Personal Information
Organización/Lugar de trabajo
Berlin Germany
Ocupación
Managing Director CEO
Sitio web
notizen.steingrau.de
Acerca de
Netizen, true nerd at heart, technological truffle pig, always on the lookout for the Next Big Thing in digital technologies - for innovations with disruptive and truly enabling potential. Markus is a notorious entrepreneur with four companies under his belt so far, and has been in executive positions within the pixelpark/elephant seven group in the last 10 years. He left the Pixelpark group at the end of 2010 and is freelancing as a strategic consultant currently.
Favorite quote: "Any sufficiently advanced technology is indistinguishable from magic."
Etiquetas
marketing
online communities
game mechanics
persuasion
gamification
strategy
persuasive design
jugendmarketing
second
life
secondlife
virtual
worlds
metaverse
usability
ucd
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Presentaciones
(5)Recomendaciones
(27)Gamification design
Ilona Buchem
•
Hace 11 años
Gamification: Brilliant or Bullshit?
Paul Coulton
•
Hace 12 años
Tbe gamification summit 2011 M2 Research presentation
M2 Research
•
Hace 13 años
2011 04-06 sugar con physics of influence-v03p
Michael Wu PhD
•
Hace 13 años
Way of Kindness: game mechanics applied to service design and engagement marketing
Vincent Sider
•
Hace 13 años
PeopleBrowsr's Brief Cartoon Study Of Social Influencers
PeopleBrowsr
•
Hace 13 años
Pawned. Gamification and Its Discontents
Sebastian Deterding
•
Hace 13 años
Who's Playing Your Game?
Amy Jo Kim
•
Hace 12 años
Iln behaviors mechanics_1
frog
•
Hace 13 años
Rethinking the Mobile Web by Yiibu
Bryan Rieger
•
Hace 13 años
Going Native: The Anthropology of Mobile Apps
Josh Clark
•
Hace 13 años
Of Prototypes, Rubber Ducks And Little Men Behind The Curtain
Bryan Rieger
•
Hace 14 años
Social Media Personality Types
adrian chan
•
Hace 15 años
Corporate Blogging Best Practice
Hayden Sutherland
•
Hace 15 años
Building Web 2.0: Next-Generation Data Centers
adunne
•
Hace 16 años
Second Life for Education
iconolith
•
Hace 17 años
Building Social Applications
Stowe Boyd
•
Hace 16 años
Introduction to OpenSocial
Christian Scholz
•
Hace 16 años
What can we learn from games? 10 game mechanics that will make your web community more successful.
Holger Dieterich (holger-dieterich.de)
•
Hace 16 años
Fad Or Future Second Life And Virtual Worlds
Robin Teigland
•
Hace 16 años
Building a Community Within a (Big) Company - Roo Reynolds
Roo Reynolds
•
Hace 16 años
Death by PowerPoint
Alexei Kapterev
•
Hace 16 años
Arvetica: Second Life for Businesses - Introduction
Alexander Osterwalder
•
Hace 17 años
Using Virtual Worlds to Reach New Audiences and Increase Participation - Roo Reynolds
Roo Reynolds
•
Hace 16 años
Virtual worlds for corporate collaboration - Roo Reynolds
Roo Reynolds
•
Hace 16 años
Visuals In Power Point
Fortify Services
•
Hace 16 años
Re-Think Different
Vince Cammarata
•
Hace 16 años
Personal Information
Organización/Lugar de trabajo
Berlin Germany
Ocupación
Managing Director CEO
Sitio web
notizen.steingrau.de
Acerca de
Netizen, true nerd at heart, technological truffle pig, always on the lookout for the Next Big Thing in digital technologies - for innovations with disruptive and truly enabling potential. Markus is a notorious entrepreneur with four companies under his belt so far, and has been in executive positions within the pixelpark/elephant seven group in the last 10 years. He left the Pixelpark group at the end of 2010 and is freelancing as a strategic consultant currently.
Favorite quote: "Any sufficiently advanced technology is indistinguishable from magic."
Etiquetas
marketing
online communities
game mechanics
persuasion
gamification
strategy
persuasive design
jugendmarketing
second
life
secondlife
virtual
worlds
metaverse
usability
ucd
Ver más