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INTRODUCTIONS


rob bateman
  www.infiniteturtles.co.uk
     www.away3d.com


      www.awaymedia.co.u
INTRODUCTIONS


rob bateman
  www.infiniteturtles.co.uk
     www.away3d.com
       www.awaymedia.co.
        @robnet
INTRODUCTIONS


rob bateman
  www.infiniteturtles.co.uk
     www.away3d.com
       www.awaymedia.co.
        @robnet
INTRODUCTIONS


rob bateman
  www.infiniteturtles.co.uk
     www.away3d.com


      www.awaymedia.co.u
INTRODUCTIONS


rob bateman
  www.infiniteturtles.co.uk
     www.away3d.com


      www.awaymedia.co.u
INTRODUCTIONS


rob bateman
  www.infiniteturtles.co.uk
     www.away3d.com


      www.awaymedia.co.u
INTRODUCTIONS


rob bateman
  www.infiniteturtles.co.uk
     www.away3d.com


      www.awaymedia.co.u
INTRODUCTIONS


rob bateman
  www.infiniteturtles.co.uk
     www.away3d.com


      www.awaymedia.co.u
INTRODUCTIONS


rob bateman
  www.infiniteturtles.co.uk
     www.away3d.com


      www.awaymedia.co.u
AWAY3D 4.0 BETA




picture source: www.away3d.com
AWAY3D 4.0 BETA
AWAY3D 4.0 BETA




                                   www.away3d.com
picture source: www.infiniteturtles.co.uk
THE START OF IT ALL
MOLEHILL
              THE MOST AWESOME FLASH HACK EVER?




picture source: Thunderbirds
STAGE3D
                               THIS MIGHT HURT A BIT




picture source: Thunderbirds
ADOBE
                                 ODDNESS




picture source: Adriano Alves
ADOBE
 ODDNESS
ADOBE
                              ODDNESS




picture source: Shirt Woot
ADOBE
 ODDNESS
ADOBE
                                                     ODDNESS




picture source: Adobe, Android, Apple, Blackberry
ADOBE
                                                     ODDNESS




picture source: Adobe, Android, Apple, Blackberry
ADOBE
                                                     ODDNESS




picture source: Adobe, Android, Apple, Blackberry
ADOBE
                                                     ODDNESS




picture source: Adobe, Android, Apple, Blackberry
ADOBE
                                                     ODDNESS




picture source: Adobe, Android, Apple, Blackberry
ADOBE
                                                     ODDNESS




picture source: Adobe, Android, Apple, Blackberry
SO NOW WHAT?
FRAMEWORKS
FRAMEWORKS
FRAMEWORKS




editing tools
FRAMEWORKS
FRAMEWORKS




actionscript
FRAMEWORKS
FRAMEWORKS




open source
FRAMEWORKS
FRAMEWORKS




no restrictions
FRAMEWORKS
FRAMEWORKS




picture source: Epic Games
THE OPEN APPROACH
THE OPEN APPROACH
THE OPEN APPROACH
THE OPEN APPROACH
AWAY PHYSICS
                                             TERRAIN DEMO




demo source: Thillet Laurent
                               perso.numericable.fr/
                                    chamaslot
AS3NUI
                                    AIRKINECT




                 www.as3nui.com/air-kinect
demo source: Wouter Verweirder
PREFAB3D 2.0
                                 MODEL & TEXTURE EDITOR




demo source: Fabrice Closier
                               www.closier.nl/
                                   prefab
IN2AR
                                      AUGMENTED REALITY




                                 www.in2ar.com
demo source: Eugene Zatepyakin
MOBILE
                                 AIR 3.2




demo source: Fabrice Closier
A QUESTION
THE DEVELOPER
                                         COMBATING SELF-DOUBT



                                            not good enough
                                            no time
                                            no hassle


picture source: Viajologia via Flickr
THE DEVELOPER
                                         COMBATING SELF-DOUBT




                                            no time
                                            no hassle


picture source: Viajologia via Flickr
THE DEVELOPER
                                         COMBATING SELF-DOUBT



