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Forecasting the Future of Social Computing Elizabeth Lane Lawley Director, RIT Lab for Social Computing 5 May 2008 17 th  Annual Minitex ILL Conference
 
 
Gopher, ca. 1992
The Web, 1993
ICQ, 1997
Blogs, 2002
Social Networking Sites, 2002
Social Bookmarks, 2003
Social Photos, 2003
Continuous Partial Attention, 2004
IRC and “Backchannels” 2004
World of Warcraft, 2005
Gaming in Libraries, 2006
Hyper-Personal ‘News Feeds’
What’s coming?
Continuous Complete Attention  they.misled.us/dark-room hogbaysoftware.com/product/writeroom
Ambient Displays
Ambient Presence
Mobile Phone Magic:  Grand Central
Mobile Phone Magic: GOOG-411
Mobile Phone Magic: Jott
Mobile Phone Magic: Barcodes
Backlash to the Tangible
RIT’s Library
Tech Knitters
Reclaiming Public Spaces
Pervasive Games/ARGs
Passively Multiplayer Online Gaming
http://www.42entertainment.com/see.html
context  is king,  not content it’s about  unfettered experience what’s the immersive experience we’re creating in public libraries? - Stephen Abram    (via Jenny Levine) (photo by Michael Sauers)
(from Andrew Hinton’s  wonderful  presentation on information architecture)
 
What Makes Us Happy? ,[object Object],[object Object],[object Object],[object Object]
Yes, you can have my slides! mamamusings.net

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Minitex ILL Conference 2008