprite held -: r_. 0 sprite diamant ' if sprite vuur _3 Sound: 4 - J Background: J Visible Solid ' background gras 4 - J Dhiecls ' ,3 obiect held object boom R. obiect spin 0 obiw diamam We programmeren nu dat .1 obiemuu, met het Iinkerpijltje de held 44 - .2 Room naar links Ioopt ‘El rooml] ii Gamelnformation . / Globalfiame Settings New Klik op "Add Event" ', Add Event is Engels voor - Gebeu/ ten/ S toevoegen I Add Event. 7 l ; Delete _I I Change
  47. 47. — _ oefenen. gm81 - GameMal<er 8.1 Lite (Simple Model - [Object Properties: object held] ¢ : ~ -: _.4. r. _ L‘ ‘.3I.4 Qt? D D ‘T9--‘GD (92%? )9) mm. _A I 4/ Sprites "lA sprite held _ R. sprite spin SPIKE sprite boom Ili sprite held <: _ (I sprite diamant ' fig“ sprite vuur __J Sounds 4 - J Backgrounds . / Visible Solid ' background gras 4 - , ; Dbiects ' ,3 obiect held object boom J. obiect spin 0 obiectdiamant obiectvuur 4 - ,1 Rooms ' 'l: l rooml] ii Gamelnformation _i _ ~/ G| oba| Game Settings §/ QK I Actions: flame: object held New i ‘W Choose the Event to Add Klik op "Keyboard" ": '_I‘-‘_[EgEon _/ I rérfiey Flelease l 2; fieyboard A g 7_ Keyboard is het engelse X cancel woord voor toetsenbord
  48. 48. Q File Edit Resources Run Window Help pan . %____: O_| _____D' Dlcooocii Mel 0 I9 lfl sprite held I sprite spin ‘ sprite boom 0 sprite diamant . sprite vuur fl Sounds 4 E Backgrounds I background gras 4 § Ubiects -' object held object boom I obiect spin 0 obiectdiamant . obiectvuur 4 § Hooms Q rooml] Game Information Global Game Settings P~. F-. flame: Sprite A lspriteheld §lA E] [J Solid object held III Visible Events: Actions: Choose the Event to Add I . ... ._. I §£‘ <Right) <Up) < Down) < Ctrl) <Alt) < Shift) < Space) < Enter) Keypad D Digits D Letters D
  49. 49. r Q oefenen. gm81 - GameMaker 8:1 Lite [Simple Mode] - [Object Properties: object held] 4‘ File Edit Resources Run Window Help 3'4 E: -3 D D ~19.--«OD 9;‘; L-cg 4 -A4 Sprites AAA sprite held _ 3. sprite spin SPIIIE " sprite boom I‘. sprite held C71 I 0 sprite diamant ' ‘jf sprite vuur -3 5°""4* Klik op "move" 4 -AJ Backgrounds J Visible Solid [TS background gras 4 -AK} Ubiects f omeeihem object boom ’* °bI°°“"‘" Sleep het naar hier El 0 obiectdiamant ‘jf obiectvuur 4 -A4 Hooms Al_: l rooml] ii Gamelnformation ~/ i G| oba| Game Settings flame: obied held Events: Actions: I New « I Edk ~ Move is het engelse woord voor Bewegen
  50. 50. Ag File Edit Resources Run '. “.'lndoI, - Help _I6L—II| %O| D DIOOHODIQJEEIOQ 6: Sapme. ‘ flame: obiect held EVe"__lS _ -- - IA sprite held ' __ _ . Spme Spin sprite I Start moving in a direction -- -‘ sprite boom fl. lsprite held O sprite diamant sprite vuur Sounds 4 -§ Backgrounds Visible Solid background gras B Ubiects --,4 obiect held Move Fixed -- object boom - I obiect spin APPIIESIO obiectdiamant obiectvuur 6 Hooms ' - Q rooml] Game Information Global Game Settings