                                            coding skills
                                            no time
                                            no hassle


picture source: Viajologia via Flickr
THE DEVELOPER
                                         COMBATING SELF-DOUBT



                                            coding skills


                                            no hassle


picture source: Viajologia via Flickr
THE DEVELOPER
                                         COMBATING SELF-DOUBT



                                            coding skills
                                            productivity
                                            no hassle


picture source: Viajologia via Flickr
THE DEVELOPER
                                         COMBATING SELF-DOUBT



                                            coding skills
                                            productivity



picture source: Viajologia via Flickr
THE DEVELOPER
                                         COMBATING SELF-DOUBT



                                            coding skills
                                            productivity
                                            broadens horizons


picture source: Viajologia via Flickr
THE DEVELOPER
 COMBATING SELF-DOUBT



    coding skills
    productivity
    broadens horizons
THE DEVELOPER
                                            COMBATING SELF-DOUBT



                                               coding skills
                                               productivity
                                               broadens horizons


picture source: Traci Bunkers via Flickr
THE COMPANY
                                    COMBATING LOSS AVERSION



                                         retain control
                                         protect or IP
                                         minimise spend


picture source: Lord of the Rings
THE COMPANY
                                    COMBATING LOSS AVERSION




                                         protect or IP
                                         minimise spend


picture source: Lord of the Rings
THE COMPANY
                                    COMBATING LOSS AVERSION



                                         free workers
                                         protect or IP
                                         minimise spend


picture source: Lord of the Rings
THE COMPANY
                                    COMBATING LOSS AVERSION



                                         free workers


                                         minimise spend


picture source: Lord of the Rings
THE COMPANY
                                    COMBATING LOSS AVERSION



                                         free workers
                                         new opportunities
                                         minimise spend


picture source: Lord of the Rings
THE COMPANY
                                    COMBATING LOSS AVERSION



                                         free workers
                                         new opportunities



picture source: Lord of the Rings
THE COMPANY
                                    COMBATING LOSS AVERSION



                                         free workers
                                         new opportunities
                                         simplify resourcing


picture source: Lord of the Rings
THE COMPANY
COMBATING LOSS AVERSION



     free workers
     new opportunities
     simplify resourcing
THE COMPANY
                              COMBATING LOSS AVERSION



                                   free workers
                                   new opportunities
                                   simplify resourcing


picture source: android.com
COMING SOON
LIAOCHENG PARTICLES




                         liaocheng.github.com/
demo source: Liaocheng


                         particles_editor.html
DEFERRED RENDERING




demo source: David Lenaerts
DEFERRED RENDERING




demo source: David Lenaerts
THANK YOU


rob bateman
  www.infiniteturtles.co.uk
     www.away3d.com
       www.awaymedia.co.
        @robnet

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Getting Some Perspective: Away 3D 4.0 & Friends by Rob Bateman

