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Future of Egypt Gaming Industry
                                     November 2009

                           NextGen Gaming Industry
                              Suggested Strategy
                                   Outline

Prepared By:
Al-Motaz Bellah Alaa Al-Agamawi




         Future of Egypt Game Industry   Strategy Outline   By: Motaz Al-Agamawi
Table of Content
2




    Defining NextGen Games
    International Market Overview
    Production Overview
    Main Milestones
    Team Overview
    Game Marketing Overview
    Typical Game Development Budgeting
    Suggested Strategy and Mechanism
    Expected ROI
    International Game Samples
    Egyptian Game Sample

           Future of Egypt Game Industry   Strategy Outline   By: Motaz Al-Agamawi
3




          Defining NextGen Game
                   •Overview
                   •Genres
                   •Platform
                   •Rating

    Future of Egypt Game Industry   Strategy Outline   By: Motaz Al-Agamawi
Defining NextGen Games…Overview
4



    We will define the target game types by…
       Genres
       Platform
       Rating




            Future of Egypt Game Industry   Strategy Outline   By: Motaz Al-Agamawi
Defining NextGen Games… Genres
5



      Action                                                      Strategy
           First-Person Shooters                                       War
           Second-Person Shooters                                      Real Time
                                                                       Economic/Political
           Third-Person Shooters
                                                                  Simulation
      Adventure
                                                                  Vehicles
           Graphical                                                   Land vehicle
           Action- Adventure                                           Air Vehicle
      Role-Playing                                                     Water Vehicle
           Horror                                                 Sports
           Super Heroes                                                Professional Team
           Pirates                                                     Individual

    Source: Game Design and Development, By Michael Moore, Pearson, 2007
               Future of Egypt Game Industry   Strategy Outline    By: Motaz Al-Agamawi
Defining NextGen Games… Platforms
6




      Console game
          Play station
          Xbox
          Wii
      Massively multiplayer online game
      Personal computer game




    Source: Game Design and Development, By Michael Moore, Pearson, 2007
               Future of Egypt Game Industry   Strategy Outline   By: Motaz Al-Agamawi
Defining NextGen Games… Rating
7




    Source: http://www.esrb.org/ratings/ratings_guide.jsp
                Future of Egypt Game Industry   Strategy Outline   By: Motaz Al-Agamawi
Defining NextGen Games… Rating
8




    Source: http://www.esrb.org/ratings/ratings_guide.jsp
                Future of Egypt Game Industry   Strategy Outline   By: Motaz Al-Agamawi
9




    International Market Overview




    Future of Egypt Game Industry   Strategy Outline   By: Motaz Al-Agamawi
International Market Size & Growth …

  Sales of Entertainment Software,                      Industry Growth Rate, Global
       Global Market, Bil US$                                      Market
                                                                                   15%
                                       31.12
                     26.19 27.05
                                                                      11%
20.63 22.22 23.58
                                                     8%
                                                             6%
                                                                               3%



2001 2002 2003 2004 2005 2006                       2002     2003    2004     2005   2006

       Future of Egypt Game Industry      Strategy Outline   By: Motaz Al-Agamawi
International Market Distribution

          Global Market Share in 2005 Latin                    Global Market Share in 2010
                                             America                     Latin
                                                            Canada     (Projected)
              Canada                          2.0%
 Asia                                                                      America
               2.7%                                           2.8%                           USA
Pacific                                                                     1.8%
                               USA                                                          27.9%
36.1%
                              31.2%

                           EMEA                                                   EMEA
                           28.0%                                                  30.0%
                                                        Asia
                                                       Pacific
                                                       37.5%



             Future of Egypt Game Industry       Strategy Outline    By: Motaz Al-Agamawi
Market Growth During the Financial Crisis




    Future of Egypt Game Industry   Strategy Outline   By: Motaz Al-Agamawi
Gamers Age and Gender …




   Future of Egypt Game Industry   Strategy Outline   By: Motaz Al-Agamawi
At Play! … Video Games




   Future of Egypt Game Industry   Strategy Outline   By: Motaz Al-Agamawi
At Play! … Computer Games




   Future of Egypt Game Industry   Strategy Outline   By: Motaz Al-Agamawi
At Play! … Internet Games




    Future of Egypt Game Industry   Strategy Outline   By: Motaz Al-Agamawi
Sales! … Video Vs Computer Games




   Future of Egypt Game Industry   Strategy Outline   By: Motaz Al-Agamawi
Sales! … Rating




    Future of Egypt Game Industry   Strategy Outline   By: Motaz Al-Agamawi
Supply Chain…
19

                                    Publisher Pays to developer a down payment
                                    Publisher Pays to developer a royalty fee about
                                 15% per copy Direct revenue.
                                         Assuming customer price 50 USD
                                         the developer takes 15% from 32.5 USD
                                         Apprx. 5 USD per copy
                                    About 35% of price goes to resellers and
                                 distributors. About 17.5 USD from the 50 USD
                                    Publisher main Cost items includes…
                                         Overhead expenses, packaging (4 to 6$),
                                      sales commission, inventory, marketing cost about
                                      5$
                                    Publisher Share goes down to an average of 11$
         Future of Egypt Game Industry    Strategy Outline   By: Motaz Al-Agamawi
20




                               Production
                    • Overview
                    • Team Structure
                    • Main Milestones



     Future of Egypt Game Industry   Strategy Outline   By: Motaz Al-Agamawi
Production…Overview
21




                                     Preproduction

                                            Production

                                    Postproduction


 Source: Game Design and Development, By Michael Moore, Pearson, 2007
            Future of Egypt Game Industry      Strategy Outline   By: Motaz Al-Agamawi
Production…Overview
22




     Preproduction:

              •   Design Specification: Pitch Paper and Design Proposal
              •   Game Design Document
              •   Technical Review
              •   Selecting Game Engine (Middleware)




 Source: Game Design and Development, By Michael Moore, Pearson, 2007
            Future of Egypt Game Industry   Strategy Outline   By: Motaz Al-Agamawi
Production…Overview
23




     Production:

                •   Interactive Prototype
                •   Designer Tools (Map Editor, Scripting Language, …)
                •   User Interface
                •   Balancing Game Play
                •   Debugging
                •   Marketing



 Source: Game Design and Development, By Michael Moore, Pearson, 2007
              Future of Egypt Game Industry   Strategy Outline   By: Motaz Al-Agamawi
Production…Overview
24




     Postproduction:

              • Marketing and distribution of Game




 Source: Game Design and Development, By Michael Moore, Pearson, 2007
            Future of Egypt Game Industry   Strategy Outline   By: Motaz Al-Agamawi
25




                        Main Milestones
               • Overview
               • Milestones Description
               • Estimated Timeframe for Game Development



     Future of Egypt Game Industry   Strategy Outline   By: Motaz Al-Agamawi
Main Milestones…Overview
26


               1    •   Game Design Document- GDD
               2    •   Technical Review
               3    •   Engine Proof
               4    •   Playable
               5    •    Interim Checkpoint
               6    •   Alpha
               7    •   Interim Checkpoint
               8    •    Beta
               9    •   Golden Master
          Future of Egypt Game Industry   Strategy Outline   By: Motaz Al-Agamawi
Main Milestones… 1- Game Design Document- GDD
27



     Game Design Document:

          • Timeframe: 3 to 6 Month                                                • Management
                                                                                     Either
                                                                   Dependency        Approve or
                                                                                     Cancel




 Phase Output/ Deliverables

                            Art            Complete           Updated           Summary of    Secondary
          GDD          Specification        Content           Schedule           Marketing     Products
                        Design Doc         Assets List       and Budget         Opportunity    Based on
                                                                                                Design