  51. 51. — _ oefenen. gm81 - GameMal<er 8.1 Lite (Simple Model - [Object Properties: object held] ¢ ; . ; ,. . :_, . r. _ I, i .3 ‘ml '3 D D "3 ‘T -‘ G‘ D 91:‘? ', i V! ) _A I 4/ Sprites IRA sprite held _ R. sprite spin SPIIIE ‘ sprite boom Iii sprite held <: _ (I sprite diamant ' fig“ sprite vuur __J Sounds 4 - J Backgrounds . / Visible Solid ' background gras 4 - , ; Dbiects ' ,3 obiect held object boom I. object spin 0 obiectdiamant obiectvuur 4 - J Rooms ' 'l: l rooml] ii Gamelnformation _j ~/ i G| oba| Game Settings §/ QK flame: oblecl held Events: Actions: Start moving in a direction New i ‘W I X Cancgl
  52. 52. — _ oefenen. gm81 - GameMal<er 8.1 Lite (Simple Model - [Object Properties: object held] ¢ ; . ; ,. . :_, . r. “ r, i ,3 ‘ml '3 D D "3 ‘T -‘ G‘ D 91:‘? J V! ) _A V , r Sprites fl‘ sprite held _ R. sprite spin Spill‘? ‘ sprite boom ll‘ sprite held <: _ (I sprite diamant ' jig“ sprite vuur __J Sound: A - J Backgrounds . / Visible Solid i background gras A - V; Dbiects ' ,3 obiect held obiect boom J. obiect spin 0 obiectdiamant obiectvuur A - 7; Rooms i ‘El roomU ii Gamelnformation _i _ ~/ S Globalfiame Settings V QK l flame: obiect held Events: Actions: Start moving in a direction New i ‘W Move Fixed Applies to 0 Self Uther Ubiect: lgllfillal Directions: El l 3 gjil Klik op "OK" '7- ' X Cancgl
  53. 53. r Q oefenen. gm81“ - GameMaker 8.1 Lite (Simple Mode) - [Object Properties: object held] : ’ 1 . I 4‘ File Edit Resources Run Window Help _ 5 . ‘< 5 jhlfiz-3 DE» ~19.--«OD 9;‘; Dry 1 -‘J Sprites _ . E t ; Ar*Iinne' l-10‘/9 3 L spritespin 59"“? '’ Programmeer nu zelf: "“ 9 ---1:1: write boom . ‘. spmeheld Cr, -3 ‘Um -naar rechts (Right) 0 sprite diamant - ‘ New * ‘ Edit -naar boven (Up) I l ‘. _) Sonirliilf W ‘l’ ‘i-naar beneden (Down) A ,4 Background: J Visible Solid Jump ‘ - J1:;5i: :t: l:ground gras E ,3 obiect held obiect boom & obiect spin I i C; obiectdiamant ‘jf obiectvuur A -‘J Rooms A| _:I‘ roomU ii Gamelnformation ~/ S Globalfiame Settings l V OK
  54. 54. ":2- A J File Edit oefenen. gm81‘ - GameMaker 81 Lite (Simple Mode] - [Object Properties: object held] i , _3 l-'Jl %i ’: /F -W; Sprites '3‘ sprite held 5. sprite spin sprite boom 0 sprite diamant it sprite vuur _3 Sound: "J Background: background gras - J Uhiecls ,3 obiect held obiect boom R. obiect spin 0 obiectdiamant 1;’ obiectvuur - J Rooms ‘El roomU ii Gamelnformation . / Global Game Settings Resources Run DD Window Help «T9--<t3D <9‘; 3 flame: obiect held Sprite 3 l sprite held -: a_; New J Visible Actions: ;. Start moving in a direction ‘I w a. We laten de held stil staan als we geen knop indrukken Klik op "Add Event" '. I Add Event l T! 3 Delete ‘l Change — v