Editor's Notes

  1. An appraisal of how far we’ve come\nA look at libraries and tools\nA glance at whats upcoming \n(Not including 2D) Thibault later today\n
  2. \n
  3. \n
  4. \n
  5. Presentations\nTraining\nDemos\n
  6. Presentations\nTraining\nDemos\n
  7. Presentations\nTraining\nDemos\n
  8. Showcases\nTutorials\nDownloads\nForum\n
  9. Showcases\nTutorials\nDownloads\nForum\n
  10. Showcases\nTutorials\nDownloads\nForum\n
  11. Production\nConsultancy\nOur own Products\n
  12. Production\nConsultancy\nOur own Products\n
  13. Production\nConsultancy\nOur own Products\n
  14. Production\nConsultancy\nOur own Products\n
  15. Production\nConsultancy\nOur own Products\n
  16. Production\nConsultancy\nOur own Products\n
  17. Production\nConsultancy\nOur own Products\n
  18. Production\nConsultancy\nOur own Products\n
  19. More stability (API, runtime)\nMore flexible\nMore examples\nVideo by members of the core Away3D team and Finnish demoscene group EvoFlash\n
  20. More stability (API, runtime)\nMore flexible\nMore examples\nVideo by members of the core Away3D team and Finnish demoscene group EvoFlash\n
  21. More stability (API, runtime)\nMore flexible\nMore examples\nVideo by members of the core Away3D team and Finnish demoscene group EvoFlash\n
  22. More examples coming\n
  23. More examples coming\n
  24. More examples coming\n
  25. This time last year....\n
  26. I remember when we all dreamed of this in the player...\nTurned from experiment to fully integrated player feature\n
  27. I remember when we all dreamed of this in the player...\nTurned from experiment to fully integrated player feature\n
  28. I remember when we all dreamed of this in the player...\nTurned from experiment to fully integrated player feature\n
  29. No display list\n50% compatibility\nvery slow software fallback\naiming for 60% then 75% by the end of the year\nTools might have been forthcoming if...\n\n
  30. No display list\n50% compatibility\nvery slow software fallback\naiming for 60% then 75% by the end of the year\nTools might have been forthcoming if...\n\n
  31. No display list\n50% compatibility\nvery slow software fallback\naiming for 60% then 75% by the end of the year\nTools might have been forthcoming if...\n\n
  32. Adobe hadn’t been shooting itself in the knee\nForget the “write once, run anywhere”\ndecision based on focusing resources\nplaybook...?\n
  33. Adobe hadn’t been shooting itself in the knee\nForget the “write once, run anywhere”\ndecision based on focusing resources\nplaybook...?\n
  34. Adobe hadn’t been shooting itself in the knee\nForget the “write once, run anywhere”\ndecision based on focusing resources\nplaybook...?\n
  35. Flash is dead again\n
  36. Flash is dead again\n
  37. The right distribution platform for Rich content on mobile\n
  38. The right distribution platform for Rich content on mobile\n
  39. of course, we mustn’t forget...\n
  40. Apple packager now called captive runtime\nPlatform optimisation in the packager rather than the runtime\nBetter long term strategy\n
  41. don’t forget blackberry!\n
  42. 3rd party tools left to pick up the slack\n
  43. We don’t see this as competition, but as choice\n
  44. We don’t see this as competition, but as choice\n
  45. We don’t see this as competition, but as choice\n
  46. We don’t see this as competition, but as choice\n
  47. We don’t see this as competition, but as choice\n
  48. We don’t see this as competition, but as choice\n
  49. almost all of us have varying degree of editors (more on this later...)\n
  50. almost all of us have varying degree of editors (more on this later...)\n
  51. almost all of us have varying degree of editors (more on this later...)\n
  52. almost all of us have varying degree of editors (more on this later...)\n
  53. almost all of us have varying degree of editors (more on this later...)\n
  54. The majority are actionscript based (is that a good thing?)\n
  55. The majority are actionscript based (is that a good thing?)\n
  56. The majority are actionscript based (is that a good thing?)\n
  57. The majority are actionscript based (is that a good thing?)\n
  58. The majority are actionscript based (is that a good thing?)\n
  59. only two are open source\nAllows customisation and the potential for original content\nEncourages integration with other libraries\n
  60. only two are open source\nAllows customisation and the potential for original content\nEncourages integration with other libraries\n
  61. only two are open source\nAllows customisation and the potential for original content\nEncourages integration with other libraries\n
  62. LGPL requires a library mention if it is bundled with an application\nAway3D the only library that is free, open source and without restriction on use\n
  63. LGPL requires a library mention if it is bundled with an application\nAway3D the only library that is free, open source and without restriction on use\n
