In this material, have tried to conclude part 1 and 2, then summarizing my suggested strategy to develop an international level video game industry in Egypt.
In part 1, we have summarize and provide an overview about the video game industry. By defining the main concepts as classification norms including genres, platforms and rating, then providing an introduction about Production Nature,
Production Team, Supply Chain, Marketing Overview (not completed in this version), Sample Games and Sample Egyptian Cartoons.
In part 2, I have elaborated more about the video game production through defining the different production stages.
The Role of Taxonomy and Ontology in Semantic Layers - Heather Hedden.pdf
Game industry Part 3- Egypt Suggested Proposed Strategy 2009
1. Future of Egypt Gaming Industry
November 2009
NextGen Gaming Industry
Suggested Strategy
Outline
Prepared By:
Al-Motaz Bellah Alaa Al-Agamawi
Future of Egypt Game Industry Strategy Outline By: Motaz Al-Agamawi
2. Table of Content
2
Defining NextGen Games
International Market Overview
Production Overview
Main Milestones
Team Overview
Game Marketing Overview
Typical Game Development Budgeting
Suggested Strategy and Mechanism
Expected ROI
International Game Samples
Egyptian Game Sample
Future of Egypt Game Industry Strategy Outline By: Motaz Al-Agamawi
3. 3
Defining NextGen Game
•Overview
•Genres
•Platform
•Rating
Future of Egypt Game Industry Strategy Outline By: Motaz Al-Agamawi
4. Defining NextGen Games…Overview
4
We will define the target game types by…
Genres
Platform
Rating
Future of Egypt Game Industry Strategy Outline By: Motaz Al-Agamawi
5. Defining NextGen Games… Genres
5
Action Strategy
First-Person Shooters War
Second-Person Shooters Real Time
Economic/Political
Third-Person Shooters
Simulation
Adventure
Vehicles
Graphical Land vehicle
Action- Adventure Air Vehicle
Role-Playing Water Vehicle
Horror Sports
Super Heroes Professional Team
Pirates Individual
Source: Game Design and Development, By Michael Moore, Pearson, 2007
Future of Egypt Game Industry Strategy Outline By: Motaz Al-Agamawi
6. Defining NextGen Games… Platforms
6
Console game
Play station
Xbox
Wii
Massively multiplayer online game
Personal computer game
Source: Game Design and Development, By Michael Moore, Pearson, 2007
Future of Egypt Game Industry Strategy Outline By: Motaz Al-Agamawi
7. Defining NextGen Games… Rating
7
Source: http://www.esrb.org/ratings/ratings_guide.jsp
Future of Egypt Game Industry Strategy Outline By: Motaz Al-Agamawi
8. Defining NextGen Games… Rating
8
Source: http://www.esrb.org/ratings/ratings_guide.jsp
Future of Egypt Game Industry Strategy Outline By: Motaz Al-Agamawi
9. 9
International Market Overview
Future of Egypt Game Industry Strategy Outline By: Motaz Al-Agamawi
10. International Market Size & Growth …
Sales of Entertainment Software, Industry Growth Rate, Global
Global Market, Bil US$ Market
15%
31.12
26.19 27.05
11%
20.63 22.22 23.58
8%
6%
3%
2001 2002 2003 2004 2005 2006 2002 2003 2004 2005 2006
Future of Egypt Game Industry Strategy Outline By: Motaz Al-Agamawi
11. International Market Distribution
Global Market Share in 2005 Latin Global Market Share in 2010
America Latin
Canada (Projected)
Canada 2.0%
Asia America
2.7% 2.8% USA
Pacific 1.8%
USA 27.9%
36.1%
31.2%
EMEA EMEA
28.0% 30.0%
Asia
Pacific
37.5%
Future of Egypt Game Industry Strategy Outline By: Motaz Al-Agamawi
12. Market Growth During the Financial Crisis
Future of Egypt Game Industry Strategy Outline By: Motaz Al-Agamawi
13. Gamers Age and Gender …
Future of Egypt Game Industry Strategy Outline By: Motaz Al-Agamawi
14. At Play! … Video Games
Future of Egypt Game Industry Strategy Outline By: Motaz Al-Agamawi
15. At Play! … Computer Games
Future of Egypt Game Industry Strategy Outline By: Motaz Al-Agamawi
16. At Play! … Internet Games
Future of Egypt Game Industry Strategy Outline By: Motaz Al-Agamawi
17. Sales! … Video Vs Computer Games
Future of Egypt Game Industry Strategy Outline By: Motaz Al-Agamawi
18. Sales! … Rating
Future of Egypt Game Industry Strategy Outline By: Motaz Al-Agamawi
19. Supply Chain…
19
Publisher Pays to developer a down payment
Publisher Pays to developer a royalty fee about
15% per copy Direct revenue.