  55. 55. .—_‘ Qj oefenen. gm81“ - GameMaker 8.1 Lite [Simple Mode] - [Object Properties: object held] ¢: .:. :~. L~. 37'nl %~} [7 D -“HQ--‘OD ®§ Lit! ) 4 ' I Sliililfi . - Events: '3‘ Spme held Name. ob| ect held 3. sprite spin SPY“? (Len) " _ l V) Ulhel sprite boom A l C): --9 (Up) . . Z 0 sprite diamant ' <FllQhl> l Dlafl ‘I sprite vuur " A _3 Sounds ' _ “ KeyEiess A -,1 Backgrounds J Visible Solid l_E background gras A -V 1 Ubiects ,3 obiect held obiect boom L obiect spin 0 obiectdiamant 12 obiectvuur . . _, Room, Klik op "Keyboard" ‘El roomU ii Gamelnformation 7 . . . J Global Game Settings Choose the Event to Add Mouse ‘ New ‘ Edit ('- 2' l Key Flelease l Add Event Delete Change
  56. 56. 2;‘- J A oefenen. gm81“ - GameMaker 8.1 Lite [Simple Mode] - [Object Properties: object held] 3 H 5?; 2’ - ; Sprites ,3‘ sprite held R sprite spin sprite boom 0 sprite diamant ‘I sprite vuur _j Sounds '_j Backgrounds [_E. background gras -7; Object: ,3 obiect held obiect boom L obiect spin 0 obiectdiamant ‘I obiectvuur -, 1 Rooms [El roomU i‘ Gamelnformation J Global Game Settings flame: Sprite II‘ Isprite held cw” ‘ New J Visible I? D -“HQ--‘OD QE Lit); obiect held ‘ Edit Solid Events: : ) <Left> I I ) Ulher : ) <Up> ' T : ; <Flight> _‘) Alarm I I Draw ' 2: Step I Key Eress I Key Flelease I Add Event Choose the Event to Add _ Cgeate Mouse (Right) (Up) (Down) ( Ctrl) (Alt) ( Shift) (Space) (Enter) pd D . . I ' Klik hier 5 , ion keys Others > [—i ‘(No key) ( Any key) Delete Change No key is Engels voor Geen toelzs . —_‘
  57. 57. r Q oefenen. gm81“ - GameMaker 8.1 Lite [Simple Mode) - [Object Properties: object held] : I 1 ' 4‘ File Edit Resources Run Window Help 5 3'43-‘I E>ExI'*. <T--1 Clo‘; L-in mo. 4 . J J 1-, Sprite: _ _ . - . Move 4 , Smite he, d flama obmctheld Events. Actions. 5%‘ . H - - 2:. -9. 2* 3. sprite spin 5P“I9 « I sprite boom ,3. sprite held C71, '-’” (Len) . .[r> 0 sprite diamant C <UP> I New I I Edit ‘ . H <Flight> H " _= J<D, ,w, ,> Ki op move ‘I sprite vuur _‘j Sound: A -,4 Background: J Visible Solid [FE background gras A 1/} Object: ,3 obiect held obiect boom _ A obiect spin Sleep het naar hier '91 C; obiectdiamant v - ~ — ‘I obiectvuur A -,4 Rooms [i_: I roomU i‘ Gamelnformation ~/ I G| oba| Game Settings ‘ VQK i Add Event I’ Delete I I Change
  58. 58. oefenen. gm81‘ - GameMaker 8.1 Lite [Simple Mode) - [Object Properties: object held] _ ¢ ; . ; ,. . :_, . . —._ . , i ,3 ‘ml '3 D D "3 ‘T -‘ G‘ D 91:‘? J V! ) _A V , r Sprites ,3, sprite held 5. sprite spin SPTIIB sprite boom III sprite held <: _ (I sprite diamant ' fig“ sprite vuur __J Sound: A - J Backgrounds . / Visible Solid I background gras A - V; Dbiects ' ,3 obiect held obiect boom I. object spin 0 obiectdiamant obiectvuur A - 7; Room: I , i:| roomU i‘ Gamelnformation _i _ ~/ I G| oba| Game Settings V QK I flame: obiect held Events: Actions: Start moving in a direction 3, <Left> 2) <Up> b <Flight> '; /-. <Down> New I ‘W fill <>i‘: '3_l Zo blijft de held stil staan Directions: ICJI ! Et‘l , , Speed: 0 I X Cancgl
