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Using games in education by Calongne

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Using games in education by Calongne

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A Student Support Community presentation that I hosted on October 19, 2013. It features signs made at Imagechef.com and strategies for weaving games in your classes - suitable for teachers and learners to use.

A Student Support Community presentation that I hosted on October 19, 2013. It features signs made at Imagechef.com and strategies for weaving games in your classes - suitable for teachers and learners to use.

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Using games in education by Calongne

  1. 1. Using Games in Education Student Support Community Lyr Lobo Dr. Cynthia Calongne October 19, 2013
  2. 2. Simulate Reality
  3. 3. Use of Symbols and Signs Keep it fun! Signs created at Imagechef.com
  4. 4. Affect, Emotion, Cognition and Memory
  5. 5. Roleplay and Making Memorable Game Videos
  6. 6. Make it personal
  7. 7. Make it personal
  8. 8. Into the Mindspace
  9. 9. http://www.uniquetracks.com/blog/ http://www.naaty-design.com/royalty-free-content-pack-puzzlegames-volume-1/
  10. 10. Word Games • Hot Potatoes – Crossword – Fill in the blank – Word puzzles • http://hotpot.uvic.ca/ • Trivia
  11. 11. Benefits of Games Games can stimulate • Problem solving • Critical thinking • Digital literacy • Strategy & tactics • Motor skill development • Collaboration • Leadership & courage • Socialization Game-based learning • Vision & creativity • Sustainability • Immersion • Learning retention • Heutagogy • Knowledge networks • Socio-technical skills • Entrepreneurship
  12. 12. Integrating Games in Courses http://www.youtube.com/watch?v=U0D30qcCXlM
  13. 13. Process and Roles • Pedagogy – how classes are structured and taught • The memorization of basic facts and rules • Determined and directed by the teacher • Andragogy – adults learn through trial and error • Activity-based and applied learning • Determined by the teacher and directed by the learner • Heutagogy – the study of self-determined learning • Developing learning skills and knowledge creation • Determined and directed by the learner • • http://www.learning-theories.com/vygotskys-social-learning-theory.html http://www.nssa.us/journals/2007-28-1/2007-28-1-04.htm
  14. 14. Design Concepts Game Elements 2D and 3D Games • • • • • • • • • • • • • • • • • • Rules Objectives Environment Setting Win Conditions Challenges Treasure, Loot or Gold Badges Reputation Story Terrain 2D or 3D Graphics Strategies Conflict Players Non-Player Characters (NPCs) Enemies or Monsters Competition
  15. 15. Massive Online Open Course
  16. 16. GAMESMOOC (5 courses) • • • • • • Six weeks for three courses; 3 weeks for two Example from the GAMESMOOC Transform your class into a multiplayer class Flip the classroom Mobile games & field trips into MMORPGs Social network - knowledge construction and connectivism • Five Games MOOCs to date • Free! Lurkers welcome!
  17. 17. Games and Play Styles Types of games Play styles • • • • • • • • • • • • • • • • • • • • Word , trivia or puzzle Scavenger or Treasure Hunt Action or adventure Real Time Strategy (RTS) Roleplay game (RPG) MMORPGs Arcade or Video games First Person Shooter (FPS) Simulations (Sims) Board or card games Individual or social Multiplayer cooperative Multiplayer competitive Everyone is a winner! Last man standing – PvP Player vs Environment Roleplay Capture the flag Team wins High score
  18. 18. Mars Geothermal Game Simulation
  19. 19. Gamification • Transforming a course into a game – Points and grades become gold and rewards – Reputation, titles and badges – Incentivizes learning – Minimizes game development – Uses a similar assessment strategy – If competitive, requires anonymity, seeding the population with NPCs
  20. 20. Virtual Harmony in Unity3D
  21. 21. Hostage Rescue Game
  22. 22. Shared Leadership in Games CTU doctoral research collaboration with Air University’s Hostage Rescue Game
  23. 23. Game Operations Center
