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THE ESSENTIALS OF 
A DIGITAL PROJECT 
DANNY BLUESTONE, NOV 2014
TODAY 
1. About Danny 
2. Strategy 
3. Approach 
4. The Brief 
5. Technology 
6. Execution 
7. Recap
ABOUT ME
WHAT IS A STRATEGY? 
Image: https://www.pehub.com/2013/10/want-some-time-with-reid-hoffman-just-ask-him/
A HIGH LEVEL PLAN TO ACHIEVE 
ONE OR MORE GOALS UNDER 
CONDITIONS OF UNCERTAINTY 
Image: http://blog.codinghorror.com/chess-computer-v-human/
A DIGITAL BUSINESS NEEDS 
THE FOLLOWING INNOVATIONS 
Image: https://www.pehub.com/2013/10/want-some-time-with-reid-hoffman-just-ask-him/
THE PRODUCT HAS TO BE 
UNIQUE
‘SHAREABILITY’ IS KEY
DISTRIBUTION SHOULD BE 
BUILT-IN
INNOVATIVE BUT ADAPTIVE 
Image:http://beta.robocast.com/roboshows/1233-eric-ries-the-pivot
THERE ARE 4 TYPES OF 
DIGITAL PROJECTS 
Image: http://blog.codinghorror.com/chess-computer-v-human/
DIFFERENT PROJECTS NEED DIFFERENT 
STRATEGIES: 
1. Branding and marketing projects 
2. Information and content rich projects 
3. Functional, system and IoT driven applications 
4. Combos, as most projects combine at least two of the above. 
When going ‘cross-channel’ further consideration is required. 
Image: http://blog.codinghorror.com/chess-computer-v-human/
APPROACH
HEROES ONLY 
LIVE IN MOVIES… 
Image: https://wherebadmovieslive.wordpress.com/2010/07/18/macgyver-monday-ugly-duckling/
BUT HELP IS HERE. HERE ARE APPROACHES 
TO HELP DELIVER AND EXECUTE YOUR 
STRATEGY: 
1. Agile and Scrum - Geared towards (2-3 weekly) sprint releases that 
include QA, little to no documentation, a self managing team with a 
‘product owner’. Planning is done within each sprint via user stories. 
2. Waterfall - Normally a phased approach with upfront planning and 
specifications followed by design. Development is normally done in 
the middle with user acceptance testing (UAT) at the end. 
3. Lean - More of a set of principles and philosophy, encouraging 
experiments and pivots via MVPs, learning, iterating and improving. 
Lean propagates avoiding development waste at all costs.
THE PROJECT TRIANGLE TO THE RESCUE 
FEATURES 
QUALITY 
BUDGET TIMELINE 
Image: http://gs4securitywallpaper.blogspot.co.uk/2013/01/escher-triangle.html
SPRINT 01 
PLANNING PLANNING PLANNING PLANNING 
Release login 
SPRINT 02 
and registration screens 
Release shopping 
cart experience 
SPRINT 03 
Release data 
import and blog 
SPRINT 04 
Release indexing, 
search and UAT fixes 
SCRUM
WATERFALL 
Requirements 
User Experience 
(UX) & Design 
Development 
& QA 
Deployment 
Continued 
Support
LEAN 
Ideas 
LEARN BUILD 
Data Code 
MEASURE 
Split tests 
Customer interviews 
Five Whys root cause analysis 
Cross-functional teams 
Unit tests 
Usability tests 
Continuous integration 
Open source components 
Product owner accountability 
Cohort analysis 
Real-time alerting 
Innovation accounting 
Eliminate waste 
Net promoter score
SUMMARISING THE APPROACHES 
Using the agile manifesto as a base 
Agile Waterfall Lean 
Individuals and interactions Processes and tools Proven and people focused processes 
Working software Software and documentation Validated software and wikis 
Customer colloboration Contracts and negotiations Smart, flexible and challenged proposals 
Responding to change Following a plan The build, measure, learn loop
THE BRIEF
KEEP IT 
BRIEF 
Image: https://wherebadmovieslive.wordpress.com/2010/07/18/macgyver-monday-ugly-duckling/
THINGS TO INCLUDE IN A BRIEF: 
1. Outline strategy - Reference to your original strategy, your 
hypothesis and goals for both the launch (MVP) and beyond! 
2. Approach - What type of methodology do you want to take? 
3. Resources - Who’s going to do what and when? It should be clear 
what you expect from each partner and stakeholder. 
4. Content strategy - This requires careful thought. 
5. Marketing - How will marketing be built-in to your new project and 
what happens when the project launches? 
