SlideShare una empresa de Scribd logo
1 de 122
Descargar para leer sin conexión
EASY VIRTUAL REALITY
Mark Billinghurst
mark.billinghurst@unisa.edu.au
March 18th 2017
Introduction to
Virtual Reality
Ivan Sutherland (1963)
• Sketchpad – first interactive graphics program
The Ultimate Display
“The ultimate display would, of course, be a room
within which the computer can control the
existence of matter. A chair displayed in such a
room would be good enough to sit in. Handcuffs
displayed in such a room would be confining, and
a bullet displayed in such a room would be fatal”.
Ivan Sutherland, 1965
An Invisible Interface
Holodeck
• Star Trek: The Next Generation (1987)
• Realization of Sutherland’s Ultimate Display
Virtual Reality
Computer generated multi-sensory simulation of an
artificial environment that is interactive and immersive.
What is Virtual Reality?
Virtual reality is..
a computer technology that replicates an
environment, real or imagined, and simulates a
user's physical presence and environment to
allow for user interaction. (Wikipedia)
• Defining Characteristics
• Environment simulation
• Presence
• Interaction
First VR Experience
• “This is so real..”
• https://www.youtube.com/watch?v=pAC5SeNH8jw
Key Technologies
• Autonomy
• Head tracking, body input
• Intelligent systems
• Interaction
• User input devices, HCI
• Presence
• Graphics/audio/multisensory output
• Multisensory displays
• Visual, audio, haptic, olfactory, etc
Types of VR
1
2
VR History
https://immersivelifeblog.files.wordpress.com/2015/04/vr_history.jpg
When anything new comes along, everyone,
like a child discovering the world thinks that
they’ve invented it, but you scratch a little
and you find a caveman scratching on a wall
is creating virtual reality in a sense.
Morton Helig (Hammit 1993)
Early History (30,000 BC - )
The history of VR is rooted in human’s first
attempts to reproduce the world around them
1800’s – Capturing Reality
• Panoramas (1790s)
• Immersive paintings
• Photography (1820-30s)
• Oldest surviving photo (Niépce, 1826)
• Stereo imagery (1830s)
• Wheatstone (1832)
• Brewster (1851)
• Movies (1870s)
• Muybridge (1878)
• Roundhay Garden Scene (1888)
Stereo Viewers
Wheatstone (1832)
Brewster (1860)
Viewmaster (1939)
3D Cinema Golden Era (1950-60s)
• Polarized 3D projection or anaglyph (red/blue)
1900s – Interactive Experiences
• Early Simulators (<1960s)
• Flight simulation
• Sensorama (1955)
• Early HMDs (1960s)
• Philco, Ivan Sutherland
• Military + University Research (1970-80s)
• US Airforce, NASA, MIT, UNC
• First Commercial Wave (1980-90s)
• VPL, Virtual i-O, Division, Virtuality
• VR Arcades, Virtual Boy
Link Trainer (1929 – 1950s)
• Flight Simulator Training
• Full six degree of freedom rotation
• Force feedback and motion control
• Simulated instruments
• Modeling common flight conditions
• Over 500,000 pilots trained
Link Trainer Video (1961)
https://www.youtube.com/watch?v=0yHszBWQIsc
Early VR Experimenters (1950’s – 80’s)
Helig 1956
Sutherland 1965
Furness 1970’s
Sensorama Video
https://www.youtube.com/watch?v=vSINEBZNCks
Sutherland VR Display Prototype
https://www.youtube.com/watch?v=NtwZXGprxag
The First Wave (1980’s – 90’s)
NASA 1989
VPL 1990’s
Virtuality 1990’s
Desktop VR - 1995
• Expensive - $150,000+
• 2 million polys/sec
• VGA HMD – 30 Hz
• Magnetic tracking
Rise of Commercial VR Companies
• W Industries/Virtuality (1985 - 97)
• Location based entertainment
• Virtuality VR Arcades
• Division (1989 – 1998)
• Turn key VR systems
• Visual programming tools
• Virtual i-O (1993 -1997)
• Inexpensive gamer HMDs
• Sense8 (1990 - 1998)
• WorldToolKit, WorldUp
• VR authoring tools
Demo – Dactyl Nightmare (1991)
https://www.youtube.com/watch?v=L60wgPuuDpE
• April 2007 Computer World
• VRVoted 7th on of 21 biggest flops
• MS Bob #1
Second Wave (2010 - )
• Palmer Luckey
• HMD hacker
• Mixed Reality Lab (MxR)
• Oculus Rift (2011 - )
• 2012 - $2.4 million kickstarter
• 2014 - $2B acquisition FaceBook
• $350 USD, 110o FOV
Desktop VR 2016
• Graphics Desktop
• $1,500 USD
• >4 Billion poly/sec
• $600 HMD
• 1080x1200, 90Hz
• Optical tracking
• Room scale
Market Size
Computer Based vs. Mobile VR
Oculus Rift
Sony Morpheus
HTC/Valve Vive
2016 - Rise of Consumer HMDs
HTC Vive
• Room scale tracking
• Gesture input devices
Example HTC Vive App – Tilt Brush
https://www.youtube.com/watch?v=ijukZmYFX-0
MobileVR:Google Cardboard
• Released 2014 (Google 20% project)
• >80 million shipped/given away
• Easy to use developer tools
+ =
Google Cardboard (V1 and V2)
• Two versions of Google Cardboard
• Version 2 suitable for any type of smart phone
Many Mobile VR Viewers Available
• In 2016 – 46m possible desktop VR users vs. 400 m mobile VR users
• https://thoughts.ishuman.co/vr-will-be-mobile-11529fabf87c#.vfcjzy1vf
• zxcvz
Potential for Disruption (BDMI)
• asD
Why 2016 won’t be like 1996
• It’s not just VR anymore
• Huge amount of investment
• Inexpensive hardware platforms
• Easy to use content creation tools
• New devices for input and output
• Proven use cases – no more Hype!
• Most important: Focus on User Experience
Conclusion
• Virtual Reality has a long history
• > 50 years of HMDs, simulators
• Key elements for VR were in place by early 1990’s
• Displays, tracking, input, graphics
• Strong support from military, government, universities
• First commercial wave failed in late 1990’s
• Too expensive, bad user experience, poor technology, etc
• We are now in second commercial wave
• Better experience, Affordable hardware
• Large commercial investment, Significant installed user base
• Will Virtual Reality be a commercial success this time?
Mobile VR Applications
Types of VR Experiences
• Immersive Spaces
• 360 Panorama’s/Movies
• High visual quality
• Limited interactivity
• Changing viewpoint orientation
• Immersive Experiences
• 3D graphics
• Lower visual quality
• High interactivity
• Movement in space
• Interact with objects
Immersive Panorama
• High quality 360 image or video surrounding user
• User can turn head to see different views
• Fixed position
Example Applications
• Within – Storytelling for VR
• https://with.in/
• High quality 360 VR content
• New York Times VR Experience
• NYTVR application
• Documentary experiences
• Vimeo360
• https://join.vimeo.com/360/
• Immersive 360 movies
Applications: Virtual Tours
•Visualise architectural diagrams
•Tools such as Autodesk, Revit supporting VR
•Metricon, 3D tours
Applications: Sports and Entertainment
•www.Nexvr.com
•Live streaming events
•NBA Basketball VR
•(1 game per week)
•US Open Tennis VR
•Live Nation concerts
Capturing Panoramas
• Stitching photos together
• Image Composite Editor (Microsoft)
• AutoPano (Kolor)
• Using 360 camera
• Ricoh Theta-S
• Fly360
Capturing 360 images
Kodak 360 Fly 360 Gear 360 Theta S Nikon
LG 360 Pointgrey Ladybug Panono 360 Bublcam
Example: Cardboard Camera
• Capture 360 panoramas
• Stitch together images on phone
• View in VR on Cardboard
Demo: Cardboard Camera
https://www.youtube.com/watch?v=d5lUXZhWaZY
Google Cardboard App
• 7 default experiences
• Earth: Fly on Google Earth
• Tour Guide: Visit sites with guides
• YouTube: Watch popular videos
