2. Disclaimer This is a theory and apart from heuristics and design principles, do not backed up by any research data This is a high level report and do not detail out all the scenarios Only wireframes are produced as design artifacts to reference the design concept Design details for installer is not described here There are probably more open questions than answers
3. Game Objective To build the basic level meet & greet skill in a different language and culture. The gamer is typically a US Army Squad leader with a basic high school education Train Him
4. Overview This report try to uncover the design issues in three layers.
10. User control and freedom Personalization of the Player Persona Name Skill level We could use webcam to create avatars Look & Feel Prefer-ences Setup audio and voice
14. Match between system and the real world Briefing is vocal The First Briefing Room Experience Commanding officer will brief the learner Yes sir protocol Briefing will only happen at the start of the game (first time) Gamer could however replay it Commanding officer will take command and talk through high level game objective and flow Commanding officer also has an assessment sheet for review Commanding officer will reward or punish the gamer Only voice based instructions would be given This is a monologue
16. Recognition rather than recall Training is vocal Learned persona (Arabic) The Language Learning Experience Control will be shifted to the language trainer Trainer will explain training objectives verbally Only spoken instruction would be provided to the learner Learning specific scenarios would be played by the gamer after each learning cycle (mock drill) Language trainer will assess gamer and keep scores This is a dialog between trainer/ computer and learner Learn mode
18. 2:31 Aesthetic and minimalist design Hint: Mission Count down Talk Mission Objective
19. 2:31 Hint: Hint /help Mission Count down Mission leaped time Movement (keyboard) Mission objective Talk (spacebar) Talk Mission Objective
20. Game Interaction Paradigms Smart hints will be provided where ever required Hint: Gamers will use spacebar to initiate talk Right click on any object or place would initiate a context menu Gamers will use keyboard arrow keys to move About Object? Go here Initiate conversation Hint Help users recognize, diagnose, and recover from errors
21. View Subject while Interacting (auto Snap) Gamer can view himself while talking to a person Gamer can also go to a full screen mode for more involved experience Error prevention
22. Display Discussion Transcript Tom: hi, Doc: Hi! How you doing? Tom: I am good, Thanks. Tom: blah blah Doc: blah blah blah blah Tom: blah blah Doc: blah blah blah blah Tom: blah blah Doc: blah blah blah blah Tom: blah blah Doc: blah blah blah blah Tom: blah blah Doc: blah blah blah blah This is what this guy is talking Tom: hi, Doc: Hi! How you doing? Tom: I am good, Thanks, How you doing? Discussion can be displayed as callouts Discussion can be displayed at the bottom Or the entire discussion could be displayed at the side. This will help gamer to know what to talk next. Help and assistance