  24. 24. Serious Games Design Comparison Strategy Game Design Virtual World Simulations • • • • • • • • • • • • • • • • Treatment & Design Game Strategy & Engine Rules, Content, Behavior Models, Terrain, Characters Game Logic & Programming Artificial Intelligence - NPCs Operational Test Level & Strategy Test Usability & Play Test Documentation – user & design documentation Treatment/Concept Game Design & Objectives Learning Rubrics & Behaviors Modeling & Prototyping Texturing & Scripting Integration – external resources – Multimedia, Bots, Databases • • • • Operational Test Usability & Play Test Learning Assessment User Documentation - informal
  25. 25. A Few Design Distinctions Strategy Game Virtual World • Game engine • Modeling • Virtual World Simulator • Rapid Prototyping – 2D diagrams and 3D objects • • • • • • Character Creation Level & Strategy Design System Integration Game Events Win Strategy - Objectives Quality Assurance – Unit & Integration Tests – Play and Usability tests – 3D Game Objects • Bots (NPCs) and Avatars • Linking Object Models – Designing on the z Axis • Multimedia & Animations • Rubrics - Objectives & Outcomes • QA - Change Management – Object Behavior Tests – Integration, Play & Usability Tests
  26. 26. Word Mosaics created with ImageChef
  27. 27. Game Creation Tools Games in Education - Game Creation Tools http://gamesined.wikispaces.com/Game+Creation+Tools Imagechef – Word Mosaic http://www.imagechef.com/ Hot Potatoes – Puzzle Freeware, interface in 27 languages. http://hotpot.uvic.ca/ Unity3D Game Engine – Multiplatform http://unity3d.com/ Pandorabots – A Multilingual Chatbot Hosting Service http://www.pandorabots.com/botmaster/en/home Class Tools.net: Create Interactive flash tools / games for education. http://www.classtools.net/ ProProfs Brain Games . Create Your Own Games. http://www.proprofs.com/games/creategame/ GameMaker Studio by YoYo Games. http://www.yoyogames.com/gamemaker/studio Create & Play PurposeGames. http://www.purposegames.com/
  28. 28. Resources: Games GAMESMOOC signup https://bitly.com/gamesmooc Games Based Learning MOOC – Engage! http://gamesmooc.shivtr.com/ Massively Minecraft – Jokaydia Minecraft Servers http://massivelyminecraft.org/ Quest Atlantis ARX http://www.questatlantis.org/ WoW in School http://wowinschool.pbworks.com/w/page/5268731/FrontPage Sporcle - Mentally Stimulating Diversions http://www.sporcle.com/ Word Games http://www.wordgames.com/ Virtual Harmony – Mars Geothermal Game http://harmonyestate.dyndns-ip.com/?q=node/11
  29. 29. Games and Research Wright, W. (2010). Games as Tools for Science and Society. GameTech. Slides: http://www.slideshare.net/guesta79ddf9/orando2010-5 Video: http://www.youtube.com/watch?v=fulyfB0c_CQ McGonigal (2010). Reality is Broken. http://realityisbroken.org/ McCrea, B. (2012). WoWing Language Arts. The Journal, September 2012. http://online.qmags.com/TJL0912/default.aspx?pg=24&mode=1#pg24&mode1 Boyle, A. (2011). Gamers solve molecular puzzle that baffled scientists http://cosmiclog.nbcnews.com/_news/2011/09/18/7802623-gamers-solve-molecular-puzzle-that-baffledscientists?lite Steinkuehler, C. 2010. MMOs, Learning & The New Pop Cosmopolitan http://web.nmc.org/files/2010-nml-symposium/constance-steinkuehler-slides.pdf NMC Horizon Report http://www.nmc.org/horizon-project/horizon-reports Pathways for Learning Anywhere, anytime - a Network for Educators (PLANE) http://my.plane.edu.au/
  30. 30. Game Videos Jane McGonigal (2010). : Gaming can make a better world. Ted Talks. http://www.ted.com/talks/jane_mcgonigal_gaming_can_make_a_better_world.html CNN. (2010). Gaming to save the world. Jane McGonigal on Evoke. http://www.cnn.com/video/?/video/tech/2010/03/09/am.game.solves.problem s.cnn#/video/tech/2010/03/09/am.game.solves.problems.cnn Schell, J. (2010). When games invade real life. http://www.ted.com/talks/jesse_schell_when_games_invade_real_life.html Novak, Kae. (2012). Massively Minecraft’s Open House Tour. Abacus from GAMESMOOC narrating. http://www.youtube.com/watch?v=aZez0EZKL6U Five-Minute Film Festival: Game-Based Learning http://www.edutopia.org/blog/film-festival-video-game-based-learning