• Exhibit: Examine cultural artifacts
• Photo Sphere: Immersive photos
• Street View: Drive along a street
• Windy Day: Interactive short story
100’s of Google Play Cardboard apps
Sample Applications
Building VR
Experiences
What You Need
• Cardboard Viewer/VR Viewer
• https://www.google.com/get/cardboard/
• Smart phone
• Android/iOS
• Authoring Tools/SDK
• Google VR SDK
• Unity/Unreal game engine
• Non programming tools
• Content
• 3D models, video, images, sounds
Software Tools
• Low level SDKs
• Need programming ability
• Java, C#, C++, etc
• Example: Google VR SDK (iOS, Android)
• https://developers.google.com/vr/
• Game Engines
• Powerful, need scripting ability
• Unity - https://unity3d.com/
• Unreal - https://www.unrealengine.com/vr
• Combine with VR plugins (HMDs, input devices)
• Google VR Unity plugin
Unity Interface
Tools for Non-Programmers
• Focus on Design, ease of use
• Visual Programming, content arrangement
• Examples
• Insta-VR – 360 panoramas
• http://www.instavr.co/
• Vizor – VR on the Web
• http://vizor.io/
• A-frame – HTML based
• https://aframe.io/
• ENTiTi – Both AR and VR authoring
• http://www.wakingapp.com/
• Eon Creator – Drag and drop tool for AR/VR
• http://www.eonreality.com/eon-creator/
Panorama VR:
InstaVR
InstaVR
•http://www.instavr.co/
•Free, fast panorama VR, deploy to multi platforms
Demo - Using InstaVR
https://www.youtube.com/watch?v=M2C8vDL0YeA
Results
https://www.youtube.com/watch?v=JTW86aA1QiM
Development Flow
•Collect assets
•360 panoramas, video, images
•Upload to web repository
•InstaVR account
•Add content flow
•links, hotspots, text content
•Test in browser
•Publish to platform:
•Android, IOS, Gear VR, Web, Daydream, Oculus Rift, HTC Vive,
Playstation VR
Getting Started
• Collect assets
• Images, video, panoramas
• Create account
Process
• 1. Authoring
• Upload content and create links
• 2. Branding
• Create icon, splash image, etc
• 3. Create Screens
• Home screen, launch experience
• 4. Package into application
• Create Android .apk file, iOS, etc
• 5. Download to device
1. Authoring
• Process
• Upload content
• Load panorama images
• Create links between images
• Add information hotspots
InstaVR Interface
• Web based interface
Upload Content
• Select “Click to Add VR Contents” button
• Upload desired content
• File chooser
• Panorama images
• Select files you want in app
Create Links
• Select “+Link” button
• Position, size link, add icon
• Add link destination image
• Image jumped to when link selected
Create Information Hotspot
• Select “+Hotspot”
• Position and Size
• Add pop-up image
2. Branding
• Create app icon and splash screens
3. Screens
• Create home screen and start process
4. Package
• Creates executable application
• Select platform you want to deploy to
• Currently Android, iOS, GearVR
• Click package button and wait
• Note – takes a long time in free version
5. Download to Device
• Select download tab
• Select QR code
• Scan code on phone, follow instructions
3D VR scenes
using ENTiTi
Entiti
• https://www.wakingapp.com/
• Stand alone application for VR/AR authoring
• Download for Windows/Mac
• Works with Entiti mobile application
• Android, iOS versions
• Delivers multiple VR experiences
• 360 panorama, 3D environments
• Template based VR
• Visual programming for behaviours
Entiti Overview
https://www.youtube.com/watch?v=SRuYQoT45Tg
ENTiTi /Waking App: VR
Mobile VR Experience
Entiti Creator
• Visual design tool for VR
• Create project
• Pick VR template
• Add assets to project
• Assemble scene
• Add interactivity
• Publish to mobile
Demo Video: Entiti Creator
https://www.youtube.com/watch?v=-tLRlmcLLPA
Using Entiti Creator
1. Login
2. Select Project type/template
3. Add assets to asset library
4. Drop assets into VR scene
5. Add behaviours (optional)
6. Publish and view on mobile
1. Login/Create Account
2. Select Project Type
Virtual Reality
Project name
Choose “VR Images Presentation”
Image Presentation Type
3. Adding Assets to Library
In library, import all
T-shirt images
(any square images)
Asset Library
Library is now updated
with new assets
4. Drop Assets in Scene
Double click on items to insert T-shirt images
Drop Assets into Scene
insert T-shirt images
Final Scene
Save, Publish
5. Select Logic to Add Behaviours
Demo: Using Entiti Logic
https://www.youtube.com/watch?v=3OeBkdhzMXs
6. Mobile App Preview: ENTiTi
Search in ENTiTi:
name of your project
Select “Virtual Reality”
Mobile App Preview
Experience
• Hands-free navigation
• Insert in google cardboard
Demo: Virtual Shoe Store
https://www.youtube.com/watch?v=LxfdG3AO3o4
Vizor: Web based VR
Vizor
• http://www.vizor.io/
• Web based full featured VR development
• 360 panorama, 3D environment, interaction
• Visual programming
• Deploy to WebGL - just share URL to run, no app needed
Vizor Interface
Demo: Getting Started with Vizor
https://www.youtube.com/watch?v=_FvWtFyeNss
Visual Programming
• Select Program Tab
• Connect visual elements together
Demo: Visual Programming with Vizor
https://www.youtube.com/watch?v=yuSy9CSl4i8
Publish
• Select publish tab
• Public/private scene
• Generate url
• E.g. http://vizor.io/billinghurst/desert
• View in browser
• Desktop, mobile, etc
VR Research
Many Areas for VR Research
• Display
• Wide field of view, new display technologies
• Tracking
• Precise tracking, wide area
• Interaction
• Natural gesture interaction, human factors
• Authoring Tools
• Content capture, authoring in VR
• Applications
• Collaboration, large scale VR
Bare Hands
• Using computer vision to track bare hand input
• Creates compelling sense of Presence, natural interaction
• Challenges need to be solved
• Not having sense of touch
• Line of sight required to sensor
• Fatigue from holding hands in front of sensor
Example: Leap Motion
https://www.youtube.com/watch?v=QD4qQBL0X80
Eye Tracking
• Technology
• Shine IR light into eye and look for reflections
• Advantages
• Provides natural hands-free input
• Gaze provides cues as to user attention
• Can be combined with other input technologies
Example: FOVE VR Headset
• Eye tracker integrated into VR HMD
• Gaze driven user interface, foveated rendering
• https://www.youtube.com/watch?v=8dwdzPaqsDY
Pedestrian Devices
• Pedestrian input in VR
• Walking/running in VR
• Virtuix Omni
• Special shoes
• http://www.virtuix.com
• Cyberith Virtualizer
• Socks + slippery surface
• http://cyberith.com
Cyberith Virtualizer Demo
https://www.youtube.com/watch?v=R8lmf3OFrms
Social VR
• Facebook Social Virtual Reality, AltspaceVR
• Bringing Avatars into VR space
• Natural social interaction
Demo: Facebook Social VR
https://www.youtube.com/watch?v=yxHwWHHg4Vs
Conclusion
Conclusion
• VR has a long history
• Early prototypes from 1960’s onwards
• VR is having second phase of commercial success
• Projected to grow to over $120B market by 2020
• Mostly mobile VR in near term
• It is easier than ever before to develop VR apps
• Multiple easy to use tools for non-programmers
• Powerful developer tools for programmers
• There are many opportunities for VR research
• Collaboration, interaction, navigation, etc
Thank you
www.empathiccomputing.org
@marknb00
mark.billinghurst@unisa.edu.au