  64. If we remind ourselves of Max, we can recall what is coming...\nMore a worry to Unity that Away3D\n
  65. If we remind ourselves of Max, we can recall what is coming...\nMore a worry to Unity that Away3D\n
  66. What is better about being an OS, free, non-restrictive 3D library?\nno restrictions allows many integration points with other OS apis as well as commercial products\nMore of a platform approach, like jQuery being used by many website tools\n
  67. What is better about being an OS, free, non-restrictive 3D library?\nno restrictions allows many integration points with other OS apis as well as commercial products\nMore of a platform approach, like jQuery being used by many website tools\n
  68. What is better about being an OS, free, non-restrictive 3D library?\nno restrictions allows many integration points with other OS apis as well as commercial products\nMore of a platform approach, like jQuery being used by many website tools\n
  69. What is better about being an OS, free, non-restrictive 3D library?\nno restrictions allows many integration points with other OS apis as well as commercial products\nMore of a platform approach, like jQuery being used by many website tools\n
  70. What is better about being an OS, free, non-restrictive 3D library?\nno restrictions allows many integration points with other OS apis as well as commercial products\nMore of a platform approach, like jQuery being used by many website tools\n
  71. What is better about being an OS, free, non-restrictive 3D library?\nno restrictions allows many integration points with other OS apis as well as commercial products\nMore of a platform approach, like jQuery being used by many website tools\n
  72. What is better about being an OS, free, non-restrictive 3D library?\nno restrictions allows many integration points with other OS apis as well as commercial products\nMore of a platform approach, like jQuery being used by many website tools\n
  73. What is better about being an OS, free, non-restrictive 3D library?\nno restrictions allows many integration points with other OS apis as well as commercial products\nMore of a platform approach, like jQuery being used by many website tools\n
  74. What is better about being an OS, free, non-restrictive 3D library?\nno restrictions allows many integration points with other OS apis as well as commercial products\nMore of a platform approach, like jQuery being used by many website tools\n
  75. What is better about being an OS, free, non-restrictive 3D library?\nno restrictions allows many integration points with other OS apis as well as commercial products\nMore of a platform approach, like jQuery being used by many website tools\n
  76. What is better about being an OS, free, non-restrictive 3D library?\nno restrictions allows many integration points with other OS apis as well as commercial products\nMore of a platform approach, like jQuery being used by many website tools\n
  77. What is better about being an OS, free, non-restrictive 3D library?\nno restrictions allows many integration points with other OS apis as well as commercial products\nMore of a platform approach, like jQuery being used by many website tools\n
  78. What is better about being an OS, free, non-restrictive 3D library?\nno restrictions allows many integration points with other OS apis as well as commercial products\nMore of a platform approach, like jQuery being used by many website tools\n
  79. What is better about being an OS, free, non-restrictive 3D library?\nno restrictions allows many integration points with other OS apis as well as commercial products\nMore of a platform approach, like jQuery being used by many website tools\n
  80. What is better about being an OS, free, non-restrictive 3D library?\nno restrictions allows many integration points with other OS apis as well as commercial products\nMore of a platform approach, like jQuery being used by many website tools\n
  81. What is better about being an OS, free, non-restrictive 3D library?\nno restrictions allows many integration points with other OS apis as well as commercial products\nMore of a platform approach, like jQuery being used by many website tools\n
  82. What is better about being an OS, free, non-restrictive 3D library?\nno restrictions allows many integration points with other OS apis as well as commercial products\nMore of a platform approach, like jQuery being used by many website tools\n
  83. this process is two-way\nFeedback, feature contributions and fixes all make for a better API\nlets have a look at a few in more detail\n
  84. this process is two-way\nFeedback, feature contributions and fixes all make for a better API\nlets have a look at a few in more detail\n
  85. this process is two-way\nFeedback, feature contributions and fixes all make for a better API\nlets have a look at a few in more detail\n