Assuming customer price 50 USD
the developer takes 15% from 32.5 USD
Apprx. 5 USD per copy
About 35% of price goes to resellers and
distributors. About 17.5 USD from the 50 USD
Publisher main Cost items includes…
Overhead expenses, packaging (4 to 6$),
sales commission, inventory, marketing cost about
5$
Publisher Share goes down to an average of 11$
Future of Egypt Game Industry Strategy Outline By: Motaz Al-Agamawi
20. 20
Production
• Overview
• Team Structure
• Main Milestones
Future of Egypt Game Industry Strategy Outline By: Motaz Al-Agamawi
21. Production…Overview
21
Preproduction
Production
Postproduction
Source: Game Design and Development, By Michael Moore, Pearson, 2007
Future of Egypt Game Industry Strategy Outline By: Motaz Al-Agamawi
22. Production…Overview
22
Preproduction:
• Design Specification: Pitch Paper and Design Proposal
• Game Design Document
• Technical Review
• Selecting Game Engine (Middleware)
Source: Game Design and Development, By Michael Moore, Pearson, 2007
Future of Egypt Game Industry Strategy Outline By: Motaz Al-Agamawi
23. Production…Overview
23
Production:
• Interactive Prototype
• Designer Tools (Map Editor, Scripting Language, …)
• User Interface
• Balancing Game Play
• Debugging
• Marketing
Source: Game Design and Development, By Michael Moore, Pearson, 2007
Future of Egypt Game Industry Strategy Outline By: Motaz Al-Agamawi
24. Production…Overview
24
Postproduction:
• Marketing and distribution of Game
Source: Game Design and Development, By Michael Moore, Pearson, 2007
Future of Egypt Game Industry Strategy Outline By: Motaz Al-Agamawi
25. 25
Main Milestones
• Overview
• Milestones Description
• Estimated Timeframe for Game Development
Future of Egypt Game Industry Strategy Outline By: Motaz Al-Agamawi
26. Main Milestones…Overview
26
1 • Game Design Document- GDD
2 • Technical Review
3 • Engine Proof
4 • Playable
5 • Interim Checkpoint
6 • Alpha
7 • Interim Checkpoint
8 • Beta
9 • Golden Master
Future of Egypt Game Industry Strategy Outline By: Motaz Al-Agamawi
27. Main Milestones… 1- Game Design Document- GDD
27
Game Design Document:
• Timeframe: 3 to 6 Month • Management
Either
Dependency Approve or
Cancel
Phase Output/ Deliverables
Art Complete Updated Summary of Secondary
GDD Specification Content Schedule Marketing Products
Design Doc Assets List and Budget Opportunity Based on
Design
Future of Egypt Game Industry Strategy Outline By: Motaz Al-Agamawi
28. Main Milestones… 2- Technical Review
28
Technical Review:
• Timeframe: 2 to 3 Month • Approval of
GDD
Dependency • Management
Either
Approve or
Cancel
Phase Output/ Deliverables
Formal Final
Technical Design Doc Production Milestone List of Needed Development Technology
timeline Schedule and Resources Budget Demo Code
Checklist
Future of Egypt Game Industry Strategy Outline By: Motaz Al-Agamawi
29. Main Milestones… 3- Engine Proof
29
Engine Proof:
• Approval
• Timeframe: 3 to 9 Month of TR
Dependency • Interactive
Prototype
is Up and
running
Phase Output/ Deliverables
One or More Demo Programs
of the Technology including Sample Art for review
Movement and Combat
Future of Egypt Game Industry Strategy Outline By: Motaz Al-Agamawi
30. Main Milestones… 4- First Playable
30
First Playable:
• Timeframe: 3 to 12 Month
Approval
Dependency of Engine
Proof
Phase Output/ Deliverables