Más contenido relacionado

La actualidad más candente

A Survey of Augmented Reality
A Survey of Augmented RealityA Survey of Augmented Reality
A Survey of Augmented RealityMark Billinghurst
 
Introduction to Augmented Reality
Introduction to Augmented RealityIntroduction to Augmented Reality
Introduction to Augmented RealityMark Billinghurst
 
Comp4010 2021 Lecture2-Perception
Comp4010 2021 Lecture2-PerceptionComp4010 2021 Lecture2-Perception
Comp4010 2021 Lecture2-PerceptionMark Billinghurst
 
Immersive Virtual Reality
Immersive Virtual RealityImmersive Virtual Reality
Immersive Virtual RealitySebastien Kuntz
 
Augmented Reality presentation 2018 for high schools
Augmented Reality presentation 2018 for high schoolsAugmented Reality presentation 2018 for high schools
Augmented Reality presentation 2018 for high schoolsMinas Pantelidakis
 
TalkUX - UX in VR - UNIT9
TalkUX - UX in VR - UNIT9TalkUX - UX in VR - UNIT9
TalkUX - UX in VR - UNIT9Laura Cortes
 
Developing VR in Unity
Developing VR in UnityDeveloping VR in Unity
Developing VR in UnityAdityo Pratomo
 
Introduction to Virtual Reality lecture 2015
Introduction to Virtual Reality lecture 2015Introduction to Virtual Reality lecture 2015
Introduction to Virtual Reality lecture 2015Mikhail Fominykh
 
Creating a Virtual Reality in Unity - by Unity Evangelist Kelvin Lo
Creating a Virtual Reality in Unity - by Unity Evangelist Kelvin LoCreating a Virtual Reality in Unity - by Unity Evangelist Kelvin Lo
Creating a Virtual Reality in Unity - by Unity Evangelist Kelvin Lo智傑 楊
 
Mobile Augmented Reality
Mobile Augmented RealityMobile Augmented Reality
Mobile Augmented RealityMarios Bikos
 
The UX of Mixed Reality
The UX of Mixed RealityThe UX of Mixed Reality
The UX of Mixed RealityAlex Young
 
Mobile AR Lecture 10 - Research Directions
Mobile AR Lecture 10 - Research DirectionsMobile AR Lecture 10 - Research Directions
Mobile AR Lecture 10 - Research DirectionsMark Billinghurst
 
Augmented Reality: The Next 20 Years (AWE Asia 2015)
Augmented Reality: The Next 20 Years (AWE Asia 2015)Augmented Reality: The Next 20 Years (AWE Asia 2015)
Augmented Reality: The Next 20 Years (AWE Asia 2015)Mark Billinghurst
 
Mini workshop on ar vr using unity3 d
Mini workshop on ar vr using unity3 dMini workshop on ar vr using unity3 d
Mini workshop on ar vr using unity3 dAkshetPatel
 

La actualidad más candente (20)

2013 Lecture3: AR Tracking
2013 Lecture3: AR Tracking 2013 Lecture3: AR Tracking
2013 Lecture3: AR Tracking
 
A Survey of Augmented Reality
A Survey of Augmented RealityA Survey of Augmented Reality
A Survey of Augmented Reality
 
Introduction to Augmented Reality
Introduction to Augmented RealityIntroduction to Augmented Reality
Introduction to Augmented Reality
 
Virtual Reality - Get in the Game
Virtual Reality - Get in the GameVirtual Reality - Get in the Game
Virtual Reality - Get in the Game
 
Comp4010 2021 Lecture2-Perception
Comp4010 2021 Lecture2-PerceptionComp4010 2021 Lecture2-Perception
Comp4010 2021 Lecture2-Perception
 
Immersive Virtual Reality
Immersive Virtual RealityImmersive Virtual Reality
Immersive Virtual Reality
 
AR in Education
AR in EducationAR in Education
AR in Education
 
Virtual Reality 2.0
Virtual Reality 2.0Virtual Reality 2.0
Virtual Reality 2.0
 
Augmented Reality presentation 2018 for high schools
Augmented Reality presentation 2018 for high schoolsAugmented Reality presentation 2018 for high schools
Augmented Reality presentation 2018 for high schools
 
TalkUX - UX in VR - UNIT9
TalkUX - UX in VR - UNIT9TalkUX - UX in VR - UNIT9
TalkUX - UX in VR - UNIT9
 
Developing VR in Unity
Developing VR in UnityDeveloping VR in Unity
Developing VR in Unity
 
Introduction to Virtual Reality lecture 2015
Introduction to Virtual Reality lecture 2015Introduction to Virtual Reality lecture 2015
Introduction to Virtual Reality lecture 2015
 
ARE 2011 AR Authoring
ARE 2011 AR AuthoringARE 2011 AR Authoring
ARE 2011 AR Authoring
 
Creating a Virtual Reality in Unity - by Unity Evangelist Kelvin Lo
Creating a Virtual Reality in Unity - by Unity Evangelist Kelvin LoCreating a Virtual Reality in Unity - by Unity Evangelist Kelvin Lo
Creating a Virtual Reality in Unity - by Unity Evangelist Kelvin Lo
 
Mobile Augmented Reality
Mobile Augmented RealityMobile Augmented Reality
Mobile Augmented Reality
 
The UX of Mixed Reality
The UX of Mixed RealityThe UX of Mixed Reality
The UX of Mixed Reality
 