  86. this process is two-way\nFeedback, feature contributions and fixes all make for a better API\nlets have a look at a few in more detail\n
  87. this process is two-way\nFeedback, feature contributions and fixes all make for a better API\nlets have a look at a few in more detail\n
  88. this process is two-way\nFeedback, feature contributions and fixes all make for a better API\nlets have a look at a few in more detail\n
  89. this process is two-way\nFeedback, feature contributions and fixes all make for a better API\nlets have a look at a few in more detail\n
  90. this process is two-way\nFeedback, feature contributions and fixes all make for a better API\nlets have a look at a few in more detail\n
  91. Now that Away3D beta is out, focus can be re-addressed\nalchemy 2 is in the pipeline\n
  92. Now that Away3D beta is out, focus can be re-addressed\nalchemy 2 is in the pipeline\n
  93. Now that Away3D beta is out, focus can be re-addressed\nalchemy 2 is in the pipeline\n
  94. Now that Away3D beta is out, focus can be re-addressed\nalchemy 2 is in the pipeline\n
  95. An umbrella project for a collection of AIR extensions by Wouter Verweirder\nThe best use of native extensions i’ve yet seen. Speaking tomorrow morning “Beefing up AIR”\n
  96. An umbrella project for a collection of AIR extensions by Wouter Verweirder\nThe best use of native extensions i’ve yet seen. Speaking tomorrow morning “Beefing up AIR”\n
  97. An umbrella project for a collection of AIR extensions by Wouter Verweirder\nThe best use of native extensions i’ve yet seen. Speaking tomorrow morning “Beefing up AIR”\n
  98. An umbrella project for a collection of AIR extensions by Wouter Verweirder\nThe best use of native extensions i’ve yet seen. Speaking tomorrow morning “Beefing up AIR”\n
  99. A quantum leap in an Away3D production tool\nThe brainchild of our resident 3D tooling genius Fabrice\npass on contact details if you want to test\n
  100. A quantum leap in an Away3D production tool\nThe brainchild of our resident 3D tooling genius Fabrice\npass on contact details if you want to test\n
  101. A quantum leap in an Away3D production tool\nThe brainchild of our resident 3D tooling genius Fabrice\npass on contact details if you want to test\n
  102. A quantum leap in an Away3D production tool\nThe brainchild of our resident 3D tooling genius Fabrice\npass on contact details if you want to test\n
  103. remember ARToolKit? This pisses all over it.\nEugene is speaking tomorrow afternoon “ASFEAT // Action Script Computer Vision”\n
  104. remember ARToolKit? This pisses all over it.\nEugene is speaking tomorrow afternoon “ASFEAT // Action Script Computer Vision”\n
  105. remember ARToolKit? This pisses all over it.\nEugene is speaking tomorrow afternoon “ASFEAT // Action Script Computer Vision”\n
  106. remember ARToolKit? This pisses all over it.\nEugene is speaking tomorrow afternoon “ASFEAT // Action Script Computer Vision”\n
  107. How does Away3D fit into Adobe’s new mobile strategy?\nSince the launch of 3.2 mobile with Stage3D, very well\n
  108. How does Away3D fit into Adobe’s new mobile strategy?\nSince the launch of 3.2 mobile with Stage3D, very well\n
  109. How does Away3D fit into Adobe’s new mobile strategy?\nSince the launch of 3.2 mobile with Stage3D, very well\n
  110. How many of you develop your libraries as open source?\nThis is something good for your career, company, well being\nlet us quietly and calmly discuss the reasons why\n
  111. a bit too much of the stereotypical techy loner\naversion to tidying code, like aversion to tidying your bedroom. How old are you?\nIs anyone a developer for the money? “well, i was going to be a baker but my parents pushed me into programming”\n\n\n
  112. a bit too much of the stereotypical techy loner\naversion to tidying code, like aversion to tidying your bedroom. How old are you?\nIs anyone a developer for the money? “well, i was going to be a baker but my parents pushed me into programming”\n\n\n
  113. a bit too much of the stereotypical techy loner\naversion to tidying code, like aversion to tidying your bedroom. How old are you?\nIs anyone a developer for the money? “well, i was going to be a baker but my parents pushed me into programming”\n\n\n
  114. a bit too much of the stereotypical techy loner\naversion to tidying code, like aversion to tidying your bedroom. How old are you?\nIs anyone a developer for the money? “well, i was going to be a baker but my parents pushed me into programming”\n\n\n
  115. a bit too much of the stereotypical techy loner\naversion to tidying code, like aversion to tidying your bedroom. How old are you?\nIs anyone a developer for the money? “well, i was going to be a baker but my parents pushed me into programming”\n\n\n