Sample of Game Art
Working Version of the Game Including all the although engine Associate Doc to Updated Schedule
with at least one entire level major activities might not be able to Support Version and Budget based
handle animation on current status
and effects
Future of Egypt Game Industry Strategy Outline By: Motaz Al-Agamawi
31. Main Milestones… 5- Interim Checkpoint
31
Interim Checkpoint:
• Between First Play and Alpha
• Frequency: Once a Month
Phase Output/ Deliverables
Monthly version including main Documentation showing
game play to be completed status and explaining
and showable all changes from
previous version
Future of Egypt Game Industry Strategy Outline By: Motaz Al-Agamawi
32. Main Milestones… 6- Alpha
32
Alpha:
• Timeframe: 3 to 9 Month
• Starting from end of First play
• Definition of Alpha: Feature Complete
Phase Output/ Deliverables
All Major Game play are May contain a Shell Interface
coded, player can play considerable will be probably
from start to finish amount of missing
placeholders art
Future of Egypt Game Industry Strategy Outline By: Motaz Al-Agamawi
33. Main Milestones… 7- Interim Checkpoint
33
Interim Checkpoint:
• Between Alpha and Beta
• Frequency: Once a Month
Testing
• Time between Alpha and Beta is the Longest in
production
Starts
Dependency for
Game
Phase Output/ Deliverables Play
All Art work is Levels are Audio is Final Code
completed completed Added Modules are
Completed
Future of Egypt Game Industry Strategy Outline By: Motaz Al-Agamawi
34. Main Milestones… 8- Beta
34
Beta
• Timeframe: from 3 to 6
Game
• Game is finished and ready to be shipped
except for tuning and final testing Dependency
Ready
to
Market
Phase Output/ Deliverables
Attempt to remove as many
Priorities all reaming Bugs as possible bugs especially
ones that cause crashes or
violate SW standard
Future of Egypt Game Industry Strategy Outline By: Motaz Al-Agamawi
35. Main Milestones… 9- Golden Master
35
Golden Master
• Turning the Golden Master Version for
Final Disk for final Verification and
Approval
• When Golden Master is Accepted the
Production Cycle Ends
Future of Egypt Game Industry Strategy Outline By: Motaz Al-Agamawi
36. Main Milestones… Estimate Timeframes for Games
36
Phase Highly Avg. Min
Sophisticated Sophisticated Sophisticated
GDD 6 4.5 3
TR 3 2.5 2
Engine Proof 9 6 3
First Playable 12 7.5 3
Alpha 9 6 3
Beta 6 4.5 3
Total Req. Time 45 Month 29 Month 17 Month
Approx. Time 4 Years 2.5 Years 1.5 Year
Future of Egypt Game Industry Strategy Outline By: Motaz Al-Agamawi
37. 37
Team Overview
• Organization Structure
• Team Structure
• Main Players
• Allocation Over Milestones
Future of Egypt Game Industry Strategy Outline By: Motaz Al-Agamawi
38. Production…Team Structure Overview
38
Source: Game Design and Development, By Michael Moore, Pearson, 2007
Future of Egypt Game Industry Strategy Outline By: Motaz Al-Agamawi
39. Production…Team Structure Overview
39
Source: Game Design and Development, By Michael Moore, Pearson, 2007
Future of Egypt Game Industry Strategy Outline By: Motaz Al-Agamawi
40. Production…Team Structure Overview
40
Producer: Has a working experience between 15 to 25 years in game industry.
Shipped Multiple titles. Act as the new company’s management.
Designer: Designed min of 3 shipped titles. One was a smash success and the
other two were respectable hits.