Virtual Reality
Virtual RealityVirtual Reality
Virtual Reality
 
Mobile AR Lecture 10 - Research Directions
Mobile AR Lecture 10 - Research DirectionsMobile AR Lecture 10 - Research Directions
Mobile AR Lecture 10 - Research Directions
 
Augmented Reality: The Next 20 Years (AWE Asia 2015)
Augmented Reality: The Next 20 Years (AWE Asia 2015)Augmented Reality: The Next 20 Years (AWE Asia 2015)
Augmented Reality: The Next 20 Years (AWE Asia 2015)
 
Mini workshop on ar vr using unity3 d
Mini workshop on ar vr using unity3 dMini workshop on ar vr using unity3 d
Mini workshop on ar vr using unity3 d
 

Destacado

Developing AR and VR Experiences with Unity
Developing AR and VR Experiences with UnityDeveloping AR and VR Experiences with Unity
Developing AR and VR Experiences with UnityMark Billinghurst
 
COMP 4010: Lecture8 - AR Technology
COMP 4010: Lecture8 - AR TechnologyCOMP 4010: Lecture8 - AR Technology
COMP 4010: Lecture8 - AR TechnologyMark Billinghurst
 
Create Your Own VR Experience
Create Your Own VR ExperienceCreate Your Own VR Experience
Create Your Own VR ExperienceMark Billinghurst
 
COMP 4010 Lecture12 - Research Directions in AR and VR
COMP 4010 Lecture12 - Research Directions in AR and VRCOMP 4010 Lecture12 - Research Directions in AR and VR
COMP 4010 Lecture12 - Research Directions in AR and VRMark Billinghurst
 
COMP 4010 - Lecture11 - AR Applications
COMP 4010 - Lecture11 - AR ApplicationsCOMP 4010 - Lecture11 - AR Applications
COMP 4010 - Lecture11 - AR ApplicationsMark Billinghurst
 
COMP 4010 Lecture 3 VR Input and Systems
COMP 4010 Lecture 3 VR Input and SystemsCOMP 4010 Lecture 3 VR Input and Systems
COMP 4010 Lecture 3 VR Input and SystemsMark Billinghurst
 
Fifty Shades of Augmented Reality: Creating Connection Using AR
Fifty Shades of Augmented Reality: Creating Connection Using ARFifty Shades of Augmented Reality: Creating Connection Using AR
Fifty Shades of Augmented Reality: Creating Connection Using ARMark Billinghurst
 
COMP 4010: Lecture 6 Example VR Applications
COMP 4010: Lecture 6 Example VR ApplicationsCOMP 4010: Lecture 6 Example VR Applications
COMP 4010: Lecture 6 Example VR ApplicationsMark Billinghurst
 
COMP 4010: Lecture 5 - Interaction Design for Virtual Reality
COMP 4010: Lecture 5 - Interaction Design for Virtual RealityCOMP 4010: Lecture 5 - Interaction Design for Virtual Reality
COMP 4010: Lecture 5 - Interaction Design for Virtual RealityMark Billinghurst
 
Collaborative Immersive Analytics
Collaborative Immersive AnalyticsCollaborative Immersive Analytics
Collaborative Immersive AnalyticsMark Billinghurst
 
COMP 4010 Lecture 9 AR Interaction
COMP 4010 Lecture 9 AR InteractionCOMP 4010 Lecture 9 AR Interaction
COMP 4010 Lecture 9 AR InteractionMark Billinghurst
 
Building VR Applications For Google Cardboard
Building VR Applications For Google CardboardBuilding VR Applications For Google Cardboard
Building VR Applications For Google CardboardMark Billinghurst
 
Beyond Reality (2027): The Future of Virtual and Augmented Reality
Beyond Reality (2027): The Future of Virtual and Augmented RealityBeyond Reality (2027): The Future of Virtual and Augmented Reality
Beyond Reality (2027): The Future of Virtual and Augmented RealityMark Billinghurst
 
COMP 4010 - Lecture1 Introduction to Virtual Reality
COMP 4010 - Lecture1 Introduction to Virtual RealityCOMP 4010 - Lecture1 Introduction to Virtual Reality
COMP 4010 - Lecture1 Introduction to Virtual RealityMark Billinghurst
 
COMP 4010: Lecture2 VR Technology
COMP 4010: Lecture2 VR TechnologyCOMP 4010: Lecture2 VR Technology
COMP 4010: Lecture2 VR TechnologyMark Billinghurst
 
COMP 4010: Lecture 4 - 3D User Interfaces for VR
COMP 4010: Lecture 4 - 3D User Interfaces for VRCOMP 4010: Lecture 4 - 3D User Interfaces for VR
COMP 4010: Lecture 4 - 3D User Interfaces for VRMark Billinghurst
 
Using Interaction Design Methods for Creating AR and VR Interfaces
Using Interaction Design Methods for Creating AR and VR InterfacesUsing Interaction Design Methods for Creating AR and VR Interfaces
Using Interaction Design Methods for Creating AR and VR InterfacesMark Billinghurst
 

Destacado (17)

Developing AR and VR Experiences with Unity
Developing AR and VR Experiences with UnityDeveloping AR and VR Experiences with Unity
Developing AR and VR Experiences with Unity
 
COMP 4010: Lecture8 - AR Technology
COMP 4010: Lecture8 - AR TechnologyCOMP 4010: Lecture8 - AR Technology
COMP 4010: Lecture8 - AR Technology
 
Create Your Own VR Experience
Create Your Own VR ExperienceCreate Your Own VR Experience
Create Your Own VR Experience
 
COMP 4010 Lecture12 - Research Directions in AR and VR
COMP 4010 Lecture12 - Research Directions in AR and VRCOMP 4010 Lecture12 - Research Directions in AR and VR
COMP 4010 Lecture12 - Research Directions in AR and VR
 
COMP 4010 - Lecture11 - AR Applications
COMP 4010 - Lecture11 - AR ApplicationsCOMP 4010 - Lecture11 - AR Applications
COMP 4010 - Lecture11 - AR Applications
 
COMP 4010 Lecture 3 VR Input and Systems
COMP 4010 Lecture 3 VR Input and SystemsCOMP 4010 Lecture 3 VR Input and Systems
COMP 4010 Lecture 3 VR Input and Systems
 
Fifty Shades of Augmented Reality: Creating Connection Using AR
Fifty Shades of Augmented Reality: Creating Connection Using ARFifty Shades of Augmented Reality: Creating Connection Using AR
Fifty Shades of Augmented Reality: Creating Connection Using AR
 
COMP 4010: Lecture 6 Example VR Applications
COMP 4010: Lecture 6 Example VR ApplicationsCOMP 4010: Lecture 6 Example VR Applications
COMP 4010: Lecture 6 Example VR Applications
 
COMP 4010: Lecture 5 - Interaction Design for Virtual Reality
COMP 4010: Lecture 5 - Interaction Design for Virtual RealityCOMP 4010: Lecture 5 - Interaction Design for Virtual Reality
COMP 4010: Lecture 5 - Interaction Design for Virtual Reality
 
Collaborative Immersive Analytics
Collaborative Immersive AnalyticsCollaborative Immersive Analytics
Collaborative Immersive Analytics
 