  59. 59. J A L oefenen. gm81‘ - GameMaker 8.1 Lite [Simple Mode) - [Object Properties: object held] I ,3 ‘nl '3 D D "3 ‘T -‘ G‘ D 92% J V! ) V , r Sprites ,3, sprite held 3. sprite spin sprite boom Ci sprite diamant fig“ sprite vuur __J Sounds - ,1 Background: background gras - V; Objects ,3 obiect held obiect boom I. object spin 0 obiectdiamant obiectvuur - _} Rooms , i:| roomU i‘ Gamelnformation ~/ Global Game Settings flame: obiect held Sprite ID sprite held cg, New I ‘W . / Visible Solid J97 Events: 3, <Left> 2) <Up> b <Flight> '; /-. <Down> Actions: Start moving in a direction Move Fixed Applies to 0 Self Uther Ubiect: ! E!'? lEl Directions: l<}= Ej if» ll J'L ll 5."! Klik op "OK" _. .veYative I X Cancgl
  60. 60. r Q oefenen. gm81“ - GameMaker 8.1 Lite [Simple Mode) - [Object Properties: object held] : I 4‘ File Edit Resources Run Window Help _ 5 . ‘< 37 ‘.4 '3 D I". -4 0 El 92% it try We gaan de game A -,4 Sprites Run tr. V<-l. “,he, d Events; spelen Move 3 sprite held ? : ' ‘*1’ ° ~ . . t ~~ - - 2* ‘S : ::: ::: :;: ::: Kik hier ‘I sprite vuur H , , ; -7 S°""d' <li; wn> . QAOUJ ‘ - '. _,, A -,4 Background: J Visible Solid Jump 7* 1 , background gras E E A 1/} Object: ,3 obiect held , ,b, eC, b,, ,,, ,, De held zal door bomen heen A obiect spin Iopen, want dat hebben we nog C; obiectdiamant ' 12 0b, eC, vuu, niet geprogrammeerd A -,4 Rooms [i_: l roomU i‘ Gamelnformation ~/ I G| oba| Game Settings ‘ V QK i
  61. 61. _ 4;? E‘ _ , : 3*“ . :;-3:J°§-3 " it A . < . o §, !2»""‘ 0: Jo: £3 . - o . - o 33 E3‘ AAAAAAAAAAAAA 3;. A g. 3;. A gig . A A A A A 33 . - o . - o ; 5 L gt o‘ o‘ o‘ o‘ v o v o o o‘ ; if‘ ".3‘
  62. 62. r Q oefenen. gm81“ - GameMaker 8.1 Lite [Simple Mode) - [Object Properties: object held] : I I 4‘ File Edit Resources Run Window Help _ 5 X! jhlfiz-} Di» ~19.--«OD 9;‘; L-try . , 5 '1 _ . - . l. l 3 ‘ J . 'I. h"s; ?;e held flame‘ °I"°°II‘°Id Events" A'C"om5’ . . . . e E ‘ Spme Spin spme ». Start moving inadirection -18 E sprite boom ,3. sprite held C71, (Len) 0 sprite diamant , N , jEd_ <UP> . . . I V _ ‘I sprite vuur aw jlt <Flight> ‘ Sound: 9. ; 2:’ Background: 4 Visible Solid -J <D°w"> Jump [Ff background gras A 1/} Object: ' ,3 obiect held obiect boom & obiect spin 0 object diamant ‘I obiectvuur A -,4 Rooms [i_: I roomU , . Ga, ,,e, ,,,0,, ,,a, ,0,, i i We programmeren dat de 4‘ Globalfiamesettingg I V QK I held niet door bomen heen kan Klik op "Add Event" I Add Event I ‘ Delete I Change