6. Branding - Your brief should refer to brand guidelines which are 
important and will expedite the production if done properly. 
7. Technology - It’s always worth outlining what you need in the brief.
TECHNOLOGY
I CHOOSE A LAZY PERSON TO DO 
A HARD JOB BECAUSE A LAZY 
PERSON WILL FIND AN EASY WAY 
TO DO IT. 
Image: http://billgatesstrategies.com/
TECHNOLOGY CONSIDERATIONS: 
1. Touch-points - Based on the touch points and channels you are 
designing for, carefully select proven and scalable technology. 
2. MVC Framework - For the backend use a model-view-controller 
(MVC) framework. The model manages the data and business logic. 
3. Platform - Sometimes it’s worth using a platform if all you need is a 
basic CMS-powered or e-commerce website. 
4. TDD - Test driven development (TDD) entails writing test scripts 
and unit tests upfront to constantly test functionality. 
5. Bundled releases - Schedule software releases every two weeks on 
a staged server so all resources work in tandem.
EXECUTION
DESIGN DRIVES INNOVATION; 
INNOVATION POWERS BRAND; 
BRAND BUILDS LOYALTY; AND 
LOYALTY SUSTAINS PROFITS. 
Image: http://www.brandingbricks.com/2014/06/20/post-199-a-brand-interview-with-marty-neumeier-part-1/
FINALLY, EXECUTE: 
1. User centred design (UCD) - Regardless of your approach, 
incorporate UCD so decisions are made based on real user input. 
2. Design heuristics - Make sure that both the creative and technical 
teams adhere to IA and IxD heuristics. 
3. Interdisciplinary teams - Make sure the team is cross-disciplinary 
and works closely together, challenging each other all the time. 
4. Presentations and walk throughs - Use ‘show and tells’ to regularly 
present weekly progress. 
5. Use good PM tools - Use tools like JIRA to manage issues, 
Basecamp for communication and Trello as a lean board.
RECAP
A QUICK RECAP: 
1. Strategy - Stick to your strategy but ensure it’s lean and adaptable. 
2. Approach - Feel free to pick and choose a methodology that suits 
your type of project and organisational setup. 
3. Brief - Make sure the brief clearly articulates your goals and KPIs. 
4. Experience design - Remember that your ‘experience’ needs to be 
thoroughly tested with real people before you go to market. Use 
UCD to help you really focus on your customers. 
5. Putting it all together - Your project consists of branding, 
technology and marketing elements. Your job is to ‘gel’ it together.
THANK YOU 
@DANNY_BLUESTONE 
@CYBERDUCK_UK

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The essentials of a digital project

  • 1. THE ESSENTIALS OF A DIGITAL PROJECT DANNY BLUESTONE, NOV 2014
  • 2. TODAY 1. About Danny 2. Strategy 3. Approach 4. The Brief 5. Technology 6. Execution 7. Recap
  • 4.
  • 5. WHAT IS A STRATEGY? Image: https://www.pehub.com/2013/10/want-some-time-with-reid-hoffman-just-ask-him/
  • 6. A HIGH LEVEL PLAN TO ACHIEVE ONE OR MORE GOALS UNDER CONDITIONS OF UNCERTAINTY Image: http://blog.codinghorror.com/chess-computer-v-human/
  • 7. A DIGITAL BUSINESS NEEDS THE FOLLOWING INNOVATIONS Image: https://www.pehub.com/2013/10/want-some-time-with-reid-hoffman-just-ask-him/
  • 8. THE PRODUCT HAS TO BE UNIQUE
  • 11. INNOVATIVE BUT ADAPTIVE Image:http://beta.robocast.com/roboshows/1233-eric-ries-the-pivot
  • 12. THERE ARE 4 TYPES OF DIGITAL PROJECTS Image: http://blog.codinghorror.com/chess-computer-v-human/
  • 13. DIFFERENT PROJECTS NEED DIFFERENT STRATEGIES: 1. Branding and marketing projects 2. Information and content rich projects 3. Functional, system and IoT driven applications 4. Combos, as most projects combine at least two of the above. When going ‘cross-channel’ further consideration is required. Image: http://blog.codinghorror.com/chess-computer-v-human/
  • 15. HEROES ONLY LIVE IN MOVIES… Image: https://wherebadmovieslive.wordpress.com/2010/07/18/macgyver-monday-ugly-duckling/
  • 16. BUT HELP IS HERE. HERE ARE APPROACHES TO HELP DELIVER AND EXECUTE YOUR STRATEGY: 1. Agile and Scrum - Geared towards (2-3 weekly) sprint releases that include QA, little to no documentation, a self managing team with a ‘product owner’. Planning is done within each sprint via user stories. 2. Waterfall - Normally a phased approach with upfront planning and specifications followed by design. Development is normally done in the middle with user acceptance testing (UAT) at the end. 3. Lean - More of a set of principles and philosophy, encouraging experiments and pivots via MVPs, learning, iterating and improving. Lean propagates avoiding development waste at all costs.