COMP 4010 Lecture 9 AR Interaction
COMP 4010 Lecture 9 AR InteractionCOMP 4010 Lecture 9 AR Interaction
COMP 4010 Lecture 9 AR Interaction
 
Building VR Applications For Google Cardboard
Building VR Applications For Google CardboardBuilding VR Applications For Google Cardboard
Building VR Applications For Google Cardboard
 
Beyond Reality (2027): The Future of Virtual and Augmented Reality
Beyond Reality (2027): The Future of Virtual and Augmented RealityBeyond Reality (2027): The Future of Virtual and Augmented Reality
Beyond Reality (2027): The Future of Virtual and Augmented Reality
 
COMP 4010 - Lecture1 Introduction to Virtual Reality
COMP 4010 - Lecture1 Introduction to Virtual RealityCOMP 4010 - Lecture1 Introduction to Virtual Reality
COMP 4010 - Lecture1 Introduction to Virtual Reality
 
COMP 4010: Lecture2 VR Technology
COMP 4010: Lecture2 VR TechnologyCOMP 4010: Lecture2 VR Technology
COMP 4010: Lecture2 VR Technology
 
COMP 4010: Lecture 4 - 3D User Interfaces for VR
COMP 4010: Lecture 4 - 3D User Interfaces for VRCOMP 4010: Lecture 4 - 3D User Interfaces for VR
COMP 4010: Lecture 4 - 3D User Interfaces for VR
 
Using Interaction Design Methods for Creating AR and VR Interfaces
Using Interaction Design Methods for Creating AR and VR InterfacesUsing Interaction Design Methods for Creating AR and VR Interfaces
Using Interaction Design Methods for Creating AR and VR Interfaces
 

Similar a Easy Virtual Reality

Building AR and VR Experiences
Building AR and VR ExperiencesBuilding AR and VR Experiences
Building AR and VR ExperiencesMark Billinghurst
 
Virtual Reality: Sensing the Possibilities
Virtual Reality: Sensing the PossibilitiesVirtual Reality: Sensing the Possibilities
Virtual Reality: Sensing the PossibilitiesMark Billinghurst
 
Lecture 8 Introduction to Augmented Reality
Lecture 8 Introduction to Augmented RealityLecture 8 Introduction to Augmented Reality
Lecture 8 Introduction to Augmented RealityMark Billinghurst
 
2022 COMP4010 Lecture1: Introduction to XR
2022 COMP4010 Lecture1: Introduction to XR2022 COMP4010 Lecture1: Introduction to XR
2022 COMP4010 Lecture1: Introduction to XRMark Billinghurst
 
COMP 4010 - Lecture 7: Introduction to Augmented Reality
COMP 4010 - Lecture 7: Introduction to Augmented RealityCOMP 4010 - Lecture 7: Introduction to Augmented Reality
COMP 4010 - Lecture 7: Introduction to Augmented RealityMark Billinghurst
 
Royal Institution CS Materclass - Mobile/VR development
Royal Institution CS Materclass - Mobile/VR developmentRoyal Institution CS Materclass - Mobile/VR development
Royal Institution CS Materclass - Mobile/VR developmentDavid Bell
 
1. laboratory presentation virtual reality uninpahu_2019-1
1. laboratory presentation virtual reality uninpahu_2019-11. laboratory presentation virtual reality uninpahu_2019-1
1. laboratory presentation virtual reality uninpahu_2019-1Javier Daza
 
Comp 4010 2021 Lecture1-Introduction to XR
Comp 4010 2021 Lecture1-Introduction to XRComp 4010 2021 Lecture1-Introduction to XR
Comp 4010 2021 Lecture1-Introduction to XRMark Billinghurst
 
UX and Interaction in Virtual Reality
UX and Interaction in Virtual RealityUX and Interaction in Virtual Reality
UX and Interaction in Virtual RealityDevGAMM Conference
 
Virtual reality
Virtual realityVirtual reality
Virtual realitySTUDENT
 
Grand Challenges for Mixed Reality
Grand Challenges for Mixed Reality Grand Challenges for Mixed Reality
Grand Challenges for Mixed Reality Mark Billinghurst
 
Virtual reality-What you see is what you believe
Virtual reality-What you see is what you believe Virtual reality-What you see is what you believe
Virtual reality-What you see is what you believe kaishik gundu
 
Application in Augmented and Virtual Reality
Application in Augmented and Virtual RealityApplication in Augmented and Virtual Reality
Application in Augmented and Virtual RealityMark Billinghurst
 
VIRTUAL REALITY (VR) ppt
VIRTUAL REALITY (VR) pptVIRTUAL REALITY (VR) ppt
VIRTUAL REALITY (VR) pptKhumanDewangan
 
Ict presentation
Ict presentationIct presentation
Ict presentationchuchikwong
 
WebinarFilkom-VirtualTour-HermanT.pdf
WebinarFilkom-VirtualTour-HermanT.pdfWebinarFilkom-VirtualTour-HermanT.pdf
WebinarFilkom-VirtualTour-HermanT.pdfHermanClass
 

Similar a Easy Virtual Reality (20)

Building AR and VR Experiences
Building AR and VR ExperiencesBuilding AR and VR Experiences
Building AR and VR Experiences
 
AR-VR Workshop
AR-VR WorkshopAR-VR Workshop
AR-VR Workshop
 
Virtual Reality: Sensing the Possibilities
Virtual Reality: Sensing the PossibilitiesVirtual Reality: Sensing the Possibilities
Virtual Reality: Sensing the Possibilities
 
Lecture 8 Introduction to Augmented Reality
Lecture 8 Introduction to Augmented RealityLecture 8 Introduction to Augmented Reality
Lecture 8 Introduction to Augmented Reality
 
Mobile AR Tutorial
Mobile AR TutorialMobile AR Tutorial
Mobile AR Tutorial
 
2022 COMP4010 Lecture1: Introduction to XR
2022 COMP4010 Lecture1: Introduction to XR2022 COMP4010 Lecture1: Introduction to XR
2022 COMP4010 Lecture1: Introduction to XR
 
COMP 4010 - Lecture 7: Introduction to Augmented Reality
COMP 4010 - Lecture 7: Introduction to Augmented RealityCOMP 4010 - Lecture 7: Introduction to Augmented Reality
COMP 4010 - Lecture 7: Introduction to Augmented Reality
 
Royal Institution CS Materclass - Mobile/VR development
Royal Institution CS Materclass - Mobile/VR developmentRoyal Institution CS Materclass - Mobile/VR development
Royal Institution CS Materclass - Mobile/VR development
 
1. laboratory presentation virtual reality uninpahu_2019-1
1. laboratory presentation virtual reality uninpahu_2019-11. laboratory presentation virtual reality uninpahu_2019-1
1. laboratory presentation virtual reality uninpahu_2019-1
 
Comp 4010 2021 Lecture1-Introduction to XR
Comp 4010 2021 Lecture1-Introduction to XRComp 4010 2021 Lecture1-Introduction to XR
Comp 4010 2021 Lecture1-Introduction to XR
 