  63. 63. oefenen. gm81‘ - GameMaker 8.1 Lite {Simple Mode) - [Object Properties: object held] _ ¢ ; . ; ,. . :_, . . —.“ . , i ,3 ‘ml '3 D D "3 ‘T -‘ G‘ D 91:‘? J V! ) _A V , / Sprites '3‘ sprite held 5. sprite spin Spill‘? sprite boom l: sprite held <: _ (I sprite diamant ' fig“ sprite vuur __J Sound: A - J Backgrounds . / Visible Solid ' background gras A - V; Dbiecls ' ,3 obiect held obiect boom J. obiect spin 0 obiectdiamant obiectvuur A - 7; Rooms ' ‘El roomU ii Gamelnformation _i _ ~/ Globalfiame Settings V QK E flame: obiect held Events: A'ctions: V Start moving in a direction 3, <Left> 2) <Up> b <Right> '; /-. <Down> New i ‘W Choose the Event to Add . , _ I ; Create ‘ _' Mouse 7‘ <‘' Qestroy l V '} Other . ,r : _‘)A| arm ‘ V Dray Key Eress 20 Etep i -= E~. ‘-' C V Key Release . ,- 0 Klik op "Collision" Co/ //s/ ‘on is het engelse woord voor bots/ 'ng
  64. 64. oefenen. gm81‘ - GameMaker 8.1 Lite {Simple Mode) - [Object Properties: object held] _ i 3' 'nl '3 D E’ "3 ‘T -‘ C? D 9» ‘S '2 V! ) _‘ ' J 5‘Plil9_3 flame: obiectheld Events: Actions: H sprite held _ ' _ _ _ _ & Spme Spin spme L R Start moving in a direction sprite boom I‘. sprite held Cf, -9’ < e > Q sprite diamant . ‘ E <UP> t. :" sprite vuur New —Ed" E) <Flight> __J Sounds c _ D _4 - J Backgrounds J Visible Solid -*‘ < °w"> backgmund 9,3: Choose the Event to Add _A- J Ubiecls ___ . V. ; _: ,3 obiect held Cleate ‘ _' Mouse obiect boom , . Z _ V 1. obiect spin _ 5' Qestroy 7_ ‘ -)7 Other 0 obiectdiamant _ _ V, ’ _ obiectvuur _ ‘ Dray . " J “°°'"* Klik hier — . ,- 6: — ‘El roomU > l .13 Key Eress ii Gamelnformation _ __ ‘VT ,1 ~/ Globalfiame Settings ' ' " i ' ' " " ' V E/ g = object held object boom object spin object diamant object vuur
  65. 65. A r Q oefenen. gm81“ - G a‘ File Edit 37 ‘.4 '3 -,4 Sprites ,3‘ sprite held 4 sprite spin sprite boom 0 sprite diamant ‘jf sprite vuur _‘; Sound: -:4 Background: Ti background gras -,7} Ubiecls ,3 obiect held obiect boom & obiect spin 0 obiectdiamant ‘jf obiectvuur -,4 Rooms A| _:I‘ roomU ii Gamelnformation ~/ Global Game Settings Resources Dix Run flame: Sprite .3 l New J Visible I sprite held 4 ameMaker 8.1 Lite (Simple Mode) - [Object Properties: object held] Window Help ~'*. ¢T. --«OE! obiect held an i Edit ~ Solid 92:‘? how Events: i—, ‘,i§; :3 <no key) _'; , <Left> Actions: : ) < U p> Lu <Right> Klik op "move" :3 <Down> Sleep het naar hier Add Event i Delete Change
  66. 66. Q] File Edit Resources O sprite diamant -- sprite vuur > § Sounds E Backgrounds background gras B Ubiecls - - , object held obiect boom I obiect spin 0 obiectdiamant -- obiectvuur Rooms El roomU Game Information Global Game Settings Run Window Help flame: obiect held Events: Sprite . ‘l. lsprite held gt Start moving in a direction Visible Solid