                Future of Egypt Game Industry       Strategy Outline   By: Motaz Al-Agamawi
Main Milestones… 2- Technical Review
28



     Technical Review:

            • Timeframe: 2 to 3 Month                                                    • Approval of
                                                                                           GDD
                                                                          Dependency     • Management
                                                                                           Either
                                                                                           Approve or
                                                                                           Cancel


 Phase Output/ Deliverables

                                                   Formal                                 Final
     Technical Design Doc     Production          Milestone        List of Needed      Development       Technology
                               timeline         Schedule and          Resources          Budget          Demo Code
                                                  Checklist


                     Future of Egypt Game Industry        Strategy Outline      By: Motaz Al-Agamawi
Main Milestones… 3- Engine Proof
29



     Engine Proof:
                                                                                 • Approval
           • Timeframe: 3 to 9 Month                                               of TR
                                                                    Dependency   • Interactive
                                                                                   Prototype
                                                                                   is Up and
                                                                                   running
 Phase Output/ Deliverables
     One or More Demo Programs
      of the Technology including                            Sample Art for review
        Movement and Combat
                     Future of Egypt Game Industry   Strategy Outline   By: Motaz Al-Agamawi
Main Milestones… 4- First Playable
30



     First Playable:

              • Timeframe: 3 to 12 Month
                                                                                                  Approval
                                                                                 Dependency       of Engine
                                                                                                    Proof

 Phase Output/ Deliverables
                                                          Sample of Game Art
     Working Version of the Game      Including all the     although engine           Associate Doc to      Updated Schedule
     with at least one entire level    major activities   might not be able to        Support Version       and Budget based
                                                           handle animation                                  on current status
                                                               and effects


                        Future of Egypt Game Industry       Strategy Outline         By: Motaz Al-Agamawi
Main Milestones… 5- Interim Checkpoint
31



     Interim Checkpoint:

           • Between First Play and Alpha
           • Frequency: Once a Month



 Phase Output/ Deliverables

      Monthly version including main                          Documentation showing
       game play to be completed                               status and explaining
             and showable                                         all changes from
                                                                  previous version
                   Future of Egypt Game Industry   Strategy Outline   By: Motaz Al-Agamawi
Main Milestones… 6- Alpha
32



 Alpha:

          • Timeframe: 3 to 9 Month
          • Starting from end of First play
          • Definition of Alpha: Feature Complete




 Phase Output/ Deliverables
     All Major Game play are                         May contain a                  Shell Interface
      coded, player can play                          considerable                 will be probably
         from start to finish                          amount of                         missing
                                                    placeholders art
                  Future of Egypt Game Industry         Strategy Outline   By: Motaz Al-Agamawi
Main Milestones… 7- Interim Checkpoint
33


 Interim Checkpoint:

          • Between Alpha and Beta
          • Frequency: Once a Month
                                                                                          Testing
          • Time between Alpha and Beta is the Longest in
            production
                                                                                           Starts
                                                                           Dependency        for
                                                                                          Game
 Phase Output/ Deliverables                                                                 Play


      All Art work is                       Levels are                    Audio is            Final Code
        completed                           completed                     Added               Modules are
                                                                                              Completed

                       Future of Egypt Game Industry        Strategy Outline   By: Motaz Al-Agamawi
Main Milestones… 8- Beta
34



 Beta

        • Timeframe: from 3 to 6
                                                                                  Game
        • Game is finished and ready to be shipped
          except for tuning and final testing                       Dependency
                                                                                  Ready
                                                                                    to
                                                                                  Market
 Phase Output/ Deliverables
                                                               Attempt to remove as many
          Priorities all reaming Bugs                          as possible bugs especially
                                                                ones that cause crashes or
                                                                  violate SW standard
                Future of Egypt Game Industry        Strategy Outline   By: Motaz Al-Agamawi
Main Milestones… 9- Golden Master
35




               Golden Master

                          • Turning the Golden Master Version for
                            Final Disk for final Verification and
                            Approval
                          • When Golden Master is Accepted the
                            Production Cycle Ends




          Future of Egypt Game Industry   Strategy Outline   By: Motaz Al-Agamawi
Main Milestones… Estimate Timeframes for Games
36



             Phase                  Highly                   Avg.                    Min
                                    Sophisticated            Sophisticated           Sophisticated
             GDD                              6                        4.5                     3
             TR                               3                        2.5                     2
             Engine Proof                     9                         6                      3
             First Playable                  12                        7.5                     3
             Alpha                            9                         6                      3
             Beta                             6                        4.5                     3
             Total Req. Time               45 Month                  29 Month            17 Month
             Approx. Time                  4 Years                   2.5 Years            1.5 Year

           Future of Egypt Game Industry          Strategy Outline      By: Motaz Al-Agamawi
37




                        Team Overview
                    • Organization Structure
                    • Team Structure
                    • Main Players
                    • Allocation Over Milestones

     Future of Egypt Game Industry   Strategy Outline   By: Motaz Al-Agamawi
Production…Team Structure Overview
38




 Source: Game Design and Development, By Michael Moore, Pearson, 2007
            Future of Egypt Game Industry   Strategy Outline   By: Motaz Al-Agamawi
Production…Team Structure Overview
39




 Source: Game Design and Development, By Michael Moore, Pearson, 2007
            Future of Egypt Game Industry   Strategy Outline   By: Motaz Al-Agamawi
Production…Team Structure Overview
40



    Producer: Has a working experience between 15 to 25 years in game industry.
 Shipped Multiple titles. Act as the new company’s management.
    Designer: Designed min of 3 shipped titles. One was a smash success and the
 other two were respectable hits.
    Lear Programmer: Has a working experience of more than 8 years in the game
 industry. Has shipped multiple titles.
    Senior Programmer/Tools: Has a working experience of more than 8 years in
 the game industry on many different tools for designer and artist.
    Senior Programmer/Engine: Has a working experience of more than 7 years in
 the game industry with experience in building game engines and using middleware.



           Future of Egypt Game Industry   Strategy Outline   By: Motaz Al-Agamawi
Production…Team Structure Overview
41



   Lead Artist: Worked as a creative director at last position. Shipped a minimum
 of 6 tiles with an experience not less than 11 years.
   3D Modeling Artist: Has a working experience of more than 7 years in the
 game industry and a minimum of three shipped titles. Must Master 3D studio.
   3D Texture Artist: The most junior group member with an experience not less
 than 5 years and a minimum of two shipped titles.