Lear Programmer: Has a working experience of more than 8 years in the game
industry. Has shipped multiple titles.
Senior Programmer/Tools: Has a working experience of more than 8 years in
the game industry on many different tools for designer and artist.
Senior Programmer/Engine: Has a working experience of more than 7 years in
the game industry with experience in building game engines and using middleware.
Future of Egypt Game Industry Strategy Outline By: Motaz Al-Agamawi
41. Production…Team Structure Overview
41
Lead Artist: Worked as a creative director at last position. Shipped a minimum
of 6 tiles with an experience not less than 11 years.
3D Modeling Artist: Has a working experience of more than 7 years in the
game industry and a minimum of three shipped titles. Must Master 3D studio.
3D Texture Artist: The most junior group member with an experience not less
than 5 years and a minimum of two shipped titles.
Future of Egypt Game Industry Strategy Outline By: Motaz Al-Agamawi
42. Production…Team Structure Overview
42
Producer Music
Designer Lead test
Asst Designer Inhouse Testers
Lead Programmer Temp Testers
Programmer/Tools
Programmer/Engine
Programmer/Network
programmer/ Audio
Lead Artist
Artist/3D Modeling
Artist/Animation
Artist/3D texture
Artist/Interface
Future of Egypt Game Industry Strategy Outline By: Motaz Al-Agamawi
43. Team Overview…Allocation Over Milestones
43
If we considered a minimum sophisticated Game, Milestones will be as follows:
• Pre-Alpha
6 Months • GDD, Technical Review, Engine Proof, First Playable
• Alpha
9 Months • 9 Interims Checkpoints will be produced
• Beta
2 Months
• Golden master
1 Month
Future of Egypt Game Industry Strategy Outline By: Motaz Al-Agamawi
44. Team Overview…Allocation Over Milestones
44
If we considered a 1st 6 Months 2nd 6 Month 3rd 6 Month
minimum sophisticated Producer 1 1 1
Game, Resource Designer 1 1 1
allocation will be as Asst. Designer 1 1 1
follows, over 18 Lead Programmer 1 1 1
Months: Programmer 4 6 6
Lear Artist 1 1 1
Artist 7 15 15
Music 1 1
Lead Test 1 1
In-house Tester 3
Part-time Tester 4
Total 16 28 35
Future of Egypt Game Industry Strategy Outline By: Motaz Al-Agamawi
45. 45
Typical Game Development Budgeting
• US/EU Assumptions General
• Budget for US/EU
• Egypt Assumptions General
• Budget for Egypt
• Comparison Between Egypt and US/EU
Future of Egypt Game Industry Strategy Outline By: Motaz Al-Agamawi
46. Typical Game Budget… Assumptions for US/EU-- General
46
The coming assumptions are for a minimum sophisticated game production.
Budgeting is for production cost only without any other expenses.
Depreciation and other accounting norms are not calculated.
Plan is over 18 Months, and divided by quarters.
Resources and Resource allocation are based on info mentioned in previous sections.
25% benefits are calculated from the total salaries to cover uncalculated items.
Assuming Rent as 35,000 USD per month for 2000 square foot space.
Two desk, a chair, a lamp, telephone, a whiteboard, bookshelf for each team
member. A cost of 500 USD per team member is calculated.