  67. 67. oefenen. gm81‘ - GameMaker 8.1 Lite {Simple Mode) - [Object Properties: object held] _ ¢ ; . ; ,. . :_, . . —.“ l, i ,3 ‘ml '3 D D "3 ‘T -‘ G‘ D 91:’? ', i V! ) _A V _l Sprites fl‘ sprite held 5. sprite spin Spill‘? sprite boom iii sprite held <: _ (I sprite diamant ' fig“ sprite vuur __J Sound: A - J Backgrounds . / Visible Solid ' background gras A - V; Dbiecls ' ,3 obiect held obiect boom 1. obiect spin APPll93l0 Ci obiectdiamant 0 Self obiectvuur Other A - _} Rooms Ubiect: ' ‘El roomU ii Gamelnformation _i _ ~/ D G| oba| Game Settings V QK E flame: obiect held A_°tl°m: , Start moving in a direction ; , <no key) 2) <Lelt) b (Up) '3 <Flight) New i ‘W 3, <Down) Move Fixed ! E!'? "El Directions: l r‘? l JL ll 91 ‘ Klik op "OK" , ..eialir? V X Cancgl
  68. 68. ":2- A J File Edit oefenen. gm81‘ - GameMaker 81 Lite (Simple Mode] - [Object Properties: object held] i , _3 lrll % '3‘ -W; Sprites '3‘ sprite held 5. sprite spin sprite boom 0 sprite diamant if sprite vuur _3 Sound: "J Background: background gras - J Uhiecls ,3 obiect held obiect boom R. obiect spin 0 obiectdiamant 1;’ obiectvuur - J Rooms ‘Ci roomU ii Gamelnformation . / G| obalGame Settings V Resources Run Window Help «T9--<t3D <9‘; ', i Events: DD flame: Sprite l: sprite held obiect held 1:3: 2, <Lelt) New (Up) "To J Visible Solid «y : , <no key) 2, <Flight) : , <Down) Actions: ;. Start moving in a direction ‘I ie a. We programmeren dat bij een botsing de diamant naar ergens anders springt & 25 punten gescoord wordt Klik op "Add Event" I i Add Event” E El 3 Delete _i Change .7:
  69. 69. 2;‘- J A oefenen. gm81“ - GameMaker 8.1 Lite [Simple Mode] - [Object Properties: object held] Erlnl %~} D D -“HQ--‘OD ®§ Lit! ) - ; Sprites ,3‘ sprite held R sprite spin sprite boom 0 sprite diamant ‘I sprite vuur _j Sounds '_j Backgrounds rt background gras -,1 Ubiecls ,3 obiect held obiect boom L obiect spin 0 obiectdiamant 12 obiectvuur -, 1 Rooms ‘Ci roomU ii Gamelnformation J‘ Global Game Settings flame: obiect held Sprite I n I Isprite held cw” ‘ New ‘ Edit J Visible Solid Events: i—, ji : ) <no key) _'; , <Lelt) fig (Up) fl) <Flight) : ) <Down) Choose the Event to Add Actions: Start moving in a direction Create -‘ ' Destroy _) Keyboard Mouse V-> oghei l Key Eress ‘gr Key Flelease Klik op "Collision" Draw . —_‘
  70. 70. oefenen. gm81‘ - GameMaker 8.1 Lite {Simple Mode) - [Object Properties: object held] _ ¢ ; , ; ,. . :_, . . —.“ l, i , ,3 ‘ml '3 D D "3 ‘T -‘ G‘ D 91:‘? ', i V! ) A V _l Sprites fl‘ sprite held 5. sprite spin Spill‘? sprite boom A sprite held <: _ (I sprite diamant ' fig“ sprite vuur __J Sound: A - J Backgrounds J Visible Solid ' background gras A - V; Dbiecls ' ,3 obiect held obiect boom J. obiect spin 0 obiectdiamant obiectvuur A - J Rooms _ V. ' ‘El roomU l {: UKeyEress ii Gamelnformation . / G| oba| GameSettings JR hier ; b_ 'h“| Dd" "' W; rect e flame: obiect held A_°tl°m: , Start moving in a direction ; , <no key) 2) <Lelt) b (Up) '3 <Flight) New i ‘W :24 <D°W"> Choose the Event to Add . , _ I ; Create ‘ _' Mouse 7‘ <" Destroy l V '} Drher . l'. : f) Alarm ‘ Draw . . ~—_v*—r. rlbject boom ‘ object spin object diamant - object vuur .7_r. _,.