            Future of Egypt Game Industry   Strategy Outline   By: Motaz Al-Agamawi
Production…Team Structure Overview
42



       Producer                                          Music
       Designer                                          Lead test
       Asst Designer                                     Inhouse Testers
       Lead Programmer                                   Temp Testers
             Programmer/Tools
             Programmer/Engine
             Programmer/Network
             programmer/ Audio
       Lead Artist
             Artist/3D Modeling
             Artist/Animation
             Artist/3D texture
             Artist/Interface
            Future of Egypt Game Industry   Strategy Outline   By: Motaz Al-Agamawi
Team Overview…Allocation Over Milestones
43



     If we considered a minimum sophisticated Game, Milestones will be as follows:

                           • Pre-Alpha
                6 Months   • GDD, Technical Review, Engine Proof, First Playable

                           • Alpha
                9 Months   • 9 Interims Checkpoints will be produced

                           • Beta
                2 Months


                           • Golden master
                1 Month




              Future of Egypt Game Industry     Strategy Outline   By: Motaz Al-Agamawi
Team Overview…Allocation Over Milestones
 44


If we considered a                                    1st 6 Months         2nd 6 Month      3rd 6 Month
minimum sophisticated        Producer                       1                  1                1
Game, Resource               Designer                       1                  1                1
allocation will be as        Asst. Designer                 1                  1                1
follows, over 18             Lead Programmer                1                  1                1
Months:                      Programmer                     4                  6                6
                             Lear Artist                    1                  1                1
                             Artist                         7                  15               15
                             Music                                             1                1
                             Lead Test                                         1                1
                             In-house Tester                                                    3
                             Part-time Tester                                                   4
                             Total                         16                  28               35
              Future of Egypt Game Industry     Strategy Outline     By: Motaz Al-Agamawi
45




     Typical Game Development Budgeting
                       • US/EU Assumptions General
                       • Budget for US/EU
                       • Egypt Assumptions General
                       • Budget for Egypt
                       • Comparison Between Egypt and US/EU


        Future of Egypt Game Industry   Strategy Outline   By: Motaz Al-Agamawi
Typical Game Budget… Assumptions for US/EU-- General
46


   The coming assumptions are for a minimum sophisticated game production.
   Budgeting is for production cost only without any other expenses.
   Depreciation and other accounting norms are not calculated.
   Plan is over 18 Months, and divided by quarters.
   Resources and Resource allocation are based on info mentioned in previous sections.
   25% benefits are calculated from the total salaries to cover uncalculated items.
   Assuming Rent as 35,000 USD per month for 2000 square foot space.
   Two desk, a chair, a lamp, telephone, a whiteboard, bookshelf for each team
 member. A cost of 500 USD per team member is calculated.
   3000 USD per team member computer and infrastructure share in included.
   1500 USD for SW license per producer, designer and testers
   3000 USD for SW license per programmers
   7000 USD for SW license per Art professional
            Future of Egypt Game Industry   Strategy Outline   By: Motaz Al-Agamawi
Typical Game Budget … Assumptions for US/EU-- General
47



                                              Different Team Functions and Ranks
                                              Salaries in USD




           Future of Egypt Game Industry   Strategy Outline   By: Motaz Al-Agamawi
Typical Game Budget … Budget for US/EU
48



                                                                         # Staff over 1.5 Year
                                                                         Total Salaries




          Future of Egypt Game Industry   Strategy Outline   By: Motaz Al-Agamawi
Typical Game Budget … Budget for US/EU
49




                                          A Minimum Sophisticated Game
                                          production cost in US/EU is
                                          3,711,750 USD

          Future of Egypt Game Industry   Strategy Outline   By: Motaz Al-Agamawi
Typical Game Budget … Assumptions for Egypt-- General
50




                                                                 Assuming an
                                                                 Average of 39%
                                                                 of the US/EU
                                                                 Salaries
                                                                 Rent is calculated
                                                                 as 8000 USD per
                                                                 month

           Future of Egypt Game Industry   Strategy Outline   By: Motaz Al-Agamawi
Typical Game Budget … Budget for Egypt
51




          Future of Egypt Game Industry   Strategy Outline   By: Motaz Al-Agamawi
Typical Game Budget … Budget for Egypt
52




                                          A Minimum Sophisticated Game
                                          production cost in Egypt is
                                          1,255,725 USD

          Future of Egypt Game Industry   Strategy Outline   By: Motaz Al-Agamawi
Typical Game Budget … Comparing Egypt to US/EU Cost
53




           Future of Egypt Game Industry   Strategy Outline   By: Motaz Al-Agamawi
Typical Game Budget … Comparing Egypt to US/EU Cost
54




           Future of Egypt Game Industry   Strategy Outline   By: Motaz Al-Agamawi
55




                  Egypt
     Suggested Strategy & Mechanism
                     • Ecosystem overview
                     • SWOT
                     • Idea
                     • Mechanism
                     • Expenses
      Future of Egypt Game Industry   Strategy Outline   By: Motaz Al-Agamawi
Suggested Strategy & Mechanism… SWOT
56

 Strength                                                          Weakness
 • Competitive labor cost                                          • Lake of gaming knowhow
 • Competitive operational expense                                 • Rare technical resources
 • Wealth of ME cultural content (Pharos)                          • Absence of market knowledge
 • Near western labor culture                                      • Absence of research & R&D activities
 • Geographic location                                             • Small Local & regional market size
 • Existence of potential local/regional sponsors                  • Low quality Art skills
 • Potential local/regional finance                                • Minimal existing investments
                                                                   • Minimal existing working companies
 Opportunity                                                       Threat
 • Lake of ME content                                              • High market competition
 • High international development cost                             • High quality production expected by users
 • Huge market demand                                              • High technological entry barrier
 • High market gross ratio                                         • Required financial capabilities
 • High Profitability                                              • Success Ratio
 • Clear distribution business model                               • Publisher Outreach
 • Well defined marketing strategies                               • Technology Provider Outreach
 • High opportunity for international export                       • Frequent Platforms Technological enhancements
 • Business model encourage small developers to participate        • Future Indirect competition for new platforms (mobile,…)

                  Future of Egypt Game Industry           Strategy Outline     By: Motaz Al-Agamawi
Suggested Strategy & Mechanism… Ecosystem
57




          Future of Egypt Game Industry   Strategy Outline   By: Motaz Al-Agamawi
Suggested Strategy & Mechanism… Mechanism
58




     Increase Local Demand                  International Academies               Technology Providers

     International Exhibitions                      Competitions                Post Grad Studies Support

     International Publisher                                           R&D Activities


                                                Management Company

                       Comp 1          Comp 2         Comp 3           Comp 4       Comp 5




                Future of Egypt Game Industry       Strategy Outline    By: Motaz Al-Agamawi
Suggested Strategy & Mechanism… Idea
59




          Future of Egypt Game Industry   Strategy Outline   By: Motaz Al-Agamawi
Suggested Strategy & Mechanism… Idea
60


    Private management company to guarantee business performance
    This company must include the following centralized services:
          Senior professional top management
          A foreign senior management for Art, Programming, PM, QA, Testing,…
          Powerful HR, financial and administrative team
          Professional marketing unit
    Target is to manage and guarantee the success of the incubated companies
    Manage and coordinate the whole process starting from preparing the idea incubation competition,
 knowhow transfer, publishers deals and ending by a successful go to market product.
    Business model between the management company and incubated ideas must be designed, which could
 include:
          Equity share
          Profit share based on success
          …


              Future of Egypt Game Industry   Strategy Outline   By: Motaz Al-Agamawi
Suggested Strategy & Mechanism… Idea
61


     Incubated ideas must have a clear selection criteria which may include…
          Proposed idea must be on a defined platforms
          Proposed idea must guarantee the international market acceptance
          Proposed idea must be proposed by a minimum of a team of 3 members
          Proposed idea must accepted from minimum 3 different publishers
          Previous experience or certificates in game industry must be weighted
          …
     Incubated ideas must have a clear graduation criteria which may include…
          Agreed upon revenue amount
          Agreed upon market penetration
          …
     Incubated ideas must have a clear termination criteria which may include…
          Specific number of missing milestones delivery time
          Agreed upon period in which game did not reach sales targets after launch
          …

                Future of Egypt Game Industry   Strategy Outline   By: Motaz Al-Agamawi
Suggested Strategy & Mechanism… Idea
62


      Bringing International Publishers on the Table, through
            Gov will support the down payment usually paid by publisher
            Publisher will asked to chose the idea which publisher is interested in.
            Publisher will allocate the marketing budget required for such product
            Publisher will sell/ distribute and market product.
            Publisher will pay to dev company sales % immediately upon sales
     Participation in international exhibitions (minimum 3 for 5 companies)
     Invite international players for local workshops sponsored by the Gov
     Increase local market demand through awareness and IPR enforcement




