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Mps

Junior Software Developer en Océ Software Romania
5 de Apr de 2014
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Mps

  1. Vasile Monica
  2.   The program will deliver a new educational game that will help children learn foreign languages through interesting and attractive exercises;  The game can be used by parents, teachers and also by anyone who wants to learn foreign languages in a funny and easy way. Description
  3.  target people  children (3-7 years);  cost  200.000 $;  time  It will take 4 months to be created and tested;  number of people involved  15 persons;  innovation  The teaching methods used in this product are new on the market. Planning
  4.   Be easy to use and understand by everybody;  Contain at least 5 of the most used languages nowadays : English, French, German, Italian, Spanish;  Enrich kids` vocabulary and expand their general knowledge;  Have a user-friendly and attractive graphical interface to involve children into using this program. Purpose
  5.   Help children learn new foreign languages;  Use at least 5 different learning techniques;  Interact with users through an attractive graphical interface;  Teach children new information they can assimilate in an easy way.  In a future version, the program should support Mac OS too. Functional Goals
  6.   It will be sold firstly in kindergartens;  Obtain 50.000 $ profit in the first months;  Sell 10 programs in the first month and then increase the number of programs sold to 50/month;  Implement a good marketing campaign. Business Goals
  7.   Monitor the degree of satisfaction and the speed of learning among children in order to increase the usability and complexity;  Deliver quality soft fault free;  Implement coding and testing standards;  Using V cycle;  Include ways of solving the potential problems; Quality Goals
  8.   Human resources :  Project Manager - Brad;  Quality Engineer - Caroline;  Developers - Lucy, Oscar, Tudor ;  Testers – Gale, Jennifer;  Translators – Mary, Kate, Larry, Leonard, Gordon;  Educator - Lindsay;  Marketing specialist - Patricia;  Software architect - Geoffrey. Resources
  9.   Work hours in normal conditions :  Average : 20-22 $/h  The Project manager and software architect earn more;  Work hour costs in case of overtime :  For everyone : 25 $/h  Material resources :  computers with Linux and Windows. Resources
  10.  Resources
  11.   TIME and MONEY (No overtime!);  The words and games should not be very difficult and have a gradual growth;  It should be made a study to reveal the most useful and attractive ways for learning preferred by children.  The graphics should ensure portability;  Windows, Linux;  The activities should be short and very catchy, in order not to bore the child. Constraints
  12.  Activities Development Planning and Design Testing Maintenance and bug fixes Concept Analysing
  13.  Project Timeline
  14.  Activities Scope, Analysis, Design
  15.  Activities Development, Unit Testing
  16.  Activities Integration Testing, Maintenance
  17.   Red risk : Some children may be used to one learning method and more techniques may confuse them – they tend not to remember what they learn.  Solution : There must be more versions of the game so that everybody can learn effectively;  Yellow risk : If the game is excessively used, players may become addicted to it;  Solution : Its use should be limited. End user Risks
  18.   Overtiming;  Good planning;  Operating system incompatibility;  Implementing different solutions for different OS;  Delivering untested software;  Delivering software with bugs;  No overtime so the software can be tested;  Software too complex – difficult to be maintained;  Respect software principles;  Personnel`s qualification – could need trainings.  Hire qualified persons. Functional Risks
  19.   High prices  Establish the targeted place on the market and make studies to ensure clients;  Low or zero profit  Have a good marketing campaign;  Some companies could not want the program to be maintained continuously due to additional costs;  Take this cost into consideration when establishing final product`s price;  Competition.  Always come up with new innovative ideas. Business Risks
  20.   We have used Microsoft Project to plan the program;  It is very useful since it suggest you what are the main task you should assign, and also is very helpful for placing in time the activities;  This way, we can focus on our project`s main targets and make sure we will have a quality product. Conclusion
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