  71. 71. r @ oefenen. gm81‘ - GameMaker 81 Lite (Simple Mode] - [Object Properties: object held] ~l File Edit Resources Run Window Help _ ~' . ~< H3‘.4I§}. V:, ' D D i", ‘_T-‘. £3D Iyi ; _. __, gfig, Name: obiectheld €595 We programmeren eerst dat Move 3. wliteheld . i,. .;, 353. bij een botsing de diamant ‘‘ “""e“"" iplle . naar ergens anders springt sprite boom l sprite held -: r_, 0 sprite diamant ] , _ if sprite vuur New jedn (Len) _3 Sound: c _ A - J Background: J Visible Solid K’ _ Jump I background gras -I” (Baht) , . J Qfiiecu <Down) X ' ,3 obiect held '_ obiect boom R. obiect spin 0 obiectdiamant Op "jump" ‘_[ obiectvuur A - J Room: I ‘El roomU ii Gamelnformation . / G| obaIGame Settings V V QK ii Sleep het naar hier I Jump is het engelse woord voor Spr/ ngen
  72. 72. Q] File Edit Resources - - fl‘ sprite held I sprite spin ‘ sprite boom O sprite diamant -- sprite vuur r § Sounds E Backgrounds background gras B Ubiecls - - , object held obiect boom I obiect spin 0 obiect diamant -- obiect vuur Rooms El roomU Game Information Global Game Settings Run Window Help flame: obiect held Sprite ll. lsprite held gr Visible Solid Events: -)¢ ‘ obiect boom Jump to Random IQ Jump to a random position Applies to
  73. 73. J A 3 ,3 ‘.4 '3 D D 7’, ‘T 4‘ G D 91$ ', i V _l Sprites fl‘ sprite held 3. sprite spin sprite boom CI sprite diamant fig“ sprite vuur __J Sounds - J Backgrounds background gras - J Ubiecls ,3 obiect held obiect boom J. obiect spin 0 obiectdiamant obiectvuur - J Rooms ‘El roomU i‘ Gamelnformation ~/ Global Game Settings flame: obiect held Sprite lei sprite held Cf, New i ‘W J Visible Solid J97 L oefenen. gm81‘ - GameMaker 8.1 Lite {Simple Mode) - [Object Properties: object held] Evsn! §=. V! ) -9-}: fi_~ obiect boom '3 <no key) 3 <Left) '3 (Up) ‘3 <Flight) '3 <Down) Jump to Random Applies to Self O Other Ubiect: ><? snap hor: snap vert: 0 0 Jump to a random position Klik op "OK" I X Cancgl
  74. 74. r Q oefenen. gm81“ - GameMaker 8.1 Lite [Simple Mode) - [Object Properties: object held] : I 4‘ File Edit Resources Run Window Help _ 5 . ‘< 3'. J%'3 DD "‘. ‘T-‘. OCI 92$ Lilly ‘ "J ipnslgge held Name: obiect held ELWE _ Aim": e K: sprite spin iprite E °e'e°‘ b_°°m Jump to a random position 1% E )1 *5 : ::: ::: ::: :i V s, ‘jf sprite vuur New I J (Len) . 9lOl1J ‘ - '. _, J Sound: J v" "bl s Id -3” (Up) Jump ‘ ‘J1l’i‘°b'; *:L‘; ‘[‘: ::‘dgm "' e °' 53 (Right: We programmeren nu dat bij . .3 m‘, i,, c., 3 <Dowr een botsing met een diamant X " X X 7 . ‘ obiectheld 25 punten gescoord wordt ob| ect boom & obiect spin $1 0 obiectdiamant ‘Jf obiectvuur A -[3 Rooms ]l_: Ie roomU ie Gamelnformation ~/ D G| oba| Game Settings ‘ V QK l ~. ..? I_; JU3S Klik op "score"
