Beyond the shiny effect of ARKit and ARCore, this presentation is about when ARKit/ARCore have the most impact, AR design patterns to solve the new challenges of implementing and designing with ARKit/ARCore.
https://www.youtube.com/watch?v=g8hD_J_70Hc
52. Motivation
X = T × (M + A)X = T × (M + A)
Avoiding pain or seeking pleasure in the short/long-term, physical and psychological (e.g. social)
e.g. I’m feeling a bit sleepy, ugh 😴
53. Ability
X = T × (M + A)X = T × (M + A)
Being able to adopt a solution, involves time, money, physical and mental effort, social deviance
e.g. I could go to Coffee@33 but Small Batch is across the road and I’ve got a meeting
in 10min so… guess what I’m gonna do 🙈
54. Trigger
X = T × (M + A)
Triggers compensate for lack of Motivation or Ability.
X = T × (M + A)
e.g. show how much money I’m loosing (Motivation) and how little time I need to fix it (Ability).
85. In psychology,the scarcity heuristic is a mental
shortcut that places a value on an item based on
how easily it might be lost,especially to
competitors.
Scarcity Heuristic, Wikipedia
104. Onboarding Language
Do Don't
Unable to find a surface. Try moving to the side or repositioning
your phone.
Unable to find a plane. Adjust tracking.
Tap a location to place the [name of object to be placed]. Tap a plane to anchor an object.
Try turning on more lights and moving around. Insufficient features.
Try moving your phone slower. Excessive motion detected.
114. Helpful Error Messages
Problem Possible suggestion
Insufficient features detected Try turning on more lights and moving around.
Excessive motion detected Try moving your phone slower.
Surface detection takes too long
Try moving around, turning on more lights, and making sure your
phone is pointed at a sufficiently textured surface.
116. Your advice is welcome
Tell me how I could make this presentation more useful to you
twitter.com/lmjabreu
Luis Abreu, Sr. UX Designer, ribot.co.uk