3000 USD per team member computer and infrastructure share in included.
1500 USD for SW license per producer, designer and testers
3000 USD for SW license per programmers
7000 USD for SW license per Art professional
Future of Egypt Game Industry Strategy Outline By: Motaz Al-Agamawi
47. Typical Game Budget … Assumptions for US/EU-- General
47
Different Team Functions and Ranks
Salaries in USD
Future of Egypt Game Industry Strategy Outline By: Motaz Al-Agamawi
48. Typical Game Budget … Budget for US/EU
48
# Staff over 1.5 Year
Total Salaries
Future of Egypt Game Industry Strategy Outline By: Motaz Al-Agamawi
49. Typical Game Budget … Budget for US/EU
49
A Minimum Sophisticated Game
production cost in US/EU is
3,711,750 USD
Future of Egypt Game Industry Strategy Outline By: Motaz Al-Agamawi
50. Typical Game Budget … Assumptions for Egypt-- General
50
Assuming an
Average of 39%
of the US/EU
Salaries
Rent is calculated
as 8000 USD per
month
Future of Egypt Game Industry Strategy Outline By: Motaz Al-Agamawi
51. Typical Game Budget … Budget for Egypt
51
Future of Egypt Game Industry Strategy Outline By: Motaz Al-Agamawi
52. Typical Game Budget … Budget for Egypt
52
A Minimum Sophisticated Game
production cost in Egypt is
1,255,725 USD
Future of Egypt Game Industry Strategy Outline By: Motaz Al-Agamawi
53. Typical Game Budget … Comparing Egypt to US/EU Cost
53
Future of Egypt Game Industry Strategy Outline By: Motaz Al-Agamawi
54. Typical Game Budget … Comparing Egypt to US/EU Cost
54
Future of Egypt Game Industry Strategy Outline By: Motaz Al-Agamawi
55. 55
Egypt
Suggested Strategy & Mechanism
• Ecosystem overview
• SWOT
• Idea
• Mechanism
• Expenses
Future of Egypt Game Industry Strategy Outline By: Motaz Al-Agamawi
56. Suggested Strategy & Mechanism… SWOT
56
Strength Weakness
• Competitive labor cost • Lake of gaming knowhow
• Competitive operational expense • Rare technical resources
• Wealth of ME cultural content (Pharos) • Absence of market knowledge
• Near western labor culture • Absence of research & R&D activities
• Geographic location • Small Local & regional market size
• Existence of potential local/regional sponsors • Low quality Art skills
• Potential local/regional finance • Minimal existing investments
• Minimal existing working companies
Opportunity Threat
• Lake of ME content • High market competition
• High international development cost • High quality production expected by users
• Huge market demand • High technological entry barrier
• High market gross ratio • Required financial capabilities
• High Profitability • Success Ratio
• Clear distribution business model • Publisher Outreach
• Well defined marketing strategies • Technology Provider Outreach
• High opportunity for international export • Frequent Platforms Technological enhancements
• Business model encourage small developers to participate • Future Indirect competition for new platforms (mobile,…)
Future of Egypt Game Industry Strategy Outline By: Motaz Al-Agamawi
57. Suggested Strategy & Mechanism… Ecosystem
57
Future of Egypt Game Industry Strategy Outline By: Motaz Al-Agamawi
58. Suggested Strategy & Mechanism… Mechanism
58
Increase Local Demand International Academies Technology Providers
International Exhibitions Competitions Post Grad Studies Support
International Publisher R&D Activities
Management Company
Comp 1 Comp 2 Comp 3 Comp 4 Comp 5
Future of Egypt Game Industry Strategy Outline By: Motaz Al-Agamawi
59. Suggested Strategy & Mechanism… Idea
59
Future of Egypt Game Industry Strategy Outline By: Motaz Al-Agamawi
60. Suggested Strategy & Mechanism… Idea
60
Private management company to guarantee business performance
This company must include the following centralized services:
Senior professional top management
A foreign senior management for Art, Programming, PM, QA, Testing,…
Powerful HR, financial and administrative team
Professional marketing unit
Target is to manage and guarantee the success of the incubated companies
Manage and coordinate the whole process starting from preparing the idea incubation competition,
knowhow transfer, publishers deals and ending by a successful go to market product.
Business model between the management company and incubated ideas must be designed, which could
include:
Equity share
Profit share based on success
…
Future of Egypt Game Industry Strategy Outline By: Motaz Al-Agamawi
61. Suggested Strategy & Mechanism… Idea
61
Incubated ideas must have a clear selection criteria which may include…
Proposed idea must be on a defined platforms
Proposed idea must guarantee the international market acceptance
Proposed idea must be proposed by a minimum of a team of 3 members
Proposed idea must accepted from minimum 3 different publishers
Previous experience or certificates in game industry must be weighted
…
Incubated ideas must have a clear graduation criteria which may include…
Agreed upon revenue amount
Agreed upon market penetration
…
Incubated ideas must have a clear termination criteria which may include…
Specific number of missing milestones delivery time
Agreed upon period in which game did not reach sales targets after launch
…
Future of Egypt Game Industry Strategy Outline By: Motaz Al-Agamawi
62. Suggested Strategy & Mechanism… Idea
62
Bringing International Publishers on the Table, through
Gov will support the down payment usually paid by publisher
Publisher will asked to chose the idea which publisher is interested in.