Lecture 9 AR Technology
Lecture 9 AR TechnologyLecture 9 AR Technology
Lecture 9 AR Technology
 
UX and Interaction in Virtual Reality
UX and Interaction in Virtual RealityUX and Interaction in Virtual Reality
UX and Interaction in Virtual Reality
 
Virtual reality
Virtual realityVirtual reality
Virtual reality
 
Grand Challenges for Mixed Reality
Grand Challenges for Mixed Reality Grand Challenges for Mixed Reality
Grand Challenges for Mixed Reality
 
Virtual reality-What you see is what you believe
Virtual reality-What you see is what you believe Virtual reality-What you see is what you believe
Virtual reality-What you see is what you believe
 
Application in Augmented and Virtual Reality
Application in Augmented and Virtual RealityApplication in Augmented and Virtual Reality
Application in Augmented and Virtual Reality
 
VIRTUAL REALITY (VR) ppt
VIRTUAL REALITY (VR) pptVIRTUAL REALITY (VR) ppt
VIRTUAL REALITY (VR) ppt
 
Ict presentation
Ict presentationIct presentation
Ict presentation
 
WebinarFilkom-VirtualTour-HermanT.pdf
WebinarFilkom-VirtualTour-HermanT.pdfWebinarFilkom-VirtualTour-HermanT.pdf
WebinarFilkom-VirtualTour-HermanT.pdf
 
Lecture 4: VR Systems
Lecture 4: VR SystemsLecture 4: VR Systems
Lecture 4: VR Systems
 

Más de Mark Billinghurst

Future Research Directions for Augmented Reality
Future Research Directions for Augmented RealityFuture Research Directions for Augmented Reality
Future Research Directions for Augmented RealityMark Billinghurst
 
Evaluation Methods for Social XR Experiences
Evaluation Methods for Social XR ExperiencesEvaluation Methods for Social XR Experiences
Evaluation Methods for Social XR ExperiencesMark Billinghurst
 
Empathic Computing: Delivering the Potential of the Metaverse
Empathic Computing: Delivering  the Potential of the MetaverseEmpathic Computing: Delivering  the Potential of the Metaverse
Empathic Computing: Delivering the Potential of the MetaverseMark Billinghurst
 
Empathic Computing: Capturing the Potential of the Metaverse
Empathic Computing: Capturing the Potential of the MetaverseEmpathic Computing: Capturing the Potential of the Metaverse
Empathic Computing: Capturing the Potential of the MetaverseMark Billinghurst
 
Talk to Me: Using Virtual Avatars to Improve Remote Collaboration
Talk to Me: Using Virtual Avatars to Improve Remote CollaborationTalk to Me: Using Virtual Avatars to Improve Remote Collaboration
Talk to Me: Using Virtual Avatars to Improve Remote CollaborationMark Billinghurst
 
Empathic Computing: Designing for the Broader Metaverse
Empathic Computing: Designing for the Broader MetaverseEmpathic Computing: Designing for the Broader Metaverse
Empathic Computing: Designing for the Broader MetaverseMark Billinghurst
 
2022 COMP 4010 Lecture 7: Introduction to VR
2022 COMP 4010 Lecture 7: Introduction to VR2022 COMP 4010 Lecture 7: Introduction to VR
2022 COMP 4010 Lecture 7: Introduction to VRMark Billinghurst
 
2022 COMP4010 Lecture 6: Designing AR Systems
2022 COMP4010 Lecture 6: Designing AR Systems2022 COMP4010 Lecture 6: Designing AR Systems
2022 COMP4010 Lecture 6: Designing AR SystemsMark Billinghurst
 
Novel Interfaces for AR Systems
Novel Interfaces for AR SystemsNovel Interfaces for AR Systems
Novel Interfaces for AR SystemsMark Billinghurst
 
2022 COMP4010 Lecture5: AR Prototyping
2022 COMP4010 Lecture5: AR Prototyping2022 COMP4010 Lecture5: AR Prototyping
2022 COMP4010 Lecture5: AR PrototypingMark Billinghurst
 
2022 COMP4010 Lecture4: AR Interaction
2022 COMP4010 Lecture4: AR Interaction2022 COMP4010 Lecture4: AR Interaction
2022 COMP4010 Lecture4: AR InteractionMark Billinghurst
 
2022 COMP4010 Lecture3: AR Technology
2022 COMP4010 Lecture3: AR Technology2022 COMP4010 Lecture3: AR Technology
2022 COMP4010 Lecture3: AR TechnologyMark Billinghurst
 
2022 COMP4010 Lecture2: Perception
2022 COMP4010 Lecture2: Perception2022 COMP4010 Lecture2: Perception
2022 COMP4010 Lecture2: PerceptionMark Billinghurst
 
Empathic Computing and Collaborative Immersive Analytics
Empathic Computing and Collaborative Immersive AnalyticsEmpathic Computing and Collaborative Immersive Analytics
Empathic Computing and Collaborative Immersive AnalyticsMark Billinghurst
 
Empathic Computing: Developing for the Whole Metaverse
Empathic Computing: Developing for the Whole MetaverseEmpathic Computing: Developing for the Whole Metaverse
Empathic Computing: Developing for the Whole MetaverseMark Billinghurst
 
Research Directions in Transitional Interfaces
Research Directions in Transitional InterfacesResearch Directions in Transitional Interfaces
Research Directions in Transitional InterfacesMark Billinghurst
 
Comp4010 Lecture13 More Research Directions
Comp4010 Lecture13 More Research DirectionsComp4010 Lecture13 More Research Directions
Comp4010 Lecture13 More Research DirectionsMark Billinghurst
 
Comp4010 Lecture12 Research Directions
Comp4010 Lecture12 Research DirectionsComp4010 Lecture12 Research Directions
Comp4010 Lecture12 Research DirectionsMark Billinghurst
 

Más de Mark Billinghurst (20)

Future Research Directions for Augmented Reality
Future Research Directions for Augmented RealityFuture Research Directions for Augmented Reality
Future Research Directions for Augmented Reality
 
Evaluation Methods for Social XR Experiences
Evaluation Methods for Social XR ExperiencesEvaluation Methods for Social XR Experiences
Evaluation Methods for Social XR Experiences
 
Empathic Computing: Delivering the Potential of the Metaverse
Empathic Computing: Delivering  the Potential of the MetaverseEmpathic Computing: Delivering  the Potential of the Metaverse
Empathic Computing: Delivering the Potential of the Metaverse
 
Empathic Computing: Capturing the Potential of the Metaverse
Empathic Computing: Capturing the Potential of the MetaverseEmpathic Computing: Capturing the Potential of the Metaverse
Empathic Computing: Capturing the Potential of the Metaverse
 
Talk to Me: Using Virtual Avatars to Improve Remote Collaboration
Talk to Me: Using Virtual Avatars to Improve Remote CollaborationTalk to Me: Using Virtual Avatars to Improve Remote Collaboration
Talk to Me: Using Virtual Avatars to Improve Remote Collaboration
 
