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Value Proposition Design
Sam Rye - Lifehack & Enspiral
@samrye_enspiral
Who are you?
Introductions...
Why
Value Proposition
Design?
Value Proposition Design
Invent
ImproveInvent
Invent
Context
Language & concepts from:
What’s going on today?
Do VP Design!
1. Language & Templates
2. Fill out a Canvas
3. Ad Lib Exercise
4. 2D or 3D Prototype
Language & Templates
Entrepreneurial Tool Skills Design Thinking
Customer Empathy Experimentation
Value Proposition Fit
Value Proposition Canvas
Customer
Value Map
Prototype
/ˈprəʊtətʌɪp/
Prototyping is the practice of building
quick, inexpensive, and rough study
models to learn about the desirability,
feasibility, and viability of alternative value
propositions and business models.
Value Proposition Canvas
Customer
Jobs describe the things your customers
are trying to get done in their work or in
their life.
A customer job could be the tasks they are
trying to perform and complete, the
problems they are trying to solve, or the
needs they are trying to satisfy.
Customer Jobs
Use the following trigger questions to help you think of different
potential customer jobs:
1) What is the one thing that your customer couldn’t live without accomplishing?
What are the stepping stones that could help your customer achieve this key job?
2) What are the different contexts that your customers might be in? How do their
activities and goals change depending on these different contexts?
3) What does your customer need to accomplish that involves interaction with
others?
4) What tasks are your customers trying to perform in their work or personal life?
What functional problems are your customers trying to solve?
Customer Jobs (cont)
5) Are there problems that you think customers have that they may not even be
aware of?
6) What emotional needs are your customers trying to satisfy? How does your
customer want to feel? What does your customer need to do to feel this way?
7) What jobs, if completed, would give the user a sense of self-satisfaction?
8) How does your customer want to be perceived by others? What can your
customer do to help themselves be perceived this way?
Customer Jobs (cont)
Gains describe the outcomes and benefits
your customers want. Some gains are
required, expected, or desired by
customers, and some would surprise them.
Gains include functional utility, social gains,
positive emotions, and cost savings.
Customer Gains
Use the following trigger questions to help you think of different
potential customer gains:
1) Which savings would make your customers happy? Which savings in
terms of time, money, and effort would they value?
2) What quality levels do they expect, and what would they wish
for more or less of?
3) How do current value propositions delight your customers? Which specific
features do they enjoy? What performance and quality do they expect?
4) What would make your customers’ jobs or lives easier? Could there be
a flatter learning curve, more services, or lower costs of ownership?
Customer Gains (cont)
5) What positive social consequences do your customers desire? What makes
them look good? What increases their power or their status?
6) What are customers looking for most? Are they searching for good design,
guarantees, specific or more features?
7) What do customers dream about? What do they aspire to achieve, or what
would be a big relief to them?
8) How do your customers measure success and failure? How do they gauge
performance or cost?
9) What would increase your customers’ likelihood of adopting a value
proposition? Do they desire lower cost, less investment, lower risk, or better
quality?
Customer Gains (cont)
Pains describe anything that annoys your
customers before, during, and after trying
to get a job done or simply prevents them
from getting a job done.
Pains also describe risks, that is, potential
bad outcomes, related to getting a job
done badly or not at all.
Customer Pains
Use the following trigger questions to help you think of different
potential customer pains:
1) How do your customers define too costly? Takes a lot of time, costs too much
money, or requires substantial efforts?
2) What makes your customers feel bad? What are their frustrations, annoyances,
or things that give them a headache?
3) How are current value propositions under performing for your customers?
Which features are they missing? Are there performance issues that annoy them
or malfunctions they cite?
4) What are the main difficulties and challenges your customers encounter? Do
they understand how things work, have difficulties getting certain things done, or
resist particular jobs for specific reasons?
Customer Pains (cont)
5) What negative social consequences do your customers encounter or fear? Are
they afraid of a loss of face, power, trust, or status?
6) What risks do your customers fear? Are they afraid of financial, social, or
technical risks, or are they asking themselves what could go wrong?
7) What’s keeping your customers awake at night? What are their big issues,
concerns, and worries?
8) What common mistakes do your customers make? Are they using a solution
the wrong way?
9) What barriers are keeping your customers from adopting a value proposition?
Are there upfront investment costs, a steep learning curve, or other obstacles
preventing adoption?
Customer Pains (cont)
Value Map
Gain Creators describe how your products
and services create customer gains.
They explicitly outline how you intend to
produce outcomes and benefits that
your customer expects, desires, or would
be surprised by, including functional
utility, social gains, positive emotions, and
cost savings.
Gain Creators
Use the following trigger questions to ask yourself whether your
products could…:
1) ... create savings that please your customers? In terms of time, money, and
effort.
2) ... produce outcomes your customers expect or that exceed their expectations?
By offering quality levels, more of something, or less of something.
3) ... outperform current value propositions and delight your customers?
Regarding specific features, performance, or quality.
4) ... make your customers’ work or life easier? Via better usability, accessibility,
more services, or lower cost of ownership.