  31. 31. Game-Based Learning Tips Miller, A. (2011). Game-Based Learning Units for the Everyday Teacher www.edutopia.org/blog/video-game-model-unit-andrw-miller Foreman, J., Gee, J.P., Herz, J.C., Hinrichs, R., Prensky, M. and Sawyer, B. (2004). Game-Based Learning: How to Delight and Instruct in the 21st Century. Educause Review, vol. 39, no. 5, (Sept/Oct. 2004): 50-66. http://www.educause.edu/ero/article/game-based-learning-how-delight-and-instruct-21st-century Teaching Entry Level Geoscience (n.d.). Game-based learning. http://serc.carleton.edu/introgeo/games/index.html Trybus, J. (2012). Game-Based Learning: What it is, why it Works, and Where it’s Going. http://www.newmedia.org/game-based-learning--what-it-is-why-it-works-and-where-itsgoing.html eSchool News (2012). Why ‘game-based learning’ is the future of education. http://www.eschoolnews.com/2012/07/17/bill-gates-why-game-based-learning-is-the-future-of-education/ Upside Learning Blog (2011). What is Game Based Learning? http://www.upsidelearning.com/blog/index.php/2011/06/20/what-is-game-based-learning/
  32. 32. Simulations and Games Stricker, A. (2011). Sustainable 3D Worlds. Harmonious Living. Fitting together ecology, spirituality, and community. Designs in Unity3D and OpenSim. http://unity.em840.com/Virtual_Harmony/Welcome.html Aldrich, C. (2009). Virtual worlds, simulations, and games for education: A unifying view. Innovate 5 (5). http://www.clarkaldrichdesigns.com/2009/12/virtual-worldssimulations-and-games.html Calongne, C. (2012). Military Open Simulator Enterprise Strategy (MOSES) . Ephemeral: Virtual world games and simulation research. https://107.7.21.233/redmine/projects/moses/wiki/Ephemeral Stricker, A. and Calongne, C. (2011). Combining Model-based Reasoning with Somatic Computing in an Immersive 3D World Simulation. Mars Geothermal IRB Proposal for Virtual Harmony. https://107.7.21.233/redmine/attachments/download/754/IRB_Virtual_Harmony_CALONGNE_and_STRICK ER_15_June_2011.docx Adobe Stock Photo on slide 2 - Global Learning Forum Event August 23, 2012
  33. 33. Journals, Blogs and Conferences International Journal of Game-Based Learning (IJGBL) http://www.igi-global.com/journal/international-journal-game-based-learning/41019/ Ladley, P. (2012). Games-based learning interest around the world. http://www.games-based-learning.com/ Education Scotland (2012). Game based learning http://www.educationscotland.gov.uk/usingglowandict/gamesbasedlearning/index.asp Game Based Learning 2010. (2010). Video games, social media & learning. http://www.gamebasedlearning2010.com/ ‘Game-based’ learning. (2012). Check out the classroom of the future, Bill Gates’ style. http://www.ajc.com/news/news/opinion/game-based-learning/nQXGw/ 6th European Conference on Games Based Learning (2012). http://academic-conferences.org/ecgbl/ecgbl2012/ecgbl12-home.htm US Dept of Education (2012). Connected Educator Month: Game-Based Learning http://www.ed.gov/blog/2012/08/connected-educator-month-game-based-learning/
  34. 34. Presentations on Designing Games Fliesen, D. and Calongne, C. (2012). Virtual guides: a hybrid approach to immersive learning. http://www.slideshare.net/lyrlobo/game-tech-virtual-guides-fliesen-calongne Stricker, A. and Calongne, C. (2011). Games and simulation design: from a hostage rescue game to geothermal energy on Mars in Virtual Harmony http://www.slideshare.net/lyrlobo/gordon-research-conference-2011 Calongne, C. (2011). Designing simulations and games: design tips and tricks http://www.slideshare.net/lyrlobo/designing-simulations-and-gamesdesign-tips-and-tricks Calongne, C. (2010). Mars Expedition GameTech 2010 http://www.slideshare.net/lyrlobo/mars-expedition-game-tech-2010 Calongne C. and Stricker, A. (2009). Evaluating a Game Simulation Kit in Second Life. http://www.slideshare.net/lyrlobo/evaluating-a-game-simulation-kit-insecond-life Calongne, C. (2009). Designing Games & Learning Activities in Second Life http://www.slideshare.net/lyrlobo/designing-games-and-learning-activities-in-second-life Calongne, C. (2012). Highlights from 33 Classes with Lyr Lobo in an Animoto Video http://ctusoftware.blogspot.com/2012/08/highlights-from-33-classes-with-lyr.html
  35. 35. Questions? Student Support Community Using Games in Education Lyr Lobo Dr. Cynthia Calongne October 19, 2013

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