Publisher will allocate the marketing budget required for such product
Publisher will sell/ distribute and market product.
Publisher will pay to dev company sales % immediately upon sales
Participation in international exhibitions (minimum 3 for 5 companies)
Invite international players for local workshops sponsored by the Gov
Increase local market demand through awareness and IPR enforcement
Future of Egypt Game Industry Strategy Outline By: Motaz Al-Agamawi
63. Suggested Strategy & Mechanism… Idea
63
International technology Providers
Gov will conduct the required attraction, through offering subsidized training on tools
Gov will provide them with all the required awareness
Gov will subsidize their operation to support and operate for the region
Gov will pay the required license fee for dev companies
Gov will help to establish an international Digital Gaming Academy in one of the existing universities (Nile
University is recommended). Courses to be taught by international instructors
Gov will subsidize Training and Master courses in the local Digital Academy
Gov will subsidize international Masters and PHDs
ITAC to allocate a yearly budget for industry academia cooperation in this field.
A Yearly competition for entrepreneurs and researchers
Cooperation with international market through funded projects as FP7
Future of Egypt Game Industry Strategy Outline By: Motaz Al-Agamawi
64. Suggested Strategy & Mechanism… Idea
64
Expected Investors, sponsor and angel may include
MCIT and ITIDA is a must
Ministry of culture may be interested
Ministry of tourism may be interested
Ministry of Media may be interested
Donor programs focusing in SMEs, Entrepreneurs and Technology
Multinational Companies working in Egypt (SW, HW, Teleco, ISP, …)
Local and Regional Charity Programs (Jamile, Saweris,…)
Regional Bodies as MBR foundation
Ministry of Defense
Ministry of Foreign Affairs
Ministry of Education
Alex Library
…
Future of Egypt Game Industry Strategy Outline By: Motaz Al-Agamawi
65. Suggested Strategy & Mechanism… Total Cost
65
Future of Egypt Game Industry Strategy Outline By: Motaz Al-Agamawi
66. Suggested Strategy & Mechanism… Total Cost
66
Future of Egypt Game Industry Strategy Outline By: Motaz Al-Agamawi
67. Suggested Strategy & Mechanism… Total Cost
67
Future of Egypt Game Industry Strategy Outline By: Motaz Al-Agamawi
68. Suggested Strategy & Mechanism… Total Cost
68
Future of Egypt Game Industry Strategy Outline By: Motaz Al-Agamawi
69. Suggested Strategy & Mechanism… Total Cost
69
Future of Egypt Game Industry Strategy Outline By: Motaz Al-Agamawi
70. Suggested Strategy & Mechanism… Total Cost
70
Future of Egypt Game Industry Strategy Outline By: Motaz Al-Agamawi
71. 71
ROI
Future of Egypt Game Industry Strategy Outline By: Motaz Al-Agamawi
72. ROI… Intangible
72
5 Active Companies with Required On hands Experience
200 Team Member core of the new industry
15 international Expert transferring Knowhow
National Academy for Digital Gaming
180 Conducted Certified Courses
25 Master Holder from international bodies
15 wining Gaming business plan from yearly competition Completed
9 R&D projects
Minimum of 3 Technology providers on operating locally Ecosystem
Minimum of 5 Publishers distributing Egyptian Companies
15 International Exhibition over the 5 years
10 Seminars over the 5 years
Increase local demand program
Future of Egypt Game Industry Strategy Outline By: Motaz Al-Agamawi
73. ROI… Tangible
73
Direct Incubatee Investment = 10,000,000 USD
Expected Sales Revenue
1 Incubatee = 2 M Copies = 10,000,000 USD
1 Incubatee = 0.5 M Copies = 2,500,000 USD
Future of Egypt Game Industry Strategy Outline By: Motaz Al-Agamawi
74. 74
International Games Samples
• Assassins Creed
• FIFA 2010
• World of Ware Craft
Future of Egypt Game Industry Strategy Outline By: Motaz Al-Agamawi
75. Sample Games… Assassin’s Creed
75
Future of Egypt Game Industry Strategy Outline By: Motaz Al-Agamawi
76. Sample Games… Assassin’s Creed
76
Ubisoft a France-based company
One Fiscal year by end of 2008, version one sales =
€928 million
Sold over six million units in to retail
The game for Xbox 360 and PlayStation 3 is expected
to sell more than five million copies
It cost $15 million to $20 million to develop, and was in
the works for four years.