Gain Creators (cont)
5) ... create positive social consequences? By making them look good or
producing an increase in power or status.
6) ... do something specific that customers are looking for? In terms of good
design, guarantees, or specific or more features.
7) ... fulfill a desire customers dream about? By helping them achieve their
aspirations or getting relief from a hardship?
8) ... produce positive outcomes matching your customers’ success and failure
criteria? In terms of better performance or lower cost.
9) ... help make adoption easier? Through lower cost, fewer investments, lower
risk, better quality, improved performance, or better design.
Gain Creators (cont)
Pain relievers describe how exactly your
products and services alleviate specific
customer pains.
They explicitly outline how you intend to
eliminate or reduce some of the things that
annoy your customers before, during, or
after they are trying to complete a job or
that prevent them from doing so.
Pain Relievers
Use the following trigger questions to ask yourself whether your
products could…:
1) ... produce savings? In terms of time, money, or efforts.
2) ... make your customers feel better? By killing frustrations, annoyances, and
other things that give customers a headache.
3) ... fix under-performing solutions? By introducing new features, better
performance, or enhanced quality.
4) ... put an end to difficulties and challenges your customers encounter?
By making things easier or eliminating obstacles.
Pain Relievers (cont)
5) ... wipe out negative social consequences your customers encounter or fear? In
terms of loss of face or lost power, trust, or status.
6) ... eliminate risks your customers fear? In terms of financial, social, technical
risks, or things that could potentially go wrong.
7) ... help your customers better sleep at night? By addressing significant issues,
diminishing concerns, or eliminating worries.
8) ... limit or eradicate common mistakes customers make? By helping them use a
solution the right way.
9) ... eliminate barriers that are keeping your customer from adopting value
propositions? Introducing lower or no upfront investment costs, a flatter learning
curve, or eliminating other obstacles preventing adoption.
Pain Relievers (cont)
Products & Services are what a value
proposition is built around.
It represents a bundle of products and
services that helps your customers get
either a functional, social, or emotional job
done, or helps them satisfy basic needs.
Products & Services
Sketch out the value map of one of your existing value propositions.
For example, use one that targets the customer segment you profiled in
the previous exercise. It’s easier to get started with an existing value
proposition.
However, if you don’t have one yet, sketch out how you intend to create
value with a new idea.
Products & Services
Prototyping Time!
Ad Libs
Pitch Your Ad Lib
to a group, get feedback
Prototyping v2.0
Make a 3D Prototype!
1. You have 10 minutes
2. Grab some materials from the craft box.
3. Create a mockup of your product/service
4. 30 sec pitch back to group
Reflections on today
What did you learn today? What will you be
taking away?
What will you change about what you have
been doing?
How could we do this differently or better?
Thanks!
@samrye_enspiral
@lifehackhq

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Value Proposition Design

  • 1. Value Proposition Design Sam Rye - Lifehack & Enspiral @samrye_enspiral
  • 6.
  • 9. Do VP Design! 1. Language & Templates 2. Fill out a Canvas 3. Ad Lib Exercise 4. 2D or 3D Prototype
  • 11. Entrepreneurial Tool Skills Design Thinking Customer Empathy Experimentation
  • 13.
  • 17. Prototype /ˈprəʊtətʌɪp/ Prototyping is the practice of building quick, inexpensive, and rough study models to learn about the desirability, feasibility, and viability of alternative value propositions and business models.
  • 20. Jobs describe the things your customers are trying to get done in their work or in their life. A customer job could be the tasks they are trying to perform and complete, the problems they are trying to solve, or the needs they are trying to satisfy. Customer Jobs
  • 21. Use the following trigger questions to help you think of different potential customer jobs: 1) What is the one thing that your customer couldn’t live without accomplishing? What are the stepping stones that could help your customer achieve this key job? 2) What are the different contexts that your customers might be in? How do their activities and goals change depending on these different contexts? 3) What does your customer need to accomplish that involves interaction with others? 4) What tasks are your customers trying to perform in their work or personal life? What functional problems are your customers trying to solve? Customer Jobs (cont)
  • 22. 5) Are there problems that you think customers have that they may not even be aware of? 6) What emotional needs are your customers trying to satisfy? How does your customer want to feel? What does your customer need to do to feel this way? 7) What jobs, if completed, would give the user a sense of self-satisfaction? 8) How does your customer want to be perceived by others? What can your customer do to help themselves be perceived this way? Customer Jobs (cont)
  • 23. Gains describe the outcomes and benefits your customers want. Some gains are required, expected, or desired by customers, and some would surprise them. Gains include functional utility, social gains, positive emotions, and cost savings. Customer Gains
  • 24. Use the following trigger questions to help you think of different potential customer gains: 1) Which savings would make your customers happy? Which savings in terms of time, money, and effort would they value? 2) What quality levels do they expect, and what would they wish for more or less of? 3) How do current value propositions delight your customers? Which specific features do they enjoy? What performance and quality do they expect? 4) What would make your customers’ jobs or lives easier? Could there be a flatter learning curve, more services, or lower costs of ownership? Customer Gains (cont)
