1. Game Title Halo 4 (start 3.00 stop 13.00)
https://www.youtube.com/watch?v=p9CzHM7gPt4
Provide detailed descriptions from chosen examples of
sounds that establish…
Clearly state what production
technique(s) you think have been
used to create specific
soundtrack elements
Setting We heara platformor bridge inthiscutscene,we knowthisbecause of whatit
soundslike whenthe personorthingiswalking,youcanheara metallicfloor sound.
We knowthere isa futuristicsettinginthiscutscene atleastonce,thisisbecause of
the roboticvoice and the bleepingbombinthe background.
Space or spaceshipintermsof locationishintedatthrough whatthe dialogue says
and whatthe characters are talkingabout.
Walkingthroughsomethingoroversomething,we knowthisishappeningbecause
of the approachingfootstepsandtheygetlouder.
The soundsbridge and spaceshipcouldbe made
throughMIDI hardware or software andperhaps
Foleyartistry.Thisproductiontechnique mayalso
be Fieldrecordingsexceptitprobablyisn’t,it
sounds“fake”and lessreal thanregularfootsteps.
The reasonfor usingMIDI is because itwould
simplybe easiertomake itthroughMIDI devices
rather thanFoleyartistry.Forsoundtrack
elementswithinthe game Ibelievethatthey
coulduse Foleyartistryforthe soundof the
spaceshipandthe futuristicbleepingcouldalsobe
made throughMIDI.
The small breezesof windcould’vebeencreated
throughFoleyartistry,fieldrecordings,oreven
MIDI as it ispossible withawindcontrolleror
synthesizer,thiswouldmake itoverallbetterfora
realisticsound. The Dialogue couldhave been
createdthroughvoice actingwithsome editingto
each of the voicesbecause we hearnotonlya
humantype voice,buta creature withrobotic
voice.There isalsoan AIvoice whichrequires
editingbecause of howroboticitis.
2. Mood Intense due tothe powerful musicisplayedthroughoutthe cutscene thisbuildsup
emphasisandtensionaswell.
Tensionbecause the playerishurt(shownbygrunting) thistellsusthatactionis
happening;itissuggestedthroughhispainorphysical exhaustionthatit’sclimactic.
Violin’screate anemotional cutscene throughoutandmake the playerfeel that
there isa sense of lossor sadness,thiscouldbe because of somethingthathas
happened.
Fire or a lasercan be heard
Violinsare playedwouldmostlikelybe made with
musical instrumentsalthoughit’spossible to
make themusingFoleyartistrytoo. The violent
language isalsoan aggressive voice overfrom
specificvoice actors thiswouldbe made through
multiple voiceactorsandeditingsoftware aseach
of the voicesisdifferent.Thisisbecause we hear
not onlya humantype voice,buta creature with
roboticvoice.There isalsoan AIvoice which
requireseditingbecause of howroboticitis.
Game genre Actiongame suggestedfromdialogueaswell asthe painthe character isgoing
through(whenhe grunts) aswell asthe bombsettingoff,thishintsfurthertowards
the future actiontype of setting.
Futuristiccouldalsobe hintedatthroughthe AI voicestoo,the robotictype of
characters etc.
There isalso a robotichumanoidthissuggeststhere maybe ahumanoidrobotor
anothertype of creature.
The vocals forthe characters wouldhave been
createdthroughvoice actingand againwouldbe
edited.The humanoidvoicecouldhave been
createdthrougheditingsoftware suchasREAPER
or Foleyartistryor MIDI hardware andsoftware.
Narrative “Warrior” “So misguided”“Cortanadoyouread?” – All dialogue of aSoldieror
enemy
“How?” Confusedorquestionableatmosphere
“I’m notcomingwithyouthistime.”A sad or emotional partof the cutscene
“Neversawearthin personuntil Iwas18” Showsusthat the playerisbasedin
space,on a spaceshipandit’sdefinitelyafuturisticsetting.
“Our dutyas soldiersistoprotecthumanity
The Dialogue couldhave beencreatedthrough
voice actingwithsome tweakstoeach of the
voicesbecause we hearnotonlya humantype
voice,buta creature withroboticvoice.There is
alsoan AI voice whichrequiresalotmore editing
because of howroboticit isthiswouldbe created
throughMIDI software suchas REAPER etc.