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From Interaction to Understanding
Mark Billinghurst
mark.billinghurst@hitlabnz.org
The HIT Lab NZ, University of Canterbury
May 21st 2015
My Childhood Home
The Vision - Auckland
The Road Trip
Happy Trails
The Reality
Essential Supplies
Mount Messenger
Are We There Yet?
Vision vs. Reality
Lesson’s Learned
!  Enjoy the journey
!  Travel with others
!  Have a well equipped vehicle
!  The end always seems nearer than it really is
!  Don’t be disappointed in the outcome
!  Most Important: Have a Clear Vision
HUMAN COMPUTER
INTERACTION
Processing Power
User Interaction
Hard Wire
Gesture/Speech
???
Punch Card/Tape
Mouse/GUI
HCI VISIONS
Courtesy Matt Rettig, CMU
Vannevar Bush (1945)
!  Memex – As we may think
A Memex is a device in which an individual stores all
his books … and which is mechanized so that it
may be consulted with exceeding speed and
flexibility. It is an enlarged intimate supplement to
his memory.
Vannevar Bush
Ivan Sutherland
!  Sketchpad - 1963
The Ultimate Display
The ultimate display would .. be a room within which
the computer can control the existence of matter. A
chair displayed in such a room would be good enough
to sit in. Handcuffs .. would be confining, and a bullet ..
would be fatal.
With appropriate programming such a display could
literally be the Wonderland into which Alice walked.
Ivan E. Sutherland
Sutherland, I.E. The ultimate display. Information Processing 1965, Proc. IFIP
Congress 65, 506-508.
Realizing the Vision
!  3D computer graphics
!  Physical input devices
!  Intuitive interaction
Sutherland, I. E. (1968, December). A head-mounted three dimensional display. In Proceedings
of the December 9-11, 1968, fall joint computer conference, part I (pp. 757-764). ACM.
Richard Bolt
!  Founder MIT Media Lab
!  The Human Interface: Where People
and Computers Meet
!  Van Nostrand Reinhold, 1984.
Interacting with machines via speech, gesture, and
gaze will not only be possible, but in fact will
become the way most people--most of the time, and
for most purposes--will deal with them.
Richard Bolt
Put That There (1979)
!  Speech/gesture interaction
Ubiquitous Computing
“The most profound technologies are those that
disappear. They weave themselves into the fabric
of everyday life until they are indistinguishable
from it.”
Mark Weiser
July 23, 1952 - April 27, 1999
!  dadfas
Ubiquitous Computing
!  Mark Weiser, Xerox PARC
!  TAB, Slate, Wall display
Ubiquitous Computing
Smart Home Sensor Networks
Invisible Interfaces
Jun Rekimoto, Sony CSL
Hiroshi Ishii
Tangible User Interfaces (Ishii 97)
!  Create digital shadows
for physical objects
!  Foreground
!  graspable UI
!  Background
!  ambient interfaces
i/O Brush (Ryokai, Marti, Ishii)
Virtual Reality
!  sddg
Virtual Reality
!  Immersive VR
!  Head mounted display, gloves
!  Separation from the real world
1977 – Star Wars
Augmented Reality
Augmented Reality
! Defining Characteristics
! Combines Real and Virtual Images
-  Both can be seen at the same time
! Interactive in real-time
-  The virtual content can be interacted with
! Registered in 3D
-  Virtual objects appear fixed in space
2008 - CNN
Example: Puteko
!  http://colarapp.com/
Microsoft HoloLens
!  Stereo see-through display
!  Self contained
!  Room scale tracking
!  Gesture/speech interaction
!  df
From Hiroshi Ishii
!  asfas
MY VISION
!  daf
!  sdfs
!  sdfgs
!  axcvxca
Vision
“Using technology to create shared
emotional experiences between users
and so create a deeper sense of
empathy and understanding”
Empathic Computing
1. Computing systems that can
understand your feelings and emotions
2. Computing systems that help you
better understand the feelings of others
Affective Computing
!  Ros Picard – MIT Media Lab
!  http://affect.media.mit.edu
Appliances That Make You Happy
!  Jun Rekimoto – Univ. Tokyo
!  Smile detection + smart devices
Can we develop interfaces
that allow us to be more
empathetic to others?
Empathy Computing Requirements
! Basic Requirements
! Making the technology transparent
! Empathy Definition
! Seeing with the eyes of another
! Hearing with the ears of another
! Feeling with the heart of another
Movies are like a machine
that generates Empathy
Roger Ebert
Using VR for Empathy
!  USC Project Syria (2014)
!  VR Experience of Terrorist attack in Aleppo
Using AR for Empathy
! Augmented Reality can:
! Remove technology barriers
! Enhance communication
! Change perspective
! Share experiences
! Enhance interaction in real world
Wearable Computer
▪  Wearable computer – Ego-Vision view
▪  camera + processing + display + connectivity
Current Collaboration on Wearables
!  First person remote conferencing/hangouts
!  Limitations
!  Single POV, no spatial cues, no annotations, etc
Sharing Space: Social Panoramas
!  Capture and share social spaces in real time
!  Enable remote people to feel like they’re with you
Technology
!  Google Glass
!  Image capture, viewpoint sharing
!  Remote device (desktop, tablet)
!  Immersive viewing, live annotation
Capture Emotions
Data Capture
Feature Detection
Emotion Recognition
Emotion Representation
Empathic User Interface
Hardware
User
Interface
Sensor Systems/Software
!  Different systems developed/evaluated
!  SSI framework (emoVoice, etc)
!  e-Health, bitalino, arduino bio-sensors
!  Wearscript wearable eye-tracker
!
!
Wearable Interface
!  Google Glass + e-Health + Spydroid + SSI
!  Measure GSR, pulse oxygen, ECG, pitch
!  Share video and audio remotely
!  Represent emotions back to Glass user (4 states)
! !
Desktop Interface
!  Live video, real time emotion data
!  See what sender sees, emotion representation
!
Emotion Representation
!  How can we show what you’re feeling?
!  Tested - Raw data, Visual tinting, Emotion labeling
!
! !
Excited Happy
Early Results
!  Colour overlay + video stream preferred
!  Easier to understand
!  Disagreement over best colour coding
!  Different emotional response with diff. stimuli
!  Scary movie best
!  Remote users felt connected to local user
!  Understanding of emotions
Analysis
Table 2. Correlation between different streaming scenarios
obtained from the feedback of the local and remote users
Experiment	
  3	
  (Creating	
  a	
  shared	
  experience	
  while	
  watching	
  an	
  audio	
  Visual	
  Watching	
  an	
  audio	
  visual)	
  