  • 25. 5) What positive social consequences do your customers desire? What makes them look good? What increases their power or their status? 6) What are customers looking for most? Are they searching for good design, guarantees, specific or more features? 7) What do customers dream about? What do they aspire to achieve, or what would be a big relief to them? 8) How do your customers measure success and failure? How do they gauge performance or cost? 9) What would increase your customers’ likelihood of adopting a value proposition? Do they desire lower cost, less investment, lower risk, or better quality? Customer Gains (cont)
  • 26. Pains describe anything that annoys your customers before, during, and after trying to get a job done or simply prevents them from getting a job done. Pains also describe risks, that is, potential bad outcomes, related to getting a job done badly or not at all. Customer Pains
  • 27. Use the following trigger questions to help you think of different potential customer pains: 1) How do your customers define too costly? Takes a lot of time, costs too much money, or requires substantial efforts? 2) What makes your customers feel bad? What are their frustrations, annoyances, or things that give them a headache? 3) How are current value propositions under performing for your customers? Which features are they missing? Are there performance issues that annoy them or malfunctions they cite? 4) What are the main difficulties and challenges your customers encounter? Do they understand how things work, have difficulties getting certain things done, or resist particular jobs for specific reasons? Customer Pains (cont)
  • 28. 5) What negative social consequences do your customers encounter or fear? Are they afraid of a loss of face, power, trust, or status? 6) What risks do your customers fear? Are they afraid of financial, social, or technical risks, or are they asking themselves what could go wrong? 7) What’s keeping your customers awake at night? What are their big issues, concerns, and worries? 8) What common mistakes do your customers make? Are they using a solution the wrong way? 9) What barriers are keeping your customers from adopting a value proposition? Are there upfront investment costs, a steep learning curve, or other obstacles preventing adoption? Customer Pains (cont)
  • 30. Gain Creators describe how your products and services create customer gains. They explicitly outline how you intend to produce outcomes and benefits that your customer expects, desires, or would be surprised by, including functional utility, social gains, positive emotions, and cost savings. Gain Creators
  • 31. Use the following trigger questions to ask yourself whether your products could…: 1) ... create savings that please your customers? In terms of time, money, and effort. 2) ... produce outcomes your customers expect or that exceed their expectations? By offering quality levels, more of something, or less of something. 3) ... outperform current value propositions and delight your customers? Regarding specific features, performance, or quality. 4) ... make your customers’ work or life easier? Via better usability, accessibility, more services, or lower cost of ownership. Gain Creators (cont)
  • 32. 5) ... create positive social consequences? By making them look good or producing an increase in power or status. 6) ... do something specific that customers are looking for? In terms of good design, guarantees, or specific or more features. 7) ... fulfill a desire customers dream about? By helping them achieve their aspirations or getting relief from a hardship? 8) ... produce positive outcomes matching your customers’ success and failure criteria? In terms of better performance or lower cost. 9) ... help make adoption easier? Through lower cost, fewer investments, lower risk, better quality, improved performance, or better design. Gain Creators (cont)
  • 33. Pain relievers describe how exactly your products and services alleviate specific customer pains. They explicitly outline how you intend to eliminate or reduce some of the things that annoy your customers before, during, or after they are trying to complete a job or that prevent them from doing so. Pain Relievers
  • 34. Use the following trigger questions to ask yourself whether your products could…: 1) ... produce savings? In terms of time, money, or efforts. 2) ... make your customers feel better? By killing frustrations, annoyances, and other things that give customers a headache. 3) ... fix under-performing solutions? By introducing new features, better performance, or enhanced quality. 4) ... put an end to difficulties and challenges your customers encounter? By making things easier or eliminating obstacles. Pain Relievers (cont)
  • 35. 5) ... wipe out negative social consequences your customers encounter or fear? In terms of loss of face or lost power, trust, or status. 6) ... eliminate risks your customers fear? In terms of financial, social, technical risks, or things that could potentially go wrong. 7) ... help your customers better sleep at night? By addressing significant issues, diminishing concerns, or eliminating worries. 8) ... limit or eradicate common mistakes customers make? By helping them use a solution the right way. 9) ... eliminate barriers that are keeping your customer from adopting value propositions? Introducing lower or no upfront investment costs, a flatter learning curve, or eliminating other obstacles preventing adoption. Pain Relievers (cont)
  • 36. Products & Services are what a value proposition is built around. It represents a bundle of products and services that helps your customers get either a functional, social, or emotional job done, or helps them satisfy basic needs. Products & Services
  • 37. Sketch out the value map of one of your existing value propositions. For example, use one that targets the customer segment you profiled in the previous exercise. It’s easier to get started with an existing value proposition. However, if you don’t have one yet, sketch out how you intend to create value with a new idea. Products & Services
  • 39.
  • 41.
  • 42. Pitch Your Ad Lib to a group, get feedback
  • 44. Make a 3D Prototype! 1. You have 10 minutes 2. Grab some materials from the craft box. 3. Create a mockup of your product/service 4. 30 sec pitch back to group
  • 45. Reflections on today What did you learn today? What will you be taking away? What will you change about what you have been doing? How could we do this differently or better?