                 Future of Egypt Game Industry      Strategy Outline    By: Motaz Al-Agamawi
Suggested Strategy & Mechanism… Idea
63


  International technology Providers
          Gov will conduct the required attraction, through offering subsidized training on tools
          Gov will provide them with all the required awareness
          Gov will subsidize their operation to support and operate for the region
          Gov will pay the required license fee for dev companies
   Gov will help to establish an international Digital Gaming Academy in one of the existing universities (Nile
 University is recommended). Courses to be taught by international instructors
   Gov will subsidize Training and Master courses in the local Digital Academy
   Gov will subsidize international Masters and PHDs
   ITAC to allocate a yearly budget for industry academia cooperation in this field.
   A Yearly competition for entrepreneurs and researchers
   Cooperation with international market through funded projects as FP7




               Future of Egypt Game Industry     Strategy Outline   By: Motaz Al-Agamawi
Suggested Strategy & Mechanism… Idea
64


     Expected Investors, sponsor and angel may include
          MCIT and ITIDA is a must
          Ministry of culture may be interested
          Ministry of tourism may be interested
          Ministry of Media may be interested
          Donor programs focusing in SMEs, Entrepreneurs and Technology
          Multinational Companies working in Egypt (SW, HW, Teleco, ISP, …)
          Local and Regional Charity Programs (Jamile, Saweris,…)
          Regional Bodies as MBR foundation
          Ministry of Defense
          Ministry of Foreign Affairs
          Ministry of Education
          Alex Library
          …


                Future of Egypt Game Industry   Strategy Outline   By: Motaz Al-Agamawi
Suggested Strategy & Mechanism… Total Cost
65




          Future of Egypt Game Industry   Strategy Outline   By: Motaz Al-Agamawi
Suggested Strategy & Mechanism… Total Cost
66




          Future of Egypt Game Industry   Strategy Outline   By: Motaz Al-Agamawi
Suggested Strategy & Mechanism… Total Cost
67




          Future of Egypt Game Industry   Strategy Outline   By: Motaz Al-Agamawi
Suggested Strategy & Mechanism… Total Cost
68




          Future of Egypt Game Industry   Strategy Outline   By: Motaz Al-Agamawi
Suggested Strategy & Mechanism… Total Cost
69




          Future of Egypt Game Industry   Strategy Outline   By: Motaz Al-Agamawi
Suggested Strategy & Mechanism… Total Cost
70




          Future of Egypt Game Industry   Strategy Outline   By: Motaz Al-Agamawi
71




                                      ROI




     Future of Egypt Game Industry   Strategy Outline   By: Motaz Al-Agamawi
ROI… Intangible
72


     5 Active Companies with Required On hands Experience
     200 Team Member core of the new industry
     15 international Expert transferring Knowhow
     National Academy for Digital Gaming
     180 Conducted Certified Courses
     25 Master Holder from international bodies
     15 wining Gaming business plan from yearly competition                  Completed
     9 R&D projects
     Minimum of 3 Technology providers on operating locally                  Ecosystem
     Minimum of 5 Publishers distributing Egyptian Companies
     15 International Exhibition over the 5 years
     10 Seminars over the 5 years
     Increase local demand program




                Future of Egypt Game Industry    Strategy Outline   By: Motaz Al-Agamawi
ROI… Tangible
73


     Direct Incubatee Investment = 10,000,000 USD
     Expected Sales Revenue
           1 Incubatee = 2 M Copies = 10,000,000 USD
           1 Incubatee = 0.5 M Copies = 2,500,000 USD




               Future of Egypt Game Industry   Strategy Outline   By: Motaz Al-Agamawi
74




     International Games Samples
          • Assassins Creed
          • FIFA 2010
          • World of Ware Craft



     Future of Egypt Game Industry   Strategy Outline   By: Motaz Al-Agamawi
Sample Games… Assassin’s Creed
75




          Future of Egypt Game Industry   Strategy Outline   By: Motaz Al-Agamawi
Sample Games… Assassin’s Creed
76




   Ubisoft a France-based company
  One Fiscal year by end of 2008, version one sales =
€928 million
   Sold over six million units in to retail
   The game for Xbox 360 and PlayStation 3 is expected
to sell more than five million copies
   It cost $15 million to $20 million to develop, and was in
the works for four years.




 Source:http://www.videogamer.com/news/assassins_creed_sales_now_over_six_million.html
             Future of Egypt Game Industry   Strategy Outline   By: Motaz Al-Agamawi
Sample Games… FIFA 2010
77




          Future of Egypt Game Industry   Strategy Outline   By: Motaz Al-Agamawi
Sample Games… FIFA 2010
78




  43 million games have been
played online on Xbox 360 and
PlayStation 3
   Biggest Sports Game Launch Ever
With Over 1.7M Copies Sold At
European Retail In First Week




 Source: http://fifa.easports.com/enUS/earth
 http://elmundotech.wordpress.com/2009/10/07/ea-sports-fifa-10-europe-sales-record-recor-de-ventas-en-europa/
                    Future of Egypt Game Industry                  Strategy Outline           By: Motaz Al-Agamawi
Sample Games… World of ware craft
79




          Future of Egypt Game Industry   Strategy Outline   By: Motaz Al-Agamawi
Sample Games… World of ware craft
 80



As a massively multiplayer online game, World of Warcraft
enables thousands of players to come together online and
battle against the world and each other. Players from across
the globe can leave the real world behind and undertake
grand quests and heroic exploits in a land of fantastic
adventure. At long last, the world of Azeroth, first glimpsed in
Warcraft I and further enhanced in subsequent strategy
games, is realized in glorious detail and ready for the arrival
of millions of prospective players. So step upon the hallowed
shores of this embattled world, and see what journeys await
for those who would plumb this ancient realm's many secrets.




  Source: http://www.vgchartz.com/games/gamesummary.php?id=6529
                 Future of Egypt Game Industry      Strategy Outline   By: Motaz Al-Agamawi
81




             Egypt Games Samples
                      • Cell Factor
                      • Abohadid




     Future of Egypt Game Industry   Strategy Outline   By: Motaz Al-Agamawi
Sample Games… CellFactor                      Psychokinetic Wars
82




          Future of Egypt Game Industry   Strategy Outline   By: Motaz Al-Agamawi
Sample Games… CellFactor                                                   Psychokinetic Wars
83


                                                         CellFactor: Psychokinetic Wars can be downloaded for 800 Microsoft Points and costs $9.99
                                                         on the PlayStation Network and is rated "T” for Teen.

                                                         About CellFactor: Psychokinetic Wars
                                                         CellFactor: Psychokinetic Wars combines both single-player and multiplayer components into
                                                         one action-packed downloadable title. The game includes four multiplayer modes supporting
                                                         up to sixteen players (Death Match, Capture the Flag, Team Death Match and Assault) and
                                                         features a deep single-player campaign with 30 solo challenges, ten for each of the three
                                                         characters. As your score increases, you gain access to added perks such as faster stamina
                                                         regeneration, increased fire power and enhanced teleporting, as well as unlockable
                                                         customization options for your character. And with support for Xbox Achievement Points and
                                                         PlayStation Trophies, CellFactor: Psychokinetic Wars is destined to be one of the top games
                                                         released on Xbox LIVE Arcade for Xbox 360 and PlayStation Network.