	
  
	
   	
   	
   	
   	
   Happy	
   	
   Sad	
   	
   Neutral	
  	
   Excited	
  	
  
Case1	
  	
   	
   	
   	
   	
  
(Only	
  video	
  stream)	
   	
   	
   0.77	
   	
   0.84	
   	
   0.85	
   	
   	
  	
  	
  	
  0.85	
  
	
  
	
   Case	
  2	
   	
   	
   	
   	
  
(Case	
  1	
  +	
  Color	
  Overlay)	
  	
   	
   0.92	
   	
   0.91	
   	
   0.85	
   	
   	
  	
  	
  	
  0.98	
  
	
  
Case	
  3	
  
(Case	
  2	
  +	
  Graphical	
  Analysis)	
   	
   0.86	
   	
   0.75	
   	
   0.85	
   	
   	
  	
  	
  	
  0.94	
  
Looking to the Future
What’s Next?
Capturing Space: Real World Capture
!  Hands free AR
!  Portable scene capture (color + depth)
!  Projector/Kinect combo, Remote controlled pan/tilt
!  Remote expert annotation interface
Remote Expert View
Brain to Brain Control
!  Rajesh Rao, University of Washington
!  First Brain to Brain control
System Architecture
Scaling Up
!  Seeing actions of millions of users in the world
!  Augmentation on city/country level
AR + Smart Sensors + Social Networks
!  Track population at city scale (mobile networks)
!  Match population data to external sensor data
!  medical, environmental, etc
!  Mine data to improve social services
Research Challenges
!  How to convey emotion?
!  How to measure empathy?
!  Interface/interaction models?
!  How to communicate emotion?
!  Scaling up to city/country scale?
CONCLUSIONS
Take Home Messages
!  Find people to travel with
!  Equip the vehicle
!  Enjoy the journey
!  Don’t be disappointed in the outcome
Most Important: Find your vision
More Information
•  Mark Billinghurst
–  mark.billinghurst@hitlabnz.org
–  @marknb00
•  Website
–  www.hitlabnz.org

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From Interaction to Understanding