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First steps of a « story »
• What do you want to tell? What is its purpose?
• Define the learning outcome/objective
• Start research and documentation
• Get a lot of ideas & inspiration!
• Start distilling the information
• Make a first outline
• Evaluate
• Produce detailled script
• The place of video for learning in the learning context,
integrating video in the learning process
• Not all learning can always be done entirely in every
video…
Remembering
Actions:
• recognizing,
• listing,
• describing,
• identifying,
• retrieving,
• naming,
• locating,
• finding
Understanding
Actions:
• interpreting,
• summarizing,
• inferring,
• paraphrasing,
• classifying,
• comparing,
• explaining,
• exemplifying
Applying
Actions:
• implementing,
• carrying out,
• using,
• executing
Analyzing
Actions:
• comparing,
• organizing,
• deconstructing,
• attributing,
• outlining,
• finding,
• structuring,
• integrating
Evaluating
Actions:
• checking,
• hypothesizing,
• critiquing,
• experimenting,
• judging,
• testing,
• detecting,
• monitoring
Creating
Actions:
• designing,
• constructing,
• planning,
• producing,
• inventing,
• devising,
• making
Bloom’s Taxonomy
Ideas…
• Biographical and Autobiographical videos e.g. Animoto
• Common craft video (hand drawn, cut out)
• Stop-motion videos (Jellycam)
• Documentary
• Flipped classroom (Khan style)
Flipping The Classroom
• Flipped learning: students watch instructional videos for
homework and use class time to practice what they’ve
learned.
• Presentation software (e.g., PowerPoint, Prezi, Keynote,
Smart Notebook)
• You can make high-quality educational videos for your
students. Here are a few Video Rules.
1. Keep it short
• YouTube generation
• Bite-sized pieces: just the quadratic formula, not
anything else. One topic equals one video.
• 3 minute rule?
2. Animate your voice
• Engage your students, use your voice to make videos
exciting
3. Create the video with another teacher
• Powerful conversation instead of watching a talking head
• Dialogue is helpful in comprehension of the material
• Like radio show
4. Add humor
• Put a running joke in (but only for the first minute or so)
• Humor brings interest to the video, which keeps the
students interested
5. Don’t waste your students’ time
• Students are watching this in their own time. Keep to
your topic.
6. Add annotations
• Think of your screen as a whiteboard: use annotation to
add pen markups or similar
7. Add callouts
• A callout is a text box, a shape, or some other object
that will appear for a while in the video and then
disappear.
• Bring attention to the key elements in a video
• Show steps in a problem
8. Guide the eye of the viewer
• Zoom in to different portions of the screen: zoom in to
the portion of the picture that is most important for
comprehension, help the students focus
9. Keep it copyright friendly
• Video will likely be posted online, make sure that you
follow appropriate copyright laws
Elaboration
• Who, (protagonist, antagonist)
• What, (plot)
• When,
• Where, (setting)
• Why,
• How
Simple Guidelines to Instruction
1. Gain attention
Stimuli activate receptors
Simple Guidelines to Instruction
2. Inform learners of objectives
Create level of expectation for learning
Simple Guidelines to Instruction
3. Stimulate recall of prior learning
Retrieval and activation of short-term memory situation
Simple Guidelines to Instruction
4. Present the new content
Selective perception of content
Simple Guidelines to Instruction
5. Provide "learning guidance"
Induce storage in long-term memory
6. Practice
Perform acquired knowledge
7. Provide feedback & Assess performance
Retrieval and reinforcement of content as final evaluation
8. Enhance retention and transfer to next level
Retrieval and generalisation of learned skill to new situation
Action!
Assessing the video project: post-
production.
• Did video demonstrate what you said it would in outline
and script?
• Did the audience (classmates) learn something from the
final product? Did they learn what you wanted them to
learn?
• Was the final product engaging?
• How does the audience evaluate the product?
• Was it worth the trouble?

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06 flipping theclassroomsuccessfullyw_video_01mv