                                                         © 2008 Timeline Interactive and Immersion Games. All Rights Reserved. Published and
                                                         distributed by Ubisoft Entertainment under license from Timeline Interactive and
                                                         Immersion Games. CellFactor is a trademark of Timeline Interactive and Immersion
                                                         Games and is used under license.



 Source: http://www.immersionsoftware.com/ and http://www.cellfactorgame.com/
 http://www.ubi.com/US/Games/Info.aspx?pId=7298 and http://www.gamershell.com/companies/ubisoft/610954.html
                    Future of Egypt Game Industry                   Strategy Outline          By: Motaz Al-Agamawi
Sample Games… Abohadid- Bohaa
84




          Future of Egypt Game Industry   Strategy Outline   By: Motaz Al-Agamawi
Sample Games… Abohadid- Bohaa
85



 Abo Hadeed is first full fledged 3D PC and network
 game ever to be inspired by the egyptian environment.

 The game is a third person shooter action game, where
 the pratagonist ( Abo Hadeed ) struggles against
 various criminal groups in various Egyptian scenes.
 Through those adventures, Abo Hadeed fights different
 enemies, solves difficult puzzles and discovers a lot of
 staggering revelations.



 Source: http://www.immersionsoftware.com/ and http://www.cellfactorgame.com/
 http://www.ubi.com/US/Games/Info.aspx?pId=7298 and http://www.gamershell.com/companies/ubisoft/610954.html
                    Future of Egypt Game Industry                   Strategy Outline          By: Motaz Al-Agamawi
86




             For More Information and Further Discussions
             Al-Motaz Bellah Alaa Al-Agamawi
             Email: magamawi@gmail.com
             Skype ID: magamawi
             Linkedin Profile: http://www.linkedin.com/in/motazalagamawi
             SlideShare Profile: http://www.slideshare.net/magamawi


               thank you…
     Future of Egypt Game Industry   Strategy Outline   By: Motaz Al-Agamawi

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Game industry Part 3- Egypt Suggested Proposed Strategy 2009

