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Building High
Performance
Organizations v1.2
Is there a strategy?
Building High Performance Organizations Game by Agile Pain Relief Consulting is licensed under a 

Creative Commons Attribution-ShareAlike 4.0 International License
@mlevison
Hope is not a strategy
–Monty Python - The Spanish Inquisition
“Our chief weapon is surprise...surprise and
fear...fear and surprise....”
Goal
“
Improve Wisdom
of the
Crowd
Resilience
Respond
to
Change
Sense
Playing
Field
Benefits of Being an Agile Organization
Sample Turn
5 min
Background
5 min
5 Turn
10-15 min
Debrief
Purpose of the Game
Game Context
• Table == an Organization with
multiple Teams
• 1 Turn == 4 Sprints == 8 Weeks ==
1 Release
Organizational Improvement
Team
Our
Portfolio
Kanban
Wall
Visualize Your Work
Map Your Portfolio
• Work Collaboratively
• Find Current Work in Progress
• Categorize and Map
Portfolio Kanban Walls
Agile Portfolio Management
is the art of deciding which
big picture items the
business wants to invest in
the medium term (3+
months)
Persona Cards
1. Take in Order
2. Private to You
Smallest Online Bookstore
Our Vision for Change:
“Build Quality In”
Game Setup
• Persona Card - take one and keep it secret
• Feature Cards - place in portfolio
• Operational Cards - left face down, in order
• Gremlin Cards - face down, shuffled
• Bank Balance - already on score sheet
• 1 Turn represents 1 Release (or 4 Sprints)
Game Play Single Turn
1. Choose Features
2. Place in Product
Backlog
3. Purchase Operational
Activities
4. Commit to Features -
Product Development
Teams complete - Initial
capacity 40 pts per
turn
5. Gremlins
6. Work Completed
7. Customer Satisfaction
8. Record Money
9. Return Cards
10.Retrospective
Sample Turn
Sample Turn
1 Purchase Features
• Featured Product
potential value $2,000
Story Points: 15
• Wishlist
potential value $2,500
Story Points 10
Sample Turn
2 Place in Product Backlog
• Team Product Owner’s order
• Wishlist, then Featured Product
Sample Turn
3 Purchase Operational Activities
Take top three Operational Activities
Purchase up to two each turn
Unused Operations cards are available in
subsequent rounds
Sample Turn
3 Purchase Operational Activities
• Team chooses to Purchase: Improve
Engineering Practice – cost $2500 and 8 Story
Points
• Capacity permanently improves by 4 Story
Points the turn after the card is bought. Effect of
all Regressions Gremlin is reduced by 2 points.
Sample Turn
4 Commit to Features
Each Product Development Team
Completes - Initial Capacity 40 pts per
turn
• Wishlist
• Featured Product
Sample Turn
5 Gremlins
Draw two
• Regression - reduce capacity by 5
story points (partial mitigation
“Improve Engineering Practices” +2) -
final effect -3
• Just Work Harder - reduce capacity
by 3 story points permanently
Sample Turn
6 Work Completed
• -8 Story Points for Improve
Engineering Practices
• -6 for two Gremlins
• Work Completed:
40 (base capacity) - (8 Backlog
Refinement + 6 Gremlins) = 26 pts
S
t
o
r
y
P
o
i
n
t
s
Com
plete
d
Starting
Points
- Cost of
Operational
Activities
- Gremlin
Temporary and
Permanent Effect
Net Complete
Round Points
40
8
(Improve
Engineering
Practice)
5 (Regression) – 2
(effect reduced by
Improved Engineering
Practices) = 3
3 (Just Work Harder)
= 3
28
+/-
in
Cap
acity
Starting
Points
+ Benefit of
Operational
Activities
- Gremlin
Permanent Effect
Starting
Points for
Next Round
40
4
(Improve
Engineering
Practice)
3 (Just Work Harder) 41
Score Sheet thus far
Sample Turn
Work Completed II
• 26 Story Points complete
• Record which Features complete (in order) -
Wishlist (10). Featured Product (15)
• Incomplete - None
Sample Turn
7 Customer Satisfaction Die Roll
Roll Customer
Payment
Percentage
1 Fail 0
2 Not happy 50%
3 Satisfied 75%
4-5 Happy 100%
6+ Overjoyed 125%
Roll Die
Sample Turn
Customer Satisfaction
• Wishlist – die roll: 3 – 75% of
Customer Value $2,500 = $1,875
paid.