Empathic Computing: Designing for the Broader Metaverse
Empathic Computing: Designing for the Broader MetaverseEmpathic Computing: Designing for the Broader Metaverse
Empathic Computing: Designing for the Broader Metaverse
 
2022 COMP 4010 Lecture 7: Introduction to VR
2022 COMP 4010 Lecture 7: Introduction to VR2022 COMP 4010 Lecture 7: Introduction to VR
2022 COMP 4010 Lecture 7: Introduction to VR
 
2022 COMP4010 Lecture 6: Designing AR Systems
2022 COMP4010 Lecture 6: Designing AR Systems2022 COMP4010 Lecture 6: Designing AR Systems
2022 COMP4010 Lecture 6: Designing AR Systems
 
ISS2022 Keynote
ISS2022 KeynoteISS2022 Keynote
ISS2022 Keynote
 
Novel Interfaces for AR Systems
Novel Interfaces for AR SystemsNovel Interfaces for AR Systems
Novel Interfaces for AR Systems
 
2022 COMP4010 Lecture5: AR Prototyping
2022 COMP4010 Lecture5: AR Prototyping2022 COMP4010 Lecture5: AR Prototyping
2022 COMP4010 Lecture5: AR Prototyping
 
2022 COMP4010 Lecture4: AR Interaction
2022 COMP4010 Lecture4: AR Interaction2022 COMP4010 Lecture4: AR Interaction
2022 COMP4010 Lecture4: AR Interaction
 
2022 COMP4010 Lecture3: AR Technology
2022 COMP4010 Lecture3: AR Technology2022 COMP4010 Lecture3: AR Technology
2022 COMP4010 Lecture3: AR Technology
 
2022 COMP4010 Lecture2: Perception
2022 COMP4010 Lecture2: Perception2022 COMP4010 Lecture2: Perception
2022 COMP4010 Lecture2: Perception
 
Empathic Computing and Collaborative Immersive Analytics
Empathic Computing and Collaborative Immersive AnalyticsEmpathic Computing and Collaborative Immersive Analytics
Empathic Computing and Collaborative Immersive Analytics
 
Metaverse Learning
Metaverse LearningMetaverse Learning
Metaverse Learning
 
Empathic Computing: Developing for the Whole Metaverse
Empathic Computing: Developing for the Whole MetaverseEmpathic Computing: Developing for the Whole Metaverse
Empathic Computing: Developing for the Whole Metaverse
 
Research Directions in Transitional Interfaces
Research Directions in Transitional InterfacesResearch Directions in Transitional Interfaces
Research Directions in Transitional Interfaces
 
Comp4010 Lecture13 More Research Directions
Comp4010 Lecture13 More Research DirectionsComp4010 Lecture13 More Research Directions
Comp4010 Lecture13 More Research Directions
 
Comp4010 Lecture12 Research Directions
Comp4010 Lecture12 Research DirectionsComp4010 Lecture12 Research Directions
Comp4010 Lecture12 Research Directions
 

Último

2024 April Patch Tuesday
2024 April Patch Tuesday2024 April Patch Tuesday
2024 April Patch TuesdayIvanti
 
Emixa Mendix Meetup 11 April 2024 about Mendix Native development
Emixa Mendix Meetup 11 April 2024 about Mendix Native developmentEmixa Mendix Meetup 11 April 2024 about Mendix Native development
Emixa Mendix Meetup 11 April 2024 about Mendix Native developmentPim van der Noll
 
A Journey Into the Emotions of Software Developers
A Journey Into the Emotions of Software DevelopersA Journey Into the Emotions of Software Developers
A Journey Into the Emotions of Software DevelopersNicole Novielli
 
QCon London: Mastering long-running processes in modern architectures
QCon London: Mastering long-running processes in modern architecturesQCon London: Mastering long-running processes in modern architectures
QCon London: Mastering long-running processes in modern architecturesBernd Ruecker
 
Transcript: New from BookNet Canada for 2024: Loan Stars - Tech Forum 2024
Transcript: New from BookNet Canada for 2024: Loan Stars - Tech Forum 2024Transcript: New from BookNet Canada for 2024: Loan Stars - Tech Forum 2024
Transcript: New from BookNet Canada for 2024: Loan Stars - Tech Forum 2024BookNet Canada
 
So einfach geht modernes Roaming fuer Notes und Nomad.pdf
So einfach geht modernes Roaming fuer Notes und Nomad.pdfSo einfach geht modernes Roaming fuer Notes und Nomad.pdf
So einfach geht modernes Roaming fuer Notes und Nomad.pdfpanagenda
 
The Ultimate Guide to Choosing WordPress Pros and Cons
The Ultimate Guide to Choosing WordPress Pros and ConsThe Ultimate Guide to Choosing WordPress Pros and Cons
The Ultimate Guide to Choosing WordPress Pros and ConsPixlogix Infotech
 
Testing tools and AI - ideas what to try with some tool examples
Testing tools and AI - ideas what to try with some tool examplesTesting tools and AI - ideas what to try with some tool examples
Testing tools and AI - ideas what to try with some tool examplesKari Kakkonen
 
Use of FIDO in the Payments and Identity Landscape: FIDO Paris Seminar.pptx
Use of FIDO in the Payments and Identity Landscape: FIDO Paris Seminar.pptxUse of FIDO in the Payments and Identity Landscape: FIDO Paris Seminar.pptx
Use of FIDO in the Payments and Identity Landscape: FIDO Paris Seminar.pptxLoriGlavin3
 
Connecting the Dots for Information Discovery.pdf
Connecting the Dots for Information Discovery.pdfConnecting the Dots for Information Discovery.pdf
Connecting the Dots for Information Discovery.pdfNeo4j
 
UiPath Community: Communication Mining from Zero to Hero
UiPath Community: Communication Mining from Zero to HeroUiPath Community: Communication Mining from Zero to Hero
UiPath Community: Communication Mining from Zero to HeroUiPathCommunity
 
Generative AI - Gitex v1Generative AI - Gitex v1.pptx
Generative AI - Gitex v1Generative AI - Gitex v1.pptxGenerative AI - Gitex v1Generative AI - Gitex v1.pptx
Generative AI - Gitex v1Generative AI - Gitex v1.pptxfnnc6jmgwh
 
Top 10 Hubspot Development Companies in 2024
Top 10 Hubspot Development Companies in 2024Top 10 Hubspot Development Companies in 2024
Top 10 Hubspot Development Companies in 2024TopCSSGallery
 
Digital Identity is Under Attack: FIDO Paris Seminar.pptx
Digital Identity is Under Attack: FIDO Paris Seminar.pptxDigital Identity is Under Attack: FIDO Paris Seminar.pptx
Digital Identity is Under Attack: FIDO Paris Seminar.pptxLoriGlavin3
 
TrustArc Webinar - How to Build Consumer Trust Through Data Privacy
TrustArc Webinar - How to Build Consumer Trust Through Data PrivacyTrustArc Webinar - How to Build Consumer Trust Through Data Privacy
TrustArc Webinar - How to Build Consumer Trust Through Data PrivacyTrustArc
 