  • 17. THE PROJECT TRIANGLE TO THE RESCUE FEATURES QUALITY BUDGET TIMELINE Image: http://gs4securitywallpaper.blogspot.co.uk/2013/01/escher-triangle.html
  • 18. SPRINT 01 PLANNING PLANNING PLANNING PLANNING Release login SPRINT 02 and registration screens Release shopping cart experience SPRINT 03 Release data import and blog SPRINT 04 Release indexing, search and UAT fixes SCRUM
  • 19. WATERFALL Requirements User Experience (UX) & Design Development & QA Deployment Continued Support
  • 20. LEAN Ideas LEARN BUILD Data Code MEASURE Split tests Customer interviews Five Whys root cause analysis Cross-functional teams Unit tests Usability tests Continuous integration Open source components Product owner accountability Cohort analysis Real-time alerting Innovation accounting Eliminate waste Net promoter score
  • 21. SUMMARISING THE APPROACHES Using the agile manifesto as a base Agile Waterfall Lean Individuals and interactions Processes and tools Proven and people focused processes Working software Software and documentation Validated software and wikis Customer colloboration Contracts and negotiations Smart, flexible and challenged proposals Responding to change Following a plan The build, measure, learn loop
  • 23. KEEP IT BRIEF Image: https://wherebadmovieslive.wordpress.com/2010/07/18/macgyver-monday-ugly-duckling/
  • 24. THINGS TO INCLUDE IN A BRIEF: 1. Outline strategy - Reference to your original strategy, your hypothesis and goals for both the launch (MVP) and beyond! 2. Approach - What type of methodology do you want to take? 3. Resources - Who’s going to do what and when? It should be clear what you expect from each partner and stakeholder. 4. Content strategy - This requires careful thought. 5. Marketing - How will marketing be built-in to your new project and what happens when the project launches? 6. Branding - Your brief should refer to brand guidelines which are important and will expedite the production if done properly. 7. Technology - It’s always worth outlining what you need in the brief.
  • 26. I CHOOSE A LAZY PERSON TO DO A HARD JOB BECAUSE A LAZY PERSON WILL FIND AN EASY WAY TO DO IT. Image: http://billgatesstrategies.com/
  • 27. TECHNOLOGY CONSIDERATIONS: 1. Touch-points - Based on the touch points and channels you are designing for, carefully select proven and scalable technology. 2. MVC Framework - For the backend use a model-view-controller (MVC) framework. The model manages the data and business logic. 3. Platform - Sometimes it’s worth using a platform if all you need is a basic CMS-powered or e-commerce website. 4. TDD - Test driven development (TDD) entails writing test scripts and unit tests upfront to constantly test functionality. 5. Bundled releases - Schedule software releases every two weeks on a staged server so all resources work in tandem.
  • 29. DESIGN DRIVES INNOVATION; INNOVATION POWERS BRAND; BRAND BUILDS LOYALTY; AND LOYALTY SUSTAINS PROFITS. Image: http://www.brandingbricks.com/2014/06/20/post-199-a-brand-interview-with-marty-neumeier-part-1/
  • 30. FINALLY, EXECUTE: 1. User centred design (UCD) - Regardless of your approach, incorporate UCD so decisions are made based on real user input. 2. Design heuristics - Make sure that both the creative and technical teams adhere to IA and IxD heuristics. 3. Interdisciplinary teams - Make sure the team is cross-disciplinary and works closely together, challenging each other all the time. 4. Presentations and walk throughs - Use ‘show and tells’ to regularly present weekly progress. 5. Use good PM tools - Use tools like JIRA to manage issues, Basecamp for communication and Trello as a lean board.
  • 31. RECAP
  • 32. A QUICK RECAP: 1. Strategy - Stick to your strategy but ensure it’s lean and adaptable. 2. Approach - Feel free to pick and choose a methodology that suits your type of project and organisational setup. 3. Brief - Make sure the brief clearly articulates your goals and KPIs. 4. Experience design - Remember that your ‘experience’ needs to be thoroughly tested with real people before you go to market. Use UCD to help you really focus on your customers. 5. Putting it all together - Your project consists of branding, technology and marketing elements. Your job is to ‘gel’ it together.
  • 33. THANK YOU @DANNY_BLUESTONE @CYBERDUCK_UK