14. Project Scope
School-age children to preteen children
Photo credit : http://agent-for-endring.no/wp-content/uploads/2013/08/dev-bg-home-2.jpg
15. Project Scope
6 - 12 years old
Photo credit : http://agent-for-endring.no/wp-content/uploads/2013/08/dev-bg-home-2.jpg
16. Project Scope
What Toys are
Appropriate for My Child
Good Toys for Young
Children by Age and Stage
National Association for Education of
Young Children
21. Methodology
Compare
moMon
detecMon
devices
Kinect
Leap
Mo1on
Web
camera
Pla=orm
Windows 7, 8
Mac OS
Windows 7, 8
Mac OS
Develop
Kinect SDK
Microsoft Visual Studio,
OpenCV, OpenNI,
EmguCV
Leap Motion SDK,
Microsoft Visual
Microsoft Visual Studio Studio, OpenCV,
EmguCV
Language
C#, C++, Java,
Processing
Java, C++, C, C#,
Python, JavaScript
Constrain
Recognize 6 people but
detect full body up to 2
people
Cannot detect full body Difficult to detect
skeleton in real time
Detec1on
length
3.5 meters
1 meter (3 feet)
Windows 7, 8
Mac OS
C#, VB .NET
More than 2 meters
(depend on model)
22. Limitation
● 2 players for full body
● High of player at least 1 M
● Playground area 3.5 x 3.5 M
● Indoor place / Dim place
● Player must stand in the straight orientation
● Flat Floor / smooth surface
28. Methodology
Research
on
library
and
consider
to
be
used.
Kinect SDK
Tool and APIs need to develop Kinect-enabled
applications for Microsoft Windows
OpenNI
Kinect library or tools use to develop Kinect
OpenCV
Image processing library
29. Methodology
Research
on
library
and
consider
to
be
used.
EmguCV
Cross platform .Net wrapper to the OpenCV
image processing library
OpenCVSharp
Cross platform wrapper of OpenCV
for .NET Framework written in C#
50. Outcome
● Game
for
children
that
projected
as
physical
playground
and
detect
movement
by
using
kinect.
Children
can
use
their
gesture
to
play
a
games.
● So_ware
games
on
Windows
plaUorm
○
○
○
○
○
Mixing
color
game
Reflexing
light
game
Word
guessing
game
Math
game
Geometry
game
51. Deliverables for Term 1
● InteracMon
design
concept
● Graphic
interface
design
● Paper
prototype
● ImplementaMon
first
module
via
simulaMon