  • 1. Future of Egypt Gaming Industry November 2009 NextGen Gaming Industry Suggested Strategy Outline Prepared By: Al-Motaz Bellah Alaa Al-Agamawi Future of Egypt Game Industry Strategy Outline By: Motaz Al-Agamawi
  • 2. Table of Content 2 Defining NextGen Games International Market Overview Production Overview Main Milestones Team Overview Game Marketing Overview Typical Game Development Budgeting Suggested Strategy and Mechanism Expected ROI International Game Samples Egyptian Game Sample Future of Egypt Game Industry Strategy Outline By: Motaz Al-Agamawi
  • 3. 3 Defining NextGen Game •Overview •Genres •Platform •Rating Future of Egypt Game Industry Strategy Outline By: Motaz Al-Agamawi
  • 4. Defining NextGen Games…Overview 4 We will define the target game types by… Genres Platform Rating Future of Egypt Game Industry Strategy Outline By: Motaz Al-Agamawi
  • 5. Defining NextGen Games… Genres 5 Action Strategy First-Person Shooters War Second-Person Shooters Real Time Economic/Political Third-Person Shooters Simulation Adventure Vehicles Graphical Land vehicle Action- Adventure Air Vehicle Role-Playing Water Vehicle Horror Sports Super Heroes Professional Team Pirates Individual Source: Game Design and Development, By Michael Moore, Pearson, 2007 Future of Egypt Game Industry Strategy Outline By: Motaz Al-Agamawi
  • 6. Defining NextGen Games… Platforms 6 Console game Play station Xbox Wii Massively multiplayer online game Personal computer game Source: Game Design and Development, By Michael Moore, Pearson, 2007 Future of Egypt Game Industry Strategy Outline By: Motaz Al-Agamawi
  • 7. Defining NextGen Games… Rating 7 Source: http://www.esrb.org/ratings/ratings_guide.jsp Future of Egypt Game Industry Strategy Outline By: Motaz Al-Agamawi
  • 8. Defining NextGen Games… Rating 8 Source: http://www.esrb.org/ratings/ratings_guide.jsp Future of Egypt Game Industry Strategy Outline By: Motaz Al-Agamawi
  • 9. 9 International Market Overview Future of Egypt Game Industry Strategy Outline By: Motaz Al-Agamawi
  • 10. International Market Size & Growth … Sales of Entertainment Software, Industry Growth Rate, Global Global Market, Bil US$ Market 15% 31.12 26.19 27.05 11% 20.63 22.22 23.58 8% 6% 3% 2001 2002 2003 2004 2005 2006 2002 2003 2004 2005 2006 Future of Egypt Game Industry Strategy Outline By: Motaz Al-Agamawi
  • 11. International Market Distribution Global Market Share in 2005 Latin Global Market Share in 2010 America Latin Canada (Projected) Canada 2.0% Asia America 2.7% 2.8% USA Pacific 1.8% USA 27.9% 36.1% 31.2% EMEA EMEA 28.0% 30.0% Asia Pacific 37.5% Future of Egypt Game Industry Strategy Outline By: Motaz Al-Agamawi
  • 12. Market Growth During the Financial Crisis Future of Egypt Game Industry Strategy Outline By: Motaz Al-Agamawi
  • 13. Gamers Age and Gender … Future of Egypt Game Industry Strategy Outline By: Motaz Al-Agamawi
  • 14. At Play! … Video Games Future of Egypt Game Industry Strategy Outline By: Motaz Al-Agamawi
  • 15. At Play! … Computer Games Future of Egypt Game Industry Strategy Outline By: Motaz Al-Agamawi
  • 16. At Play! … Internet Games Future of Egypt Game Industry Strategy Outline By: Motaz Al-Agamawi
  • 17. Sales! … Video Vs Computer Games Future of Egypt Game Industry Strategy Outline By: Motaz Al-Agamawi
  • 18. Sales! … Rating Future of Egypt Game Industry Strategy Outline By: Motaz Al-Agamawi
  • 19. Supply Chain… 19 Publisher Pays to developer a down payment Publisher Pays to developer a royalty fee about 15% per copy Direct revenue. Assuming customer price 50 USD the developer takes 15% from 32.5 USD Apprx. 5 USD per copy About 35% of price goes to resellers and distributors. About 17.5 USD from the 50 USD Publisher main Cost items includes… Overhead expenses, packaging (4 to 6$), sales commission, inventory, marketing cost about 5$ Publisher Share goes down to an average of 11$ Future of Egypt Game Industry Strategy Outline By: Motaz Al-Agamawi
  • 20. 20 Production • Overview • Team Structure • Main Milestones Future of Egypt Game Industry Strategy Outline By: Motaz Al-Agamawi
  • 21. Production…Overview 21 Preproduction Production Postproduction Source: Game Design and Development, By Michael Moore, Pearson, 2007 Future of Egypt Game Industry Strategy Outline By: Motaz Al-Agamawi
  • 22. Production…Overview 22 Preproduction: • Design Specification: Pitch Paper and Design Proposal • Game Design Document • Technical Review • Selecting Game Engine (Middleware) Source: Game Design and Development, By Michael Moore, Pearson, 2007 Future of Egypt Game Industry Strategy Outline By: Motaz Al-Agamawi
  • 23. Production…Overview 23 Production: • Interactive Prototype • Designer Tools (Map Editor, Scripting Language, …) • User Interface • Balancing Game Play • Debugging • Marketing Source: Game Design and Development, By Michael Moore, Pearson, 2007 Future of Egypt Game Industry Strategy Outline By: Motaz Al-Agamawi
  • 24. Production…Overview 24 Postproduction: • Marketing and distribution of Game Source: Game Design and Development, By Michael Moore, Pearson, 2007 Future of Egypt Game Industry Strategy Outline By: Motaz Al-Agamawi
  • 25. 25 Main Milestones • Overview • Milestones Description • Estimated Timeframe for Game Development Future of Egypt Game Industry Strategy Outline By: Motaz Al-Agamawi
  • 26. Main Milestones…Overview 26 1 • Game Design Document- GDD 2 • Technical Review 3 • Engine Proof 4 • Playable 5 • Interim Checkpoint 6 • Alpha 7 • Interim Checkpoint 8 • Beta 9 • Golden Master Future of Egypt Game Industry Strategy Outline By: Motaz Al-Agamawi
  • 27. Main Milestones… 1- Game Design Document- GDD 27 Game Design Document: • Timeframe: 3 to 6 Month • Management Either Dependency Approve or Cancel Phase Output/ Deliverables Art Complete Updated Summary of Secondary GDD Specification Content Schedule Marketing Products Design Doc Assets List and Budget Opportunity Based on Design Future of Egypt Game Industry Strategy Outline By: Motaz Al-Agamawi
  • 28. Main Milestones… 2- Technical Review 28 Technical Review: • Timeframe: 2 to 3 Month • Approval of GDD Dependency • Management Either Approve or Cancel Phase Output/ Deliverables Formal Final Technical Design Doc Production Milestone List of Needed Development Technology timeline Schedule and Resources Budget Demo Code Checklist Future of Egypt Game Industry Strategy Outline By: Motaz Al-Agamawi
  • 29. Main Milestones… 3- Engine Proof 29 Engine Proof: • Approval • Timeframe: 3 to 9 Month of TR Dependency • Interactive Prototype is Up and running Phase Output/ Deliverables One or More Demo Programs of the Technology including Sample Art for review Movement and Combat Future of Egypt Game Industry Strategy Outline By: Motaz Al-Agamawi
  • 30. Main Milestones… 4- First Playable 30 First Playable: • Timeframe: 3 to 12 Month Approval Dependency of Engine Proof Phase Output/ Deliverables Sample of Game Art Working Version of the Game Including all the although engine Associate Doc to Updated Schedule with at least one entire level major activities might not be able to Support Version and Budget based handle animation on current status and effects Future of Egypt Game Industry Strategy Outline By: Motaz Al-Agamawi
  • 31. Main Milestones… 5- Interim Checkpoint 31 Interim Checkpoint: • Between First Play and Alpha • Frequency: Once a Month Phase Output/ Deliverables Monthly version including main Documentation showing game play to be completed status and explaining and showable all changes from previous version Future of Egypt Game Industry Strategy Outline By: Motaz Al-Agamawi
  • 32. Main Milestones… 6- Alpha 32 Alpha: • Timeframe: 3 to 9 Month • Starting from end of First play • Definition of Alpha: Feature Complete Phase Output/ Deliverables All Major Game play are May contain a Shell Interface coded, player can play considerable will be probably from start to finish amount of missing placeholders art Future of Egypt Game Industry Strategy Outline By: Motaz Al-Agamawi
  • 33. Main Milestones… 7- Interim Checkpoint 33 Interim Checkpoint: • Between Alpha and Beta • Frequency: Once a Month Testing • Time between Alpha and Beta is the Longest in production Starts Dependency for Game Phase Output/ Deliverables Play All Art work is Levels are Audio is Final Code completed completed Added Modules are Completed Future of Egypt Game Industry Strategy Outline By: Motaz Al-Agamawi
  • 34. Main Milestones… 8- Beta 34 Beta • Timeframe: from 3 to 6 Game • Game is finished and ready to be shipped except for tuning and final testing Dependency Ready to Market Phase Output/ Deliverables Attempt to remove as many Priorities all reaming Bugs as possible bugs especially ones that cause crashes or violate SW standard Future of Egypt Game Industry Strategy Outline By: Motaz Al-Agamawi
  • 35. Main Milestones… 9- Golden Master 35 Golden Master • Turning the Golden Master Version for Final Disk for final Verification and Approval • When Golden Master is Accepted the Production Cycle Ends Future of Egypt Game Industry Strategy Outline By: Motaz Al-Agamawi