  75. 75. A r Q oefenen. gm81“ - G a‘ File Edit ameMaker 8.1 Lite [Simple Mode) - [Object Properties: object held] Resources 3: ‘.4 '3 -, J Sprites ,3‘ sprite held 4 sprite spin sprite boom 0 sprite diamant ‘jf sprite vuur _‘j Sound: -: J Background: [EC background gras -,7} Objects ,3 obiect held obiect boom & obiect spin 0 obiectdiamant ‘Jf obiectvuur -,4 Rooms ]l_: Ie roomU ie Gamelnformation ~/ Global Game Settings DD Run Window Help flame: Sprite .3 I New J Visible I i sprite held l ~'*. ‘T. --«OE! obiect held an i Edit V Solid 92% how Efllli -94: fl; obiect boom i—_. } I _'3 <no key) _'3 <Left) _'3 (Up) _'3 <Flight) _'3 <Down) Delete I Add Event Change Jump to a random position Klik op "score" Sleep het naar hier
  76. 76. Q File Edit Resources Run Window Help J6H| %O| >_>| ¢OHOD|9;EE|6w A fl Sprites ,3, sprite held I sprite spin ‘ sprite boom 0 sprite diamant . sprite vuur fl Sound: A § Backgrounds I background gras A fl Objects ,3 obiect held ‘ obiect boom I object spin 0 obiectdiamant . obiectvuur A fl Rooms Q roomU , _iJ Gamelnformation fl Global Game Settings flame: Sprite lei lspriteheld ii/2 Visible obiect held I 2 Solid Events: I-)(- ‘ obiect boom new SCOIEI 25
  77. 77. Q File Edit Resources Run Window Help daililsmlp plcocioaloaeloo E Sprites - - , , sprite held I sprite spin ‘ sprite boom O sprite diamant -- sprite vuur , § Sounds E Backgrounds background gras B Objects - - , object held obiect boom I object spin 0 obiectdiamant -- obiectvuur § Rooms El roomU ‘fl Gamelnformation ‘ -- LJJ Global Game Settings flame: Sprite l‘li lsprite held gr Visible obiect held Solid Events: -)¢ ‘ obiect boom lg Jump to a random position Set the score to 0 new SCOIEI 25
  78. 78. oefenen. gm81‘ - GameMaker 8.1 Lite [Simple Mode) - [Object Properties: object held] _ 3 ; , ; ,. . :_, . . —._ l, I ,3 ‘ml '3 D D "3 ‘T 4‘ G D 91 ‘S '2 V! ) . ‘ ' '’ S‘p"iAee Name‘ obiect held Evenly sprite held _ _' " b- , b lkl. sprite spin Spllle lei: ‘fie 0 lac Dom sprite boom lei sprite held <: r_, lie‘ (I sprite diamant <no I<9.V> E}? sprite vuur 3 <Left) __J Sounds c A . J Backgrounds J Visible solid (Up) I background gras -I“ (Fllglll) A - J Ubiects '; ; <Down) ' ,3 obiect held obiect boom I object spin 0 obiectdiamant obiectvuur A - J Room: I , l:l) roomU i) Gamelnformation _i _ ~/ l G| oba| Game Settings §/ QK l New i W Set Score 25 new SCOIEI Klik op "OK"

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