Source:http://www.videogamer.com/news/assassins_creed_sales_now_over_six_million.html
Future of Egypt Game Industry Strategy Outline By: Motaz Al-Agamawi
77. Sample Games… FIFA 2010
77
Future of Egypt Game Industry Strategy Outline By: Motaz Al-Agamawi
78. Sample Games… FIFA 2010
78
43 million games have been
played online on Xbox 360 and
PlayStation 3
Biggest Sports Game Launch Ever
With Over 1.7M Copies Sold At
European Retail In First Week
Source: http://fifa.easports.com/enUS/earth
http://elmundotech.wordpress.com/2009/10/07/ea-sports-fifa-10-europe-sales-record-recor-de-ventas-en-europa/
Future of Egypt Game Industry Strategy Outline By: Motaz Al-Agamawi
79. Sample Games… World of ware craft
79
Future of Egypt Game Industry Strategy Outline By: Motaz Al-Agamawi
80. Sample Games… World of ware craft
80
As a massively multiplayer online game, World of Warcraft
enables thousands of players to come together online and
battle against the world and each other. Players from across
the globe can leave the real world behind and undertake
grand quests and heroic exploits in a land of fantastic
adventure. At long last, the world of Azeroth, first glimpsed in
Warcraft I and further enhanced in subsequent strategy
games, is realized in glorious detail and ready for the arrival
of millions of prospective players. So step upon the hallowed
shores of this embattled world, and see what journeys await
for those who would plumb this ancient realm's many secrets.
Source: http://www.vgchartz.com/games/gamesummary.php?id=6529
Future of Egypt Game Industry Strategy Outline By: Motaz Al-Agamawi
81. 81
Egypt Games Samples
• Cell Factor
• Abohadid
Future of Egypt Game Industry Strategy Outline By: Motaz Al-Agamawi
82. Sample Games… CellFactor Psychokinetic Wars
82
Future of Egypt Game Industry Strategy Outline By: Motaz Al-Agamawi
84. Sample Games… Abohadid- Bohaa
84
Future of Egypt Game Industry Strategy Outline By: Motaz Al-Agamawi
85. Sample Games… Abohadid- Bohaa
85
Abo Hadeed is first full fledged 3D PC and network
game ever to be inspired by the egyptian environment.
The game is a third person shooter action game, where
the pratagonist ( Abo Hadeed ) struggles against
various criminal groups in various Egyptian scenes.
Through those adventures, Abo Hadeed fights different
enemies, solves difficult puzzles and discovers a lot of
staggering revelations.
Source: http://www.immersionsoftware.com/ and http://www.cellfactorgame.com/
http://www.ubi.com/US/Games/Info.aspx?pId=7298 and http://www.gamershell.com/companies/ubisoft/610954.html
Future of Egypt Game Industry Strategy Outline By: Motaz Al-Agamawi
86. 86
For More Information and Further Discussions
Al-Motaz Bellah Alaa Al-Agamawi
Email: magamawi@gmail.com
Skype ID: magamawi
Linkedin Profile: http://www.linkedin.com/in/motazalagamawi
SlideShare Profile: http://www.slideshare.net/magamawi
thank you…
Future of Egypt Game Industry Strategy Outline By: Motaz Al-Agamawi