  116. a bit too much of the stereotypical techy loner\naversion to tidying code, like aversion to tidying your bedroom. How old are you?\nIs anyone a developer for the money? “well, i was going to be a baker but my parents pushed me into programming”\n\n\n
  117. a bit too much of the stereotypical techy loner\naversion to tidying code, like aversion to tidying your bedroom. How old are you?\nIs anyone a developer for the money? “well, i was going to be a baker but my parents pushed me into programming”\n\n\n
  118. a bit too much of the stereotypical techy loner\naversion to tidying code, like aversion to tidying your bedroom. How old are you?\nIs anyone a developer for the money? “well, i was going to be a baker but my parents pushed me into programming”\n\n\n
  119. a bit too much of the stereotypical techy loner\naversion to tidying code, like aversion to tidying your bedroom. How old are you?\nIs anyone a developer for the money? “well, i was going to be a baker but my parents pushed me into programming”\n\n\n
  120. learn by review\nincrease code reliability\ndiscover new apis\n
  121. learn by review\nincrease code reliability\ndiscover new apis\n
  122. potentially about controlling workforce rather than code\ndevelopers encouraged to feel like battery hens\nIP in code is rarely useful, because the technology moves fast\nmaintainance much more of an issue\nCan we all just stop kidding ourselves that we create every project from scratch?\n\n
  123. potentially about controlling workforce rather than code\ndevelopers encouraged to feel like battery hens\nIP in code is rarely useful, because the technology moves fast\nmaintainance much more of an issue\nCan we all just stop kidding ourselves that we create every project from scratch?\n\n
  124. potentially about controlling workforce rather than code\ndevelopers encouraged to feel like battery hens\nIP in code is rarely useful, because the technology moves fast\nmaintainance much more of an issue\nCan we all just stop kidding ourselves that we create every project from scratch?\n\n
  125. potentially about controlling workforce rather than code\ndevelopers encouraged to feel like battery hens\nIP in code is rarely useful, because the technology moves fast\nmaintainance much more of an issue\nCan we all just stop kidding ourselves that we create every project from scratch?\n\n
  126. potentially about controlling workforce rather than code\ndevelopers encouraged to feel like battery hens\nIP in code is rarely useful, because the technology moves fast\nmaintainance much more of an issue\nCan we all just stop kidding ourselves that we create every project from scratch?\n\n
  127. potentially about controlling workforce rather than code\ndevelopers encouraged to feel like battery hens\nIP in code is rarely useful, because the technology moves fast\nmaintainance much more of an issue\nCan we all just stop kidding ourselves that we create every project from scratch?\n\n
  128. potentially about controlling workforce rather than code\ndevelopers encouraged to feel like battery hens\nIP in code is rarely useful, because the technology moves fast\nmaintainance much more of an issue\nCan we all just stop kidding ourselves that we create every project from scratch?\n\n
  129. potentially about controlling workforce rather than code\ndevelopers encouraged to feel like battery hens\nIP in code is rarely useful, because the technology moves fast\nmaintainance much more of an issue\nCan we all just stop kidding ourselves that we create every project from scratch?\n\n
  130. potentially about controlling workforce rather than code\ndevelopers encouraged to feel like battery hens\nIP in code is rarely useful, because the technology moves fast\nmaintainance much more of an issue\nCan we all just stop kidding ourselves that we create every project from scratch?\n\n
  131. The most successful mobile OS\nOS Kudos\nfree integration with other APIs\ntrouble free handovers and maintenance\n\n\n
  132. The most successful mobile OS\nOS Kudos\nfree integration with other APIs\ntrouble free handovers and maintenance\n\n\n
  133. talk about whats on the horizon for Away3D\n
  134. We want to add a solid particle engine\nTurns our, someone has already done that\n
  135. We want to add a solid particle engine\nTurns our, someone has already done that\n
  136. We want to add a solid particle engine\nTurns our, someone has already done that\n
  137. We want to add a solid particle engine\nTurns our, someone has already done that\n
  138. Allows more efficient global lighting and shadowing effects\n
  139. Allows more efficient global lighting and shadowing effects\n
  140. Allows more efficient global lighting and shadowing effects\n
  141. \n
  142. \n
  143. Download the beta!\nsee nate’s session!\n\n
  144. Download the beta!\nsee nate’s session!\n\n
  145. Download the beta!\nsee nate’s session!\n\n
  146. Download the beta!\nsee nate’s session!\n\n