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Video game proposal

  1. Video Game Proposal
  2. What is a video game proposal? A video game proposal is developed to try and convince managers and investors to spend money on the idea of the game. It is very brief but covers enough of the basic idea before developing the design fully. 2
  3. 3 What is covered in a proposal? The game designer will add anything they feel will attract management or investors in the game idea. This includes and not limited to: • Title idea • Genre and Themes • Platform and controls • Narrative / Objective Design • Design Elements • Features
  4. The Title A title must be catch and relate to the game however, it can often change as you develop the games. Some famous examples of name change decisions: ◦ Pac man was originally, Pakkuman, was inspired by the Japanese onomatopoeia, “paku-paku," which describes the sound of eating, similar to the English word “chomp. 4
  5. 5 Genre and Themes ◦ Deciding on the style of the game helps with the development of the story and characters. ◦ Games often use more than one genre. For example Tomb Raider is a action / adventure game and Overwater is a fantasy/ futuristic game ◦ Themes would consider the overall gameplay style. This can help you decided on controls and mechanics of the game. So for example Rainbow Six Siege is a tactical first person shooter and the original Super Mario is a platformer.
  6. Platform and Controls ◦ Depending on what platform you are developing on can change the controls and mechanics drastically. ◦ For example if you are developing a game for a phone app, your controls will have to work with the gestures and motions of touch screens. Something as simple as on two different consoles would have two different button sets to work with. 6
  7. 7 Narrative / Objective Design ◦ Depending on the genre will depend on if your game has a narrative or an objective design. ◦ If your game is a roleplaying game, it’s likely you are to have a story behind it to explain your characters actions. ◦ If your game is a platform / puzzle game, you are more likely going to have an objective design. This is a detailed description of the role of your character and the objective/goals at the end.
  8. Games Design Elements This adds depth and understanding to a proposal. Talk about and explain: ◦ Main Character design and ideas ◦ Level / Environment design ◦ Gameplay / Mechanics ◦ User Interface / HUD design 8
  9. 9 Features ◦ Everything from level design, items they may have to collect or use, doors that will be opens, menu themes and enemies must be considered. ◦ Use images and influences found in other games and searched to develop your features proposal. ◦ For example if I was going to make a fantasy platform based game, I could use images from Zelda, super Mario and Donkey kong to help explain my gameplay and perhaps the rings from
  10. Peer Feedback ◦ Once your proposal is finished, you will propose this idea to the rest of the class. ◦ The class will offer feedback on ideas they feel might contribute to your idea. ◦ Note down these ideas in this section. 10
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