• Featured Product – die roll: 2 – 50%
of Customer Value $2,000 = $1,000
paid
Score Sheet Cashflow
$
Starting
Cash
- Operations $
Costs
+ (Story $ Value
x Customer
Satisfaction)
* Completed
Stories ONLY
Net Cash
Balance
(becomes
Starting Cash
for next round)
$10,000
$2500
(Improve
Engineering
Practice)
$1875 (Wishlist, die
roll: 3 – 75% of
$2,500)
$1000 (Featured
Product, die roll: 2 –
50% of $2,000)
$10,375
Sample Turn
8 End
Sample Turn
9 & 10 End
• Shuffle Gremlin Cards back in
• Retrospective
Bankruptcy
Turn Steps
• Choose Features
• Place in Product
Backlog
• Purchase Operational
Activities - Purchase
max 2
• Commit to Features-
Complete ~40pts per
Sprint
• Gremlins
• Work Completed
• Customer Satisfaction
• Record Money
• Return Cards
• Retrospective
Round #3 - Hire an
Additional Team
Additional Team Costs
Gremlins
Weathervaning Exec
Chasing the Deal
Mitigated
• PO Empowered to say
No
Regression
Partial Mitigations:
• Why Agile - Quality?
• Improve Engineering Practices
Support Issue
Partial Mitigations:
• Walking Portfolio Kanban Wall with
Team
• Cross-Skilling
“Just Work Harder”
Mitigation
• Pro-social bonuses
Dark Work
aka Shadow IT
Partial Mitigation
• Walking the Portfolio Kanban Wall
Full Mitigation
• Clarified the Vision with Your Team
Micromanagement
Mitigation
• Coaching Executive Mindset
Team Member
Borrowed
or Poached
Partial
Mitigation
• Cross-Skilling
Not My Work
Partial Mitigations
• Cross-Skilling
• Pro-Social Bonuses
Bad Hire
Friend of a Friend :-(
Stack Ranking Introduced
360 Degree Performance
Appraisals Introduced
360
Feedback
Boss
Peers
Team
Self
Clients
Not My Team’s Problem
It’s the Other Team’s Problem
Promotion to
Management
Hire a New Team Member
Forming
Storming
Norming
Performing
Time
Productivity
Tuckman’s Model of Team formation
Operational Activities
Backlog Refinement
Sample Split
Power to Say NO
• Product Owner supported by Portfolio
Management
Improve Engineering
Practice
Optimizing for the Whole
What is the Goal?
Lean U/X
Concept
 Prototype
Validate
Internally
Test
Externally
Learn
from user
behavior
Iterate
Just the UX process
#LeanUX | @jboogie
Clarify
Vision
Walk the Wall with the Teams
• Surface Dark Work
Management Talks to Team Members to
Understand their Personal Motivations
Eliminate Annual
Performance Review
Cross-Skilling
Clarify Why Agile - Quality
• Collaborative Strategy Deployment
Karl Scotland - @kjscotland - #abe15 http://availagility.co.uk
Improve Interviewing
Practices
Coach Mindsets
Team Level Bonuses
Pro-Social Bonuses
Dual Track Career Paths
Build Quality…
….Speed will follow.
Focus on Speed, there will be no
Quality
Closing
Complexity
Experiments and Evolution
trump
Planned Change Models
Many Minds
Over
Central Decision Making
Game Weaknesses
• Too optimistic
• Benefits accrue too quickly
• No drag effects from Technical Debt
• Engineering Practice details ignored
References
• Game Posted - https://agilepainrelief.com/building-
high-performance-organizations-game
• Lean Kit - Map Your Project Portfolio: http://
leankit.com/blog/2014/02/map-your-process-with-
kanban/
• Lean UX: https://agilepainrelief.com/product-
owner-resources-and-references#usability
• Kanban: https://agilepainrelief.com/scrummaster-
resources-and-references#kanban
References #2
• Prosocial Bonuses: https://agilepainrelief.com/
scrummaster-resources-and-references#pay-for-
performance
• Portfolio Management: https://agilepainrelief.com/
scrummaster-resources-and-references#portfolio-
management
• Complexity - Cynefin: http://
www.everydaykanban.com/2013/09/29/
understanding-the-cynefin-framework/ and https://
en.wikipedia.org/wiki/Cynefin_framework

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