  • 36. Main Milestones… Estimate Timeframes for Games 36 Phase Highly Avg. Min Sophisticated Sophisticated Sophisticated GDD 6 4.5 3 TR 3 2.5 2 Engine Proof 9 6 3 First Playable 12 7.5 3 Alpha 9 6 3 Beta 6 4.5 3 Total Req. Time 45 Month 29 Month 17 Month Approx. Time 4 Years 2.5 Years 1.5 Year Future of Egypt Game Industry Strategy Outline By: Motaz Al-Agamawi
  • 37. 37 Team Overview • Organization Structure • Team Structure • Main Players • Allocation Over Milestones Future of Egypt Game Industry Strategy Outline By: Motaz Al-Agamawi
  • 38. Production…Team Structure Overview 38 Source: Game Design and Development, By Michael Moore, Pearson, 2007 Future of Egypt Game Industry Strategy Outline By: Motaz Al-Agamawi
  • 39. Production…Team Structure Overview 39 Source: Game Design and Development, By Michael Moore, Pearson, 2007 Future of Egypt Game Industry Strategy Outline By: Motaz Al-Agamawi
  • 40. Production…Team Structure Overview 40 Producer: Has a working experience between 15 to 25 years in game industry. Shipped Multiple titles. Act as the new company’s management. Designer: Designed min of 3 shipped titles. One was a smash success and the other two were respectable hits. Lear Programmer: Has a working experience of more than 8 years in the game industry. Has shipped multiple titles. Senior Programmer/Tools: Has a working experience of more than 8 years in the game industry on many different tools for designer and artist. Senior Programmer/Engine: Has a working experience of more than 7 years in the game industry with experience in building game engines and using middleware. Future of Egypt Game Industry Strategy Outline By: Motaz Al-Agamawi
  • 41. Production…Team Structure Overview 41 Lead Artist: Worked as a creative director at last position. Shipped a minimum of 6 tiles with an experience not less than 11 years. 3D Modeling Artist: Has a working experience of more than 7 years in the game industry and a minimum of three shipped titles. Must Master 3D studio. 3D Texture Artist: The most junior group member with an experience not less than 5 years and a minimum of two shipped titles. Future of Egypt Game Industry Strategy Outline By: Motaz Al-Agamawi
  • 42. Production…Team Structure Overview 42 Producer Music Designer Lead test Asst Designer Inhouse Testers Lead Programmer Temp Testers Programmer/Tools Programmer/Engine Programmer/Network programmer/ Audio Lead Artist Artist/3D Modeling Artist/Animation Artist/3D texture Artist/Interface Future of Egypt Game Industry Strategy Outline By: Motaz Al-Agamawi
  • 43. Team Overview…Allocation Over Milestones 43 If we considered a minimum sophisticated Game, Milestones will be as follows: • Pre-Alpha 6 Months • GDD, Technical Review, Engine Proof, First Playable • Alpha 9 Months • 9 Interims Checkpoints will be produced • Beta 2 Months • Golden master 1 Month Future of Egypt Game Industry Strategy Outline By: Motaz Al-Agamawi
  • 44. Team Overview…Allocation Over Milestones 44 If we considered a 1st 6 Months 2nd 6 Month 3rd 6 Month minimum sophisticated Producer 1 1 1 Game, Resource Designer 1 1 1 allocation will be as Asst. Designer 1 1 1 follows, over 18 Lead Programmer 1 1 1 Months: Programmer 4 6 6 Lear Artist 1 1 1 Artist 7 15 15 Music 1 1 Lead Test 1 1 In-house Tester 3 Part-time Tester 4 Total 16 28 35 Future of Egypt Game Industry Strategy Outline By: Motaz Al-Agamawi
  • 45. 45 Typical Game Development Budgeting • US/EU Assumptions General • Budget for US/EU • Egypt Assumptions General • Budget for Egypt • Comparison Between Egypt and US/EU Future of Egypt Game Industry Strategy Outline By: Motaz Al-Agamawi
  • 46. Typical Game Budget… Assumptions for US/EU-- General 46 The coming assumptions are for a minimum sophisticated game production. Budgeting is for production cost only without any other expenses. Depreciation and other accounting norms are not calculated. Plan is over 18 Months, and divided by quarters. Resources and Resource allocation are based on info mentioned in previous sections. 25% benefits are calculated from the total salaries to cover uncalculated items. Assuming Rent as 35,000 USD per month for 2000 square foot space. Two desk, a chair, a lamp, telephone, a whiteboard, bookshelf for each team member. A cost of 500 USD per team member is calculated. 3000 USD per team member computer and infrastructure share in included. 1500 USD for SW license per producer, designer and testers 3000 USD for SW license per programmers 7000 USD for SW license per Art professional Future of Egypt Game Industry Strategy Outline By: Motaz Al-Agamawi
  • 47. Typical Game Budget … Assumptions for US/EU-- General 47 Different Team Functions and Ranks Salaries in USD Future of Egypt Game Industry Strategy Outline By: Motaz Al-Agamawi
  • 48. Typical Game Budget … Budget for US/EU 48 # Staff over 1.5 Year Total Salaries Future of Egypt Game Industry Strategy Outline By: Motaz Al-Agamawi
  • 49. Typical Game Budget … Budget for US/EU 49 A Minimum Sophisticated Game production cost in US/EU is 3,711,750 USD Future of Egypt Game Industry Strategy Outline By: Motaz Al-Agamawi
  • 50. Typical Game Budget … Assumptions for Egypt-- General 50 Assuming an Average of 39% of the US/EU Salaries Rent is calculated as 8000 USD per month Future of Egypt Game Industry Strategy Outline By: Motaz Al-Agamawi
  • 51. Typical Game Budget … Budget for Egypt 51 Future of Egypt Game Industry Strategy Outline By: Motaz Al-Agamawi
  • 52. Typical Game Budget … Budget for Egypt 52 A Minimum Sophisticated Game production cost in Egypt is 1,255,725 USD Future of Egypt Game Industry Strategy Outline By: Motaz Al-Agamawi
  • 53. Typical Game Budget … Comparing Egypt to US/EU Cost 53 Future of Egypt Game Industry Strategy Outline By: Motaz Al-Agamawi
  • 54. Typical Game Budget … Comparing Egypt to US/EU Cost 54 Future of Egypt Game Industry Strategy Outline By: Motaz Al-Agamawi
  • 55. 55 Egypt Suggested Strategy & Mechanism • Ecosystem overview • SWOT • Idea • Mechanism • Expenses Future of Egypt Game Industry Strategy Outline By: Motaz Al-Agamawi
  • 56. Suggested Strategy & Mechanism… SWOT 56 Strength Weakness • Competitive labor cost • Lake of gaming knowhow • Competitive operational expense • Rare technical resources • Wealth of ME cultural content (Pharos) • Absence of market knowledge • Near western labor culture • Absence of research & R&D activities • Geographic location • Small Local & regional market size • Existence of potential local/regional sponsors • Low quality Art skills • Potential local/regional finance • Minimal existing investments • Minimal existing working companies Opportunity Threat • Lake of ME content • High market competition • High international development cost • High quality production expected by users • Huge market demand • High technological entry barrier • High market gross ratio • Required financial capabilities • High Profitability • Success Ratio • Clear distribution business model • Publisher Outreach • Well defined marketing strategies • Technology Provider Outreach • High opportunity for international export • Frequent Platforms Technological enhancements • Business model encourage small developers to participate • Future Indirect competition for new platforms (mobile,…) Future of Egypt Game Industry Strategy Outline By: Motaz Al-Agamawi
  • 57. Suggested Strategy & Mechanism… Ecosystem 57 Future of Egypt Game Industry Strategy Outline By: Motaz Al-Agamawi
  • 58. Suggested Strategy & Mechanism… Mechanism 58 Increase Local Demand International Academies Technology Providers International Exhibitions Competitions Post Grad Studies Support International Publisher R&D Activities Management Company Comp 1 Comp 2 Comp 3 Comp 4 Comp 5 Future of Egypt Game Industry Strategy Outline By: Motaz Al-Agamawi
  • 59. Suggested Strategy & Mechanism… Idea 59 Future of Egypt Game Industry Strategy Outline By: Motaz Al-Agamawi
  • 60. Suggested Strategy & Mechanism… Idea 60 Private management company to guarantee business performance This company must include the following centralized services: Senior professional top management A foreign senior management for Art, Programming, PM, QA, Testing,… Powerful HR, financial and administrative team Professional marketing unit Target is to manage and guarantee the success of the incubated companies Manage and coordinate the whole process starting from preparing the idea incubation competition, knowhow transfer, publishers deals and ending by a successful go to market product. Business model between the management company and incubated ideas must be designed, which could include: Equity share Profit share based on success … Future of Egypt Game Industry Strategy Outline By: Motaz Al-Agamawi
  • 61. Suggested Strategy & Mechanism… Idea 61 Incubated ideas must have a clear selection criteria which may include… Proposed idea must be on a defined platforms Proposed idea must guarantee the international market acceptance Proposed idea must be proposed by a minimum of a team of 3 members Proposed idea must accepted from minimum 3 different publishers Previous experience or certificates in game industry must be weighted … Incubated ideas must have a clear graduation criteria which may include… Agreed upon revenue amount Agreed upon market penetration … Incubated ideas must have a clear termination criteria which may include… Specific number of missing milestones delivery time Agreed upon period in which game did not reach sales targets after launch … Future of Egypt Game Industry Strategy Outline By: Motaz Al-Agamawi