Decarbonising Buildings: Making a net-zero built environment a reality
Decarbonising Buildings: Making a net-zero built environment a realityDecarbonising Buildings: Making a net-zero built environment a reality
Decarbonising Buildings: Making a net-zero built environment a realityIES VE
 
Microsoft 365 Copilot: How to boost your productivity with AI – Part one: Ado...
Microsoft 365 Copilot: How to boost your productivity with AI – Part one: Ado...Microsoft 365 Copilot: How to boost your productivity with AI – Part one: Ado...
Microsoft 365 Copilot: How to boost your productivity with AI – Part one: Ado...Nikki Chapple
 
Arizona Broadband Policy Past, Present, and Future Presentation 3/25/24
Arizona Broadband Policy Past, Present, and Future Presentation 3/25/24Arizona Broadband Policy Past, Present, and Future Presentation 3/25/24
Arizona Broadband Policy Past, Present, and Future Presentation 3/25/24Mark Goldstein
 
How to Effectively Monitor SD-WAN and SASE Environments with ThousandEyes
How to Effectively Monitor SD-WAN and SASE Environments with ThousandEyesHow to Effectively Monitor SD-WAN and SASE Environments with ThousandEyes
How to Effectively Monitor SD-WAN and SASE Environments with ThousandEyesThousandEyes
 
The Future Roadmap for the Composable Data Stack - Wes McKinney - Data Counci...
The Future Roadmap for the Composable Data Stack - Wes McKinney - Data Counci...The Future Roadmap for the Composable Data Stack - Wes McKinney - Data Counci...
The Future Roadmap for the Composable Data Stack - Wes McKinney - Data Counci...Wes McKinney
 

Último (20)

2024 April Patch Tuesday
2024 April Patch Tuesday2024 April Patch Tuesday
2024 April Patch Tuesday
 
Emixa Mendix Meetup 11 April 2024 about Mendix Native development
Emixa Mendix Meetup 11 April 2024 about Mendix Native developmentEmixa Mendix Meetup 11 April 2024 about Mendix Native development
Emixa Mendix Meetup 11 April 2024 about Mendix Native development
 
A Journey Into the Emotions of Software Developers
A Journey Into the Emotions of Software DevelopersA Journey Into the Emotions of Software Developers
A Journey Into the Emotions of Software Developers
 
QCon London: Mastering long-running processes in modern architectures
QCon London: Mastering long-running processes in modern architecturesQCon London: Mastering long-running processes in modern architectures
QCon London: Mastering long-running processes in modern architectures
 
Transcript: New from BookNet Canada for 2024: Loan Stars - Tech Forum 2024
Transcript: New from BookNet Canada for 2024: Loan Stars - Tech Forum 2024Transcript: New from BookNet Canada for 2024: Loan Stars - Tech Forum 2024
Transcript: New from BookNet Canada for 2024: Loan Stars - Tech Forum 2024
 
So einfach geht modernes Roaming fuer Notes und Nomad.pdf
So einfach geht modernes Roaming fuer Notes und Nomad.pdfSo einfach geht modernes Roaming fuer Notes und Nomad.pdf
So einfach geht modernes Roaming fuer Notes und Nomad.pdf
 
The Ultimate Guide to Choosing WordPress Pros and Cons
The Ultimate Guide to Choosing WordPress Pros and ConsThe Ultimate Guide to Choosing WordPress Pros and Cons
The Ultimate Guide to Choosing WordPress Pros and Cons
 
Testing tools and AI - ideas what to try with some tool examples
Testing tools and AI - ideas what to try with some tool examplesTesting tools and AI - ideas what to try with some tool examples
Testing tools and AI - ideas what to try with some tool examples
 
Use of FIDO in the Payments and Identity Landscape: FIDO Paris Seminar.pptx
Use of FIDO in the Payments and Identity Landscape: FIDO Paris Seminar.pptxUse of FIDO in the Payments and Identity Landscape: FIDO Paris Seminar.pptx
Use of FIDO in the Payments and Identity Landscape: FIDO Paris Seminar.pptx
 
Connecting the Dots for Information Discovery.pdf
Connecting the Dots for Information Discovery.pdfConnecting the Dots for Information Discovery.pdf
Connecting the Dots for Information Discovery.pdf
 
UiPath Community: Communication Mining from Zero to Hero
UiPath Community: Communication Mining from Zero to HeroUiPath Community: Communication Mining from Zero to Hero
UiPath Community: Communication Mining from Zero to Hero
 
Generative AI - Gitex v1Generative AI - Gitex v1.pptx
Generative AI - Gitex v1Generative AI - Gitex v1.pptxGenerative AI - Gitex v1Generative AI - Gitex v1.pptx
Generative AI - Gitex v1Generative AI - Gitex v1.pptx
 
Top 10 Hubspot Development Companies in 2024
Top 10 Hubspot Development Companies in 2024Top 10 Hubspot Development Companies in 2024
Top 10 Hubspot Development Companies in 2024
 
Digital Identity is Under Attack: FIDO Paris Seminar.pptx
Digital Identity is Under Attack: FIDO Paris Seminar.pptxDigital Identity is Under Attack: FIDO Paris Seminar.pptx
Digital Identity is Under Attack: FIDO Paris Seminar.pptx
 
TrustArc Webinar - How to Build Consumer Trust Through Data Privacy
TrustArc Webinar - How to Build Consumer Trust Through Data PrivacyTrustArc Webinar - How to Build Consumer Trust Through Data Privacy
TrustArc Webinar - How to Build Consumer Trust Through Data Privacy
 
Decarbonising Buildings: Making a net-zero built environment a reality
Decarbonising Buildings: Making a net-zero built environment a realityDecarbonising Buildings: Making a net-zero built environment a reality
Decarbonising Buildings: Making a net-zero built environment a reality
 
Microsoft 365 Copilot: How to boost your productivity with AI – Part one: Ado...
Microsoft 365 Copilot: How to boost your productivity with AI – Part one: Ado...Microsoft 365 Copilot: How to boost your productivity with AI – Part one: Ado...
Microsoft 365 Copilot: How to boost your productivity with AI – Part one: Ado...
 
Arizona Broadband Policy Past, Present, and Future Presentation 3/25/24
Arizona Broadband Policy Past, Present, and Future Presentation 3/25/24Arizona Broadband Policy Past, Present, and Future Presentation 3/25/24
Arizona Broadband Policy Past, Present, and Future Presentation 3/25/24
 
How to Effectively Monitor SD-WAN and SASE Environments with ThousandEyes
How to Effectively Monitor SD-WAN and SASE Environments with ThousandEyesHow to Effectively Monitor SD-WAN and SASE Environments with ThousandEyes
How to Effectively Monitor SD-WAN and SASE Environments with ThousandEyes
 
The Future Roadmap for the Composable Data Stack - Wes McKinney - Data Counci...
The Future Roadmap for the Composable Data Stack - Wes McKinney - Data Counci...The Future Roadmap for the Composable Data Stack - Wes McKinney - Data Counci...
The Future Roadmap for the Composable Data Stack - Wes McKinney - Data Counci...
 

Easy Virtual Reality