  • 1. First steps of a « story » • What do you want to tell? What is its purpose? • Define the learning outcome/objective • Start research and documentation • Get a lot of ideas & inspiration! • Start distilling the information • Make a first outline • Evaluate • Produce detailled script
  • 2. • The place of video for learning in the learning context, integrating video in the learning process • Not all learning can always be done entirely in every video…
  • 3. Remembering Actions: • recognizing, • listing, • describing, • identifying, • retrieving, • naming, • locating, • finding
  • 4. Understanding Actions: • interpreting, • summarizing, • inferring, • paraphrasing, • classifying, • comparing, • explaining, • exemplifying
  • 5. Applying Actions: • implementing, • carrying out, • using, • executing
  • 6. Analyzing Actions: • comparing, • organizing, • deconstructing, • attributing, • outlining, • finding, • structuring, • integrating
  • 7. Evaluating Actions: • checking, • hypothesizing, • critiquing, • experimenting, • judging, • testing, • detecting, • monitoring
  • 8. Creating Actions: • designing, • constructing, • planning, • producing, • inventing, • devising, • making
  • 10. Ideas… • Biographical and Autobiographical videos e.g. Animoto • Common craft video (hand drawn, cut out) • Stop-motion videos (Jellycam) • Documentary • Flipped classroom (Khan style)
  • 11. Flipping The Classroom • Flipped learning: students watch instructional videos for homework and use class time to practice what they’ve learned. • Presentation software (e.g., PowerPoint, Prezi, Keynote, Smart Notebook) • You can make high-quality educational videos for your students. Here are a few Video Rules.
  • 12. 1. Keep it short • YouTube generation • Bite-sized pieces: just the quadratic formula, not anything else. One topic equals one video. • 3 minute rule?
  • 13. 2. Animate your voice • Engage your students, use your voice to make videos exciting
  • 14. 3. Create the video with another teacher • Powerful conversation instead of watching a talking head • Dialogue is helpful in comprehension of the material • Like radio show
  • 15. 4. Add humor • Put a running joke in (but only for the first minute or so) • Humor brings interest to the video, which keeps the students interested
  • 16. 5. Don’t waste your students’ time • Students are watching this in their own time. Keep to your topic.
  • 17. 6. Add annotations • Think of your screen as a whiteboard: use annotation to add pen markups or similar
  • 18. 7. Add callouts • A callout is a text box, a shape, or some other object that will appear for a while in the video and then disappear. • Bring attention to the key elements in a video • Show steps in a problem
  • 19. 8. Guide the eye of the viewer • Zoom in to different portions of the screen: zoom in to the portion of the picture that is most important for comprehension, help the students focus
  • 20. 9. Keep it copyright friendly • Video will likely be posted online, make sure that you follow appropriate copyright laws
  • 21. Elaboration • Who, (protagonist, antagonist) • What, (plot) • When, • Where, (setting) • Why, • How
  • 22. Simple Guidelines to Instruction 1. Gain attention Stimuli activate receptors
  • 23. Simple Guidelines to Instruction 2. Inform learners of objectives Create level of expectation for learning
  • 24. Simple Guidelines to Instruction 3. Stimulate recall of prior learning Retrieval and activation of short-term memory situation
  • 25. Simple Guidelines to Instruction 4. Present the new content Selective perception of content
  • 26. Simple Guidelines to Instruction 5. Provide "learning guidance" Induce storage in long-term memory 6. Practice Perform acquired knowledge 7. Provide feedback & Assess performance Retrieval and reinforcement of content as final evaluation 8. Enhance retention and transfer to next level Retrieval and generalisation of learned skill to new situation
  • 28. Assessing the video project: post- production. • Did video demonstrate what you said it would in outline and script? • Did the audience (classmates) learn something from the final product? Did they learn what you wanted them to learn? • Was the final product engaging? • How does the audience evaluate the product? • Was it worth the trouble?

Editor's Notes

  1. summarize facts and ideas and retell information and events
  2.  students demonstrate methods or procedures, carry out procedures, experiment with concepts in a new setting, use ideas or knowledge, and discover a new purpose
  3.  discriminate fact from hypothesis, recognize intent, and deconstruct content, as well as helping them observe structure, organize content, and select important elements
  4.  students check for accuracy, detect inconsistencies, appraise efficiency, judge techniques, critique solutions, and evaluate procedures
  5. users construct designs, generate possibilities, compose ideas, brainstorm solutions, design products, assemble plans, and propose hypotheses
  6. When we first started making videos, they lasted the same length of time as our typical lectures. Most of our lectures contained multiple objectives. This is fine in a live setting, but in a video setting we have found that we need to stick to one topic per video. We try to keep our videos under 15 minutes and really shoot for under 10 minutes.
  7. In order for any learning to take place, you must first capture the attention of the student. A multimedia program that begins with an animated title screen sequence accompanied by sound effects or music startles the senses with auditory or visual stimuli. An even better way to capture students' attention is to start each lesson with a thought-provoking question or interesting fact. Curiosity motivates students to learn.
  8. Early in each lesson students should encounter a list of learning objectives. This initiates the internal process of expectancy and helps motivate the learner to complete the lesson. These objectives should form the basis for assessment and possible certification as well. Typically, learning objectives are presented in the form of "Upon completing this lesson you will be able to. . . ." The phrasing of the objectives themselves will be covered under Robert Mager's contributions later in this chapter.
  9. Associating new information with prior knowledge can facilitate the learning process. It is easier for learners to encode and store information in long-term memory when there are links to personal experience and knowledge. A simple way to stimulate recall is to ask questions about previous experiences, an understanding of previous concepts, or a body of content.
  10. This event of instruction is where the new content is actually presented to the learner. Content should be chunked and organized meaningfully, and typically is explained and then demonstrated. To appeal to different learning modalities, a variety of media should be used if possible, including text, graphics, audio narration, and video.
  11. Provide "learning guidance" To help learners encode information for long-term storage, additional guidance should be provided along with the presentation of new content. Guidance strategies include the use of examples, non-examples, case studies, graphical representations, mnemonics, and analogies. Elicit performance (practice) In this event of instruction, the learner is required to practice the new skill or behavior. Eliciting performance provides an opportunity for learners to confirm their correct understanding, and the repetition further increases the likelihood of retention. Provide feedback As learners practice new behavior it is important to provide specific and immediate feedback of their performance. Unlike questions in a post-test, exercises within tutorials should be used for comprehension and encoding purposes, not for formal scoring. Additional guidance and answers provided at this stage are called formative feedback. Assess performance Upon completing instructional modules, students should be given the opportunity to take (or be required to take) a post-test or final assessment. This assessment should be completed without the ability to receive additional coaching, feedback, or hints. Mastery of material, or certification, is typically granted after achieving a certain score or percent correct. A commonly accepted level of mastery is 80% to 90% correct. Enhance retention and transfer to the job