A Game to help people understand what it takes to build high performance organizations. The presentation only works with the game materials: https://agilepainrelief.com/building-high-performance-organizations-game
Advancing Enterprise Risk Management Practices- A Strategic Framework by Naga...
Building high performance organizations
1. Building High
Performance
Organizations v1.2
Is there a strategy?
Building High Performance Organizations Game by Agile Pain Relief Consulting is licensed under a
Creative Commons Attribution-ShareAlike 4.0 International License
@mlevison
20. Game Setup
• Persona Card - take one and keep it secret
• Feature Cards - place in portfolio
• Operational Cards - left face down, in order
• Gremlin Cards - face down, shuffled
• Bank Balance - already on score sheet
• 1 Turn represents 1 Release (or 4 Sprints)
21. Game Play Single Turn
1. Choose Features
2. Place in Product
Backlog
3. Purchase Operational
Activities
4. Commit to Features -
Product Development
Teams complete - Initial
capacity 40 pts per
turn
5. Gremlins
6. Work Completed
7. Customer Satisfaction
8. Record Money
9. Return Cards
10.Retrospective
23. Sample Turn
1 Purchase Features
• Featured Product
potential value $2,000
Story Points: 15
• Wishlist
potential value $2,500
Story Points 10
24. Sample Turn
2 Place in Product Backlog
• Team Product Owner’s order
• Wishlist, then Featured Product
25. Sample Turn
3 Purchase Operational Activities
Take top three Operational Activities
Purchase up to two each turn
Unused Operations cards are available in
subsequent rounds
26. Sample Turn
3 Purchase Operational Activities
• Team chooses to Purchase: Improve
Engineering Practice – cost $2500 and 8 Story
Points
• Capacity permanently improves by 4 Story
Points the turn after the card is bought. Effect of
all Regressions Gremlin is reduced by 2 points.
27. Sample Turn
4 Commit to Features
Each Product Development Team
Completes - Initial Capacity 40 pts per
turn
• Wishlist
• Featured Product
28. Sample Turn
5 Gremlins
Draw two
• Regression - reduce capacity by 5
story points (partial mitigation
“Improve Engineering Practices” +2) -
final effect -3
• Just Work Harder - reduce capacity
by 3 story points permanently
29. Sample Turn
6 Work Completed
• -8 Story Points for Improve
Engineering Practices
• -6 for two Gremlins
• Work Completed:
40 (base capacity) - (8 Backlog
Refinement + 6 Gremlins) = 26 pts
30. S
t
o
r
y
P
o
i
n
t
s
Com
plete
d
Starting
Points
- Cost of
Operational
Activities
- Gremlin
Temporary and
Permanent Effect
Net Complete
Round Points
40
8
(Improve
Engineering
Practice)
5 (Regression) – 2
(effect reduced by
Improved Engineering
Practices) = 3
3 (Just Work Harder)
= 3
28
+/-
in
Cap
acity
Starting
Points
+ Benefit of
Operational
Activities
- Gremlin
Permanent Effect
Starting
Points for
Next Round
40
4
(Improve
Engineering
Practice)
3 (Just Work Harder) 41
Score Sheet thus far
31. Sample Turn
Work Completed II
• 26 Story Points complete
• Record which Features complete (in order) -
Wishlist (10). Featured Product (15)
• Incomplete - None
32. Sample Turn
7 Customer Satisfaction Die Roll
Roll Customer
Payment
Percentage
1 Fail 0
2 Not happy 50%
3 Satisfied 75%
4-5 Happy 100%
6+ Overjoyed 125%