  • 62. Suggested Strategy & Mechanism… Idea 62 Bringing International Publishers on the Table, through Gov will support the down payment usually paid by publisher Publisher will asked to chose the idea which publisher is interested in. Publisher will allocate the marketing budget required for such product Publisher will sell/ distribute and market product. Publisher will pay to dev company sales % immediately upon sales Participation in international exhibitions (minimum 3 for 5 companies) Invite international players for local workshops sponsored by the Gov Increase local market demand through awareness and IPR enforcement Future of Egypt Game Industry Strategy Outline By: Motaz Al-Agamawi
  • 63. Suggested Strategy & Mechanism… Idea 63 International technology Providers Gov will conduct the required attraction, through offering subsidized training on tools Gov will provide them with all the required awareness Gov will subsidize their operation to support and operate for the region Gov will pay the required license fee for dev companies Gov will help to establish an international Digital Gaming Academy in one of the existing universities (Nile University is recommended). Courses to be taught by international instructors Gov will subsidize Training and Master courses in the local Digital Academy Gov will subsidize international Masters and PHDs ITAC to allocate a yearly budget for industry academia cooperation in this field. A Yearly competition for entrepreneurs and researchers Cooperation with international market through funded projects as FP7 Future of Egypt Game Industry Strategy Outline By: Motaz Al-Agamawi
  • 64. Suggested Strategy & Mechanism… Idea 64 Expected Investors, sponsor and angel may include MCIT and ITIDA is a must Ministry of culture may be interested Ministry of tourism may be interested Ministry of Media may be interested Donor programs focusing in SMEs, Entrepreneurs and Technology Multinational Companies working in Egypt (SW, HW, Teleco, ISP, …) Local and Regional Charity Programs (Jamile, Saweris,…) Regional Bodies as MBR foundation Ministry of Defense Ministry of Foreign Affairs Ministry of Education Alex Library … Future of Egypt Game Industry Strategy Outline By: Motaz Al-Agamawi
  • 65. Suggested Strategy & Mechanism… Total Cost 65 Future of Egypt Game Industry Strategy Outline By: Motaz Al-Agamawi
  • 66. Suggested Strategy & Mechanism… Total Cost 66 Future of Egypt Game Industry Strategy Outline By: Motaz Al-Agamawi
  • 67. Suggested Strategy & Mechanism… Total Cost 67 Future of Egypt Game Industry Strategy Outline By: Motaz Al-Agamawi
  • 68. Suggested Strategy & Mechanism… Total Cost 68 Future of Egypt Game Industry Strategy Outline By: Motaz Al-Agamawi
  • 69. Suggested Strategy & Mechanism… Total Cost 69 Future of Egypt Game Industry Strategy Outline By: Motaz Al-Agamawi
  • 70. Suggested Strategy & Mechanism… Total Cost 70 Future of Egypt Game Industry Strategy Outline By: Motaz Al-Agamawi
  • 71. 71 ROI Future of Egypt Game Industry Strategy Outline By: Motaz Al-Agamawi
  • 72. ROI… Intangible 72 5 Active Companies with Required On hands Experience 200 Team Member core of the new industry 15 international Expert transferring Knowhow National Academy for Digital Gaming 180 Conducted Certified Courses 25 Master Holder from international bodies 15 wining Gaming business plan from yearly competition Completed 9 R&D projects Minimum of 3 Technology providers on operating locally Ecosystem Minimum of 5 Publishers distributing Egyptian Companies 15 International Exhibition over the 5 years 10 Seminars over the 5 years Increase local demand program Future of Egypt Game Industry Strategy Outline By: Motaz Al-Agamawi
  • 73. ROI… Tangible 73 Direct Incubatee Investment = 10,000,000 USD Expected Sales Revenue 1 Incubatee = 2 M Copies = 10,000,000 USD 1 Incubatee = 0.5 M Copies = 2,500,000 USD Future of Egypt Game Industry Strategy Outline By: Motaz Al-Agamawi
  • 74. 74 International Games Samples • Assassins Creed • FIFA 2010 • World of Ware Craft Future of Egypt Game Industry Strategy Outline By: Motaz Al-Agamawi
  • 75. Sample Games… Assassin’s Creed 75 Future of Egypt Game Industry Strategy Outline By: Motaz Al-Agamawi
  • 76. Sample Games… Assassin’s Creed 76 Ubisoft a France-based company One Fiscal year by end of 2008, version one sales = €928 million Sold over six million units in to retail The game for Xbox 360 and PlayStation 3 is expected to sell more than five million copies It cost $15 million to $20 million to develop, and was in the works for four years. Source:http://www.videogamer.com/news/assassins_creed_sales_now_over_six_million.html Future of Egypt Game Industry Strategy Outline By: Motaz Al-Agamawi
  • 77. Sample Games… FIFA 2010 77 Future of Egypt Game Industry Strategy Outline By: Motaz Al-Agamawi
  • 78. Sample Games… FIFA 2010 78 43 million games have been played online on Xbox 360 and PlayStation 3 Biggest Sports Game Launch Ever With Over 1.7M Copies Sold At European Retail In First Week Source: http://fifa.easports.com/enUS/earth http://elmundotech.wordpress.com/2009/10/07/ea-sports-fifa-10-europe-sales-record-recor-de-ventas-en-europa/ Future of Egypt Game Industry Strategy Outline By: Motaz Al-Agamawi
  • 79. Sample Games… World of ware craft 79 Future of Egypt Game Industry Strategy Outline By: Motaz Al-Agamawi
  • 80. Sample Games… World of ware craft 80 As a massively multiplayer online game, World of Warcraft enables thousands of players to come together online and battle against the world and each other. Players from across the globe can leave the real world behind and undertake grand quests and heroic exploits in a land of fantastic adventure. At long last, the world of Azeroth, first glimpsed in Warcraft I and further enhanced in subsequent strategy games, is realized in glorious detail and ready for the arrival of millions of prospective players. So step upon the hallowed shores of this embattled world, and see what journeys await for those who would plumb this ancient realm's many secrets. Source: http://www.vgchartz.com/games/gamesummary.php?id=6529 Future of Egypt Game Industry Strategy Outline By: Motaz Al-Agamawi
  • 81. 81 Egypt Games Samples • Cell Factor • Abohadid Future of Egypt Game Industry Strategy Outline By: Motaz Al-Agamawi
  • 82. Sample Games… CellFactor Psychokinetic Wars 82 Future of Egypt Game Industry Strategy Outline By: Motaz Al-Agamawi
  • 83. Sample Games… CellFactor Psychokinetic Wars 83 CellFactor: Psychokinetic Wars can be downloaded for 800 Microsoft Points and costs $9.99 on the PlayStation Network and is rated "T” for Teen. About CellFactor: Psychokinetic Wars CellFactor: Psychokinetic Wars combines both single-player and multiplayer components into one action-packed downloadable title. The game includes four multiplayer modes supporting up to sixteen players (Death Match, Capture the Flag, Team Death Match and Assault) and features a deep single-player campaign with 30 solo challenges, ten for each of the three characters. As your score increases, you gain access to added perks such as faster stamina regeneration, increased fire power and enhanced teleporting, as well as unlockable customization options for your character. And with support for Xbox Achievement Points and PlayStation Trophies, CellFactor: Psychokinetic Wars is destined to be one of the top games released on Xbox LIVE Arcade for Xbox 360 and PlayStation Network. © 2008 Timeline Interactive and Immersion Games. All Rights Reserved. Published and distributed by Ubisoft Entertainment under license from Timeline Interactive and Immersion Games. CellFactor is a trademark of Timeline Interactive and Immersion Games and is used under license. Source: http://www.immersionsoftware.com/ and http://www.cellfactorgame.com/ http://www.ubi.com/US/Games/Info.aspx?pId=7298 and http://www.gamershell.com/companies/ubisoft/610954.html Future of Egypt Game Industry Strategy Outline By: Motaz Al-Agamawi
  • 84. Sample Games… Abohadid- Bohaa 84 Future of Egypt Game Industry Strategy Outline By: Motaz Al-Agamawi
  • 85. Sample Games… Abohadid- Bohaa 85 Abo Hadeed is first full fledged 3D PC and network game ever to be inspired by the egyptian environment. The game is a third person shooter action game, where the pratagonist ( Abo Hadeed ) struggles against various criminal groups in various Egyptian scenes. Through those adventures, Abo Hadeed fights different enemies, solves difficult puzzles and discovers a lot of staggering revelations. Source: http://www.immersionsoftware.com/ and http://www.cellfactorgame.com/ http://www.ubi.com/US/Games/Info.aspx?pId=7298 and http://www.gamershell.com/companies/ubisoft/610954.html Future of Egypt Game Industry Strategy Outline By: Motaz Al-Agamawi
  • 86. 86 For More Information and Further Discussions Al-Motaz Bellah Alaa Al-Agamawi Email: magamawi@gmail.com Skype ID: magamawi Linkedin Profile: http://www.linkedin.com/in/motazalagamawi SlideShare Profile: http://www.slideshare.net/magamawi thank you… Future of Egypt Game Industry Strategy Outline By: Motaz Al-Agamawi