2. A Brief History of Time
13th Century
17th Century
20th Century
Trend
smaller, cheaper, more functions, more intimate
From public space onto the body
3. A Brief History of Computing
1980’s
1950’s
Trend
smaller, cheaper, faster, more intimate
Moving from fixed to handheld
1990’s
4. Wearable Computing
Computer on the body that is:
Always on
Always accessible
Always connected
Other attributes
Augmenting user actions
Aware of user and surroundings
5. Thorp and Shannon (1961)
Ed Thorp
Wearable timing device for roulette prediction
Audio feedback, four button input
6. Keith Taft (1972)
Glasses Display
Belt computer
Shoe Input
Wearable computer for blackjack card counting
Toe input, LED in Glasses for feedback
9. Mobile AR: Touring Machine (1997)
University of Columbia
Feiner, MacIntyre, Höllerer, Webster
Combines
See through head mounted display
GPS tracking
Orientation sensor
Backpack PC (custom)
Tablet input
10. MARS View
Virtual tags overlaid on the real world
“Information in place”
11. HIT Lab NZ Wearable AR (2004)
Highly accurate outdoor AR
tracking system
GPS, Inertial, RTK system
HMD
First prototype
Laptop based
Video see-through HMD
2-3 cm tracking accuracy
14. Mobile AR - Hardware
RTK correction Antenna
GPS
Antenna
HMD
Controller
Example self-built working
solution with PCI-based 3D graphics
PCI 3D Graphics Board
Tracker
Controller
PC104 Sound Card
DC to DC
Converter
Wearable
Computer
CPU
PC104 PCMCIA
Battery
GPS
RTK
correction
Radio
Hard Drive
Serial
Ports
Columbia Touring Machine
26. User Experience
Truly Wearable Computing
Less than 46 ounces
Hands-free Information Access
Voice interaction, Ego-vision camera
Intuitive User Interface
Touch, Gesture, Speech, Head Motion
Access to all Google Services
Map, Search, Location, Messaging, Email, etc
29. CityViewAR
Using AR to visualize Christchurch city buildings
3D models of buildings, 2D images, text, panoramas
AR View, Map view, List view
Available on Android market