The program will deliver a new educational game
that will help children learn foreign languages
through interesting and attractive exercises;
The game can be used by parents, teachers and also
by anyone who wants to learn foreign languages in a
funny and easy way.
Description
target people
children (3-7 years);
cost
200.000 $;
time
It will take 4 months to be created and tested;
number of people involved
15 persons;
innovation
The teaching methods used in this product are new on
the market.
Planning
Be easy to use and understand by everybody;
Contain at least 5 of the most used languages nowadays :
English, French, German, Italian, Spanish;
Enrich kids` vocabulary and expand their general
knowledge;
Have a user-friendly and attractive graphical interface to
involve children into using this program.
Purpose
Help children learn new foreign languages;
Use at least 5 different learning techniques;
Interact with users through an attractive graphical
interface;
Teach children new information they can assimilate in an
easy way.
In a future version, the program should support Mac OS
too.
Functional Goals
It will be sold firstly in kindergartens;
Obtain 50.000 $ profit in the first months;
Sell 10 programs in the first month and then increase the
number of programs sold to 50/month;
Implement a good marketing campaign.
Business Goals
Monitor the degree of satisfaction and the speed of learning
among children in order to increase the usability and
complexity;
Deliver quality soft fault free;
Implement coding and testing standards;
Using V cycle;
Include ways of solving the potential problems;
Quality Goals
Work hours in normal conditions :
Average : 20-22 $/h
The Project manager and software architect earn more;
Work hour costs in case of overtime :
For everyone : 25 $/h
Material resources :
computers with Linux and Windows.
Resources
TIME and MONEY (No overtime!);
The words and games should not be very difficult
and have a gradual growth;
It should be made a study to reveal the most useful
and attractive ways for learning preferred by children.
The graphics should ensure portability;
Windows, Linux;
The activities should be short and very catchy, in
order not to bore the child.
Constraints
Red risk : Some children may be used to one learning
method and more techniques may confuse them –
they tend not to remember what they learn.
Solution : There must be more versions of the game so
that everybody can learn effectively;
Yellow risk : If the game is excessively used, players
may become addicted to it;
Solution : Its use should be limited.
End user Risks
Overtiming;
Good planning;
Operating system incompatibility;
Implementing different solutions for different OS;
Delivering untested software;
Delivering software with bugs;
No overtime so the software can be tested;
Software too complex – difficult to be maintained;
Respect software principles;
Personnel`s qualification – could need trainings.
Hire qualified persons.
Functional Risks
High prices
Establish the targeted place on the market and make studies
to ensure clients;
Low or zero profit
Have a good marketing campaign;
Some companies could not want the program to be
maintained continuously due to additional costs;
Take this cost into consideration when establishing final
product`s price;
Competition.
Always come up with new innovative ideas.
Business Risks
We have used Microsoft Project to plan the program;
It is very useful since it suggest you what are the
main task you should assign, and also is very helpful
for placing in time the activities;
This way, we can focus on our project`s main targets
and make sure we will have a quality product.
Conclusion