AMERICAN LANGUAGE HUB_Level2_Student'sBook_Answerkey.pdf
Implementing whole-school turn towards 1:1 computing paradigm
1. Implementing whole-school turn
towards 1:1 computing paradigm
Pedagogical and technological challenges
Mart Laanpere, candidate for the post of senior researcher:: martl@tlu.ee
4. Estonian Strategy for Lifelong Learning 2020
Shift in teaching and learning paradigm
Competent teachers and school leaders
Meeting the job market needs
Higher participation rates, effective funding models
Digital turn in formal education system
Integrating digital culture into teaching and learning
Quality digital learning resources for all curricula
Access to digital infrastructure, incl. 1:1 computing
Digital competences of teachers and students
5. Digital turn towards 1:1 computing:
promise and failures
Horizon Report 2012: the main technology trend in education
with 1 year time to adoption
Radical shift in learning environment, re-definition of teaching
and learning processes
Failures:
OLPC Peru: 2.4 million laptops, no effect on learning
Tiger Leap laptop schools: “Please, take these laptops away!”
Success stories:
Odder, Denmark: iPads for 200 teachers and 2000 students
Essa Academy, UK: technology as an essential component of
radical school improvement
6. Whole school turn
The training and support is oriented on the level of a teacher
Diffusion of innovations (Rogers, 1992), OECD study (2002)
Evidence-based school-level intervention models are needed
7. Pedagogical challenges
Innovative learning (The Club of Rome 1979)
Trialogical learning: collaborative knowledge building
resulting with shareable digital artefacts
Learning in design mode vs belief mode (Bereiter, 2000)
Flipped classroom, game- and project-based learning
Self-regulated learning, changing role of the teacher
Re-conceptualising e-textbooks
8. Technological challenges
Interoperability of systems and services: educational X-road,
EHIS, SIS, learning resoruces, PLE, exams...
Service-oriented approach, cloud services
Digital learning ecosystem: evolving, partly user-defined
Learning analytics, learner profiles, recommender systems
Privacy, digital safety
BYOD: designing for all platforms and screen sizes
9. Research agenda
Context: training school teams, 20 pilot schools 2014-2015,
trilateral project (HTK + Samsung + HITSA)
Assisting schools in making the radical change happen:
coaching, benchmarking, transparency, school networking,
learning by sharing
Research design: iterative design-based research, action
research of school teams, mixed methods
Expected outcome: empirically validated and scalable
implementation model for whole school turn towards 1:1
computing paradigm